Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

[obsolete] Bump ch.qos.logback:logback-classic from 1.1.3 to 1.2.13 in /commons#1

Closed
dependabot[bot] wants to merge 1 commit into
4.8beyond-aion/aion-server:4.8from
dependabot/maven/commons/ch.qos.logback-logback-classic-1.2.13beyond-aion/aion-server:dependabot/maven/commons/ch.qos.logback-logback-classic-1.2.13Copy head branch name to clipboard
Closed

[obsolete] Bump ch.qos.logback:logback-classic from 1.1.3 to 1.2.13 in /commons#1
dependabot[bot] wants to merge 1 commit into
4.8beyond-aion/aion-server:4.8from
dependabot/maven/commons/ch.qos.logback-logback-classic-1.2.13beyond-aion/aion-server:dependabot/maven/commons/ch.qos.logback-logback-classic-1.2.13Copy head branch name to clipboard

Conversation

@dependabot

@dependabot dependabot Bot commented on behalf of github Apr 14, 2024

Copy link
Copy Markdown

Bumps ch.qos.logback:logback-classic from 1.1.3 to 1.2.13.

Commits

Dependabot compatibility score

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
  • @dependabot show <dependency name> ignore conditions will show all of the ignore conditions of the specified dependency
  • @dependabot ignore this major version will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this minor version will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)
    You can disable automated security fix PRs for this repo from the Security Alerts page.

Bumps [ch.qos.logback:logback-classic](https://github.com/qos-ch/logback) from 1.1.3 to 1.2.13.
- [Commits](https://github.com/qos-ch/logback/commits/v_1.2.13)

---
updated-dependencies:
- dependency-name: ch.qos.logback:logback-classic
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot
dependabot Bot changed the base branch from 4.7.5 to 4.8 April 14, 2024 14:44
@neon-dev neon-dev closed this Apr 14, 2024
@dependabot
dependabot Bot deleted the dependabot/maven/commons/ch.qos.logback-logback-classic-1.2.13 branch April 14, 2024 15:13
@beyond-aion beyond-aion deleted a comment from dependabot Bot Apr 14, 2024
@neon-dev neon-dev changed the title Bump ch.qos.logback:logback-classic from 1.1.3 to 1.2.13 in /commons [obsolete] Bump ch.qos.logback:logback-classic from 1.1.3 to 1.2.13 in /commons Apr 14, 2024
rrfarmer added a commit to rrfarmer/aion-server that referenced this pull request Jun 9, 2026
…ond-aion#1 (Tier 3 ANCHOR) — shell + ~40 fields + ctor + accessors(194-514); remaining methods in later partials
rrfarmer added a commit to rrfarmer/aion-server that referenced this pull request Jun 9, 2026
… Player.cs); next = Player.PartN.cs partials
rrfarmer added a commit to rrfarmer/aion-server that referenced this pull request Jun 18, 2026
…er, HTMLCache) + refined blockers for the remaining 4

PeriodicInstanceManager (beyond-aion#3) + HTMLCache (beyond-aion#4) wired via real-data fixture seeds. The
other 4 sit at a real floor: beyond-aion#1 SiegeService.initSieges + beyond-aion#5 PvpMapService need the heavy
SPAWNS_DATA + world-map boot (beyond-aion#5 also breaks the empty-world invariant); beyond-aion#2 Housing is
DB-required with no Java null guard; #6 PeriodicSaveService is a coordinated DI->singleton
re-port. Documented precise blockers + recommended harnesses.
rrfarmer added a commit to rrfarmer/aion-server that referenced this pull request Jun 18, 2026
… spawn-backed harness for beyond-aion#1/beyond-aion#5

#6 PeriodicSaveService re-ported faithful 1:1 (commit 62c4083). Added a full read-only
scope for the spawn-data-backed bootstrap harness that unblocks beyond-aion#1 SiegeService.initSieges +
beyond-aion#5 PvpMapService together: substrate (SPAWNS_DATA/WORLD_MAPS_DATA loaders + SpawnEngine.SpawnAll)
already done, work is fixture data-seeding (real spawns/ + world_maps.xml + NPC_DATA via the
existing CopyRealFile mechanism) + flipping 2 wires + reworking the empty-world assert. Effort
MEDIUM, recommend a NEW spawn-backed bootstrap test to preserve the minimal-fixture invariants.
rrfarmer added a commit to rrfarmer/aion-server that referenced this pull request Jun 18, 2026
…3 spawn-path faithfulness bugs

New GameServerBootstrapTests.GameServerBootstrap_RealSpawnDataMaterializesNpcsIntoWorld: loads the REAL
game-server data+cache (DataManager.LoadAsync(repoRoot)), brings up the real boot machinery (DataManager +
World maps + IDFactory/ThreadPool bridges + AIEngine/ZoneService/GeoService), drives the faithful
SpawnEngine.SpawnObject path over Sanctum's real SPAWNS_DATA, and asserts the World store materializes real
Npc instances (357 NPCs incl. Euterpe 798173). End-to-end proof that the SPAWNS_DATA fix spawns NPCs (was 0).

Three faithfulness fixes the spawn path surfaced:
- GameServerBootstrapService: move engine-init to its Java-correct order (parallel, after DataManager, before
  the location-init/spawn services) - AIEngine must be up before any Npc spawn resolves its AI.
- GameServerBootstrapService: bind IDFactory.RegisterInstance(_idFactory) after LockIds (every VisibleObject
  ctor reads IDFactory.GetInstance().NextId(); was a latent production boot NRE).
- AIName: [AttributeUsage(Inherited=false)] to match Java's non-@inherited @ainame (SiegeNpcAI extends
  AggressiveNpcAI must NOT inherit "aggressive" -> was double-registering). Plus a defensive TypeLoad guard in
  OnClassLoadUnloadListener.DoMethodInvoke for the C# whole-AppDomain script scan (production unaffected).

Siege/PvP wires (beyond-aion#1/beyond-aion#5) stay deferred in StartAsync: confirmed via Java source neither guards empty data
(siege updateFortressNextState NREs on null getSiegeLocation; pvp init needs world map 301220000), so they
cannot be unconditionally on under the minimal-fixture bootstrap. Full SpawnAll boot also needs a DB (beyond-aion#2
HousingService). Findings + recommended next documented in docs/next-slop-targets.md.

Per-class GREEN: build 0, Bootstrap 8/8, Golden 167/167, RealStaticDataLoad 1/1.
rrfarmer added a commit to rrfarmer/aion-server that referenced this pull request Jun 18, 2026
…ut) RESOLVED & verified — reworked RiftManagerService retired by pillar-a, faithful path threads instanceId through live CreatePosition
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

Morty Proxy This is a proxified and sanitized view of the page, visit original site.