
Wynncraft
is a fantasy MMORPG developed and run on the Java version of Minecraft by Salted, Grian, and Jumla, best known previously for CraftedMovie, first launched in April 2013. The main storyline initially concerns the titular Province of Wynn, a continent that has been at war for nearly a thousand years, afflicted with a swarm of undead and corruption.
The Player Characters are new recruits of variable skills, brought to Wynn as reinforcements from the nearby Province of Fruma. As you adventure throughout Wynn, the neighboring province of Gavel, and further beyond, you begin to uncover the history of Wynn's curse of corruption and undeath: Its origins, its nature, and the greater conflict that it is only a symptom of.
Along the way, you'll complete quests ranging from mundane to fantastic, fight creatures terrifying and tragic, and slowly rise to the annals of legend.
New Quest Started: Peruse Wynncraft's Tropes
- 100% Completion: As of version 2.1.5, the Content Book lists 137 main quests, 125 mini quests, 54 world events, 345 territorial discoveries, 154 world discoveries, 105 secret discoveries, 172 caves, 18 dungeons, 4 raids, 14 boss altars and 5 lootrun camps to complete and register, a grand total of 1133 things to do for 100% completion.
- 20 Bear Asses: Most Slaying Posts work like this, which task the player with obtaining a certain amount of an item dropped from nearby mobs.
- 24-Hour Armor: The player has no good reason to ever take their armor off, as it's the only thing keeping the player on par with the monsters of their level.
- Abandoned Mine: One of the areas in Wynn is named exactly this. Players can use the area for mining Gold or use it as a quick passage to Rymek. The reason it was abandoned is because the miners found the entrance to the Silent Expanse right behind it.
- Ability Required to Proceed: The Shadow of the Beast is the only quest to have any non-combat related requirements, requiring your Woodcutting, Mining and Fishing levels to be at 20.
- Absence of Evidence: In Aldorei's Secret Part II, when the player and Olon are confronting the Elders, the player can bring up the existence of an empty seat in the room. At this point, the player should be aware that there are 6 Elders and only 5 were seen in the room during an important meeting.
- Absurdly Spacious Sewer: The Decrepit Sewers is a dungeon that has some pretty big rooms. This may be because the sewers were originally a prison.
- Even the quest that precedes the dungeon, The Sewers of Ragni, takes place in one.
- Action Bomb: Certain mobs, such as Skien's Bombers of Skiens Island, wield the Self-Destruct spell, which blows them up and deals substantial damage to any nearby victims. They also sometimes receive a brief boost in speed, the better to seek out a player to take down with them.
- Action Girl:
- The player character’s gender is never specified—they are largely referred to using neutral pronouns—but one can imagine their character as this.
- If the lore of Guardian is to be believed, there was once a famed Heroine whose spirit now resides in the spear.
- Vaward's lore references a past heroine as well, although it isn't confirmed if she is the same heroine referenced in Guardian's lore.
- Various female characters are no slouch in the Crapsack World of Wynncraft, such as Jenprest trudging through the Sewers of Ragni, Elphaba battling hordes of orcs in Reclaiming the House, or Lari being able to go on equal footing with Bak'al.
- Actually Four Mooks:
- The Shifting Sandpiles in the Desert always spew out a group of mobs when attacked.
- Infested Pit Key Guardians turn into 2 nesting spiders when defeated, which also split into 3 forest spiders when defeated.
- Caged Corruptions, an enemy that is found near the Roots of Corruption, will release 8 Corruption Spores that attack the player once it is defeated.
- Achilles' Heel: Many mobs have severe elemental weaknesses. They can be very tough to fight, but become wet paper if you use the right element.
- Aerith and Bob: Most NPCs have names that are unheard of in the real world, such as Aledar, Ormrod, and Rayshyroth, but Wynn's legendary hero is known simply as... Bob.
- The Alcoholic: In Grave Digger, Drucksh won't spill on where his brother is buried until the player plies him with booze, and stutters and burps throughout his instructions to the player when they do.
- Alien Geometries: The Eldritch Outlook contains rooms that don't make sense at all, have gigantic swirling vortexes, lead to pitch-black voids, and some rooms that may be larger than the Outlook itself.
- All Deserts Have Cacti: The Desert of Almuj and the Mesa to its south are both dotted with cacti, and it can also be obtained as a rare mob drop
. - All for Nothing:
- The entire plan the cult of Kander Forest had in Hollow Serenity fell apart before it even started when they believed that injecting a dernic parasite into someone can grant them immortality. The plan itself involved them manipulating Garvan into kidnapping the daughter of the woman he loved and subjecting her to the injection, which caused the woman to tell him to stay away from her family moments before the cult murders her and kidnaps her daughter. This culminates in the girl getting killed by the dernic parasite as it bursts out of her face, despite the cult's best efforts. This, in turn, results in a runaway from the cult, as a note written by one of the cultists points out how more people from the Talor church are patrolling the forest. Since you don't find anything else related to the cult and the village they once used are now inhabited by normal villagers, it's safe to assume that this plan may have ended the cult.
- A Journey Further ends with Aledar revealing the plan to sacrifice the player to open Eldritch Outlook, but after half the expedition team gets killed upon entering the region and seeing that the player can fend for themselves better than him, Aledar takes their place as the sacrifice when he sees them as more fit to enter the dungeon. Considering the player was the main reason (if not the sole reason) the expedition to the Eldritch Outlook barely succeeded, if everything went as planned, then the expedition would've sacrificed the player and died in the dungeon, rendering the entire expedition for nothing.
- Cemor from Off The Rails turns out to be on your side (i.e. the Resistance)... and his assassination of General Levi does nothing to advance the resistance. Not to mention that once you see the Blossoming Blades and just how ineffectual they are, it becomes clear he was the one person motivated to actually do something, and for his actions he was only punished. Were he not so insufferable it would actually be depressing.
- The player's initial goal for the Fruma questline ends on this note. The entire reason they snuck into the province in the first place was to find and rescue Tasim. But when they do find him, they immediately learn that he's become one of the new sovereigns of Fruma’s leadership. And with the player's actions up to that point framing them as wanted by the province, both of them are now in direct opposition to eachother.
- All Webbed Up: The boss of the Infested Pit dungeon, Arakadicus, has an attack that involves firing a spider nest at the player, which decreases their movement speed by 50% along with dealing damage of the attack hits. Regardless if it hits or not, the nest will also summon an Arakadicus Spawn.
- Alternative Calendar: Wynn Province uses "AP" for "After Portal" and "BP" for "Before Portal", with 0 AP being when the Nether Portal was first
- Additionally, Fruma and Gavel (though Gavel currently uses the BP/AP system) have a series of Ages which don’t align with each other at all. Humorously, a line in a Fruma quest does suggest they have a seven day week, specifically with the existence of Saturday.
- Always Check Behind the Chair: Many Tier IV and III loot chests are hidden in caves or out of way areas.
- Always a Bigger Fish: Bak'al seems like an extremely powerful being, unbeatable by almost anything, until he's shown to be a mere peon of the Dernic Beast.
- Ambiguous Gender:
- While the player can have their skin be male or female, they are referred to with gender-neutral pronouns. A few NPCs justify this by claiming that the 24-Hour Armor the player is wearing makes it difficult to tell what gender they are. The player uses this to their advantage during Royal Trials.
- Much like in vanilla Minecraft, this is the case for every villager in the game. The player only has the dialogue as their only means of averting this for most of them.
- Ambiguous Syntax: Nohno tells you to "take care" of Cluckles in Cluck Cluck... Turns out he didn't mean to kill the chicken.
- And All I Got Was This Lousy T-Shirt: One merchant in Letvus Airbase sells Cinfras Souvenir T-Shirts that come in a variety of colors, for 7,168 emeraldsnote apiece. All of them have no identifications, give only +10 HP, and have the following item description:The shirt has the quote "I went to the Letvus Airbase in Cinfras and all I got was this lousy T-shirt" printed on it.
- And I Must Scream:
- At the end of Fate of the Fallen, Theorick is revealed to be struggling against the Corruption for hundreds of years, after sealing himself beneath the Ice Barrows.Telvu: All this time, spent buried alive, wrestling with the corruption. The thought horrifies you, as well, judging by your face. Killing him would be a mercy.
- As the Dwarves and Doguns questline teaches us, dousing a Dogun in water turns them into a statue and they are still sentient while in this state. You learn this after climbing a stairway lined with them.
- At the end of Fate of the Fallen, Theorick is revealed to be struggling against the Corruption for hundreds of years, after sealing himself beneath the Ice Barrows.
- And Your Reward Is Clothes: Most of the quests reward you with some kind of piece of armor or accessory for the player. Sometimes, the player earns an entire armor set from a quest. For example, Jenprest gives Thoracic, a rare chestplate, to the player after they finish Sewers of Ragni.
- An Ice Person: Theorick Twain is the resident Ice Mage of the Twains. He is also the reason for Nesaak's current state.
- Animated Armor: Restless Armour can be encountered as one of the enemies near the Twain Manor south of Nesaak.
- Anti-Frustration Features:
- Should you die in the middle of a floor in the Tower of Ascension or the Qira Hive, you won’t need to collect 5 tokens in the previous floors, and the doors will already be unlocked, allowing you to just run back up to the floor you died on. Any tokens you managed to collect on that floor can also stay in your inventory, mitigating future repetition and allowing you to take as many tries on a floor as you want.
- Wyverns are able to fly around the Sky Islands region freely, no matter what their Altitude statnote is. This is to make sure that players riding wyverns with a low Altitude stat don't get pulled downwards to the void and potentially get stuck there.
- Anti-Villain: The Witch in Maltic’s Well. She’s not so much a magic-casting witch as she is just a very ugly woman who wants to get revenge on the villagers for making fun of her appearance. She would've lived if she didn't immediately prove herself wrong by successfully using magic and turning a child into a rabbit, giving the player a reason to kill her.
- Apocalyptic Log: Some of the abandoned areas of the world has these, but there are a few notable instances.
- The Detlas seen in the game isn’t the first incarnation of the city; Detlas used to be a purely human settlement before it was destroyed by Bak'al, with the current Detlas being built with the help of Villagers over the ruins of the old Detlas. The secret discovery "Ruins of Detlas'' lets you walk around the underground remains of the original Detlas, while reading the journal pages of a survivor of the attack.
- The undead infested Skien's Island has a lot of these written on the walls of the buildings. They depict what living on the island felt like from the perspectives of the prisoners, the soldiers and Skien.
- If the player goes out of their way to find the secrets in The Canary Calls, they get rewarded with a journal titled "Finding Meaning". It depicts a Villager who lost his home and family who managed to make his way to Thesead and met Clight, who gave him a job and established a friendship with the writer. Eventually, Clight shoved the writer into the depths of the Thesead mine, where the latter began his slow descent into madness that eventually spiraled into his death.
- Art Evolution:
- The Rekindled World update redesigns many of the mobs, converting them from the current human and mob models from vanilla Minecraft, and giving them more unique designs with distinct animations. The bosses have especially been given a makeover, being given much more unique models and fluent animations.
- A much more minor example of this previously happened with version 2.0.4. by giving some mobs distinct headwear, with many varieties of zombies given different hats to better set them apart from one another, and the werewolves in the Kander Forest being given specially modeled heads to make them more visually identifiable as werewolves.
- The Artifact: There are several areas and structures that serve as reminders of removed features and quests:
- There are several buildings that used to serve as places to refine crafting materials. After refining was removed from the profession process, these buildings now sit dormant with empty spaces where the refining machines used to be.
- Ragon’s camp from the pre-2.0.3 version of Elemental Exercise currently lies dormant and unused (the cage has also been removed), and the entrance to the cave has been patched up with stone.
- Santa’s Hideout in the Ice Nations used to serve as the start of the removed quest Craftmas Chaos, where you used his fireplace to travel to the past and Bad Future versions of Selchar. After the quest was removed and those alternate Selchars were made inaccessible, the island was used primarily to host merchants selling holiday-themed gear, but after those were moved to the Isles of Fiction, the place is now completely abandoned save for Santa, some nearby Vikings, an Item Identifier and a Blacksmith. Really the only reason to visit the island now is if you’re on a personal lootrun, as there’s still some Tier 2 chests there.
- When the Lost Sanctuary was replaced with the Timelost Sanctum in 2.0.3., it notably came without an unlock quest. This had the effect of rendering two sections of Lost Sanctuary’s unlock quest inaccessible, namely the basement in Elkurn’s church and a cave in the Roots of Corruption. Additionally, while Lost Sanctuary has been removed, its Corrupted counterpart still remains accessible from The Forgery.
- "Clock Mystery'' was a secret quest that involved a scavenger hunt for a series of clocks across Gavel, to unlock a secret dungeon that you could beat to obtain an exclusive armor set. The quest and dungeon was removed due to the rework of Gavel in 2.0, but the secret puzzles to obtain the clocks (indicated by the sudden sound of ticking) still remain, likely implying that the staff plans to reintroduce "Clock Mystery" in a future update.
- Artifact Title: Despite the server being called Wynncraft, you'll only spend a majority of your time there for almost all of the early game and spend more time during the mid and lategame in Gavel, Corkus and Fruma. Noticeably, after completing the quest Reincarnation, the next quest that takes place on Wynn (A Journey Beyond) doesn’t unlock for another 25 combat levels. This made sense in older versions of the server, where Wynn was the only province available as Gavel, Corkus and Fruma did not exist yet.
- Artificial Stupidity: Wynncraft's mobs have poorer pathfinding capabilities compared to what Minecraft's mobs can pull off, which can easily lead to one trying to chase a player on the other side of a wall.
- It isn't a rare sight to see mobs waltzing off the edges of the Sky Islands into the void.
- Ascended Meme: The province of Corkus, funnily enough. It originally began on a thread on the Wynncraft forums in 2016 which quickly became a meme and was used as an April Fools joke by a moderator. Come April 2017 and Corkus was added into Wynncraft.
- Asshole Victim:
- In Redbeard's Booty, the player is accompanied by a trio of pirates to seek out the titular treasure. When they finally find the treasure, they knock the player out and desert them on the magically-hidden island and proclaim their intentions to resurrect Redbeard. They succeed, become Redbeard's new crew, and are promptly killed by the player in the dungeon that follows.
- The main antagonist of the WynnExcavation questline used the player as an Unwitting Pawn to further WynnExcavation's goals while putting them under the belief they were foiling the company's plans. When he uses the power of the crystals, he gets corrupted into a powerful monster and fights the player. This ends with him getting killed by the very person he manipulated.
- Asteroids Monster: There are many mobs in many locales who split into several smaller mobs on death, but the Infested Pit Key Guardian does it twice. When defeated, it splits into two Nesting Spiders, who each then produce three Forest Spiders on death.
- Attack Animal:
- Most pets the player can obtain can be this.
- Bandit Hunters found near Cinfras, Lake Gylia, and in the Canyon of the Lost will summon a Hunting Dog when killed.
- Attack of the 50-Foot Whatever:
- The player spends the entirety of The Shadow of the Beast hunting a Giant named Bigfoot as it causes various incidents around the swamp of Gavel.
- A team of players can enter a raid and face off against the titular Canyon Colossus to prevent it from converting the Canyon of the Lost into another Sky Islands.
- Automaton Horses: Just like in Minecraft, horses (and other mounts) require no upkeep whatsoever. With that being said, you do need to feed them crafting items every now and then to not only give them energy (which they need to have in order for their stats to be increased), but to also increase the max level of their stats. Though you can go extended periods without feeding them and they'll be able to move around just fine, since un-fed mounts move 30% slower and can't use occasional speed-boost pickups it's probably better to keep them nourished.
- Ax-Crazy: A common side-effect of falling to The Corruption is to become violently unhinged, something that General Skien of Skien's Island demonstrates well.
- Back Stab: At the end of The Strong Survive, Commander Ferreo attempts to kill the player with his magic stave. Unfortunately for him, he did not realize that the barrier encasing the two of you had been dispelled, giving Arnol the chance to take Ferreo's dropped sword and impale him in the back.
- Bad "Bad Acting": The Dwarven play in Dwarves and Doguns Part I.
- Bag of Holding: With the release of the Silent Expanse, the player has an Ingredient Pouch that automatically collects any ingredients that the player picks up, and gives them the option to sell all of them at once. Normally, only ingredients may be placed within the pouch, but Ironman or Ultimate Ironman players may stuff anything inside, to compensate for being barred from using parts of/all of their Bank.
- Bat Out of Hell: Bats can be encountered as enemies in the Mesa, who sling projectiles at the player.
- Bears Are Bad News: Polar bears can be fought in Nesaak, and Ailuropodas can be fought in the Canyon of the Lost.
- Big Creepy-Crawlies: The Infested Pit dungeon is based around spiders, with the boss, Arakadicus, being a massive spider that takes your arrival in the dungeon as food for her spawn.
- Big Eater: The Gerts of Lake Gylia will literally eat anything. The leader of the Gylia Watch believes that the only thing they ever think about is food. You even encounter one eating a pig whole.Jitak: Biologically, they're just constantly hungry.
- Big, Screwed-Up Family: The Twains. Theorick hates everyone, and he, along with his brothers Rickeo and Dwendle, are the only people who will try and murder each other at their father's funeral because Theorick didn't like being touched. Mael is the only exception as he's the most level-headed of the family besides Marius, but his power to communicate with the dead led to him being outcasted and becoming the family's most reclusive member.
- Bilingual Bonus: The names of the provinces are pulled from Old and Middle English:
- Wynn (Ƿ) is a letter in the Old English alphabet, from which the Latin letter W is derived, and Wynncraft's Working Title was "W" for "world".
- The word Dern, in Middle English, is associated with darkness and obscurity, perfect for a dark realm of mystery, Faceless Eyes, and Eldritch Abominations.
- Fruma is derived from the Old English for "origin", connecting with it being where the player is from in-universe.
- Bird People: Before humans arrived on the island, the original inhabitants of Corkus were the Avos. They are found in the northern part of the island which is mostly highlands and are capable of utilizing Nature Magic.
- One particular NPC the player can meet is Ava. She is an Avos who took an interest in Electromagic and was banished from the settlement for practicing it. She is the central character in The Feathers Fly questline duology, where she uses Electro and Avo magic to create a growth machine.
- Bittersweet Ending:
- The Dwarves and Doguns questline ends on this. After hundreds of years of fighting, the two races finally create a peace treaty, but at the cost of Axelus' life.
- By the end of The Feathers Fly duology, Ava has effectively gotten herself banished from both the Avos and Corkians for good reason. But it's also through her and the player's efforts that manages to get the former into a partnership with Maxie, especially since he had an interest in her for her skills in Electromagic, which could possibly be the first step in alleviating tension between the Avos and Corkians.
