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Velocity

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Velocity


Icon of the Velocity 1 skill in Heroes.

Type(s)

Passive (Type B)

First game

Heroes

Velocity (Japanese: 回避・拍節 Evasion · rhythm) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Velocity 1, Velocity 2, and Velocity 3 in order from lowest to highest. If its user has more speed than their foe, Velocity reduces the foe's damage based on the difference between speed stats, and neutralizes effects that would reduce the user's special skill cooldown charge.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Velocity 1)
B If user's speed > foe's speed, user takes −⁠([user's speed − foe's speed] × 2; maximum: 20)% damage (except from Røkkr specials).
Neutralizes effects that reduce user's special cooldown charge.
60 -- Infantry
Swords Lances Axes
--
Heroes
(Velocity 2)
B If user's speed > foe's speed, user takes −⁠([user's speed − foe's speed] × 3; maximum: 30)% damage (except from Røkkr specials).
Neutralizes effects that reduce user's special cooldown charge.
120 Velocity 1 Infantry
Swords Lances Axes
--
Heroes
(Velocity 3)
B If user's speed > foe's speed, user takes −⁠([user's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr specials).
Neutralizes effects that reduce user's special cooldown charge.
240 Velocity 2 Infantry
Swords Lances Axes
--

Availability

Heroes

Method Data
Velocity 1 Velocity 2 Velocity 3
Unit (★★★) Lamia: Hellspawn
Unit (★★★★) Lamia: Hellspawn
Unit (★★★★★) Byleth: Anchor of HopeByleth: Cheer PowerElincia: Hearts of PurityFjorm: Icy MiracleHilda: Helping Hand Byleth: Anchor of HopeByleth: Cheer PowerElincia: Hearts of PurityFjorm: Icy MiracleHilda: Helping Hand Byleth: Anchor of HopeByleth: Cheer PowerElincia: Hearts of PurityFjorm: Icy MiracleHilda: Helping Hand

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Velocity 1)
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 2 (max 20%). Neutralizes effects that
inflict "Special cooldown charge -X" on unit.
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
速さの差×2%軽減(最大20%)
(巨影の範囲奥義を除く)
自身の奥義発動カウント変動量-を無効
Heroes
(Velocity 2)
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 3 (max 30%). Neutralizes effects that
inflict "Special cooldown charge -X" on unit.
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
速さの差×3%軽減(最大30%)
(巨影の範囲奥義を除く)
自身の奥義発動カウント変動量-を無効
Heroes
(Velocity 3)
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%). Neutralizes effects that
inflict "Special cooldown charge -X" on unit.
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
速さの差×4%軽減(最大40%)
(巨影の範囲奥義を除く)
自身の奥義発動カウント変動量-を無効

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Velocity

--

Japanese

回避・拍節

Evasion · rhythm

Spanish

Prontitud

Promptness

French

Vélocité

Velocity

German

Velozität

Velocity

Italian

Prontezza

Quickness

Portuguese

Presteza

Promptness

Traditional Chinese

迴避・節拍

Evasion · rhythm

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