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Future-Focused

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Future-Focused


Icon of the Future-Focused skill in Heroes.

Type(s)

Passive (Type C)

First game

Heroes

Future-Focused (Japanese: 共に未来を見つめて Look to the future together) is a passive type C skill which debuted in Fire Emblem Heroes; Future-Focused comes in only one tier. Future-Focused ends the turns of the closest enemies to the user in cardinal directions when a set criteria is met.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Future-Focused)
C On odd-numbered turns, after foes' start-of-turn effects, for closes foes in cardinal directions of user, if user's resistance ≥ (foe's resistance + [distance from user to foe × 3]), those foes' actions end immediately. 300 -- -- --
Heroes
(Future-Focused+)
C Enables Canto (Dist.; Max 3, Min 1).[effect 1]
After foes' start-of-turn effects, for closes foes in cardinal directions of user, if user's resistance ≥ (foe's resistance + [distance from user to foe × 3] - 5) and Time's Grip[effect 2] is not active on those foes, those foes' actions end immediately and inflicts Time's Grip and Panic[effect 3] on those foes.
Grants user and allies within 1 row or column of user +5 each to attack, speed, defense, and resistance, neutralizes penalties, and foes deal -7 damage during combat, and restores 7 HP to user or ally after combat.
User deals +7 damage (including area-of-effect specials), and reduces percentage of foe's non-special "reduce damage by X%" skills by 50% during combat.
300 -- -- --
  1. Unit can move (number of spaces moved from starting position; minimum: 1, maximum: 3; minimum if warped) spaces after attacking, using an assist skill, or destroying a structure (once per turn; triggers after action granted from skills like Galeforce); cannot act aside from movement or use a warping effect (e.g. Wings of Mercy) to warp a distance greater than granted by Canto.
  2. Inflicts −4 each to attack, speed, defense, and resistance on unit during combat. Neutralizes unit's skills during allies' combat through unit's next action.
  3. Converts bonuses on unit into penalties through their next action.

Availability

Heroes

Method Data
Future-Focused Future-Focused+
Unit (★★★★★) Seiðr: Goddess of Hope Seiðr: Goddess of Hope

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Future-Focused)
On odd-numbered turns, after foes' start-of-
turn skills trigger, for the closest foes in
cardinal directions of unit, if unit's Res ≥ foe's
Res+X (X = distance from unit to foe × 3),
that foe's action ends immediately.
奇数ターンの、敵軍のターン開始時スキル発動後、
十字方向にいる最も近い敵について、
自分の魔防が敵より「自分と敵の距離×3」以上高い時、
即座に行動終了にする
Heroes
(Future-Focused+)
Enables【Canto (Dist.; Max 3, Min 1)】.

After foes' start-of-turn skills trigger, for the
closest foes in cardinal directions of unit, if
unit's Res ≥ foe's Res+X (X = distance from
unit to foe × 3, -5) and【Time's Grip】is not
active on foe, that foe's action ends
immediately and inflicts【Time's Grip】and
【Panic】on that foe.

For unit and allies within 3 rows or 3 columns
centered on unit, grants Atk/Spd/Def/Res+5,
neutralizes penalties, and reduces damage
from foe's attacks by 7 during combat
(excluding area-of-effect Specials), and
restores 7 HP to unit or ally after combat.

Unit deals +7 damage (including area-of-effect
Specials), and reduces the percentage of foe's
non-Special "reduce damage by X%" skills by
50% during combat (excluding area-of-effect
Specials).

【Canto (Dist.; Max 3, Min 1)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = number
of spaces from start position to end position
unit moved prior to taking action (max 3;
min 1; if unit used a movement skill
that warped them, unit can move 1 space(s).)

【Time's Grip】
Inflicts Atk/Spd/Def/Res-4 during combat.
Neutralizes unit's skills during allies' combat
through unit's next action.

【Panic】
Converts bonuses on unit into penalties through
its next action.
【再移動(マス間の距離、最大3、最低1)】を発動可能

敵軍のターン開始時スキル発動後、
十字方向にいる最も近い敵それぞれについて、
自分の魔防が敵より
「自分と敵の距離×3-5」以上高い時、
【時の陥穽】が付与されていなければ、
即座に行動終了にし、
その後、【時の陥穽】、【パニック】を付与

自分と、自身を中心とした縦3列と横3列の味方は、
戦闘中、攻撃、速さ、守備、魔防+5、弱化を無効、
受けるダメージ-7(範囲奥義を除く)、
戦闘後、7回復

戦闘中、ダメージ+7(範囲奥義を含む)、
敵の奥義以外のスキルによる
「ダメージを◯◯%軽減」を半分無効
(無効にする数値は端数切捨て)
(範囲奥義を除く)

【再移動(マス間の距離、最大3、最低1)】
自分から攻撃、補助、地形破壊の行動をした後、
直後に移動できる

移動できる距離は、
上記の行動前の移動前と移動後のマスの距離
(最大3、最低1(ワープ移動時も最低1))

【時の陥穽】
戦闘中、攻撃、速さ、守備、魔防-4
味方の戦闘中、自分のスキルを無効化
(敵の次回行動終了時まで)

【パニック】
強化を+ではなく-とする状態異常
(敵の次回行動終了まで)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Future-Focused

--

Japanese

共に未来を見つめて

Look to the future together

Spanish

Visión de futuro

Future vision

French

Plan d'avenir

Future plan

German

Zukunftsgewandt

Future Orientation

Italian

Sguardo venturo

Future view

Portuguese

Foco no futuro

Focus on the future

Traditional Chinese

一同放眼未來

Look to the future together

See also

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