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Peshkatz
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The Peshkatz (Japanese: ペシュカド Peshkad) is a knife that first appeared in Fire Emblem: Radiant Dawn. It is the strongest throwing knife in Radiant Dawn, with durability on par with the Bronze Knife, and also has the highest accuracy and weight of all throwing knives; however, it has the second-highest weapon level requirement of all knives, and the highest of all throwing knives.
In Fire Emblem Engage, Peshkatz is instead the penultimate melee knife, with high might and crit, if somewhat heavy and restricted to close-range use.
Contents
Stats
In the main Fire Emblem series
| Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Radiant Dawn | 13 | 9 | 90 | 0 | 1–2 | 30 | 12,600 | 5 | -- | ||
| Engage | 12 | 9 | 85 | 20 | 1 | -- | 4,000 | -- | If user's attack damaged the target, inflicts |
Forged stats
| This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it. |
| Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Engage (+1) |
14 | 9 | 85 | 20 | 1 | -- | ? | -- | If user's attack damaged the target, inflicts | ||
| Engage (+2) |
16 | 9 | 90 | 20 | 1 | -- | ? | -- | If user's attack damaged the target, inflicts | ||
| Engage (+3) |
18 | 8 | 90 | 20 | 1 | -- | ? | -- | If user's attack damaged the target, inflicts | ||
| Engage (+4) |
20 | 8 | 95 | 25 | 1 | -- | ? | -- | If user's attack damaged the target, inflicts | ||
| Engage (+5) |
21 | 7 | 95 | 30 | 1 | -- | ? | -- | If user's attack damaged the target, inflicts |
In other Fire Emblem series titles
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes |
14 | 2 | 400 | -- | Silver Dagger | -- | ✗ | If user attacked in combat, after combat, inflicts −4 each to attack, speed, defense and resistance to foe and enemies within 2 spaces of foe through their next actions, and grants +4 each to attack, speed, defense, and resistance to user and allies within 2 spaces of user for 1 turn. | ||
| Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | If user attacked in combat, after combat, inflicts −5 each to attack, speed, defense and resistance to foe and enemies within 2 spaces of foe through their next actions, and grants +5 each to attack, speed, defense, and resistance to user and allies within 2 spaces of user for 1 turn. If user's HP ≥ 25% at start of combat, grants +4 each to attack and speed to user during combat, and after combat, if user attacked, inflicts +1 special cooldown count on foe and enemies within 2 spaces of foe and grants −1 special cooldown count to user and allies within 2 spaces of user. | ||
| Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | If user attacked in combat, after combat, inflicts −5 each to attack, speed, defense and resistance to foe and enemies within 2 spaces of foe through their next actions, and grants +5 each to attack, speed, defense, and resistance to user and allies within 2 spaces of user for 1 turn. Grants +2 HP. | ||
| Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | If user attacked in combat, after combat, inflicts −5 each to attack, speed, defense and resistance to foe and enemies within 2 spaces of foe through their next actions, and grants +5 each to attack, speed, defense, and resistance to user and allies within 2 spaces of user for 1 turn. Grants +2 HP and +2 speed. | ||
| Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | If user attacked in combat, after combat, inflicts −5 each to attack, speed, defense and resistance to foe and enemies within 2 spaces of foe through their next actions, and grants +5 each to attack, speed, defense, and resistance to user and allies within 2 spaces of user for 1 turn. Grants +2 HP and +3 defense. | ||
| Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | If user attacked in combat, after combat, inflicts −5 each to attack, speed, defense and resistance to foe and enemies within 2 spaces of foe through their next actions, and grants +5 each to attack, speed, defense, and resistance to user and allies within 2 spaces of user for 1 turn. Grants +2 HP and +3 resistance. |
Locations
Radiant Dawn
| Inventory | Volke |
| Bargains | Part 4: Endgame (1) |
Engage
This section has been marked as a stub. Please help improve the page by adding information.
| Dropped by | Chapter 20, enemy Wolf Knight |
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Sothe: Zephyr |
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| Radiant Dawn | The ultimate throwing knife.
It can be used on distant enemies, too. |
究極の投げナイフ
離れた敵にも攻撃できる |
| Engage | A fighting knife intended for close
combat. Poisons hit foes. |
近接戦闘に使う短剣
相手に毒を与える |
| Heroes (Unrefined) |
After combat, if unit attacked, inflicts Atk/
Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. |
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵の 攻撃速さ守備魔防-4(敵の次回行動終了まで)、 かつ、自分と周囲2マスの味方の 攻撃速さ守備魔防+4(1ターン) |
| Heroes (Refined) |
After combat, if unit attacked, inflicts
Atk/Spd/Def/Res-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. |
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵の 攻撃、速さ、守備、魔防-5(敵の次回行動終了まで)、 かつ、自分と周囲2マスの味方の 攻撃、速さ、守備、魔防+5(1ターン) |
| Heroes (Refined: +effect) |
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd+4 during combat, and also, after combat, if unit attacked, inflicts Special cooldown count+1 on target and foes within 2 spaces of target (no effect on Special cooldown counts already at maximum) and grants Special cooldown count-1 to unit and allies within 2 spaces of unit. |
戦闘開始時、自身のHPが25%以上なら
戦闘中、攻撃、速さ+4 戦闘開始時、自身のHPが25%以上で 戦闘中に攻撃していれば、 戦闘後、敵とその周囲2マスの敵の 奥義発動カウント+1、 (敵の奥義発動カウントが既に最大値の時は無効) かつ、 戦闘後、自分とその周囲2マスの味方の 奥義発動カウント-1 |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Peshkatz |
From the pesh-kabz, a curved dagger designed to pierce armor which originated in 17th-century Persia. |
| Japanese |
ペシュカド |
Peshkad; corruption of peshkabz. |
| Spanish |
Peshkatz |
-- |
| French |
Faucheur |
Harvester |
| German |
Peshkatz |
-- |
| Italian |
Peshkatz |
-- |
| Portuguese |
Peshkatz |
-- |
| Korean |
페스카즈 |
Peshkad |
| Simplified Chinese |
佩修卡特 |
Peshkad |
| Traditional Chinese |
佩修卡特 |
Peshkad |
Gallery
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Volke wielding the Peshkatz in Radiant Dawn.
References
| Knives and daggers | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
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| Weapons in Fire Emblem Engage | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| Dagger skills in Heroes | ||||||
|---|---|---|---|---|---|---|
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