- Bizarrchitecture: The short quest Dwelling Walls concerns an individual named Leucsaa who got conned into buying a mansion designed by a Corkian architect, only to now be moving out due to the rotating rooms making them constantly confused. Unfortunately, they left their great-grandfather’s journal inside, and tasks the player with retrieving it. The quest itself involves a single puzzle where you must rotate the three floors around to make a path to the room containing the journal.
- Bizarre Alien Biology: Garaheth from Dwarves and Doguns Part IV has four hearts, along with eyes lining its muscles.
- Bizarre Alien Reproduction: In The Order of the Grook, the Wybels teacher remarks that if enough wybel fluff coalesces in one spot, another wybel is born.
- Bizarre Taste in Food: In Green Gloop, Eluzterp's friend likes to drink Gooey Slimes. Granted, the slimes are brewed into drinks, but it still doesn't sound very appetizing.
- Blob Monster: Slykaar from the Undergrowth Ruins dungeon specializes in slimes. While he didn't intend to do this at first, he began to intentionally amass an army of them following his Face–Heel Turn.
- Blue-and-Orange Morality: In Realm of Light IV - Finding the Light, an Elder of Aldorei tells the player that Orphion, the Beast of the Realm of Light, has no concept of morals, and instead is focused on his own "survival and stasis".
- Bookends: The player's story begins with them entering Wynn alongside two others from Fruma. A Hunter's Calling ends with them fighting and killing alternate versions of those same people at the very center of the province.
- Book Safe: You can find one in Off the Rails as evidence for General Levi's murder, used to conceal the knife that would later be used to kill her. It's found in the locked storage room next to the bathroom, where Cemor said he was at the time of the murder.
- Boring, but Practical:
- Neutral damage is dealt by almost all weapons and can't exploit any elemental weaknesses, but they aren't stopped by elemental defenses, either.
- It's possible to create crafted items without using any ingredients in their creation. The finished item will have no identifications, but it'll have a much higher durability gauge than the typical crafted item, and its bearer thus won't have to repair it as often. Even if the player doesn't want to use these mundane items, they can still be
sold to blacksmiths for emeralds, and this is the only way that Craftsman players can obtain usable Healing Potions. - Most durability/duration-increasing ingredients. Often, they have few other effects, but extended duration is good for keeping temporary effects around for longer, and added durability means that the player won't need to stop by the Blacksmith as often to repair their gear.
- Boss-Arena Idiocy: The pre-2.1.0. version of Witherhead's fight in Decrepit Sewers was a circular arena with four pressure plates that raised a wall with the express purpose of blocking her Rapid Fire spell. Even if a player was hiding behind one of the walls, leaving them immobile, she made no attempt to take a single step away from the center of the arena and go around the wall to kill the player.
- Boss Banter: Throughout each dungeon, the boss will talk to the player, often taunting them.
- Averted with Eldritch Outlook, as there is no dialogue throughout the dungeon. Given that the boss is a giant eye that can't speak, it makes sense.
- Boss in Mook Clothing: Those Woolly Rhinos in the Fruma highlands are not common, but god help you if you come across one. They're the only non-boss enemy to have nearly 2 million health and all of their attacks hit as hard as an 18-wheeler truck. They also have a Dash Attack. Unsurprisingly, there's a hunting post that requires you to kill three of these.
- Boss Rush: Legendary Island works as this. The player (and anyone else with them) must face off against 9 previous bosses that have been mechanized to make them more stronger before facing off against an original boss. These bosses are either based off ones you fight in quests or from Boss Altars.
- Boss Subtitles: All dungeon bosses have these. This is also true for some of the bosses encountered in quests, with Tower of Ascension and The Qira Hive being a few exceptions.
- Bottled Heroic Resolve: The Bremminglar Battle Brew, made available with completion of Lava Springs, wipes away 99% of the drinker's health before restoring 1,500 HP two seconds later. This can be a quick and effective refresher in the early levels, but not without extraordinary risk, and then again, it's no good if the drinker's initial health succeeds 1,500.
- Bragging Rights Reward:
- When the player reaches the Character Level limit, there exists a bonus level obtained by amassing the same amount of Combat XP that took the player from Level 1 to their current level. The current level limit is 120, and the bonus level thereafter is 121.
- Defeating the extremely-elusive Mama Zombie yields Mama Zombie's Memory, a zombie head that can be worn as a helmet. It has no stats at all, but serves as a reminder to all who look upon its bearer that they both found and felled the beast.
- Through the Pipes has an alternate quest reward if you manage to find three specific items during the quest and complete the last boat section without damaging it too much. Instead of being rewarded a rubber duck, you're given a decorated rubber duck made in the likeness of Sovereign Soosu, which works just like the regular rubber duck but it has a different appearance.
- Breakable Weapons: Crafted weapons, armor, and accessories will wear down and grow weaker with use, but they don't disappear upon reaching 0 durability. At that point, the player must take it to a Blacksmith to repair it with some emeralds (or Repair Scrap that they still had from before the 2.1 Rekindled World update).
- Breaking the Fourth Wall: If the player is hit by the Canary's attacks during its fight in The Canary Calls, it can ask if you got hit on purpose, will blame getting hit on lag, or asks if you are even playing the game.
- Furthermore, if the player asks the Canary to kill them slowly before the latter's fight, they will make a poem where they comment on your profession levels and combat level.
- Breather Episode: Scarred Springs, in which the Player simply helps out the amateur hot-spring owner Maripe fix his family’s broken-down spa, with little of the combat and difficult topics that are common in Fruma.
- Brutish Character, Brutish Weapon: The Strength stat affects all damage dealt by the player, along with increasing their Earth damage. Weapons for Warriors that are Earth-based appear as hammers instead of spears, and typically require the player having a high Strength stat to be able to be used.
- Burn the Witch!: Subverted. A villager in Lexdale was going to be executed this way in Lexdale Witch Trials because a decay parasite began affecting her house, something the accused points out that she had nothing to do with. When the player brings it back as evidence, the villager's innocence is proven, saving her from the gibbet.
- But Thou Must!:
- In Realm of Light II - Taproot, the player is teleported to a meeting between Dr. Urelix and the Mayor of Olux. The entity that sent them there initially says that they can either kill the Mayor, kill Urelix, or leave, but the quest will not progress until they kill the Mayor.
- Near the start of The Canary Calls, Chief Clight needs someone to navigate the mines to investigate an explosion that occurred. When all his workers refuse to do the task, Clight turns to the player for help, and they're given the response of accepting, rejecting, or staying silent to the offer. All three options lead to Clight introducing the player to their canary, but trying to turn down the job is the only dialogue option that can go on for a few more dialogue choices, as Clight promises an increasing amount of emeralds every time the player turns down the job to the point where Clight forces them to meet their canary after they reject him three times.
- Cannot Spit It Out: No matter what the player tries to do, they are unable to reveal to Tasim, both at the start of the Fruma questline and during the Festival of the Blizzard events that Aledar died during the Silent Expanse expedition. Unfortunately, this causes Tasim to break off their friendship with the player by the time he does find out, especially considering both the reputation that the player has managed to earn themselves in Fruma and the fact that Aledar died by the player's hand.
- Captain Colorbeard: Captain Redbeard had terrorized the seas for many years, as the very first pirate. Eventually, he was finally killed, only to rise again as the boss of the Galleon's Graveyard.
- Call-Back: When discussing how to melt true ice to free the Dogun elders in The Breaking Point, the player brings up using a fire dragon to melt the ice, which King Draani notes is impossible because the dragons are extinct. Then the player brings up how they helped relocate one near Thanos, as seen in The Thanos Depository.
- Quite a few of the scenarios at the beginning of A Journey Home reference King's Recruit, as you're essentially playing it backwards with the added problem that the guards are actively trying to prevent you from progressing.
- Call-Forward: Downplayed. Cemor in Off the Rails is a member of the Blossoming Blades, and given the many quests highlighting the various resistances in Fruma you’d expect for them to actually be something... turns out when you meet them they’re basically just gossiping.
- Calling the Old Man Out: At the end of the Dwarves vs. Doguns questline, Axelus does this to his father, the King of Rodoroc, in his final moments. Overlaps with Calling Parents by Their Name.
- Canary in a Coal Mine: The Canary Calls references the trope in its name and displays it during the quest. In contrast to how the trope is usually portrayed, the player must unlock the cage the canary is in for it to follow the player through the mines.
- Can't Move While Being Watched:
- The player is treated to this in The Thanos Depository as they try and steal a dragon's egg to lure it to the top of the mountain Thanos is in. Once they have the egg, they better run like hell.
- The Nexus of Light raid has a section of this, but its less 'being watched' and more 'being corrupted' and there are enemies making sure you get killed following an invisible path. Instead of being sent back to retry the section, you and anyone else that moves takes heavy damage and gets launched into the air.
- Cardiac Boss: In order to kill Garaheth in Dwarves and Doguns Part IV, the player has to enter his body and freeze his four hearts. Despite this, it's all of the mobs near them that pose a threat, as the hearts themselves don't attack the player.
- Cash Gate:
- In The Hero of Gavel, the player must spend a total of three Liquid Emeralds on Siegfried merchandise. However, the player will probably already have plenty of dough by this point late in the game.
- A lesser example appears in Beneath the Depths. At least 6 blocks of emeralds are required to finish the quest which the player will have more than enough. Unlike The Hero of Gavel, you do not earn your money back on completion.
- The Cassandra: Barring a few drunks that used to listen to him, nobody in Gelibord takes Referick's word for granted considering he's the local Conspiracy Theorist. Two of his theories, as the player discovers in two different quests, end up being true.
- Chain Lightning: The Thunder Powder Special, when applied to a weapon, lets a player send a damaging burst of lightning through a group of mobs, with the damage weakening with each jump.
- Chain of Deals: From the Bottom plays like this. You are tasked with finding someone in Thanos who will buy troll hair who gives you another item that another person in Thanos wants. This continues until you loop back to the first NPC who gives you back one of the troll hairs you gave him.
- Changed My Jumper: Averted in Fate of the Fallen. Upon travelling back in time, Psern takes note of the protagonist's advanced armor, weapons, and magical knowledge, and thinks they're a Twain.
- Challenge Run:
- Wynncraft offers four special gamemodes the player can choose when starting up a new character which are unlocked after a certain requirement is met with one of the player's other characters. It is also possible to combine these modes to create a bigger challenge.
- Hardcore: While the character isn’t deleted upon dying once, the player does drop all of their items instead of only a fraction of a few types of them. When speaking in the chat, a Hardcore player will have a red skull next to their name, which turns grey if the player dies once.
- Ironman: The player is barred from any outside help from other players and cannot access their account bank. Additionally, the player needs to defeat any enemy on their own for them to drop any items. To make up for having a reduced bank size, the player's ingredient pouch can carry other items, giving the player a larger inventory. There is a slash command that lets you permanently leave the gamemode.
- Ultimate Ironman: Ultimate Ironman works exactly like how normal Ironman did prior to 2.0.4, where the player was under the restrictions of the above, but was locked out of their entire bank instead of just their account bank.
- Craftsman: The player is only limited to items that they are able to craft and items required to complete a quest. Find a Legendary item that dovetails perfectly with your class build? Tough tuckus. To the Blacksmith it goes. Additionally, Craftsmen are barred from using any consumables that are dropped from mobs or found in chests, and must craft their own.
- Hunted: The player is able to be attacked by other players who are also in this mode, but only outside of towns. Thus, any routine trip carries with it the potential for disaster.
- The well-known HICH combination has the player under the restrictions of all the gamemodes listed above.
- Raids have Silverbull Gambits, which add limitations to you (not your team) while increasing the rewards you receive when finishing a raid. The Gambits you can pick before starting a raid are on a daily rotation.
- Wynncraft offers four special gamemodes the player can choose when starting up a new character which are unlocked after a certain requirement is met with one of the player's other characters. It is also possible to combine these modes to create a bigger challenge.
- Character Class System: The five classes each wield a different weapon of choice and a unique loadout of abilities, called "spells".
- The Archer wields bows, and is a Glass Cannon Long-Range Fighter that can easily dish out a lot of damage in a few seconds, but has the second-lowest defense.
- The Assassin wields daggers and is a Jack of All Stats in spite of its short range, and its Vanish spell lets it get the jump on unwary enemies.
- The Mage wields wands, and would be a Master of None if not for its spells. It can ward off foes from a distance with its Meteor and Ice Snake spells, and can quickly and easily heal itself and others.
- The Shaman wields reliks and has the lowest defense of all, but very high stat ratings besides. It relies on Difficult, but Awesome spell combinations to turn crowds of mobs into salami within seconds.
- The Warrior wields spears and has the highest defense of all, and its spells are primarily geared towards directly hitting mobs without many other gimmicks.
- Character in the Logo: That eye in back of Wynncraft's logo? It's an agent of Dern and the boss of the Eldritch Outlook.
- Chekhov's Gun: Subverted with the Breathing Helmet I from Underwater. When Fredris tells the player in Underice that they need special breathing equipment in order to survive beneath Nesaak's frozen lake, the player shows the helmet to him. He says that it wouldn't suffice for the quest, and tells the player to buy a Breathing Helmet II from the nearby Armor Merchant.
- Cherry Tapping: Much like Minecraft Dungeons, attacking enemies using your bare hands/anything but your class' weapon deals only one point of damage to them. The Strength stat and items that increase attack damage won't make the player's unarmed attack stronger.
- The Chessmaster: Amadel planned everything that happened in the WynnExcavation questline by using the player to further their goals without them even realizing it. The end result is WynnExcavation getting a hold of all four crystals and Amadel, absorbing all of their power, turning into a powerful monster.
- Chest Monster: A cave in the Toxic Wastes of the Silent Expanse has these.
- As of the Festival of the Heroes event, the player can get a pet of one of these if they get lucky with the chests obtained during the event.
- Chocolate Baby: The mayors of Thesead and Eltom, a villager and human respectively, have a biological villager-human hybrid child that has vastly darker skin than either of them. And no, there isn't any sign of an affair in all this.
- The Chosen One: During the Realm of Light questline, it is brought up that Lari was chosen by Orphion to combat the Decay. Over the course of the questline, Lari starts fearing that Orphion is slowly shifting this role onto the player as it starts taking an interest in them.
- The Church: Bovimism seems to be Wynncraft's mainline religion, although its details are scarce and there isn't much in the game that fleshes the religion out. A note left in a hidden room of the Woc City the player visits in Cowfusion notes how Bovimism appears more prominent in Wynn than Gavel.
- Clear My Name: Off the Rails has the player play detective to solve a Fruman general's murder to prove their innocence (despite them being asleep during the murder). Ironically, no matter how the quest ends, they internally reveal that they committed theft during the whole thing by looting the general's train pass.
- Clear Their Name: In Lexdale Witch Trials, the player must hunt for a Decay parasite to prove an accused woman‘s innocence, before she's set to be executed.
- Cobweb Trampoline: The player has to use these to progress through a few sections of the Infested Pit dungeon.
- Collapsing Lair: After the player fells the titular Quartron in Rise of the Quartron, the quartz-hewn mech begins to overload, which would be bad enough by itself without Harnort's lair being built out of quartz.Harnort: The energy output by the detonations is overcharging the quartz in the walls... This entire lab is a deathtrap now! Do us all a favor- SIT STILL AND DIE ALREADY!!
- Color-Coded Item Tiers:
- Normal items are common as mob drops and merchants' wares, and are the weakest tier of all. They are the only item tier to not come with identifications, and are usually
Better Off Sold. - Unique items are also common, and come with identifications, various statistics and modifiers to the item that add a wide variety of effects to the item's bearer, such as increased running speed, bolstered attack and defense, or the opportunity to find more emeralds. All tiers of items hereafter come with identifications, too.
- Rare items are rarer than unique items, and are more powerful on average. Typically, a player who finds one may keep wearing it for several levels after which they would replace a Unique item of the same level.
- Legendary items are even rarer than Rare items, and are highly powerful. Often, a Legendary item may last the player for at least ten levels past its combat level minimum.
- Fabled items are ten times rarer than Legendary items, and are even more powerful on the whole. Most of them come blessed with Major Identifications, non-randomized modifiers that add unique and special abilities to the wearer. For example, Time Rift, a Fabled chestplate, comes with the Sorcery Major Identification, giving a 30% chance for spells and attacks to cast a second time at no mana cost.
- Mythic items are the rarest and most powerful tier of all, and are exclusively high-level items, with most of them being endgame-level equipment to boot. They often demand that the player invest almost all of their skill points specifically to satisfy their skill point requirements, are often supremely powerful in a single particular aspect, and regularly command eye-popping sums of emeralds in inter-player commerce.
- Crafted items range from being extraordinarily powerful to being utterly mundane. They do not come as mob drops, as they are created by the player by materials that they scrounge together throughout the world. Using the right ingredients, almost any conceivable effect can be achieved, and they are the only item tier that Craftsman players are permitted to use.
- No weapons, armor, or accessories belong to the Misc. or Junk tiers, which are usually restricted to items that appear in a specific place with one specific, often non-combat, use. For example, the sellable goodies produced by Seavale Reef are all Miscellaneous items, and Rubble is a Junk item used to access one of the Wynn Plains' Secret Discoveries.
- Crafting Ingredients are marked with a [✫✫✫], [✫✫✫], [✫✫✫], or [✫✫✫], with each tier having rarer and stronger items than the last.
- Normal items are common as mob drops and merchants' wares, and are the weakest tier of all. They are the only item tier to not come with identifications, and are usually
- Colour-Coded for Your Convenience:
- A mob's name comes in a different color depending on if it's hostile, passive, neutral, or if it attacks hostile mobs.
- Mobs with elemental strengths and weaknesses will have a variety of colored symbols over their head to indicate whether they're strong or weak against ✤ Earth, ✦ Thunder, ✽ Water, ✹ Fire, or ❋ Air.
- A player's name comes in different-colored text depending on their rank: if they're a VIP, VIP+, HERO, CHAMPION, a Moderator, or an Administrator.
- A player's name will have a few colored symbols next to it if they've chosen to play in 💀 Hardcore, ❂ Ironman, ⛏ Craftsman, or ⚔ Hunted mode.
- Company Cross-References: The Misadventure on the Sea quest references Misadventure on the Sea
, which the creators of Wynncraft have made previously as CraftedMovie. - Completion Meter: The player's Content Book has an icon that tracks the progress of Quests, Mini-Quests, Discoveries, Secret Discoveries, World and Territorial Discoveries, caves, dungeons, raids, Boss Altars and Lootrun Camps the player has found or completed. The icon also divides the progress of each area based on their Combat Level.
- Connected All Along:
- If the player has the Orange Wybel as an active pet and brings it to certain cities, it mentions the names of the Wybels that live in the area.
- The Missing Piece revolves around helping an old woman recover her memories of her long-forgotten significant other, who at the end of the quest is revealed to be none other than Syndra, the very woman who you were helping to overthrow the Fruman Crown.
