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Description
Description
The NetworkRigidbody does not sync from owner client to the server; however, it attempts to sync to other clients.
On the server, nothing seems to be happening. But on other clients, the object can be seen jittering between the server and client state.
Reproduce Steps
- Create an object and add the NetworkRigidbody component
- Modify the ownership of the object at runtime
- Manipulate the object on the client
Actual Outcome
Owner can manipulate the object locally but the object does not sync to the server's state.
Expected Outcome
All clients should see the same state for the object
Screenshots
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Environment
- OS: [e.g. macOS Monterey]
- Unity Version: 6000.0.37f1
- Netcode Version: 2.2.0
Additional Context
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Added after 30 days since stat:awaiting response was added (if it's still present)Added after 30 days since stat:awaiting response was added (if it's still present)Awaiting response from author. This label should be added manually.Awaiting response from author. This label should be added manually.Questions or other supportQuestions or other support