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Peshkatz

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Peshkatz


The Peshkatz as it appears in Heroes.


The ultimate throwing knife. It can be used on distant enemies, too.

Type

Knife

First game

Fire Emblem: Radiant Dawn

The Peshkatz (Japanese: ペシュカド Peshkad) is a knife that first appeared in Fire Emblem: Radiant Dawn. It is the strongest throwing knife in Radiant Dawn, with durability on par with the Bronze Knife, and also has the highest accuracy and weight of all throwing knives; however, it has the second-highest weapon level requirement of all knives, and the highest of all throwing knives.

In Fire Emblem Engage, Peshkatz is instead the penultimate melee knife, with high might and crit, if somewhat heavy and restricted to close-range use.

Stats

In the main Fire Emblem series

Game Icon Level Might Weight Hit Crit Range Uses Worth WEXP Other effects and notes
Radiant Dawn Knives S 13 9 90 0 1–2 30 12,600 5 --
Engage Knives A 12 9 85 20 1 -- 4,000 -- If user's attack damaged the target, inflicts  poison status on the target after combat.

Forged stats


This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

Game Icon Level Might Weight Hit Crit Range Uses Worth WEXP Other effects and notes
Engage
(+1)
Knives A 14 9 85 20 1 -- ? -- If user's attack damaged the target, inflicts  poison status on the target after combat.
Engage
(+2)
Knives A 16 9 90 20 1 -- ? -- If user's attack damaged the target, inflicts  poison status on the target after combat.
Engage
(+3)
Knives A 18 8 90 20 1 -- ? -- If user's attack damaged the target, inflicts  poison status on the target after combat.
Engage
(+4)
Knives A 20 8 95 25 1 -- ? -- If user's attack damaged the target, inflicts  poison status on the target after combat.
Engage
(+5)
Knives A 21 7 95 30 1 -- ? -- If user's attack damaged the target, inflicts  poison status on the target after combat.

In other Fire Emblem series titles

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
Daggers 14 2 400 -- Silver Dagger -- If user attacked in combat, after combat, inflicts −4 each to attack, speed, defense and resistance to foe and enemies within 2 spaces of foe through their next actions, and grants +4 each to attack, speed, defense, and resistance to user and allies within 2 spaces of user for 1 turn.
Heroes
(refine: +Effect)
Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- If user attacked in combat, after combat, inflicts −5 each to attack, speed, defense and resistance to foe and enemies within 2 spaces of foe through their next actions, and grants +5 each to attack, speed, defense, and resistance to user and allies within 2 spaces of user for 1 turn.
If user's HP ≥ 25% at start of combat, grants +4 each to attack and speed to user during combat, and after combat, if user attacked, inflicts +1 special cooldown count on foe and enemies within 2 spaces of foe and grants −1 special cooldown count to user and allies within 2 spaces of user.
Heroes
(refine: +Atk)
Daggers 15 2 400 500 Arena Medal
200 Divine Dew
-- -- If user attacked in combat, after combat, inflicts −5 each to attack, speed, defense and resistance to foe and enemies within 2 spaces of foe through their next actions, and grants +5 each to attack, speed, defense, and resistance to user and allies within 2 spaces of user for 1 turn.
Grants +2 HP.
Heroes
(refine: +Spd)
Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- If user attacked in combat, after combat, inflicts −5 each to attack, speed, defense and resistance to foe and enemies within 2 spaces of foe through their next actions, and grants +5 each to attack, speed, defense, and resistance to user and allies within 2 spaces of user for 1 turn.
Grants +2 HP and +2 speed.
Heroes
(refine: +Def)
Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- If user attacked in combat, after combat, inflicts −5 each to attack, speed, defense and resistance to foe and enemies within 2 spaces of foe through their next actions, and grants +5 each to attack, speed, defense, and resistance to user and allies within 2 spaces of user for 1 turn.
Grants +2 HP and +3 defense.
Heroes
(refine: +Res)
Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- If user attacked in combat, after combat, inflicts −5 each to attack, speed, defense and resistance to foe and enemies within 2 spaces of foe through their next actions, and grants +5 each to attack, speed, defense, and resistance to user and allies within 2 spaces of user for 1 turn.
Grants +2 HP and +3 resistance.

Locations

Radiant Dawn

Inventory Volke
Bargains Part 4: Endgame (1)

Engage


This section has been marked as a stub. Please help improve the page by adding information.


Dropped by Chapter 20, enemy Wolf Knight

Heroes

Method Data
Unit (★★★★★) Sothe: Zephyr

Flavor text

Game Text
(English)
Text
(Japanese)
Radiant Dawn
The ultimate throwing knife.
It can be used on distant enemies, too.
究極の投げナイフ
離れた敵にも攻撃できる
Engage
A fighting knife intended for close
combat. Poisons hit foes.
近接戦闘に使う短剣
相手に毒を与える
Heroes
(Unrefined)
After combat, if unit attacked, inflicts Atk/
Spd/Def/Res-4 on target and foes within 2
spaces of target through their next actions,
and grants Atk/Spd/Def/Res+4 to unit and
allies within 2 spaces for 1 turn.
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵の
攻撃速さ守備魔防-4(敵の次回行動終了まで)、
かつ、自分と周囲2マスの味方の
攻撃速さ守備魔防+4(1ターン)
Heroes
(Refined)
After combat, if unit attacked, inflicts
Atk/Spd/Def/Res-5 on target and foes
within 2 spaces of target through their
next actions, and grants Atk/Spd/Def/Res+5
to unit and allies within 2 spaces for 1 turn.
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵の
攻撃、速さ、守備、魔防-5(敵の次回行動終了まで)、
かつ、自分と周囲2マスの味方の
攻撃、速さ、守備、魔防+5(1ターン)
Heroes
(Refined: +effect)
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd+4 during combat, and also, after
combat, if unit attacked, inflicts Special
cooldown count+1 on target and foes within
2 spaces of target (no effect on Special
cooldown counts already at maximum) and
grants Special cooldown count-1 to unit and
allies within 2 spaces of unit.
戦闘開始時、自身のHPが25%以上なら
戦闘中、攻撃、速さ+4

戦闘開始時、自身のHPが25%以上で
戦闘中に攻撃していれば、
戦闘後、敵とその周囲2マスの敵の
奥義発動カウント+1、
(敵の奥義発動カウントが既に最大値の時は無効)
かつ、
戦闘後、自分とその周囲2マスの味方の
奥義発動カウント-1

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Peshkatz

From the pesh-kabz, a curved dagger designed to pierce armor which originated in 17th-century Persia.

Japanese

ペシュカド

Peshkad; corruption of peshkabz.

Spanish

Peshkatz

--

French

Faucheur

Harvester

German

Peshkatz

--

Italian

Peshkatz

--

Portuguese

Peshkatz

--

Korean

페스카즈

Peshkad

Simplified Chinese

佩修卡特

Peshkad

Traditional Chinese

佩修卡特

Peshkad

Gallery

References

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