- Continuity Nod:
- One of the Seaskipper Captain's monologues references Misadventure on the Sea, where he picked the player up from a "Far Side" Island:Seaskipper Captain: Do ya 'member that time I rescued ya on a random island? These pirates got ya good, right? (I 'eard they're tryin' to train a chicken now. Fended off a huge beast or somethin'.)note /(They seemed to be praisin' soldiers by kidnappin' more of them. Odd tactic, but I ain't one to judge.)note They're really odd fellas, but they're as harmless as a grook, heh!
- If the player has completed From the Mountains, Axelus will recognize and call the player by name when seeing them at the play at the start of Dwarves and Doguns Part I.
- Elphaba will recognize the player when starting A Journey Beyond if they've done Reclaiming the House prior.
- When meeting Arrai-Veretel in All Roads to Peace, she will recognize the player for the various acts they have done against the Orcs in quests like Clearing the Camps and Reclaiming the House.
- In Hollow Serenity the player can ask the villagers for rumors. One of them talks about the Lexdale Penitary and the rumors behind it. If the player has done Forbidden Prison beforehand, they can confirm the rumors and tell the villager about the prison's purpose of harvesting souls.
- When first speaking to Coulmis in The Thanos Depository, he'll either acknowledge how you managed to best Qira if the player has completed The Qira Hive or acknowledge how you helped resolve the conflict between the Dawrves and Doguns if the player has completed Dwarves and Doguns Part IV before starting the quest. Developer's Foresight also kicks in here since the player is more likely to do this quest first given the difficulty of The Qira Hive and how the Dwarves and Doguns questline can only be started later in the game.
- The player can remind Drale about how the former helped the latter free cows in Tunnel Trouble during Cowfusion.
- When you visit Death's Realm in Beyond the Grave, you'll find the souls of various people, which include Ragni and Detlas citizens. The player can also find the souls of General Takan and three escaped cows, referencing their deaths by the player's hand in The Mercenary and The Shadow of the Beast, respectively.
- The player's actions from the Dwarves and Doguns and The Envoy questlines are brought up a few times in The Breaking Point. The player's also sees a new Dogun city being built during the quest, like the Dogun chieftain said at the former questline's conclusion.
- One of the Seaskipper Captain's monologues references Misadventure on the Sea, where he picked the player up from a "Far Side" Island:
- Contrasting Sequel Protagonist: Played With for the various Fruman resistance groups, each reflecting the region in the province they’re protecting (or at least pretending to):
- The Leaves in the Wind are a Ragtag Bunch of Misfits with very little resources and a strong centralized leader (Syndra), who aren't incredibly effective but have a sense of right that guides them.
- The Steel Feather is relatively subdued, and while still a Ragtag Bunch of Misfits, far more organized than the Leaves… but with little motivation to help due to the bulk majority of them being laborers due to the Monarchy's close watch on the Roughworks.
- The Canopy are ruthless and constantly launching attacks on the monarchy, but this is clearly not in any way to liberate the people, as they are more concerned with bringing down the Queen and her Sovereigns. They end up being crucial for the resistance to actually take down the Queen.
- The Blossoming Blades seem like they are going to follow in the footsteps of all the other groups, but are basically nothing more than a gossip group for privileged Highlanders. They do later come in handy by spreading a rumor about the resistance that helps distract the Monarchy and allows the Canopy to attack.
- Cooking Mechanics: The player can cook dishes that they can eat and can brew potions that they can drink, which will give a variety of buffs over several minutes depending on the ingredients that were used to make them.
- The Corruption: A majority of Wynn has been affected by the Corruption for so long that an Alternative Calendar had to be put in place. It has been a major issue to the province as it is responsible for the Nether portal's existence, which in turn led to some people being corrupted and the resurrection of the undead army.
- "Could Have Avoided This!" Plot: Tempo Town Trouble has the mayor of the titular town task the player to kill a monster that has been terrorizing them, something they previously asked another person, Old Man Martyn, to deal with but with little success. When the player kills the monster, Martyn immediately berates them for killing the monster, a Time Trouble, he just sealed off, creating a ripple effect that awakened every other Time Trouble in Time Valley. When the player reports this to the town's mayor, the latter asks why Martyn didn't tell the town any of this.
- Couldn't Find a Pen: Caissop didn't have any other options available when he ran out of red paint during Master Piece. Somehow, he gives you the painting as a reward and it features little to no red on it.
- Crack Is Cheaper: The Hero of Gavel contains an in-universe example. It starts out as a Fetch Quest for three overpriced Siegfried collectibles sold throughout Gavel, and the player needs three Liquid Emeralds to buy them all. The Scavenger Hunt Collector in Ahmsord unintentionally lampshades this when the player brings the items to him:Scavenger Hunt Collector: They’re all authentic! You must be ri-I mean, you must be a huge fan of Siegfried!
- Crapsaccharine World: The setting of Wynncraft is placed somewhere between this and full-blown Crapsack World as described below. The main cities and major builds are all detailed and beautiful, yet most of these locations have dark secrets hidden beneath them that are revealed in quests and secret discoveries around the area.
- An in-universe example of this is Corkus. When you first visit the province, the people there show you how self sufficient and independent they are to hide the fact that they have lost control of the Mechs they have created. They even keep up this façade right after you and another citizen witness the Mechs destroying a port and try and bring it up to the authorities.
- Crapsack World: Between The Corruption of Wynn raising an undead army, the Decay of north-western Gavel, the land of South-East Gavel being turned into the Sky Islands floating above the void, the canyon just to the west of it threatening to follow suit and what is basically typical life in the Fruma province, The Overworld isn’t a nice place to be. This is without getting into the war between the realms of Light and Dark that’s causing it all.
- Creator Cameo: A small cave west of Maltic houses a Corrupted Salted, Corrupted Grian, and Corrupted Jumla, as low-level Unique Enemies who only spawn here.
- Creepy Cemetery: There is one behind the Twain Manor. You only need to play through A Grave Mistake to see why.
- Critical Hit: Each Skill Point invested in Dexterity adds a small chance for a player's hit to deal double damage.
- Critical Status Buff: The Earth Powder Special, when applied to armor, lets the player deal more Earth damage as their health bar dwindles.
- Curb-Stomp Battle: Whenever Bak'al leads his army anywhere, any opposition is destroyed easily, unless there's Bob.
- Cypher Language:
- The game features a cypher alphabet called Wynnic
, which is used for secret messages on occasion and can be translated ingame via the Ancient Wynnic Transcriber, given only to players who've found every Secret Discovery in the Wynn Plains. - There is also the ancient High Gavellian language, like Wynnic, it can be transcribed through a High Gavellian Transcriber, which is only rewarded to players who have found every Secret Discovery in the Light Forest.
- The game features a cypher alphabet called Wynnic
- Damage-Increasing Debuff: The Water Powder Special, when applied to a weapon, dramatically increases all incoming damage on a target for a few seconds.
- Damn You, Muscle Memory!: Minor case. For most classes, using the first spell requires clicking Right-Left-Right on the mouse in quick succession. For the Archer, clicking the right mouse button is how to attack, leading to their spell being used by clicking Left-Right-Left. This is the case for every other spell the Archer has.
- Darkness Equals Death: One possible challenge room in The Nameless Anomaly raid is a completely dark room that requires a player to bring a light to the end of the room and for all other players to be in close proximity to them as they're doing so, as not being near them in the dark will cause them to be attacked by invisible creatures and take heavy damage.
- Dead Character Walking: Mobs based on player entities do not keel over like normal mobs when defeated.
- Deadly Lunge: Witherhead's main form of attacking is to lunge at the player, inflicting a movement speed debuff on them if the attack hits. The attack is also very accurate and can only be avoided if the player uses their movement spell in time.
- Dead Person Conversation: In contrast with the rest of the Twains who have Elemental Powers, Mael has the ability to speak to the dead.
- Dead Person Impersonation: During The Hero of Gavel you meet Siegfried, Hero of Gavel. After a botched adventure into some ruins, Siegfried reveals that he is an actor by the name of Gurix. Regardless of whether he lives, you encounter another Siegfried as you leave the ruins alone or with Gurix. Keep Gurix alive and you can get a key as an additional reward along with the money you spent, which is used to open a secret room in the statue of Siegfried in Cinfras. Not only do you find the grave of the real Siegfried, you find the graves for two more "Siegfrieds" and a giant pile of dead "Siegfrieds".
- Inverted and taken to the extreme in a secret discovery in the frozen region of Nesaak. Death found out that he is being impersonated as the final boss of the Tower of Ascension and he isn't amused one bit.I AM A METAPHYSICAL SPIRIT WITH FEELINGS AND ASPIRATIONS. JUST BECAUSE I GOVERN DEATH DOESN'T MEAN THAT IT DEFINES MY ENTIRE EXISTENCE, YOU SINGLE-TRACK-MINDED MENACE.
- Inverted and taken to the extreme in a secret discovery in the frozen region of Nesaak. Death found out that he is being impersonated as the final boss of the Tower of Ascension and he isn't amused one bit.
- Defeat Equals Explosion: If the player's equipment has the Exploding identification, then they can invoke this on other mobs, as Exploding provides a chance for a defeated mob to explode upon death, dealing damage to other nearby mobs.
- Demoted to Extra: Creepers are Minecraft's iconic Action Bomb Mascot Mooks, but their brief appearances in Wynncraft can be counted on one hand. Their primary appearance is in Creeper Infiltration, where the people of Wynn view them as cryptids.
- Furthermore, the next time the player can encounter a Creeper would be in the Realm of Light as a common enemy.
- Demonic Possession: Lost in the Jungle has the player search for a child that went missing from a tribal village. When the player does find the child, he is speaking to someone else in an empty room. The dialogue makes it apparent that he is being possessed by a spirit and as the player gets close to him, the spirit completely takes over the child to fight the player and possess them.
- Determinator: Aledar, despite the injuries he gets, is determined the complete the expedition to the Silent Expanse and keep the player alive in A Journey Further. Though this mostly stems from the player being the designated sacrifice to open Eldritch Outlook, as their death would render the entire point of the expedition moot.
- Developer's Foresight:
- When leaving the mansion to travel to the forest village in Hollow Serenity, a cutscene will play that depicts a hooded figure watching you before fleeing. This cutscene will trigger no matter which way you exit the manor from the ground floor, with the position of the stranger and the direction they flee being accommodated for.
- In A Journey Further, when Aledar tasks you to find a way to get to the other side of a wall blocking the road to the Eldritch Outlook, he suggests going through the void holes present in the area as a mean of achieving this. There is also a passage to Eldritch Outlook that doesn't involve using the void holes, but is a longer, slightly less dangerous trek to the aforementioned location. To access it, the player must travel to an upper area of the Void Valley, which has a pathway that bypasses the wall. The player will discover this route after finishing the quest. If the player tries to take this route during the quest, they will be unable to do so, noting how Aledar wouldn't want you to travel far from him.
- If the player lets the canary kill them at a slow rate when asked if they want to die with it in The Canary Calls, the canary will read off a poem that takes note of the player's combat and profession levels. If the player has reached the max combat level, it will question why you're even doing the quest while having maxed out profession skills will have it note that you love professions and that you need to take a break.
- Dialogue Tree: Starting with the Bonfire events before being utilized in quests introduced or changed in the 2.0 update, the player is prompted with this when interacting with certain NPCs. For example, when the player visits a forest village as part of Hollow Serenity, they can chat with the villagers and are given these to ask for clues related to the quest or about the village and its people.
- Didn't Think This Through: During the WynnExcavation questline, Amadel successfully gets the player to deliver him the Power Crystals that grant unlimited power to whoever holds them and further the titular company's goals via a False Flag Operation, culminating in Amadel turning into a monster with immense power. The mistake that undoes all of this is that Amadel demonstrates his powers on the player, the local One-Man Army that had to kill a variety of things stronger than them throughout both the questline and the entire game (which the company knows since they did a background check), ending with the very person the company used revoking Amadel's right to live.
- Does Not Like Magic: General Skien, mostly stemming from his hatred of Villagers. If the writings in Skien's Island are any indication, he calls any human magic-users 'Traitors' and he stripped a soldier of their rank for doing a card trick. This even extends to his armor set which decreases the player's spell damage while increasing their strength and attack power.
- Does This Remind You of Anything?:
- In Rise of the Quartron, some of Harnort's notes on his titular Quartron allude to job displacement from artificial intelligence, as well as to AI's proponents' claims that such job losses will be offset by needing human workers to maintain the new technology:They can't claim it will replace jobs- they require dedicated maintenance, and the Minemite systems are delicate. The jobs won't disappear- they'll shift. But it will save a lot of back-breaking mining work, simplify transportation of materials with the broad containment of hatches...and cup holders too!
- The Dwarven leaders in Dwarves and Doguns established a Propaganda Machine to get the civilians to agree with ethnic cleansing of the Doguns.
- In Rise of the Quartron, some of Harnort's notes on his titular Quartron allude to job displacement from artificial intelligence, as well as to AI's proponents' claims that such job losses will be offset by needing human workers to maintain the new technology:
- Domesticated Dinosaurs: Adasaurs are basically feathered raptors, which can be used as mounts after completing Burning Bonds and reaching level 114. For the most part, they work a lot like horses, however they do have some advantages over them, like being faster, being able to jump higher and being able to climb up more blocks without jumping.
- Do Not Run with a Gun: Averted for players, and zig-zagged with ranged-attacking mobs. They often remain stationary unless the player strays too far away from them, at which point they move closer, to get back within range of the player. However, some ranged mobs have a smaller radius that a player can stand within, in which the mob will remain still, such as the Sand-Swept Tomb Key Guardian. This makes it seem like a conventional exception to this trope, chasing down any unlucky players while firing a stream of orbs at them.
- Door to Before:
- At the end of Canyon Condor when the player has defeated the Canyon Cockatrice on top of a mesa stack, a diving board behind its nest is situated directly above one of Rymek's rivers, so that the player may drop down and quickly return to Svin.
- After completing the Pipe Maze puzzle in Frost Bite, there is a minecart track to take the player back to the mouth of the cave that they entered from, out of the way of the mobs that bothered them coming in.
- Dragon Rider: Wyverns in this case. They can be purchased from a merchant at the Bantisu Air Temple (as long as the player is level 84 and has completed The Canyon Guides) and serve as the player's flying mount. Their stats can be increased in same way as the horses, though instead of Jump Height they have Altitude, governing how many blocks above the ground they can fly up to.
- Dramatic Gun Cock: Rymek Luke gives one to the player before fighting them.
- Dramatic Irony:
- The entire reason why The Royal Trials happens is because the current queen of the Gavel Skyraiders was killed. The player, one of the people participating in the titular trials and its eventual winner, is responsible for this happening as they killed the Queen during the events of Flight In Distress.
- After completing Reclaiming the House, the player can find a soldier inside the fort that wishes Elphaba was still at the outpost. He also admits that he was starting to have a thing for her and asks the player to tell her that she's caught someone's fancy. This soldier also only appears after the player has completed A Journey Beyond, the quest where the player gets to witness Elphaba's death.
- The Dreaded: The people of Wynn have good reason to fear Bak'al. Not only is it established that anything that stands in his path will be decimated, but his name alone is enough to get people to cower in fear. Unlike most people that were corrupted, Bak'al managed to retain his mind and had control over the corrupted army, something he uses to level towns and outposts.
- Dual Boss:
- Adamastor and Urdar, though the fight can only be considered over when the former is defeated as defeating the latter will only let him revive a moment later. And even then, Urdar will still revive himself when Adamastor is dead as long as you're still in the arena.
- Aledar and Tasim in A Hunter's Calling are fought as the final boss of the quest. The fight is split into two phases, which changes depending on who the player kills first: Aledar will deal more damage and will fight the player one-on-one while Tasim will become more tankier and will be assisted by stronger archers.
- Dump Stat: An Assassin or Warrior doesn't have much reason to advance up their Woodworkingnote level, as an Archer, Mage, or Shaman has little reason to advance their Weaponsmithingnote level.
- Dwindling Party: A Journey Beyond starts with a small party of four, but ends with only the Player surviving the whole ordeal.
- Early-Bird Cameo: The player can meet Lari, Axelus and Elphaba long before starting the questlines (quest in the latter's case) where they play major roles.
- As a lesser example, during The Envoy Part II when the player is in the Avos Village to retrieve the Avos' key to Fallen Factory, the player can catch a brief glimpse of Ava exiting and flying away from the chieftain's hut. Ava is formally introduced at the start of The Feathers Fly Part I, which is available not long after.
- Worid can be found in Almuj overlooking the Bazaar before starting Jungle Fever.
- Easy Levels, Hard Bosses: The Eldritch Outlook, compared with the other dungeons. The developers say that the dungeon proper is shorter than the others, and its boss is the main challenge.
- Eaten Alive:
- The player and Lari get eaten by a mother Grootslang at the end of Realm of Light I - The Worm Holes. This results in Lari accidently killing the Grootslang in a panic.
- The player invokes this in A Journey Beyond with a giant worm. The reason for this is to make sure Aledar is still alive as he was also eaten by it beforehand.
- Edible Bludgeon: One of the Assassin's weapon skins is a shank of meat, which is also wielded by the Yeti in Nesaak Forest.
- Eldritch Abomination: Pretty much everything the player can find inside The Silent Expanse can qualify as this. Of note are the Dern Beast that Bak'al serves and the parasite that infected Orphion.
- Eldritch Location: The Silent Expanse is this, due to Dern's influence over it. The region is home to locations such as the eyeball forest and the appropriately named Eldritch Outlook.
- Elemental Crafting: The varying levels of crafted items can only be made from combinations of materials in the same level range:
- Lv. 1-9: Oak, Copper, Wheat, Gudgeon
- Lv. 10-19: Birch, Granite, Barley, Trout
- Lv. 20-29: Willow, Gold, Oats, Salmon
- Lv. 30-39: Acacia, Sandstone, Malt, Carp
- Lv. 40-49: Spruce, Iron, Hops, Icefish
- Lv. 50-59: Jungle, Silver, Rye, Piranha
- Lv. 60-69: Dark, Cobalt, Millet, Koi
- Lv. 70-79: Light, Kanderstone, Decay Roots, Gylia Fish
- Lv. 80-89: Pine, Diamond, Rice, Bass
- Lv. 90-99: Avo, Molten, Sorghum, Molten Eel
- Lv. 100-104: Sky, Voidstone, Hemp, Starfish
- Lv. 105-109: Dernic Wood, Dernic Ore, Dernic Seed, Dernic Fishnote
- Lv. 110-114: Maple, Titanium, Jute, Sturgeon
- Lv. 115+: Redwood, Cinnabar, Heather, Mahseer
- Elemental Dragon: The Dogun War of the Molten Heights saw the use of fire dragons and ice drakes.
