Anonymous

Site News
An experimental light mode has been added. To use it, select the personal dropdown menu, which appears as a person icon next to the search bar, and select "Light mode". Please note that it may be buggy!
Warning: This wiki contains spoilers. Read at your own risk!

Higher Ground

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Higher Ground


Icon of the Higher Ground skill in Heroes.

Type(s)

Passive (Type C)

First game

Heroes

Higher Ground (Japanese: 縄張り・護り手・遠 Territory · guardian · distant) is a one-tiered passive type-C skill which debuted in Fire Emblem Heroes. Higher Ground prevents foes from warping into spaces near the user, and activates Savior when a 2-range foe initiates combat against a nearby ally.

Data

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
C Foes cannot warp into spaces within (foe's range + 2) spaces of user (does not affect warp effects from structures or foes with Pass).
If foe's range = 2 and foe initiates combat against ally within 2 spaces of user, triggers Savior[effect 1] on user.
If foe's range = 2, grants +4 each to defense and resistance to user during combat.
300 Close Guard 3
Distant Guard 3
Armor
Breaths Beast weapons
--
  1. Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Will not trigger if unit cannot traverse ally's space, or multiple units can trigger Savior for same combat. If triggered, after-combat movement effects do not occur.

Availability

Heroes

Method Data
Unit (★★★★★) Alear: Red Days PastNíðhöggr: Daze of HealingTiki: Everlasting Voice

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
Foes with Range = 1 cannot warp into spaces
within 3 spaces of unit and foes with Range = 2
cannot warp into spaces within 4 spaces of unit
(does not affect foes with Pass skills or warp
effects from structures, like camps and
fortresses in Rival Domains).

If foe with Range = 2 initiates combat against
an ally within 2 spaces of unit, triggers
【Savior】on unit.

If foe's Range = 2, grants Def/Res+4 to unit
during combat.

【Savior】
Unit takes ally's space, enters combat in ally's
place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that
unit cannot move to or if multiple units are able
to use Savior during the same combat. If Savior
triggers, after-combat movement effects do
not occur.
射程1の敵は自分の周囲3マス以内への
スキル効果によるワープ移動不可
射程2の敵は自分の周囲4マス以内への
スキル効果によるワープ移動不可
(いずれも、すり抜けを持つ敵には無効、
 制圧戦の拠点等の地形効果によるワープ移動は可)

周囲2マス以内の味方が、
射程2の敵から攻撃された時、
スキル所持者は【護り手】を発動

敵が射程2の時、
戦闘中、守備、魔防+4

【護り手】
攻撃された味方の代わりに、味方のマスで戦闘を行い、
戦闘後の効果を受ける。

下記の場合、「護り手」は発動しない
・味方がいる場所が自分が進入できない地形の時
・その戦闘で「護り手」を発動可能な味方が複数いる時
(「護り手」発動時、戦闘後移動スキルは無効)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Higher Ground

--

Japanese

縄張り・護り手・遠

Territory · guardian · distant

Spanish

Terreno elevado

Elevated terrain

French

Terrain élevé

Elevated terrain

German

Weites Gelände

Far terrain

Italian

Terreno superiore

Superior terrain

Portuguese

Terreno superior

Superior terrain

Traditional Chinese

地盤・守護人・遠

Territory · guardian · distant

See also

Morty Proxy This is a proxified and sanitized view of the page, visit original site.