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Mount Violdrake

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This article is about the chapter. For the location, see Thracia § Mount Violdrake.
Mount Violdrake


Location

Mount Violdrake

New units

Carrion, Marty

Boss(es)

Rumei

Previous chapter(s)

The Shield of Thracia

Next chapter(s)
Side quest conditions

Rumei is captured and not released and both Dagdar and Tanya were in the party by the end of Chapter 3.

Still, this is most curious... This is Dagdar's territory, and the villages are under his protection. Why are they attacking...?
— Carrion

Mount Violdrake (Japanese: 紫竜山 Purple Dragon Mountain) is the eighth chapter of Fire Emblem: Thracia 776. To play the following side quest, the player must capture Rumei and not release him—as he mounts on turn 16, the player has until then to do so; additionally, Dagdar and Tanya must have been in the party at the end of Chapter 3.

Plot

Main article: Mount Violdrake/Script

Leif's group leaves Castle Meath; they are accompanied by Carrion, a knight working under Hannibal, who is guiding them through the mountains to Tarrah. Once some ways into the mountains, Carrion tells Leif that they should detour to Hannibal's mansion to meet up with several survivors from Leonster hidden there under Hannibal's protection. Carrion also tells Leif that Count Dryas is there, news that Leif is happy to hear.

Unfortunately, they encounter a mountain village under attack from bandits. Leif rushes to their aid and is confused to find that several of the bandits originate from Dagdar's group; including Marty. Carrion notes that this is strange; why would Dagdar's bandits attack a village under Dagdar's protection?

Before the battle begins a man named Gomez shown instructing a Thracian mercenary named Rumei to stop any and all intruders from entering Dagdar's mansion. Leif's forces capture and interrogate Rumei; Leif is informed that Dagdar and Tanya are in the mansion and Gomez is out to kill them. Leif frees Rumei and hurries into the mansion to rescue Dagdar and Tanya.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Leif dies 6–8+2 {{{partner}}} {{{other}}} 12+62

Units are arranged based on their position in deployment order after Leif.

Character data

Characters
New units
Carrion
Cavalier
HP
24
Inventory
 Steel Lance
Level
1
Automatically from turn 1
Marty
Brigand
HP
Varies
Inventory
Varies
Level
Varies
Enemy; capture or talk to with Osian or Halvan
Dagdar
Warrior
HP
Varies
Inventory
Varies
Level
Varies
Automatically at the end of the chapter if Tanya was not in the party at the end of Chapter 3
Tanya
Bow Fighter
HP
Varies
Inventory
Varies
Level
Varies
Automatically at the end of the chapter if Dagdar was not in the party at the end of Chapter 3
Forcibly deployed characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​
Marty, Dagdar, and Tanya will only rejoin if they were in the party at the end of Chapter 3; they retain their levels, stats, inventory, and skills from the end Chapter 3.

Item data

Items
Name Obtainment Method
Knight Proof Visit northern village
Luck Ring Visit southern village

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Brigand Warrior 8 1 28~38 8~18 1~4 5~15 6~16 0~10 6~16 10~20 6~7  Poison Axe Poison Bow Vulnerary
Moves to attack units in range.
Brigand Brigand 5 2 22~29 5~12 0~3 0~7 0~7 0~7 3~10 9~16 6~7  Poison Axe
• The one that does not stand on a house moves to attack units in range.
• The one that stands on a house does not move.
Brigand Brigand 8 1 22~32 5~15 0~3 0~10 0~10 0~10 3~13 9~19 6~7  Poison Axe
Moves to attack units in range.
Brigand Brigand 7 1 22~31 5~14 0~3 0~9 0~9 0~9 3~12 9~18 6~7  Poison Axe Vulnerary
Moves to attack units in range.
Brigand Hunter 3 2 20~25 3~8 0~3 0~5 0~5 0~5 2~7 8~13 6~7  Poison Bow
Moves to attack units in range.
Brigand Brigand 7 1 22~31 5~14 0~3 0~9 0~9 0~9 3~12 9~18 6~7  Poison Axe
Does not move.
Brigand Brigand 10 2 22~34 5~17 0~3 0~12 0~12 0~12 3~15 9~20 6~7  Poison Axe
Does not move.
Marty Brigand Var. 1 Var. Var. Var. Var. Var. Var. Var. Var. Var. Varies
• Retains his level, stats, inventory, and skills from the end of Chapter 3; Not present if he died or was taken away after being captured.
• Moves to attack units in range.
Rumei Wyvern Knight 5 1 36 10 2 6 5 6 4 9 7  Ridersbane Steel Lance Iron Sword Vulnerary Knight Proof
Action:
• Does not move; stands on a gate, the chapter's seize point.
• At the start of turn 16 enemy phase, he mounts and begins moving to attack units in range.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Brigand Brigand 7 26 22~31 5~14 0~3 0~9 0~9 0~9 3~12 9~18 6~7  Poison Axe
--
Brigand Brigand 8 18 22~32 5~15 0~3 0~10 0~10 0~10 3~13 9~19 6~7  Poison Axe
--
Brigand Hunter 3 18 20~25 3~8 0~3 0~5 0~5 0~5 2~7 8~13 6~7  Poison Bow
--