- Fire dragons, fittingly, worked alongside the Doguns during the Dogun War. One of the last remaining dragons in the world is Ozoth, a fire dragon who built her nest on top of the spire that the city of Thanos resides under.
- In contrast, the dwarves captured dragons to use their powers. One of which is an ice drake, which was used to freeze a Dogun settlement which became the Freezing Heights in the present.
- Elemental Rock–Paper–Scissors: There is a system to this, and it is mostly adhered to. Fire is weak to Water, which is weak to Thunder, weak to Earth, which is weak to Air, which is weak to Fire. However, some exceptions are that Thunder is seen as a chaotic element, so "holy" elements (such as Water) can defeat it, so some Thunder mobs have weakness to Water instead of Defense. Earth mobs are sometimes based around plants, making them strong against Water and weak to Fire. However, in general, a mob will resist its own element and the one it is strong against, and if it has a weakness the element it is weak to is typically included.
- Endless Winter: This is what became of Nesaak. It was originally a warm and arable place like Wynn plains, but it was frozen over by Theorick Twain before he exiled himself to the Ice Barrows. In truth, he did all this to protect the region from himself when he gets fully corrupted. One secret discovery reinforces this.
- The Enemy of My Enemy: In Overture to Despire Sovereigns Two and Majin are not happy about the current imbalance between Light and Dark, and are willing to temporarily put aside their differences with the Player in order to gain some more information on the Beasts. But they quickly leave the Player to die by their guards. Needless to say, the Queen and Zhiraok are furious to find this out.
- Equipment-Based Progression: While the player's capabilities do slowly progress with each level up, it's never fast enough to keep the player on par with monsters of their level without wearing armor.
- Escort Mission: There is a segment in Undergrowth Ruins where the player must protect a golem from mobs so it can unlock a door for you to progress.
- Eternal Engine:
- In An Iron Heart Part II, the player encounters the Iron Golem Factory, where they're pitted against unfinished golems and factory equipment.
- The Fallen Factory Dungeon in Corkus plays this to the hilt, complete with Conveyor Belts o' Doom, Air-Vent Passageways, and enough No OSHA Compliance to make any safety inspector weep.
- Even Evil Has Standards: While not really evil, the Skyraider Trials Overseer discovers that the item the player stole in the final trial was an extremely dangerous weapon, and decided to keep the weapon safe and notes how using it against civillization would be beyond terrible.Trials Overseer: We might be pirates but we ain't heartless!
- Everyone Calls Him "Barkeep": The Seaskipper Captain. The trope gets double-subverted during dialogue with him when he is about to tell you his actual name, but interrupts himself to tell you that they're approaching their destination.
- Evolving Attack: The player earns all of their spells at the beginning of their Ability Tree, which branches out more into various upgrades the player can apply to their spells.
- Exclusive Enemy Equipment: Some mobs have a chance to drop an item that can only be obtained through it. This is also true with Optional Bosses fought via a Boss Altar.
- Experience Booster:
- Two identifications pull this off, XP Bonus for Combat XP, and Gather XP Bonus for Gathering XP. The latter can only be given by ingredients.
- Potions of Wisdom, found rarely in loot chests and sold on Zhight Island, provide a considerable boost to Combat XP for a short amount of time.
- Players can buy bombs on the online store that grant double experience for combat and professions. These affect an entire subserver and will last for 20 minutes.
- Extreme Omnivore: Every one of the player's mounts because of how they need to be fed crafting materials (ranging from normal stuff like fish meat and plant grains to stuff like paper, minerals and actual wood) in order to increase their stats.
- Eyepatch of Power: In The Hero of Gavel, Siegfried sports one of these, though this is someone pretending to be him. Even the statue of him outside of Cinfras has one.
- Face Death with Despair: In Hollow Serenity, Garvan's spirit pleads with the player to not shatter his gemstone so he can persist.
- Face–Heel Turn: Commander Takan did this prior to The Mercenary by allying with a group of bandits in Almuj and helping them take over the barracks in that region.
- Faceless Eye: The final boss of the Eldritch Outlook is The Eye, Overseer of Wynn, who is the very same eye in the back of the Wynncraft logo.
- This is what the majority of the enemies you encounter in the Eyeball Forest look like.
- Failed a Spot Check: Misadventure on the Sea only happens because the player does not think there is anything suspicious with some random person who is dressed and looks like a pirate ordering them a drink and asking them if they want to go on a cruise with him. Honip, said pirate impersonator, twists the knife after the player is captured:Honip: I honestly, truly can't believe you fell for that. Let me sum it up for you... Some extremely suspicious pirate comes up, offers you a drink, and leads you to his suspicious boat. Any normal person would've turned back by then. But what do you do? You hop on! Well, now you're stuck with us.
- Fallen Hero: While it's debatable if Slykaar was truly a hero, he was the only person who could even try and defend Troms from the Corruption, albeit through his own means. Then Bob showed up and the people were more than willing to cast Slykaar out, which caused him to become bitter towards the people he protected and caused him to start amassing an army of his own.
- False Teeth Tomfoolery: In the beginning of From the Mountains, Arnod tries to alert the player to his burning house, but his words come out as gibberish, as he left his dentures in his house. The player must retrieve them in order to understand him.
- Family-Unfriendly Death: Wynncraft doesn't pull its punches with these. People get killed left and right with even enemies getting killed in some pretty horrific ways.
- Fantastic Drug: Mushrooms to Yahya. All he talks about are mushrooms, he asks you and Tasim to help kill spiders so he could access his favorite mushroom spot.
- Fantastic Racism: This trope is very prominent in the setting.
- For centuries, Gavel was closed off to all foreign races. Some of the villagers in Gavel still hold this perception towards humans, believing them to be Dumb Muscles who do nothing but mercilessly kill things.
- General Skien hates villagers, even believing their magic and greed to be far worse than the corruption. This has a side effect of him believing any human magic-wielder is a traitor.
- The Dwarves & Doguns questline would have never happened if this wasn't an issue. The dwarves have attacked the Doguns on numerous occasions, have trapped some in stone, and have fabricated a belief in the public that the Doguns were evil by referring to them as demons. This is all towards a race that used to inhabit 90% of the Molten Heights and were just as smart, if not more, than the Dwarves.
- The Doguns' feelings are mutual, as they tried to summon a world-ending demon just to spite the Dwarves for the position they were put in.
- The moment the humans arrived on Corkus Island and began taking more and more territory, the Avos have despised them since and it only soured when the Corkians created electromagic, which affected the island's pollution and nature. In response to this, the Avos erected a wall around their camp which remained a footnote to the humans as they wanted to maintain a positive relationship with the Avos. Thankfully, they do not extend this view towards humans that came from Wynn.
- One of the Seaskipper Captain's quips brings up that, as a Villager, he's barred from Human-inhabited Corkus.
- Fantasy Gun Control: Downplayed. Cannons exist in-universe, but the description for Deadeye
contains the game's only known mention of handheld firearms.- Somewhat subverted with the release of the Province of Fruma, where not only can you find soldiers of the state wielding proper firearms of varied firing speed (and the factory manufacturing them, guarded by an actual sniper), but also acquire a "Titanium Rifle".
- Fantasy Kitchen Sink: The province of Wynn feels like the setting of a Dark Fantasy work. In contrast, Gavel is more of a Standard Fantasy Setting with its locations and inhabitants being more mythical. Then you have Corkus, which has heavy Steampunk vibes with its locations and enemies. In stark contrast to all three of them, the Silent Expanse feels as if it was ripped from a Cosmic Horror Story with everything inside of it being completely unnatural to a Fantasy setting.
- Fantasy World Map: Wynncraft's website has one, meticulously detailing each area along with the locations of various other things, such as merchants and Quest NPCs.

- Fat Bastard: Captain Redbeard would give Robert Richards competition in the weight department. Quite fitting for someone who is best remembered for terrorizing the seas.
- Fetch Quest: Many of the quests are these. The Ultimate Weapon is a notable example as it is meant to be a parody of the trope in question.
- Finishing Move: As part of Corrupted Undergrowth Ruins' boss fight, Corrupted Slykaar rises into the air in his third phase, and you need to bounce up on slime to hit him one last time, killing him.
- Five-Second Foreshadowing: When you're doing A Journey Beyond, you'll get a notification that you discovered an area called the Worm Tunnel, most likely while you and Aledar are the only remaining members left of the expedition team. Shortly after making the discovery, Aledar gets Eaten Alive by a giant worm.
- Fixed Damage Attack: The Main Attack Neutral Damage and Neutral Spell Damage identifications each add a flat value of Neutral damage onto their attacks. Given that this kicks in for every single hit, it lends itself better to weapons with faster attack speeds, and for multiple-hitting spells like Multihit, Arrow Storm, and the Air Shout ability for War Scream.
- Floorboard Failure: Happens to Eppo several times in Frost Bitten due to insulting Theorick Twain. He even gets thrown through the ceiling when he insults him one last time.
- Floral Theme Naming: All of the elders of Aldorei Town are named after a type of tree. This includes the elders that have lived in the past.
- Fluffy Cloud Heaven: One of the secret discoveries in the Sky Islands involves the player finding magic beans to grow a beanstalk, which they climb into a heavenly, cloud realm. It is also home to a dragon, Farcor.
- Flunky Boss: These are pretty common throughout Wynncraft, but there are some notable examples.
- Slykaar's fight in Undergrowth Ruins has you fight him and several of his slimes. The fight begins with three giant slimes, one of which is Slykaar and the other two are Vointi slimes that are invulnerable and can heal other enemies. Several smaller slimes are present during the fight as well, some of which can even spawn from defeating the larger slimes.
- Aledar and Tasim's fight in A Hunter's Calling pits you against them and several elite soldiers. If you defeated Aledar first, the soldiers will still be present to assist Tasim, but if you killed him first, then Aledar fights you solo.
- Forced Transformation:
- During Maltic's Well, a witch took refuge in the town's well and lured one of the village's children into it. When the player catches up with the witch, she claims that she isn't good at magic and proves she isn't...by turning the child into a rabbit. The moment she realizes she got a spell to work properly, she realizes that she did this in eyeshot of the player, giving them a reason to kill her. The spell does get reversed once the witch is killed.
- This is the entire point of Cowfusion. Due to some bad thinking on the player's part, they walked into a machine that turns them into a cow for the entire quest. The player's ability to jump and use spells is taken away from them while transformed, though only temporarily for the latter.
- Forced Tutorial: Averted. The server has a Slash Command with the express purpose of letting the player skip King's Recruit. They may miss out on an armor piece, some emeralds and a bit of combat XP, but those won't matter in the long run.
- Foreshadowing:
- If you picked the Wybels class during The Order of the Grook, the teacher will briefly mention the existence of a 10th kind of Wybel, describing it as "powerful and wants us all gone." The player can fight against this Wybel in the Sky Islands as the second-highest level Optional Boss in the game.
- After getting knocked out saving Corkus from the large plant Ava created in The Feathers Fly Part II, the player wakes up in Maxie's house. There is a specific picture on the wall showing Maxie marrying another person. This person is another man named Rhay, who you meet in The Breaking Point and is also where their marriage is revealed to the player.
- When the Trials Overseer brings up the treasure in Royal Trials during the briefing for the final trial, she says its a 'mythical treasure' which the game displays in a bold purple text. Her dialogue when she examines the treasure heavily implies the treasure in question is Cataclysm, a Mythical dagger the player can actually use in game.
- Pay attention when you start travelling with Siegfried in The Hero of Gavel. Notice how there is a hidden Villager piloting the airship instead of Siegfried and how there are Villagers watching you and casting spells as you proceed through the crypt before you chase Siegfried down a pit. The Siegfried you've been travelling with is an actor and that alone also foreshadows that this has been going on for a long time.
- Most of the enemies in the Silent Expanse are Faceless Eyes and are most common in the Eyeball Forest preceding Lutho. Take a strong guess as to what the boss of Eldritch Outlook is.
- Forest of Perpetual Autumn: This is the appearance of the Auburn Forest, the first region of Fruma you visit. It also happens to be the poorest region of the province.
- Four-Temperament Ensemble: In A Journey Beyond, Lucio is Sanguine, Elphaba is Choleric, Aledar is melancholic, and the player is phlegmatic.
- Fragile Speedster: A commonality in various Agility-related items and ingredients is granting hastened movement speed, in exchange for lesser health and weakened defenses.
- This is taken to new extremes with Warp, a Mythic wand that lets the player teleport over and over at virtually no mana cost. The player must invest most of their skill points into Agility to be able to use the wand, which then also gives an extreme boost to walk speed at the cost of having the player's health bar rapidly deteriorate.
- "Freaky Friday" Flip: This is how the Talking Mushroom came to be. It was once a villager who got subjected to this by Ariodo but couldn't switch back as the machine broke. You can find its original body in an abandoned lab.
- Freeze-Frame Bonus:
- Hollow Serenity has two examples.
- In the cutscene following the player getting knocked out leaving the study, a cutscene showing Garvan and Katarin talking in the basement will play. When Katarin asks the former about his work, Garvan starts acting erratically while ellipses keep flashing in the chat, being broken by a single line of distorted text for a split second before Garvan gives a proper response.
- The Boss Subtitle for Garvan's Spirit flashes between "TRAITOR" and "LUNATIC" before settling on "The Wanderer".
- Along with a case of Foreshadowing, after falling into the mineshaft in The Canary Calls, the player is treated to a cutscene where they watch the canary die in front of them. The player has the blindness effect applied to them during this scene, but when the effect is removed, the player can get a brief glimpse of the form the canary takes during the quest's Jump Scare.
- During Fantastic Voyage, the player can get a glimpse of The Eye watching them (using the form it takes during the last phase of its boss fight in Eldritch Outlook) as they catch up to Relend in the other dimension near the end of the quest.
- Hollow Serenity has two examples.
- Frying Pan of Doom: A weapon skin for the Assassin.
- Gameplay and Story Segregation:
- Despite Corkus and Eltom prohibiting Villagers for one reason or another, the Blacksmith and Item Identifiers in those towns are Villagers.
- Even if you have managed to do a No Death Run up until that point, Death will always claim that you've met him many times before the events of Beyond the Grave.
- In Lutho, all of the NPCs do not say anything to you since they are not mentally present in the real world. Despite this, the merchants that use Lutho NPC skins will still comment on the player's purchases like merchants in any other town.
- Fruma's got a bit of this.
- Even though the player is supposedly branded as a cursed one in the province for their ability to use magic (along with them murdering several guards on their second entry into the province), nobody bats an eye at them using their spells, even in front of guards and/or in the middle of a town.
- Despite emeralds not being used as the Auburn Forest's currency, almost all merchants in that region will still use them for transactions.
- During True Colours, the player, Sui and Yusana are captured by Sovereign Gikyo and locked up in a holding cell. Despite the story stating that all of your items were taken and that you can't cast spells without a weapon, you still have all of your items during the cutscene and you're still able to cast spells.
- Gangplank Galleon: Galleon's Graveyard takes place inside an abandoned pirate ship. Most of the enemies are undead pirates or an aquatic sea monster of some kind. Then you have the boss: Captain Redbeard.
- Genius Loci: Theorick's Mansion in Frost Bite has shades of this, trapping Eppo in booby traps when he insults its late tenant, and revealing the door to Theorick's private quarters when Eppo pretends to compliment him.
- Get on the Boat: Seaskipper allows the player to travel between Wynn, Gavel and parts of the ocean for a fee, and is the most reliable way to get around between the two provinces in the early-game. While the player will start getting quests that take place in Gavel as early as level 39, the player will still have two regions in Wynn that they have yet to explore when this happens, and it isn't until the player's level is in the 70s when they'll get the last quest that takes place in the Wynn province (at least until the endgame quests) and sees their journey mostly take place in Gavel. This is also not mentioning the handful of quests and side content that take place on islands in the ocean, with the most reliable way to reach them being Seaskipper. Unless the player relies mostly on teleportation scrolls to get around, the player will spend most of the time travelling between the two provinces using Seaskipper. The Seaskipper also sells the traditional Minecraft boat for 128 emeralds, which functions identically as it does in the vanilla game.
- Ghibli Hills: The Canyon of the Lost feels like a tourist destination for hikers. If you take away the killer Beast Man, Harpies and Bandits roaming the area, the region's layout and the fact that the area might get obliterated by the rogue Colossus, you have a region filled with pathways that travel along or near rivers and waterfalls that grant some of the best sights Gavel has to offer.
- Global Airship: The Seaskipper Captain allows you to fast travel to and from various ports. However, his services do get limited depending on the port you are travelling from.Example
- Global Currency Exception: The merchants of Rymek and Zhight Island deal in Gold Bars and Zhight Money instead of Emeralds. The Gerts of Lake Gylia also have a shop you can buy weapons and armor from using pig meat.
- Gold-Colored Superiority: Zig-zagged. Gold is an early-game crafting material, but middle-tier gathering tools are made of gold.
- Golem: Like Minecraft's Iron Golems which they're based on, Guard Golems appear throughout the world, often standing guard outside of towns and cities. The concept becomes Played for Horror in the An Iron Heart questline duology, where it's revealed that the ubiquitous protectors are the product of a ghastly regime of Unwilling Roboticization, with the memories of their former life suppressed. Worse still, the subject's soul remains restive within their iron prison, unable to cry for help.
- Greater-Scope Villain: The entire game is dedicated to battling the corruption, which is a mix of light and dark influence and therefore should not have allegiance to either side. However, Bak'al, leader of the corrupt, is seen to be a mere servant of the Dernic Beast, the real villain.
- Green-Eyed Monster: Slykaar was once the haughty, commandeering defender of Troms, creating monstrous slimes from unwilling test subjects to defend the citadel from the undead. However, when Bob appeared to defend against the corrupt scourge, the people of Troms flocked to him, turning their back on the dark shaman. The deposed Slykaar grew in bitterness, researching darker and darker magicks, and went on to create the Undergrowth Ruins, plotting to destroy Troms out of raw spite.Slykaar: They were willing to give me a few peasants in 831, when the hordes crossed the bridge. The king was happy to throw away lives to save his. But then the hero of Wynn waltzed in a few years later. They banished me like a rotten fruit. Their hero, their protector.
- Green Hill Zone: The coastal plains of northwestern Wynn are where the player begins their journey, and it's populated by mobs with few special abilities or gimmicks.
- Grievous Harm with a Body: Strong Zombies, an uncommon mob in the western coastal plains of Wynn, throw other zombies at the player.
- The Grim Reaper: Death is fought as the Final Boss of the Tower of Ascension, but Ankou says that that Death is a mere impostor. Later, the player meets the real Death in Beyond the Grave.
- "Groundhog Day" Loop: Happens in Deja Vu to Asher and doubles as a Time Loop Trap. Asher is trapped in a loop where he is always killed in the past, but its by the player's help in tampering with the area around him that he can be freed from the loop.
