-
Notifications
You must be signed in to change notification settings - Fork 449
Issues: Unity-Technologies/com.unity.netcode.gameobjects
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Owernship None doesn't work
stat:awaiting-response
Awaiting response from author. This label should be added manually.
type:support
Questions or other support
#3470
opened May 30, 2025 by
marcusx2
Error with Network Prefab Hash not Found for Prefabs in Duplicated Scenes
stat:awaiting-response
Awaiting response from author. This label should be added manually.
type:support
Questions or other support
#3467
opened May 29, 2025 by
Moe-Baker
NetworkTransform misses sync when GameObject is re-enabled; add option for automatic reassertion
priority:low
This issue has low priority and will take some time to be resolved
stat:awaiting-response
Awaiting response from author. This label should be added manually.
stat:imported
Status - Issue is tracked internally at Unity
type:feature
New feature, request or improvement
type:feature-2.x
New NGO 2.0.0 feature, request or improvement
type:support
Questions or other support
#3435
opened May 2, 2025 by
Wyndar
Second player does not synchronize host player if they join too quickly (Distributed Authority)
priority:low
This issue has low priority and will take some time to be resolved
stat:awaiting-response
Awaiting response from author. This label should be added manually.
stat:imported
Status - Issue is tracked internally at Unity
type:feature-2.x
New NGO 2.0.0 feature, request or improvement
type:support
Questions or other support
#3412
opened Apr 16, 2025 by
afarchy
Can use Don't destroy on load on in scene networkObjects
Stale
Added after 30 days since stat:awaiting response was added (if it's still present)
stat:awaiting-response
Awaiting response from author. This label should be added manually.
type:support
Questions or other support
#3402
opened Apr 14, 2025 by
Urganway
NetworkRigidbody not syncing from authoritative state
Stale
Added after 30 days since stat:awaiting response was added (if it's still present)
stat:awaiting-response
Awaiting response from author. This label should be added manually.
type:support
Questions or other support
#3386
opened Apr 8, 2025 by
Mattabulous
NetworkObject
CheckObjectVisibility
doesn't work on client connection
Tracking
#3185
opened Dec 29, 2024 by
babaq
MultiplayerService.CreateOrJoinSessionAsync sometimes returns before SceneManager is ready
stat:Investigating
Issue is currently being investigated
type:docs
Docs feedback or issue
type:support
Questions or other support
#3146
opened Dec 2, 2024 by
afarchy
StartServer() throws exception "Allowed types is not equal to the number of message type indices!"
stat:Investigating
Issue is currently being investigated
type:support
Questions or other support
#2986
opened Jul 25, 2024 by
CodeSmile-0000011110110111
Calling NetworkShow from OnNetworkSpawn can cause a duplicate CreateObjectMessage to be sent
stat:awaiting-response
Awaiting response from author. This label should be added manually.
stat:imported
Status - Issue is tracked internally at Unity
type:support
Questions or other support
#2964
opened Jun 25, 2024 by
J0shhT
Interpolation causes collider "slides" a little when bump into each other
Stale
Added after 30 days since stat:awaiting response was added (if it's still present)
stat:awaiting-response
Awaiting response from author. This label should be added manually.
type:support
Questions or other support
#2907
opened Apr 30, 2024 by
gideonlee69
Interpolation causes collider related out-of-sync
type:support
Questions or other support
#2905
opened Apr 29, 2024 by
zachstronaut
Is it posible to implement ServerRewind with NetworkTransform?
type:support
Questions or other support
#2890
opened Apr 19, 2024 by
Fernandolv123
How to trigger NGO CodeGen via custom buildpipeline?
type:support
Questions or other support
#2747
opened Oct 20, 2023 by
Laumania
Why does NetworkList<T> require T to be IEquatable<T>?
type:support
Questions or other support
#2733
opened Oct 9, 2023 by
toronyx
Change object authority after initialization
type:support
Questions or other support
#2698
opened Sep 11, 2023 by
kevincastejon
run rpc as normal function when not in network
type:support
Questions or other support
#2642
opened Jul 24, 2023 by
RoxDevvv
WriteValuePacked Bug
priority:low
This issue has low priority and will take some time to be resolved
Tracking
Has been added to tracking
type:support
Questions or other support
#2598
opened Jun 26, 2023 by
YangChenHust
OnGainedOwnership() not called on client when SpawnWithOwnership() is called
Tracking
Has been added to tracking
type:docs
Docs feedback or issue
type:support
Questions or other support
#2418
opened Feb 21, 2023 by
MisterIXI
ProTip!
Type g p on any issue or pull request to go back to the pull request listing page.