Reinforcements

All reinforcements are halted upon Rumei's defeat.

  • Turns 5–30; has an 80% chance to appear each turn
    • 1 Brigand, level 7, from the furthest northern end of the river
  • Turns 7–24; has a 30% chance to appear each turn
    • 1 Brigand, level 8, from the far northern forests
    • 1 Hunter from the far northern forests

Boss data

Main article: Rumei
Stats
Max HP 36 Speed 7/5
Strength 13/10 Luck 6
Magic 2 Defense 9/4
Skill 8/6 Constitution 9
Movement 9/6 FCM 0
Inventory Skills
 Ridersbane
 Steel Lance
 Iron Sword
 Vulnerary
 Knight Proof
--
Weapon Levels
Swords C Lances A Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is the first chapter that grants you access to battle preparations, so feel free to move your items and weapons around. It is also important to keep track of the fatigue level of your units and plan ahead, so make it a habit to review the state of your units before battle. As units like Fergus, Brighton or Machyua have been in your party for at least five chapters, and are likely to have seen plenty of combat, it is likely they'll have to sit out of this one due to their high fatigue. This is also a good opportunity to rest Asbel, as his boss-killing is not needed in this chapter, but is very useful in the next chapter.

The battle itself is rather simple, as Leif's forces move left to handle Brigands and reach Dagdar's mansion. This makes it a good chapter for training up units, though be mindful of the warrior. Marty has found himself on the enemy side, but when spoken to by Osian or Halvan, or captured, he will defect. Do remember that Osian has Wrath and may ORKO Marty if provoked, however.

To play the following side quest, Rumei must be captured, but not released. Do this before he mounts his wyvern on turn 16, though. However, Rumei has 14 defense due to the gate, so simply sending in mounted unit may not be enough to capture him in a timely manner due to the stat penalties when attempting a capture. Using a thief to reverse steal a crusader scroll into Rumei's inventory is very useful for whittling down his HP without risking an accidental crit. An alternative method of capturing Rumei is to simply have a thief with 7 constitution steal Rumei's Iron Sword; once it has been taken, Rumei can be captured with any unit of sufficient constitution.

Future chapters have plenty of doors to open, so purchasing some Door Keys at the vendor is also recommended. The Final Chapter in particular requires six different doors to be opened quickly, all in different places.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Mount Violdrake

While not named directly, the location this chapter is named after was translated as Mount Violdrake, a portmanteau of violet and drake, in Fire Emblem Awakening and Fire Emblem Heroes (abbreviated as Mt. Violdrake in Awakening).

English
(unofficial)

• Purple Dragon Mountain
• Mount Violdrake

• Used in FireLizard's translation.
• Used in the Lil' Master fan translation patch.

Japanese

紫竜山

"Purple Dragon Mountain" or "Mount Purple Dragon"

Spanish

Monte Violdrake

Mount Violdrake

French

Mont Violdrake

Mount Violdrake

German

Mount Violdrake

--

Italian

Monte Violdrake

Mount Violdrake

Portuguese

Monte Violdrake[1]

Mount Violdrake

Traditional Chinese

紫龍山[2]

Purple dragon mountain

Gallery

← The Shield of Thracia • Mount Violdrake • The Banner of Njörun →
• Dagdar's Manor (side quest) →

References

  1. "Il mio papone era a capo del gruppo di banditi del Monte Violdrake, ma ora ha messo la testa a posto." — Tanya: Dagdar's Kid at the home castle (Portuguese), Fire Emblem Heroes
  2. "我父親曾經是紫龍山的山賊,但現在完全是個認真的開拓者喔。" — Tanya: Dagdar's Kid at the home castle (Traditional Chinese), Fire Emblem Heroes
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