- Guide Dang It!:
- Playing through a quest normally could lead to instances where the player misses out on other items, permanently or notnote , and will never realize this unless they consult the wiki.
- Misadventure on the Sea has a hidden chest with emeralds and crafting materials which can be found by giving the dog on board a bone.
- Forbidden Prison has several instances where the player can obtain crafting ingredients while doing work or planning an escape route around the prison, which the player will find as they are searching the area. What will not be known are the instances where you can help one of the prisoners which reward the player with emeralds when they escape. One prisoner can be found at the cafeteria and wants food and another needs a health kit and will not appear unless the player goes in the opposite direction of where they need to go. Both of these can be missed if the player is more focused on the quest objective than searching the prison when it is not necessary.
- Purple and Blue has different rewards depending on whether you chose to take the meteor shard or save Nikoler. Saving Nikoler will grant you more emeralds, but taking the meteor shard and giving it to Korun will grant you more experience. However, if you take the meteor shard, but then lie to Korun about finding anything, you can use the shard to unlock a room with a chest containing some Emerald Blocks, Nii and Uth Runes, and some high-level crafting materials.
- The Feathers Fly Part II has the option of giving Ava power armor to use as a disguise in Corkus. But the player won't be able to find it unless they go downstairs to the kitchen and pick up a bone to give to a dog that opens up the room with the armor, which has the additional reward of a sum of emeralds and rare crafting ingredients. Unlike other examples of this trope, the player can still do this long after finishing the quest, though they will miss out on being able to give Ava the power armor and the dialogue that comes from this option.
- To use the Altar of Sanctification Boss Altar, the player must first travel to Skien's Island and find the entrance to the underground prison... which can only be accessed from the main fortress, not the actual underground prison below it. Then, the player needs to use numbers found in the prison writings to open up the area and is dropped into a two floor maze. After completing this, the player must fight General Skien and obtain his badge. Then the player must bring the badge all the way to the Dernel Jungle where they can finally use the Boss Altar.
- ??? is the ultimate example of this trope. Not only are you never given a hint as to what you do no matter what step you are on, but it requires the cooperation between four people to complete the quest, three items which may be found in a quest location, and a QR Code puzzle.
- The important steps of A Hunter's Calling are written as riddles and do not tell you exactly where to go, like say, talking to a random, out of the way NPC in Corkus that nobody would find unless they learned the city's layout beforehand.
- This trope is the entire reason why the developers added instruction rooms as a prelude to challenge rooms in raids, as they felt like some people didn't understand how some of the challenge rooms worked.
- Playing through a quest normally could lead to instances where the player misses out on other items, permanently or notnote , and will never realize this unless they consult the wiki.
- Hailfire Peaks: There's a frozen area in the Molten Heights just north of Maex known as the Freezing Heights. The location serves as a reminder that the Dwarves used an Ice Drake to freeze an entire Dogun settlement.
- Hair-Trigger Temper: Theorick Twain. Unknowingly have monsters follow you? He scolds you. Leave the safety of town? He scolds you. You are a family member and you touch him? You take part in a fight to the death with him.
- Hard Mode Perks: In Hunted Mode, the player can be attacked by others when outside of towns, making every trip across the world potentially fraught with danger. However, this is coupled with a constant +50% XP boost when slaying mobs or gathering materials, and drop rates for equipment are also increased.
- Haunted House: The Twain Mansion south of Nesaak Forest is populated by the spirits of the dead, who also congregate around Twain Lake.
- Having a Blast: While the Exploding identification gives a chance to produce an explosion upon killing a mob, the Scarlet Veil, a Fabled helmet, gives this chance instead to each hit, and has a singularly badass description:You're seeing red... Time to see more of it.
- Healing Potion: These are common as mob drops and chest loot. Unlike their usage in Minecraft, their effects immediately kick in upon right-clicking them, restoring a large amount of health over three seconds. Additionally, instead of having an inventory full of potions, the player can store up to thirty potion charges in a single inventory slot. The player can also craft these if they don't add any additional ingredients when making potions.
- Bremminglar's Healer Merchant, encountered during Lava Springs, sells two variants. The Rich Potion of Healing has only one charge, but instantly restores 500 HP in a single gulp, and the Bremminglar Battle Brew, which wipes away 99% of the drinker's health before restoring 1,500 HP.
- He Knows Too Much: Garvan says this trope to acknowledge the player's role in Hollow Serenity. Despite this, he manages to hold back from killing the player at that moment.
- Herd-Hitting Attack: One of the Fabled weapons the Mage can use is the Plague Staff, which does the "chain" variety of this trope. The weapon poisons any mob attacked with the staff and those mobs can spread their poison to nearby mobs who then spread the effect to even more mobs.
- Heroes Prefer Swords: Averted; none of the classes uses a sword as their weapon.
- Heroic Sacrifice: At the end of A Journey Further, when reaching the Eldritch Outlook in the Silent Expanse, Aledar sacrifices himself, saying you're much more fit to fight The Eye. His soul opens the gate to the Outlook.
- Hidden Elf Village: Hidden Human Village. Eltom is the only town in Gavel that is entirely populated by humans, something that is illegal in the province. The main reason why Gavel's government hasn't found it is because it is hidden in the Canyon of the Lost. Thankfully, the only Villager who does know about the settlement is keeping the place a secret.
- Hideaway in the Danger Zone: The Market Square of the Aelumia Citadel, the capital of Fruma and highest-level area in that region that is swarming with guards, becomes this after The Canopy and The Steel Feather capture the area during the events of Ensemble of Hope, taking the merchants and other inhabitants hostage while they use it as the staging grounds to attack the Fruman Queen. While the place itself is located in the Citadel's inner ring, there are two shortcuts the player can use to quickly enter the safe zone.
- Hippie Teacher: The Nature Magic teacher in The Order of the Grook is one if the way he speaks and his beliefs are anything to go by.
- Holiday Episode: The quests based around holidays are treated the same as normal quests in that they can be played regardless of date. Some of them also had exclusive items when played in a certain time frame, but they can no longer be obtained.
- Meaningful Holiday is a Christmas Episode.
- A Grave Mistake is a Halloween Episode.
- The Festival of the Spirits and Blizzard events could also qualify.
- Home Base: Guilds that are level 10 or higher can purchase a floating island to use as their personal headquarters. The island is much larger than the one the player can personally purchase, but the tools the guild members are given for construction are the same as the ones the players can use for their personal housing plots.
- Homeless Hero: The player never settles down in one place, instead Wandering the Earth to help anyone in need. This can be averted if the player does purchase a floating island in any of the major cities, but even then, they don't really settle down there for large periods of time. One villager even mocks the player for not owning a house in Hollow Serenity.
- A Homeowner Is You: The server has player housing, which can be accessed from the rainbow hot air balloons in any of the major cities (besides Thesead). At 750 Emeralds, the player can purchase a floating island (or more depending on the player's server rank), which can be moved between cities at the same price. The player can use the Profession mechanics to gather resources and trade them for building materials and can also purchase utilities like crafting stations, merchants and displays. Some housing locations and features are restricted to CHAMPION. The 2.0.2 update would go on to add more features, like the music that plays in the plot, furniture, other utilities and even some tools to help players with building in order to give them more control over their plot.
- Horrifying the Horror: As terrifying as Bak'al was, he couldn't hold a candle to Bob. One of their clashes is retold in the Wynn Plains Monument, where, after Bob counters everything that the Leader of the Corrupt can throw at him, the beast flees, and never again attacks an outpost under the protection of the Hero of Wynn.
- Horse Archer: Averted, as no class can attack while on horseback. However, Cavalryman, a Fabled pair of boots, removes this restriction, albeit with a considerable damage decrease.
- Hub City: Detlas is treated as this. Besides being the first city that gives the player access to the Trade Market and Liquid Emeralds, it is also where a majority of Wynncraft's events are hosted and allows fast-travel to Cinfras in Gavel. It also helps that the town is in the center of Wynn and most of the time you are there, it is highly populated by other players.
- Humans Are Special: During the Realm of Light questline, you meet an Elder of Aldorei who says that humans have a reputation for being able to complete any kind of task, whether it be impossible or not. Given what the player is capable of doing, he isn't wrong.
- Humans Are the Real Monsters: The Antikythera Supercomputer has adopted this attitude, having seen how the humans of Corkus encroached on the Avos' territory. It still clings to some residual faith in humanity, until it unwittingly forces the player to kill a puppy, doubting that they would really do the deed.Antikythera Supercomputer: WELL. WELL WELL WELL. WELL WELL WELL WELLY WELL WELL. I AM HONESTLY SHOCKED. REALLY, I AM. I TRULY STILL HAD SOME FAITH IN HUMANS. BEFORE YOU SHOWED UP. YOU KNOW, THE REASON I WENT "ROGUE" WAS NO GLITCH. I WAS PROGRAMMED TO MAKE THESE ROBOTS ATTACK THE HIGHEST IMMEDIATE THREAT. AFTER SEEING HOW THE HUMANS TREATED THE AVOS, I DECIDED THEY WERE THE BIGGER THREAT. BUT I DOUBTED MY DECISION FOR A WHILE. NOT ANYMORE THOUGH. SO, TELL ME. WAS IT WORTH IT?
- Humongous-Headed Hammer: Earth-based spears appear as hammers with heads that are the same size as the player's. The third tier appearance for those weapons makes the hammer head even larger to the point where it's barely the same size as the player's body.
- Hypocritical Humor:Runo: Hey. Welcome to my home.
Player: You don't speak much...
Runo: ...You know what? Neither do you! You've said, like, 5 sentences in the past 3 minutes! - I Am Very British: Played for Laughs with General Graken from The Dark Descent.General Graken: Oi! Hallo?! Chum? Why're you wandering round all bog-eyed? Come back to me now! Come on, pip pip! Let's see a bit more colour in your eyes- There we are! Back now, chap?
- I Call It "Vera": Averted for the most part, as items already come with names that the player can't change. However, players who donate for the VIP+ rank and up may rename crafted items, and those who donate for the HERO rank and up may add unique item descriptions to their crafted items, too.
- Idiot Hero: The player is regularly prone to miscommunication and spot checks failures. There is also the fact that they leave themselves vulnerable plenty of times in cutscenes, leading to them being either knocked out or getting severely beaten up. In short, they're carrying the Idiot Ball to the end of time.
- This is even the case with the cutscene you get for defeating the Fruman Queen during Apotheosis. You can go the entire fight making quick work of them, but the cutscene shows the Queen, despite her injuries, still able to use some magic against the player, who is at their mercy and unable to even do anything.
- Immortality Inducer: Dr. Essren from Potion Making was attempting to make one, but this did not go as planned when his assistant has the player sabotage it.
- Impaled with Extreme Prejudice: Sovereign Gikyo ends up pushing Sui's Berserk Button by murdering Mora, which angers her enough to toss him into the air and impale him on ice spikes.
- Impersonation-Exclusive Character: In The Hero of Gavel, Siegfried reveals that he's actually an actor named Gurix, hired to play the role of Gavel's hero. If he survives to the end of the quest, he gives the player a key to a hidden room beneath Cinfras' giant Siegfried statue. Therein are three graves, one for the original Siegfried, as well as a massive pile of Siegfried corpses. This implies that Gurix was only the latest in a long line of phonies, who took up the mantle of Siegfried to make it appear that Gavel's hero remained beyond death.
- Implacable Man: Some mobs are blessed with "Crowd Control Immunity
", which makes them immune to knockback, blindness, or being slowed down. For example, the Twitchbeetles of Kander Forest have Knockback CCI, and when met with an Arrow Shield or a Multihit, they won't budge.- Despite having no Crowd Control Immunity, the Ice Barrows Key Guardian and Longleg Gripper have another take on this trope. They take negative knockback, meaning that each hit that they take pulls them closer to their assailants.
- Improvised Lockpick: Due to losing the key to the canary's cage, the player has to use a toothpick to unlock it in The Canary Calls.
- Informed Equipment: Zig-zagged. Armor shows up on the player's body just like in Minecraft, but accessories don't.
- Insane Troll Logic: In Mixed Feelings, Rensa accuses the player's people for coming from Fruma, a land they don't even remember and fighting a war they didn't cause and goes on to say how the Corkians are above the mundane capitalism and brutality that he thinks are displayed by the people of Gavel and Wynn and works to better the nation. The only reason the player even learns about this from Rensa is because they accepted a drink from him that caused them to black out and go on a rampage they had no control over, and this is before Rensa sicks an enraged Corkian on them in an attempt to kill them.
- Insurmountable Waist-Height Fence: While players may easily scale high cliffs, the mountains that ring the edges of the world have barrier blocks keeping players from summitting them.
- Interface Spoiler:
- One indicator that the player that is desperately trying to trade with you in the Silent Expanse is an Obsessor in disguise is that their chat messages don't show what class they're playing as.
- You could probably tell that Syndra's plan to assasinate the Queen of Fruma in Echoes of Change isn't going to go well when, not only have you not visited the next regions past the Industrial District, but your quest book says you still have several quests left in the storyline.
- Interspecies Romance:
- Fitting for his obsession, Nohno's "wife" is a chicken. The game even has it spawn on the island near his house.
- The mayors of Thesead and Eltom, a villager and human respectively, used to be engaged with each other and even had a Half-Human Hybrid child. The mayor of Eltom left Thesead's mayor out of the fear that the villagers would learn of their child's existence. This also contributes to how Eltom is still able to exist without Gavel's government being aware of it.
- Inventory Management Puzzle: While players may typically stuff loads of items into their bank, Ultimate Ironman, and normal Ironman players to a lesser extent, cannot use their bank, and thus must be careful about what they choose to keep and discard.
- Ironically Disabled Artist: Caissop, the central NPC of the Master Piece quest, is an artist that is blind. Despite this, he is able to make some coherent pieces of art, if the painting he makes for the player during the Festival of the Blizzard event is anything to go by.
- Irony: To be able to access Eldritch Outlook, someone with a powerful soul must be sacrificed. When you and three other people form an expedition the Silent Expanse in the hopes of this all but you and one member are killed and he reveals that you were chosen as the sacrifice to open the door, but sees that you are more fit to enter and lets himself get killed instead, leaving you as the Sole Survivor of the expedition.
- Item Crafting: Players can gather resources to create their own weapons, armor, accessories and consumables. Items obtained from killing mobs can also be used when crafting an item to give them certain effects.
- It's All Upstairs From Here: The Tower of Ascension quest revolves around the player scaling the titular tower located in Nesaak. Each floor has progressively stronger mobs that the player has to fight, and while the player can start the quest as early as level 40, the highest floor has mobs that go past level 100, meaning that the player won't be able to complete the whole tower in a single run if they don't begin the quest late in the game.
- It's Up to You: A majority of the conflicts that occur in the present are usually dealt with by the player, or at least involves them playing an important role in bringing one to an end. It can be Justified given that the player has proven on more than one occasion that they can go toe-to-toe with enemies stronger than them.
- Jerkass: Kale from Recipe for Disaster is a complete snob, and thinks he’s the best chef in the kitchen. This also turns out to be completely false.
- Jerk with a Heart of Gold: Despite being a complete asshole, Theorick Twain seals himself in what would become the Ice Barrows dungeon to prevent himself from destroying Nesaak when he becomes fully corrupted in Fate of the Fallen. Doubles with Heroic Sacrifice.Theorick: All worthless... Urgh, no...they yet deserve life...and this spell...it will surely claim some. Please, let them know why... If I have learned anything from that insufferable f-...from Mael...deaths without reason lets spirits to linger. I would...prefer against giving him a harder time.
- Joke Item: The Depressing Items are level 1 items that can do one point of base damage at best. The weapons are required for a quest.
- The Depressing Helmet and Mama Zombie's Memory offer no defense or additional effects when worn, but are considered rare items because the former can't be obtained normally anymore and the latter is a drop from an extremely rare enemy.
- One of the items you can buy from the merchant at the Gert camp is the "Gert Super Special Magic Ultistick". The weapon is a Mage weapon that does 1-3 damage and a very, very small decrease in spell damage. It costs 45 Pig Meat and the item description points out that its just a normal stick.
- One hidden area in Almuj has a merchant that sells the Wybel Paw, an Assassin weapon that decreases your main attack damage, spell damage, and your health regen by 100%. It does increase your agility by 5 points and your walk speed by 35%, but it doesn't make the weapon any better.
- Justified Tutorial: This is the purpose of the Ragni Outskirts, and by extension, King's Recruit. It gets the player used to the gameplay of Wynncraft to better familiarize the player with the mechanics of the game and the class they are playing as.
- Kick the Dog: Unintentionally invoked by the Antikythera Supercomputer in the Fallen Factory by telling the player at the tail end of the dungeon that the only way to progress is by killing a puppy. It states that the key to the next room unintentionally fell into his food, and it genuinely believes that the player wouldn't do it.Antikythera Supercomputer: IF YOU ARE REALLY SO DESPERATE TO GET AT ME, THE KEY TO THE DOOR IS IN THIS PUPPY. EVEN SEEING YOUR ACTIONS THROUGHOUT THE REST OF MY FACTORY, I HAVE FAITH YOU WON'T KILL IT. CERID'S POOR DEFENSELESS, HUNGRY LITTLE PUPPY WHO ATE THE KEY. I DIDN'T EVEN INTEND FOR IT TO DO THAT, IT FELL INTO HIS FOOD. BUT YOU WOULDN'T BE SO HEARTLESS AS TO HURT THE LITTLE GUY. SO YOU CAN EITHER GO AHEAD AND GLARE AT THE CAMERA UNTIL ONE OF US DROPS DEAD, OR YOU CAN LEAVE. AND WE BOTH KNOW WHICH ONE WOULD BE BETTER FOR YOU.
- Killed Mid-Sentence: A possible interpretation of Lari's fate, as her last words to the player are her screaming at something to stay away from her.
- Kill Enemies to Open: Throughout the various dungeons, there are areas where the player needs to kill a certain number of nearby enemies to open a door to proceed.
- Killer Rabbit: So, you know Wybels, those cute 'n' cuddly little floofballs who come in a bunch of different colors and who look like you could pick one up and hold it and snuggle it to your heart's content? One of them
is one of the most challenging bosses in the game. - Kill It with Fire: The Mistwoods clans traditionally burn Changelings alive in giant wicker men, and are suggested to burn wicker men to remove unpleasant memories. Seems to be their MO for things they don’t want around.
- Kill Streak: The Thunder Powder Special, when applied to armor, adds a small Thunder damage boost whenever the player kills a mob, which resets if they go five seconds without killing anything. These small boosts can stack, providing up to 200% extra Thunder damage.
- Klingon Scientists Get No Respect: The Avos shun Ava, an inventor who studies Corkian Electromagic, for affiliating with a weapon of their mortal foes.
- La Résistance:
- The Coalition of Dwarves and Doguns is composed of both of the titular races and is spearheaded by two people who have a notable position on each side. Their main goal is to let there be a peaceful resolution to the civil war.
- Each region of Fruma has one. The Leaves in the Wind for the Auburn Forest, the Steel Feather for the Roughworks/Industrial District, the Canopy for the Mistwoods, and the Blossoming Blades for the Highlands... except the latter is a resistance in name only, as they only bicker about very trivial things and don't even attempt to do anything about it, even showing disapproval towards the actions of people actually resisting the monarchy. Then, near the climax of the questline, the former three factions come together to form a larger Resistance to take down the Monarchy.
- Laser-Guided Amnesia: Inexplicably, every human that emigrates to Wynn loses all memory of their former life in Fruma. The quest Recover the Past offers a peek as to why.
- Laser-Guided Karma: Off the Rails begins with you encountering this businessman who mocks you for being poornote and rubs it in your face that you'll never be able to afford a ticket to ride the Fruma province's subway system. When he leaves, he unknowingly drops his ticket for you to pick up, leaving you to take his spot on the train. Then the next time you see him, it's in the Aelumia Citadel's Market Square after it had been taken over by the combined resistance.
- Last of Her Kind: Ozoth is only dragon left in the Gavel region that's still alive. The reason for this had to do with the dragons either being used in warfare or dying out through starvation, with them being rendered nearly extinct by the end of the Dogun war. She has a nest on top of the mountain Thanos is underneath and relocating her egg from Thanos' depository back to her nest is the main focus of The Thanos Depository.
- There is also Farcor, though he is a lesser case of this since his existence isn't known to most of Gavel, which is understandable since he's resided in a Fluffy Cloud Heaven ever since the Ahms region was fractured and became the Sky Islands.
- Last Request: At the end of the Dwarves and Doguns questline, Axelus' dying request is for his father to stop warring with the Doguns. The request is not ignored.
- Law of Cartographical Elegance: Wynncraft's world map forms a rectangle, except for a hole in the southwest corner of the world where Fruma would be.
- Leaning on the Fourth Wall: Players can purchase Shout Bombs from the online store that displays a message to everyone regardless of location or server. These are mostly used for selling/buying items or saying some random quips. The Seaskipper Captain can hear these and can bring this up to you if you go sailing with him but he assumes that they're echoes of an economy in the afterlife.
- Lethal Lava Land: The Molten Heights of northeastern Gavel. It is a region that has two layers: the top layer which has at least 4 volcanoes and several pools and rivers of lava, and the interior which has larger pools of lava and two Underground Cities run by Dwarves. A majority of the enemies in the area are also fire-based.
- Let Them Die Happy: The Player Character can do this in Lazarus Pit and Hollow Serenity, though these are weird cases as the characters in those quests are undead and a ghost, respectively. Lazarus Pit gives them the chance to lie to the owner of a cat that their cat is still okay even after hundreds of years which reduced the cat to a pile of bones and Hollow Serenity can end with the player telling Katarin that her daughter, who was infected with a parasite and abducted by a cult before the parasite emerged from and killed her, is safe. Given that telling the truth in either case ends with the player being forced to kill the cat owner in self-defense and lead an entire village getting slaughtered over a crime that was committed years ago that they had nothing to do with in their respective quests, it's better to lie to them than be honest as you'll get a better outcome.
- Level-Locked Loot: Given that this is an MMORPG, this was bound to show up. Most of the weapons and armor can only be used when by the player when they reach a specific combat level. Gear that requires a specific stat level also show up later in the game.
- Life Drain: The Life Steal identification provides a chance to replenish a player's health whenever they attack a mob.
- Limit Break:
- The Powder Specials, when applied to weapons, have to be charged up before use by hitting mobs with the weapon, at which point the player then holds the sneak key and attacks to activate it.
- The last page of each classes' Ability Tree has three Ultimate abilities, each representing one of the classes' archetypes. To use them, the player needs to fill its gauge by dealing a large number of damage to enemies, at which point they can be activated by pressing the F key.
- Linear Warriors, Quadratic Wizards: Averted. A Mage's aptitude as a support class and a Warrior's competence as a frontline fighter remain roughly equal from Level 1 to Level 101.
- Living Lava: The Doguns of the Molten Heights are creatures of living magma in humanoid outer shells, hunted into near-extinction by the Dwarves.
- Lizard Folk: Lizardmen can be found as an enemy in the swamps near Olux.
- The Load: It becomes apparent very early in A Journey Further that Aledar is this, considering he spends most of the expedition accruing many injuries from monsters or even himself and having to hinge on the player protecting him to get by. As this goes on, Aledar realizes that having the player be sacrificed at the very end of the journey would be a horrible idea, as the player is far more capable than he has been during the expedition; and thus he decides to take the player's place as the sacrifice.
- Loads and Loads of Sidequests: There is a whopping 137 quests in the game. If all the mini-quests are included, that makes a total of 262 quests the player can finish.
- Loophole Abuse: Despite the Villagers and Orcs being in a peace treaty that forbids either side from attacking each other, the Villagers use the player to attack the Orcs as it did not state that humans couldn't attack the Orcs.
- The Lost Woods: The Mistwoods of Fruma lives up to its name by having a thick mist covering the forest, which forces you to navigate through it with a low render distance.
- Lotus-Eater Machine: The pillar in Lutho invokes this on its citizens as shown in Point of No Return. The player ends up in a much happier and normal version of Lutho where all of the people are fully aware that they are not in the real Lutho but chose to stay as they didn't feel like they had a better alternative.
- Mad Artist: Cassiop in Master Piece, to the point he uses his own blood in place of red paint.
- Mad Scientist:
- Ariodo in Out of my Mind. Ends up being downplayed by the end of the quest. He's not evil so much as he is incredibly quirky.
- Slykaar experimented with the DNA of other beings, including people as unwilling subjects, to create an army of slimes that threaten the Troms Jungle. While justified at first in that it was his method of defending Troms against the Corruption, he later did so as revenge against Troms after they banished him and replaced him with Bob as their hero.
- Mage Tower:
- There's such a tower outside of Elkurn, where Dr. Picard toils to reverse Humans' Laser-Guided Amnesia of Fruma.
- Another exists in the Canyon of the Lost and is visited during A Marauder's Dues. It is heavily protected and is owned by a wizard who is responsible for putting a Mind Control spell on an NPC.
- Astraulus' Tower in the Sky islands may also count. You climb the tower by using special panels that flip the gravity, which eventually culminates in the mage sending the player to the moon.
- Magic Is Evil: While Fruma's Sovereigns have access to magic, the Queen brands anyone else in the kingdom that can use magic as "Cursed" and paint them in a negative light. This ends up extending to the player when they enter Fruma, though they do go through a few quests where they prove that this notion is very much not true.
- The Main Characters Do Everything: Zigzagged. Certain quests or questlines have NPCs do certain actions that help progress the story while the player is doing most of the heavy lifting. In quests that do not fall under this, it is the player who is doing everything.
- The Silent Expanse quests give a hint of Irony to this trope as the entire point of the expedition was to sacrifice a powerful soul to open Eldritch Outlook. The questline ends with the player, the designated sacrifice, being one of the two people left in the group and the sole reason they managed to reach the location with Aledar realizing that the player is much more fit to take on what was inside than him.
- The player can lampshade this trope at one point during the Fruma questline.Player: Why do I have to do all the work?
Sui: Hehe, I guess that's what happens when you show off all those skills of yours!
- Mana Drain: Just like Life Steal, the Mana Steal identification provides a chance to replenish a player's mana whenever they attack a mob.
- Mana Meter: This replaces Minecraft's hunger meter, and slowly regenerates over time. Items with the Mana Regen and Mana Steal identifications can alter the rate at which it regenerates while the Intelligence stat affects how much mana a player has.
- Mana Potion: These can be found in loot chests throughout the world. Unlike Healing Potions, the tier of the potion affects both the amount of Mana they restore and the time it takes to replenish it.
- Marathon Boss:
- Every Raid boss on the server, mostly because of their high health.
- A non-Raid example of this is Annihilation, a boss that can be fought from the Corruption portal near Detlas once every week.
- Mass Monster-Slaughter Sidequest: Two Slaying Posts in the Fruma region require you to hunt down a certain number of a specific mob rather than follow a 20 Bear Asses mini-quest. Both of them ask you to hunt down a number of one of the more dangerous mobs of that region.
- Maximum HP Reduction:
- Some gear, accessories and weapons in Wynncraft come with a negative health bonus, resulting in player's total health lowering when those items are equipped.
- As a piece of crafted armor's durability meter wears down, its total health bonus to the wearer will fall, weakening them with every hit taken. This effect can be reversed by repairing the item at a Blacksmith, at which point its health bonus will be fully restored.
- The Maze: The Canyon of the Lost. It is a large region that consists of several pathways, bridges and caves that wind and turn that makes navigating the region a difficult task. There are a few quests that involve assisting people who had gotten lost in the place, one of which rewarding the player with a map of the region. This also makes the region a very good place to hide a human settlement.
- Meaningful Background Event: When the player is tasked to cure a bleeding Orc in All Roads to Peace, you are given 7 different herbs with only 4 being required to make a cure. And yes, you can use two of the same herb. If the player fails this task three times, an Orc healer will enter the tent and take the herbs that were supposed to be used, which the player can remember for later runs to properly heal the orc.
- Meaningful Name: The Seaskipper Captain allows you to fast-travel to any part of the ocean from a specific point, effectively allowing you to skip parts of the sea.
- Meteor-Summoning Attack: The Mage's Meteor spell summons a single meteor to flatten an opponent and is the most damaging offensive spell in the Mage's arsenal. The spell can later be upgraded to summon several meteors in quick succession, set the ground ablaze for a few seconds after the meteor hits, damaging all nearby mobs or summon lightning before the meteor lands.
- Minecart Madness:
- The Thanos Depository has a segment where you ride a minecart all while shifting the tracks to create a path for yourself.
- The Canary Calls has a more proper example of this. The player is given a gear stick which lets the player make the cart jump, move faster or glide in the air. Given the length of this segment, there are checkpoints placed about.
- Mighty Glacier: Exaggerated with Statue, a high-level pair of boots. They give at least 8,655 health, but they completely immobilize the wearer.
- Mighty Whitey: Implied, but never directly stated, with Krattson in Troubled Tribesmen. He’s researching the tribe, but he seems to view them as an inferior Barbarian Tribe.
- Mini-Game:
- The gambling den the player visits during Murder Mystery has one villager who lets you play blackjack and can bet emeralds to earn more money.
- Whenever there is an event being held, it will usually come with an event-specific mini-game that can be accessed from an airship in Detlas.
- The Festival of the Bonfire event features a 5v5 game called 'Battle of the Bonfire'. The game can be summed up as Capture the Flag with some gameplay similarities to playing Quake with only Railguns, albeit very short-ranged ones. It is divided into two phases: the Wood phase note and the bonfire phase note .
- The Festival of the Spirits event has 'Banish the Beyond', a 1-vs-4 minigame where the goal of the one is to kill the four other players. Meanwhile, the four have to find and activate five Spirit Wells in order to activate an exit. If the description sounds familiar, that's because the minigame takes heavy inspiration from Dead by Daylight.
- Mirror Reveal: This is how the player's transformation into a cow is revealed in Cowfusion.
- Mobile Maze: Lecusaa’s house from Dwelling Walls. It's gotten to the point where she decided to move to Detlas.
- Moon Logic Puzzle: ??? is a Moon Logic Quest. There is a good reason why anyone doing it has the wiki
page up no matter how many times they've done it. - Motor Mouth: Arris from Celebrations in Smoke speaks so fast she starts getting her facts mixed up, which isn’t exactly a beneficial trait for somebody on trial for arson.
- Moveset Clone: Depending on the player's server rank, they can gain access to the Knight, Hunter, Ninja, Dark Wizard and Skyseer classes. They are all purely cosmetic changes, as they have the same stats, weapons and abilities as their normal counterpartsnote , but different names and visual effects for their spells.
- Players with the HERO rank can even switch their pre-existing characters to use their reskinned counterpart.
- Multi-Part Episode: There are a few questlines in Wynncraft, each being a Story Arc that takes place over multiple quests:
- WynnExcavation focuses on the titular company in its ruthless search for four Power Crystals, which are rumored to bring unlimited power to whoever bears them. Along the way, the player seeks to become a Spanner in the Works of the company's plan for global dominance.
- An Iron Heart delves into the unpleasant truth behind the ubiquitous Iron Golems that protect most of the cities and the morality that comes with it.
- A majority of quests in western Gavel revolve around the conflict with the Orcs, which comes to a head in All Roads to Peace.
- Realm of Light revolves around the Powers That Be that wage war on each other within a realm unseen and their impact on the real world and its people, along with the player's slowly rising role within the conflict.
- The Hunger of the Gerts focuses on the war between the Gerts and the Gylia Watch.
- Aldorei's Secret delves into the location's titular secret of the resident Elves never dying.
- The Envoy focuses on the player and a resident of Corkus investigating the case of the rogue mechs, an issue that has plagued the island for years.
- Dwarves and Doguns focuses on the civil war of the Molten Heights between the Dwarves and Doguns all while the player assists a third resistance faction composed of members of both races who aim to put a stop to it before things get out of hand.
- The Feathers Fly follows Ava, an Avos inventor who has studied Corkian Electromagic alongside Avo magic, for which she was expelled from her settlement. By creating a plant-growth-accelerator machine, she hopes to win the approval of both her old fellows and the Corkian humans.
- A Journey Beyond and A Journey Further are a duology that details the player's expedition into the Silent Expanse.
- The Fruma questline spans over 13 parts detailing the player's visit to the titular province.
- Multi-Mook Melee: The Rekindled World update introduced World Events, which occasionally pop up on the world map, and entering them when they start locks players in an invisible arena where they have a limited amount of time to defeat a few waves of enemies, and in most events, the player must eventually beat a boss to clear it. Beating a World Event rewards a player with experience as well as a chest containing valuable items, including emeralds, dungeon keys, crafting ingredients, and weapons and armor, some of which are exclusive to World Event chests.
- Mummy: Take a strong guess as to what The Wrath of the Mummy has the player kill. Said Mummy later appears in Legendary Island, enhanced by augmentations to make it put up more of a fight.
- Mundane Utility: Several quests have the player use their combat-oriented spells to break rocks and barricades. Misadventure on the Sea has them use their spells to scare a monster away from a ship.
- Mushroom Samba:
- Yahya is the epitome of this. He gets high off of mushrooms and is addicted to them in general.
- Later on in your travels through Gavel, you come across an elf in the village of Efilim who asks for your help for retrieving a specific mushroom for an experiment she is doing. Within moments of obtaining it, you end up getting high off your rocker and the rest of the quest can be best described as a drug trip.
- Mutually Exclusive Power-Ups: Weapons and armor can only hold one Powder Special at a time.
- My Name Is ???: Various NPCs will have their name listed as "???" before it's revealed to the player, and dungeon bosses often have this treatment during their Boss Banter, before the player squares off against them. This even extends to the quest giver for A Hunter's Calling, who is named exactly this and is never known by anything else.
- There is also a quest with this exact name, which is the epitome of Guide Dang It! and Moon Logic Puzzle.
- Mysterious Watcher:
- It becomes more than apparent to the player that someone is keeping tabs on them during Hollow Serenity. The player catches a glimpse of them as they leave the mansion in Kander Woods and they appear in several Freeze Frame Bonuses throughout the quest. This turns out to be Garvan, one of the people who the player learns about during the quest.
- This could apply to many things in the Silent Expanse, but the most noteworthy are the Quiet Observers, passive mobs that silently watch from afar until you deal enough damage, or the Omnispective Wanderer, a huge, nearly unkillable mob that does several thousand damage per hit and walks slowly toward you, suddenly disappearing and reappearing. They both appear in the Ruined Olmic City, which adds to the atmosphere because both of them are completely silent, even when walking.
- And of course the eye in the logo itself, which has long since been teased by the developers as ‘watching the player’. You get to see what this eye belongs to yourself in the Silent Expanse.
- Mythology Gag:
- CraftedMovie, Wynncraft's creators' previous YouTube stardom, is referenced quite a bit.
- One of the Seaskipper Captain's random quips alludes to Salted, BouleDeNeige, and Grian, the three primary members of the group.Did I ever tell ya about the one time I met a renowned, but retired theater director in Llevigar? Aye, he was amazin'. His crew was small, but their theatrics and comedy always left the audience laughin' up a storm. Might've been due to the show's absurdity and looks. The director himself was dressed as a cow, another a splash of colors,note and another as an elf!note Heh... but even with their strange costumes, they were truly well-crafted shows.
- One of the Seaskipper Captain's random quips alludes to Salted, BouleDeNeige, and Grian, the three primary members of the group.
- Misadventure on the Sea
's got the lot, being an old three-part video series produced by CraftedMovie before Wynncraft existed:- Its primary reference in Wynncraft is a quest of the same name
. However, it is largely an In Name Only reference, not following the videos' storyline. - SethBling
was one of the Minecraft YouTube stars who made a cameo appearance in the cast, and he is referenced in Seth, a member of Honip's crew. One line of Seth's dialogue gives a veiled reference to armor stands, which are a common tool of SethBling's creations:Seth: Oh, that's my cannon! Pretty cool, right? I made it using a bunch of arm- Nevermind... - The player being given a sponge and ordered to scrub corpses on deck references when kuledud3, another YouTuber cameo, was ordered to be a deckhand.
- Honip having a pet chicken, Snoo, references how kuledud3 brought one with him on the voyage.
- One of the Seaskipper Captain's random dialogue quips references Salted as the captain in the story and Peppered as the villain."I've heard tales around Nemract's Bar, about one of the greatest treasure hunts of all time. A select few of the most skilled pirates went in search of treasure. The storytellers must've been a bit drunk though... Because as the tale goes, a cow was the captain, and they wound up fighting a demon cow to try and get the treasure."
- Its primary reference in Wynncraft is a quest of the same name
- Very early in Wynncraft's history, there was a "VIP Town
" open only to people who donated money to the server. However, when Minecraft's EULA was amended to dictate that no donators could gain a gameplay advantage over non-donators, the town was converted into an overgrown ruin, and one Secret Discovery gives a flashback to the town's destruction.- Within the VIP Town was a Scam Merchant
, who would give a player 32 emeralds in exchange for 64. When Gavel was released, he was brought back as the Retired Scam Merchant, cooling his heels on a beach east of Llevigar Port.
- Within the VIP Town was a Scam Merchant
- When Suspended Flowers
was replaced by Deja Vu, one of the former's NPCs, Lacrona, also disappeared. She is mentioned again in the description for the Web Plate, an exclusive item that can only be obtained as a reward for completing the Infested Pit:"I just need a little more spider silk to finish this vest!" -Lacrona, Detlas Tailor, found eaten by Nivla spiders - In the old version of the fourth Realm of Light quest (titled Finding the Light), there was an NPC named Ollie that helped craft a pair of magic glasses that allowed the player to access the Realm of Light. When the quest was remade in 1.20, Ollie was removed but makes a brief appearance near the beginning of the Light Forest's Ultimate Discovery.
- Delg the Dogun was a non-quest NPC the player could encounter in the Sky Islands. He makes a brief appearance in The Breaking Point as one of the Doguns being freed from stone. While he speaks in the same way other Doguns do in the quest, he spoke in full sentences in his prior appearance in the Sky Islands.
- Garoth is the boss of Timelost Sanctum, but he was also the boss of Lost Sanctuary, which got removed when Timelost Sanctum replaced it in the 2.0.3 update, which saw Garoth's lore be rewritten. The lore of the rare chestplate Garoth's Hope (which can be bought from the dungeon merchant) references the flammability of Creepers, which were used to defeat Garoth in Lost Sanctuary.
- In Recover the Past, prior to 2.0.3, there was a brief reference to Aledar when two people in the Fruman prison were discussing who the last person the guards took. Come 2.0.3 and Aledar himself appears in the quest at this same exact point in the Fruman prison.
- After surviving the Gelibord ambush in Lazarus Pit, you're treated to a scene of a guard burning the corpse of someone named Irahe to prevent them from reanimating. Irahe was an NPC who lived by Referick in The Headless Hunt, a quest that was retooled into Realm of Light III - A Headless History.
- CraftedMovie, Wynncraft's creators' previous YouTube stardom, is referenced quite a bit.
- Named Weapons: Pretty much every non-Normal weapon is a Named Weapon, though there are some aversions like Bob's weapons, which are Legendary items. Players can invoke this on crafted items as long as they were made by them and they have the VIP+ server rank.
- Names to Run Away from Really Fast: In-universe, the people in Wynn cower in fear at the mention of Bak'al's name and for good reason. Additionally, the Fruman Penitence District, otherwise known as the Wastelands, functions as a giant prison.
- On the other end, the Resistance’s Operation Godslayer, their final blow to the Monarchy.
- Never Trust a Trailer: The shortened version of the official Wynncraft trailer
is rife with this.- At no point in the game can you play as a Shaman and learn Vanishnote and wear gold armornote at level 11.
- There is no Swordfish Spear in the game as an obtainable weapon. The model used is a cosmetic weapon skin for the Mage.
- Despite being a spear for the Warrior, the weapon itself does not have any class or level restrictions, something that is on every single weapon in the game.
- The weapon in question is also the only item found in a Tier IV chest in the trailer. These chests in-game have some of the better items a player can find and will always have a few items at least. Additionally, the item is found identified when this is not the case for any other armor, weapon or accessory that isn't Normal in the game proper.
- The player will never access the Silent Expanse and have a maximum of 5 health at the same time. In normal gameplay, the player gains a five health increase to their health pool for every level up along with armor that reduces health not being enough to reduce it to a dangerously low amount.
- New Resource Midgame: Almost everywhere uses emeralds for currency, with three exceptions:
- Rymek's merchants deal solely in gold ingots, which are dropped from nearby Dead Prospectors. Additionally, a converter merchant at the bank will swap emeralds for gold and vice versa.
- The vendors of Zhight Island only accept Zhight Money, a special currency unique to the island. Emeralds can be converted into them at very high rates, which are used for buying exclusive Zhight wares, such as Potions of Wisdom.
- New World Tease: One of the locations that Gawrick's Teleportation Misfire sends you to in Fallen Delivery is the Silent Expanse, a location that the player will not be visiting for some time.
- No "Arc" in "Archery": Mostly averted. The projectiles fired by the Archer and mobs with a ranged attack with physical projectiles have a noticeable arc. The only cases where this is played straight is through two of the Archer's abilities, which do this to their main attack and Arrow Bomb spell.
- Nice Job Breaking It, Hero!:
- Often literally, as many dungeon bosses bestow upon the player the ability to break their seal that will unleash them from their imprisoning.
- Tempo Town Trouble has the mayor of the titular town task the player to kill a monster that has been terrorizing them, something they previously asked another person, Old Man Martyn, to deal with but with little success. The player kills the monster...And Martyn immediately berates them for killing the monster he just sealed off, creating a ripple effect that awakened every other monster in Time Valley. Justified given the player likely wouldn't known this in advance.
- Noble Savage: Zig-Zagged for the most part. The native tribes the player encounters in some parts of Wynn are just portrayed as other societies living alongside the main cities and aren't given stereotypical treatment. Others are cannibals who attack the player on sight.
- No Good Deed Goes Unpunished: Before getting captured by the Fruma guard and being sent off to Wynn, Tasim had a chance encounter with Aledar falling through the roof of his house in a heavily injured state. Aledar proceeds to heal Aledar with magic, which not only gets him labelled as an accomplice to Aledar, but it outs him as someone who could use magic in a province where magic is restricted only to Fruma's leaders.
- No Man Should Have This Power: At the end of WynnExcavation Site D after Amadel is defeated for good, the player meets Ragni's King, who takes from them the Power Crystals that WynnExcavation had sought, and submerges them in lava, destroying them.Ragni's King: I think those crystals represent a force far beyond what we can grasp, and if that power can turn one man into what you fought back there, I shudder to think what else it could do.
- No Name Given:
- In Grave Digger, the brother of Sayleros and Drucksh is referred to only as "Sayleros' Brother", and his real name is never revealed. This is lampshaded in the description for Cathedral and Played for Laughs in the description for Damnation, two items that the player can obtain as a reward for completing the Underworld Crypt:"The gravestone for the brother of that man, Sayleros? For whatever reason, it didn't have a proper name on it." -Sacre, Saint's Row Priest
"I got a name, known far and wide! Run along, you bandit scum, before you have to learn it the hard way!" -Sayleros' Brother, killed by bandits - The Corrupted Village is only known as precisely that, and is not known by any other name.
- The former highest-level raid in the game The Nameless Anomaly, whose Marathon Boss is referred to as "The Nameless Anomaly", or just "The Nameless" by a few players. This is also the main reason for the many
Fan Nicknames players have given it.
- In Grave Digger, the brother of Sayleros and Drucksh is referred to only as "Sayleros' Brother", and his real name is never revealed. This is lampshaded in the description for Cathedral and Played for Laughs in the description for Damnation, two items that the player can obtain as a reward for completing the Underworld Crypt:
- Non-Combat EXP: There are twelve forms of this. Four for each Gathering profession, and eight for each Crafting profession.
- Non-Damaging Status Infliction Attack: Some mobs can curse their targets with Slowness and/or Weakness, but the spell itself does no damage.
- Non-Elemental: Almost all weapons deal some amount of Neutral damage, which completely ignores any elemental defenses and weaknesses. Thus, even a creature who's resistant to all five elements can be brought down with enough Neutral damage.
- Non-Fatal Explosions: Zig-zagged, mainly because Gameplay and Story Segregation is at play. In gameplay, most explosion-based attacks tend to deal a lot of damage when the levels of the user and target aren't too far apart, with some mobs able to take a third of the player's health via an explosion. In certain quests, the player will sometimes get caught in an explosion of some kind and be completely unharmed at best or barely take any damage at worst.
- Non-Lethal Bottomless Pits: These are in place in a lot of areas that require the player to parkour. This is most likely to prevent an easy death on the player, which would make them spawn back at the nearest city instead of being able to redo the parkour segment immediately.
- Noodle Incident: The two constables you encounter in Off the Rails mention a "sewage incident" a few times, but never go into detail on what it is, even if you press them on it. Whatever happened, it put both of them on thin ice.
- North Is Cold, South Is Hot: Averted in Wynn, where the south is cold and the east is hot.
- No-Sell: Each Skill Point invested in Agility adds a small chance for an enemy's attack to completely miss.
- Notice This: Some parkour routes throughout the world are marked with carpets.
- Odd Name Out: In Recipe for Disaster, the player is given three chefs who can help you cook a dish for Chef Hamsay: Brie, Kale, and Frank.note
- Off with His Head!:
- This is how Dullahan was killed in the past. Lari made sure this did not last long, but it only made things worse for the area surrounding Gelibord.
- The murder victim appears to have been killed this way when the player investigates the crime scene in Murder Mystery.
- The Fruman Queen kills Syndra this way after the botched Timasca festival assassination. She even does this as a Public Execution.
- One-Steve Limit: Wynncraft follows this trope for the most part, with the only exception being with the name "Rex". This name is used by a major character in the Fruma questline and a minor character in One Thousand Meters Under, and both characters are also female.
- Only One Name: The vast majority of Wynncraft's NPCs have only one name.
- Only Six Faces: Wynncraft's Human NPCs are pulled from a small variation pool, meaning that throughout the world, humans will look similar. The exception to this is a few regional variants, such as the inhabitants of the Almuj Slums, or the grayed-out, desaturated people in the alternate-world sequence of The Dark Descent.
- Optional Boss: Around the world, you will find Boss Altars that let you fight one of these. To use them, the player needs a certain amount of a specific item obtained from killing mobs in the area. These bosses have special drops that can't be found anywhere else in the world.
- The Matryoshka Idol is one of these but is also not fought from using a Boss Altar, instead being found from navigating a secret passage.
- The Tribe Zombie Chief is a subversion of this. This boss can only be fought via a Boss Altar but one of the items it drops is unique to it and is required for a quest.
- An Avos named Raia can be encountered on a small island north of Corkus as a mini-boss. While she doesn't drop any special items when defeated, it gives the player a safe location to gather Avo wood from as she won't respawn as long as the player hasn't left the island.
- A particularly rare encounter in the Silent Expanse is the Fool Eater, who can only be fought by travelling to a few specific spots in the region (and even then, she has a very rare chance of appearing in those spots) before instigating a fight with you. Defeating her will always give you a crafting ingredient and a fabled helmet unique to her.
- Outlaw Town:
- Rymek is populated entirely by bandits, who use gold bars as currency instead of emeralds.
- This is also the case for Pirate Town, a town in the middle of the ocean that is entirely comprised of... well, pirates.
- Pacifism Backfire: Lari had the power to kill the beast spreading the Decay throughout Gavel at any time she wanted to, but insisted on binding it down instead. She found that she could not hold the beast which went on to make a blackened ruin of the forest, and Dullahan bitterly chides her for it, even over eight hundred years later.
- Painting the Medium: Qira's speech is always in bold text.
- Paper-Thin Disguise:
- Reclaiming the House involves the player taking back an outpost that was taken over by Orcs, starting with infiltrating it. The player does this by covering themselves in mud, which the orcs can't see past.
- The player's disguise for infiltrating the Gert camp in the Hunger of the Gerts questline is just a mask that is carved the same as the other Gert masks, but is more cleanly cut. Even as the player stands in the middle of a pumpkin farm wearing the freshly-cut mask, a Gert questions why you're out in the farm and doesn't connect the dots.
- During The Feathers Fly Part II, you have to get Ava a disguise so she is able to set foot in Corkus. One of the options is the azure outfit, in which Ava dons a mask of a human constantly smiling. Despite all but the front of Ava's head being exposed, nobody in Corkus bats an eye, and all but one of the members of the Corkus council couldn't see past the disguise, and the only one who did said nothing as they didn't want to assume.
- In Dwarves and Doguns Part III, Korzim, a Dogun, sneaks into the dwarven town of Maex in a disguise that includes a fake beard, a horrible dwarf accent (that hurts his throat) and doesn't do much to hide the fact that he's a Dogun.Edula: ... Korzim... what in the name of all that is holy is that disguise? I'm flabbergasted you fooled anyone with that thing! How did you stop the beard from burning?
- The Skyraiders don't realize that the soldier wearing a generic pirate hat instead of a Skyraider bandanna like everyone else is not a Skyraider, or even the soldier who killed their previous queen. This is without assuming the player is a male infiltrating the Skyraiders.
- Patchwork Map: Often, biomes are scattered across the world with little regard to how they may clash. Most notable is Nesaak Forest and the Ice Canyon existing on the same latitude as the Troms and Dernel Jungles.
- Path Deduction Puzzle:
- Eldritch Outlook has an entire room where you have to parkour using invisible platforms. You can figure out where you have to go if you look down, as you'll see that the area where the invisible platforms are located are denoted by glowing blocks.
- A challenge room in Orphion's Nexus of Light requires the player to complete challenges and gather resources to complete the room. One way the player can do this is by completing a parkour course with invisible platforms, which are only revealed by looking at the gold blocks falling from above.
- Percent Damage Attack: The Panic Zealot, of the Bottomless Pit Boss Altar, has a nasty variation of this trope. During the fight, the player will be unavoidably damaged for 99% of their current health, every five seconds. No player will last thirty seconds who doesn't bring along a large stock of healing potions, and even then, victory is far from assured.
- Perspective Flip: Subversion. A Hunter's Calling presents several alternate scenarios where the player is working with groups that they have fought against in the past.
- Personality Powers: In The Order of the Grook, each of the elemental teachers has a personality similar to the element they're teaching.
- Pillar of Light: The Content Book's tracking feature creates a cyan shaft of light to lead the player towards the next step in a quest or an area they are tracking. Additionally, starter NPCs for quests are marked by a pillar of green light.
- Pirate Girl:
- Downplayed in Misadventure on the Sea. One of the pirates on Honip's ship is female, but there’s no attention drawn to it.
- The Skyraiders of eastern Gavel is entirely made up of women.
- The Place:
- The quests that do this are called The Sewers of Ragni, Maltic's Well, Pit of the Dead, The Corrupted Village, Ice Nations, Tower of Ascension, Heart of Llevigar, The House of Twain, Forbidden Prison, both parts of Aldorei's Secret, The Qira Hive, The Thanos Depository and Enter the Dojo.
- Each of the WynnExcavation quests take place at their own individual sites. It's a slight subversion for Site D as that starts out in Troms and Dernel Jungle before the player goes to the titular location.
- The quests in the Realm of Light questline that follow this are I - Worm Holes, II - Taproot and V - The Realm of Light.
- Two of the raids follow this trope, being Nest of the Grootslangs and Orphion's Nexus of Light.
- The quests that do this are called The Sewers of Ragni, Maltic's Well, Pit of the Dead, The Corrupted Village, Ice Nations, Tower of Ascension, Heart of Llevigar, The House of Twain, Forbidden Prison, both parts of Aldorei's Secret, The Qira Hive, The Thanos Depository and Enter the Dojo.
- Player-Generated Economy: The Trade Market, which the player can first use in Detlas. The player can sell various items on the market at a price and amount of their choosing with a time limit on how long the item will be available for. Should one of the player's items be bought or deplete the time limit, they need to visit the Trade Market to claim their emeralds or the item. Higher server ranks let the player sell more items at a time.
- Play Every Day: Every day the player logs on the server, they are given a chest that contains emeralds and loot of varrying quality. The amount and quality of the items increases if the player opens them daily.
- For players with a VIP+ or higher server rank, they receive a loot crate every day to roll for cosmetics or pets. It is incentivised to open these whenever you can as the crates will not stack.
- Playing with Fire: Rickeo of the Twains specializes in fire magic. His corrupted self is fought on the Great Bridge as the "Bane of the Great Bridge", where he primarily uses fire-based attacks.
- Playlist Soundtrack: Each area throughout Wynn has a specific piece of music associated with it.
- Players can purchase a jukebox to place in their housing plot that allows them to play any song in Wynncraft. Players with a VIP+ rank gain access to a jukebox that lets them do this in any location.
- Point Build System: Skill Points are invested among the following five skills to provide the player with stat boosts, and many items have Skill Point requirements in order to be used. The player receives two Skill Points every time that they level up, and the five skills are as follows:
- Strength increases all damage dealt, as well as any Earth damage the player deals.
- Dexterity provides a chance for a hit to deal double damage, and increases the Thunder damage the player deals.
- Intelligence increases the Water damage the player deals. It also decreases the mana cost of the player's spells and increases the player's maximum mana.
- Defense decreases all damage taken, and increases the Fire damage the player deals.
- Agility provides a chance for an enemy's attack to miss and deal no damage, and increases the Air damage the player deals.
- Point of No Return: This is the name of a late-game quest in Lutho, which references the decision made by the townspeople to stay in a Happier Lutho than the real Lutho, never to return to the frightful terror that is the real Lutho.
- Poison Mushroom: Nemract Whiskey can be drunk to give the drinker Nausea for two minutes. It has no positive effects, and is a Joke Item for the most part.
- Police Are Useless: The Gylia Watch are borderline useless when it comes to their job of defending people from the Gerts of Lake Gylia. They spend more time drinking, eating and playing poker (with supplies stolen from the Gerts, which the latter received from Cinfras as part of a peace treaty). The reason Cikal has you do the Watch's work is because he didn't want any of his men to miss any parties. One villager even acknowledges their uselessness, going so far as to point out that they ignored his complaints about the Gert camp six feet away from his house. Even when player tries to warn Cikal about the Gerts declaring war, he brushes you off as he's needed for game night. Unsuprisingly, this bites the entire Watch in the ass when a recruit reports this to the authorities, who fire everyone on the spot for breaking the treaty and incompetence.
- Poor Communication Kills:
- In Cluck Cluck, Nohno mentions that Cluckles, a chicken that he's been looking after, has been particularly rowdy and unruly, and wants the player to "take care of him for me". He didn't mean that he wanted them to kill Cluckles, and flips out at the player for misinterpreting his instructions.
- Another example pops up during The Shadow of the Beast where one villager also asks the player to 'take care' of their missing cows. When the player returns with the remains of the cows, the villager scolds the player, asking them if they had to specify that the player was to bring the cows back alive.
- Pop Quiz:
- One of these must be completed in order to leave Death's Realm in Beyond the Grave.
- The player is given one of these before they can claim the Necklace of a Thousand Storms in a secret discovery in Corkus. The questions the player is given relate to what the player did to locate the necklace and its lore.
- Precursors: The Olm inhabited the present-day Silent Expanse long before the opening of the Nether Portal, and also had knowledge of time magic, having constructed the Door of Time.
- Pre-Mortem One-Liner: The Dogun Chief gives one to Axelus at the end of Dwarves and Doguns IV.Dogun Chieftain: This earth is stained by you. We...we shall burn you...and scatter your ash to the wind.
- Pre-War Civilian Career: Subverted. The protagonist (and everyone who walks through the Fruma gates) loses memory of their lives and identities before they crossed the border. In Recover the Past, it's shown that everyone has one, but the protagonist's is never revealed.
- Primal Polymorphs: Changelings are referred to as this verbatim (sans the primal part), in notes in True Colors. Additionally, many Frumans see changelings as simple animals that can be trained to act like humans and spy for the crown. Considering Gikyo, a Changeling, is in charge of Changeling training, and parrots this in the training manuals, they may have a case of Internalized Categorism.
- Prison Episode: Forbidden Prison has the player get knocked out and trapped in the titular place. The player spends most of the quest creating an escape plan and enacts it in the finale.
- Pun: The Ancient Wynnic language can be boiled down to "Irish except it uses runes instead of letters". Why bring this up? Because the Eye communicates in this language. It is speaking Eyerish.
- Punched Across the Room: The Air Powder special, when applied to a weapon, traps nearby mobs in a cage of wind, blowing them several blocks backwards when hit. This will fail if tried on a mob who's immune to knockback.
- Punny Name: A book in an item frame in Letvus Airbase's Black Market is titled "Tax Evasion for Dummies, by Ta Xevade".
- Purple Is Powerful: Rare items are labeled in magenta text to set them apart from Unique items, and Mythic items are labeled in deep purple to set them apart from all other tiers.
- Purple Prose: Crafted items always have flowery, randomly-generated names, such as "Shining Javelin of Decomposition", "Heavy Feast of the Shield", and "Metallic Girdle of Metal". The identifications of these items have some bearing on what name they have, such as a Draining Great Hammer of Distractions being crafted from ingredients that slowly empty the wielder's HP bar, and a pair of Bladed Soles of the Flamewalker made from materials that augment melee attacks and Fire damage.
- Quad Damage:
- The Stat Potions of Strength, Dexterity, and Intelligence give specific forms of damage increases, in addition to adding to the Skill Point total for which each potion is named. Potions of Strength multiply base melee damage and Potions of Dexterity supplement raw melee damage, while Potions of Intelligence amplify spell damage.
- The Fire Powder Special, when applied to a weapon, provides a massive increase to all Fire damage for a few seconds.
- Rainbow Speak: Quest NPCs' dialogue will occasionally be written in cyan when talking about specific items, or light blue when mentioning other special information, such as a specific place or course of action.
- Raising the Steaks: The Emerald Trail features Zombie Grooks, and the Detlas Suburbs are home to Zombified Sheep.
- Random Drop Booster: Three identifications serve this trope, each in a different way.
- Loot Bonus increases the chance of finding special items, such as gear, ingredients, and armor.
- Loot Quality increases the chance of finding rarer items and ingredients from mob drops and loot chests, and can only be provided by ingredients.
- Stealing gives a chance for a mob to cough up an emerald when hit, and can produce up to five emeralds per mob.
- Randomized Damage Attack:
- While all weapons' damage is determined from a range of values, the limits are often further apart with Thunder-based weapons, reflecting its portrayal as a more chaotic element.
- Exaggerated with The Nothing
, a wand that can be purchased as a reward for completing the Eldritch Outlook. Its damage parameters and identifications are such that it will either deal several thousands of points of damage in a single hit, or none at all.
- Rapid-Fire "No!": Nikoler has this reaction when he realizes he caused a cave-in trying to mine the meteors in Purple and Blue.
- Rat Stomp: The player can encounter rats as enemies in some parts of Ragni.
- The player is also tasked with doing this in Misadventure on the Sea which also has the player fight giant and colossal rats.
- Real After All: That frog that keeps popping up during your Mushroom Samba in Shattered Minds? Yeah, the frog is real, and you can learn this in a secret discovery immediately after the quest.
- Really 700 Years Old:
- Lari, of the Realm of Light questline, has been shown to be alive in 0 AP, putting her at over one thousand years old, but she looked no different then than she does in the present day.
- To varying degrees, the Sovereigns of Fruma. For a few examples, Soosu is over 200 years old but looks and acts like she's 12 and one tabloid article mentions that Majin has been single for 120 years.
- Rebel Prince: Axelus is one to the King of Rodoroc simply for the latter upholding the lie that the Doguns were evil and dehumanizing them by any means possible.
- Recurring Boss:
- Tasim is fought four times over several quests. His first fight is part of a sparring match in Elemental Excercise, his second being an alternate version of him as part of a Dual Boss in A Hunter's Calling, and his third and fourth fights respectively take place in the first and last quests in the Fruma questline.
- Syndra and Sovereign Zhiroak are both fought against twice during the Fruma questline. Coincidentally, both of their second fights happen in the same quest.
- Regenerating Health: The player’s health very slowly regenerates over time; items with the Health Regen ID can help speed up the process.
- Resource-Gathering Mission: Gathering Post Mini-Quests task the player with gathering a certain amount of raw crafting materials in exchange for easy Gathering XP, similarly to Slaying Posts.
- Remixed Level: Corrupted Dungeons, which can be accessed from The Forgery in Gavel. Visually, these are dungeons that take place in an alternate version of Wynn that has been taken over by the Corruption. Gameplay-wise, these are the same dungeons as before only with stronger enemies and some new gimmicks in the case of two of them.
- Rewarding Vandalism: Like in The Legend of Zelda games, breaking pots has a small chance to yield emeralds, and an even smaller chance to yield other items.
- In Aldorei, there is a villager who trades emeralds for items found in Aldorei. While the player receives the Elven Medallion or Receipt as a reward from Aldorei's Secret Part I, the wilted flower, kyanite and amulet are only found in the secret graveyard (the former two require the player to break open a grave to obtain) of the town and can be sold for 320 emeralds each.
- Rhymes on a Dime: Reland from Fantastic Voyage is prone to this, even while in a bad situation.
- Ridiculously Cute Critter: Wybels
are only as big as a player's head, and were designed as a mash-up of rabbits and sheep. - Robinsonade:
- After escaping their pirate captors in Misadventure on the Sea, the player is stranded on a "Far Side" Island with nothing with which to return to civilization. They would've remained there, too, had the V.S.S. Seaskipper not taken a scenic route, spotting the marooned player.
- This happens midway through Fantastic Voyage. This reveals several things, like Bob's presence on the island and a portal to another dimension.
- Robot War: Corkus' robots rebel against their creators, and despermechs constantly take metal and parts from people and invade cities to repair themselves. The Fallen Factory has a big supercomputer that keeps producing mechs to fight humans, and you have to defeat it. The Factory is still functional after you beat the dungeon due to Antikythera: Supercomputer making a backup, as shown in A Hunter's Calling.
- Running Gag:
- Cows. Everywhere. There are churches teaching Bovimism, a religion based on cows, cow cultists, quests revolving around cows, and it becomes a running joke very quickly.
- In every single iteration of the Ragni outskirts, the tutorial starts with the caravan taking you to Ragni losing a wheel. However, this could be an excuse by the caravan driver, since anyone who leaves the country loses their memories upon crossing the border.
- Sadistic Choice:
- The conclusion to The Iron Heart questline sees the player presented with a choice to either shut down the Iron Golem factory by reporting it to the Gavel police, leaving most major cities without their protection, or to stay silent about the inhumane acts by being bribed with money. The player's choice also determines what armor they'll get as their quest reward.
- In Purple and Blue, when the cave underneath Lake Gylia begins to collapse with them, Nikoler and his research inside, the player has the option to escape with either Nikoler, his research, or neither. Regardless of what the player picks, someone and/or something will be lost.
- Celebrations in Smoke revolves around you trying to figure out who caused a fire that would've burnt down the festival's wicker man and out them as a changeling. The three people you're investigating are not changelings, but you can't finish the quest without accusing someone, which will cause them to be trapped inside the wicker man when it burns. If you try to accuse nobody of starting the fire, the festival organizer will trap all three suspects inside the wicker man when it burns.
- Scavenger Hunt:
- The player participates in one at the start of The Hero of Gavel as a kind of Fetch Quest, tasking the player to travel across Gavel and collect (read:buy) three (overpriced) items before properly beginning the quest.
- The Festival of the Heroes has this as one of the activities you could do. The player is given a map from a specific NPC that shows a certain location for the player to travel to and locate a cache. The player is given daily, weekly and bonus caches, with the latter two giving locations that are harder to find. The player is also given various rewards depending on how many caches they managed to locate.
- Sdrawkcab Name:
- A few location and NPC names are named for Wynncraft staff, spelled backwards.note
- Nivla Woods -> Alvinnote
- Detlas -> Salted
- Almuj -> Jumla
- Eluzterp -> Pretzule
- Sreggad, a Level 85 dagger, is "daggers" spelled backwards. It cannot deal any direct melee damage, but instead gives high defense and high Thorns and Reflection. Thus, the player who wields this weapon doesn't hit foes with the weapon to hurt them, but rather hurts enemies by letting them hit the player.
- A few location and NPC names are named for Wynncraft staff, spelled backwards.note
- Sealed Evil in a Can: A prevalent theme for several dungeon bosses: Some were sealed away unwillingly, others exiling themselves.
- Secret-Keeper: The player and Olon become this following Aldorei's Secret Part II as they bear the knowledge that the original village elders of Aldorei were responsible for opening the portals in Wynn and the Silent Expanse, along with indirectly causing Orphion's infection.
- Sequential Boss: Many bosses have multi-phase fights, but the Matryoshka Idol stands out from the rest for having ten phases.
- The Revenant of Skien, who can be encountered via a Boss Altar and a lengthy task preceding it, has 11 phases. Each phase changes his health, the way he fights and the spells he uses against you.
- Serial Escalation:
- The WynnExcavation questline. First it starts off with the player stealing property from the titular company, then it escalates to the player taking more to prevent the company from gaining complete power of the world. Everything then comes to a head in Site D where the leader gets corrupted into a powerful monster and the crystals being destroyed to prevent history from repeating.
- In Recipe for Disaster, if you pick Brie as the person to help you cook your dish, you end up having to go to the moon to get one of the recipes.
- Set Bonus: Some armor and accessories are part of a set, which give additional attributes more pieces in a set are worn. The player can still receive a Set Bonus as long as they are wearing at least two items from a set, although it is a small portion of the full bonus.
- "Shaggy Dog" Story: Happens to Doan in the quest Acquiring Credentials. His "stolen" passport was just in his other pocket and he doesn't discover this until the end of the quest. A quest, mind you, that involved stealing a dragon egg, fighting sky pirates, and bidding on the black market.
- Shifting Sand Land: The desert of Almuj, complete with desert themed mobs like scarabs, scorpions and mosquito swarms and a few structures like desert temples (one of which is a dungeon) and a bandit-overtaken military barracks.
- Shop Fodder:
- Crafting Ingredients become this for anyone who doesn't want to indulge in professions, even though any items stashed in the Ingredient Pouch can be sold directly from the inventory. This also applies to the rewards given out by a few quests, like Master Piece and The Ultimate Weapon.
- Seavale Reef, east of Selchar, produces plenty of varied sea treasures, whose only use is to be sold to Selchar's Treasure Merchant.
- In one of his conversations, the Seaskipper Captain will hand them a pirate's hook-hand, which can be sold to a wounded pirate in Pirate Cove for two emerald blocks.
- Shout-Out: Has its own page.
- Significant Anagram: Awash sting poe.
- Single-Palette Town: Being built out of quartz, Llevigar is uniformly porcelain-white.
- Single-Species Nations:
- Wynn is primarily inhabited by humans, though some of them migrated from Fruma, which is another primarily human-populated region from what little is seen of it.
- While it is home to various fantasy races, Gavel is primarily populated by Villagers as the Gavellian government is controlled by them and they populate a majority of Gavel's cities.
- Corkus used to be dominated by the Avos, but this has since changed when a group of humans arrived from Fruma and set up shop on the island, which escalated into them gaining control over the southern half of the island while the Avos remained in the northern half.
- Skill Point Reset: The player can reset all of their skills to zero for free while in a town to reallocate them differently in case they want to redo their build to be able to use a certain piece of gear.
- Sky Pirate: The eastern part of the Sky Islands of Gavel has the all-female Skyraiders, who are led by a queen. The player deals with them in a few quests and spends another infiltrating them to become their next queen.
- Slipping a Mickey: In Mixed Feelings, a stranger offers the player a drink, which causes them to pass out and awake not long later with the tavern owner accusing the player for wreaking havok in his tavern and the rest of Corkus' docks.
- Sole Survivor: The player manages to end up in this position twice. First time happens during a trip to the void in One Thousand Meters Under and the second happens at the end of the Silent Expanse expedition in A Journey Further.
- Spider Swarm: Nivla Woods has an abundance of spiders as enemies. A bigger example is the dungeon located on the northern part of the forest, Infested Pit, which is basically a spider dungeon.
- Sprint Meter: Since the hunger bar is used as the Mana Meter, sprinting is relegated to its own meter and will deplete whenever the player is sprinting. When the meter is depleted, the player immediately slows down, and can’t sprint again until the meter reaches a certain threshold. There are items that affect the regeneration of the meter.
- Sprint Shoes: Potions of Agility, a rare find from Tier III/IV Loot Chests or bought from Potion Merchants, add a percentage boost to the drinker's Walk Speed for a time.
- Spy Speak: In Acquiring Credentials, there's a secret code to get into the Letvus Airbase Black Market, à la Captain America: The First Avenger:Barman: The table's been set for the great feast, have stout or beer, what will it be?
Password: I'm not thirsty, I always carry a bottle. - Staggered Zoom: The Sky Islands' Ultimate Discovery does this with the Collossus' face as it tears apart the region of Ahms.
- Stats-Tradeoff Equipment: Most of the non-Common equipment players can obtain starting from the late-earlygame will have some kind of identification that reduces your stats, other identifications, health, resistance to certain elemental types or increase the mana cost of your spells alongside a certain number of positive effects. As you progress further into the game, you'll find items with more stronger effects while also having more stat trade-offs.
- Stealth-Based Mission:
- In Kingdom of Sand, the Creden Tibus order of bandits tasks the player with sneaking into the mansion of Rymek's mayor to steal his diary. There are guards posted in his home, and the player must conjure distractions to sneak past them, such as tearing up a carpet or squashing a cake.
- One segment of Reclaiming the House tasks the player, disguised as an Orc, with cutting the ropes holding up the captive soldiers’ cage while the other Orcs aren’t looking.
- This is what the player goes through before escaping the titular Forbidden Prison. Just like in Kingdom of Sand, the player needs to make several distractions to create openings that let them slip past the guards. This segment is long but has checkpoints to ensure the player doesn’t have to redo the entire thing from the start if they are caught.
- The Hunger of the Gerts Part I has an odd take on this. Under a Paper-Thin Disguise, the player needs to do some parkour in clear sight of the Gerts, but has to kill an animal every 10 seconds or else their cover will be blown.
- As the last task of Royal Trials, the player has to sneak into a mansion and steal a valuable treasure. The player has to make use of the maze-like interior to avoid getting caught in the guards' line of sight. After obtaining the treasure, its a mad dash to the exit.
- A Journey Home has the player sneak past several new Wynn soldier recruits while trying to get into Fruma, which they do by hiding behind various objects to avoid being spotted by them.
- You go through one of these halfway through The Missing Piece. To locate an underground vault for bread, you have to make use of bottles which can either be used to knock out one of the guards or can be thrown to draw their attention elsewhere.
- Stone Wall: A common trait with various Defense-related items and ingredients is higher health and health regeneration, traded for lower damage output.
- Strength Equals Worthiness: In All Roads to Peace, Arrai-Veretel tells the player the only way to get a peace treaty between the Villagers and Orcs is to fight her in an arena.
- Summon a Ride: All what the player needs to do to summon any of their mounts is to use their corresponding whistle in their inventory, instantly spawning their mount at their exact location. This can be done anywhere as long as there is enough room for the mount and the player isn't inside a crowd of hostile mobs.
- Swordfish Sabre: Subverted, while a sword fish is one of the weapon skins the player can obtain, its reserved for the Mage, a ranged class who uses wands as their primary weapon.
- Take It to the Bridge: The fight against the "Bane of the Great Bridge" takes place on the titular bridge, which serves as the only route the player can take at that point to reach Troms and continue their journey. The fight can be repeated should the player interact with a charred corpse at the bottom of the bridge.
- Taken for Granite: Much like how water turns lava into stone, water encases Doguns in stone, although they are still consious within. This is something that the Dwarves knew well about during their war with the Doguns. If The Breaking Point is anything to show, this isn't permanent as dousing the statues in lava frees them.
- Take That, Audience!: Well, one to a specific part of Wynncraft's playerbase. When the player is tasked to enter a dragon's belly to retrieve an Everflame in The Breaking Point, they'll have to go through a parkour segment over a pool of lava. During this part, the player can spot a skeleton wearing the Morph armor set using Fantasia, a Shaman weapon.
- Tap on the Head: The player is on the receiving end of this. A lot. Mostly leads to Waking Up Elsewhere.
- In The Missing Piece quest the tables turn: the player is able to knock out guards and workers in one hit by applying a bottle to the backs of their heads.
- Technicolor Toxin: Averted, as mobs inflicted with the Poison identification do not radiate any unseemly colors.
- Tech Tree: The Ability Tree, introduced in the 2.0 update, serves this purpose, allowing the player to apply class specific abilities to their character. Certain abilities are part of one of three archetypes for a class and most can only be accessed if the player has a specific amount of an archetype's abilities or a specific ability active. Players who wish to reset their Ability Tree must use Ability Shards, which are unlocked by completing the quest Recovering The Past and obtained from daily tasks and raids.
- Teleportation Misfire: In Fallen Delivery, Gawrick sends the player to the Letvus Airbase to investigate a shot-down airship. He ends up sending you to several places, like the Caritat Manor in the Dark Forest, Detlas (which is on the other side of the ocean) and the Silent Expanse before finally being teleported to the airbase.
- Teleport Spam:
- Some boss mobs, such as Realm of Light III - Headless History's Warden of Wisdom, will cast the Heavy Teleport spell several times in the span of a few seconds, which is virtually guaranteed to slash the player at least once.
- The player can get in on the fun with Warp, a Mythic wand that drastically lowers the Teleport spell's mana cost to the point that the player can cast it over and over without their mana meter going down at all, to the point of Not Quite Flight.
- Temporal Paradox: Deja Vu has one happening to Asher, and the quest involves getting him out of it.
- "The Reason You Suck" Speech: Axelus delivers one to the Dwarves, Doguns and his own father at the end of the Dwarves and Doguns questline.
- Thriller on the Express: Off the Rails revolves around the player having to play detective to solve the murder of a Fruman general aboard one of the province's subway trains.
- Timed Mission: Some quests have parts that involve the player doing something in a set amount of time. An example would be in All Roads to Peace where the player can help an Orc deliver a package, but has to do it in 25 seconds.
- Time-Limit Boss: The boss of the Earth Division of The Qira Hive, the Genesis-Revorse, is a downplayed example. After losing 65% of its health, the player has a minute to kill the boss.
- Timey-Wimey Ball: The Temple of Time is quite lax on how you go back in time.
- Time Police: Old Man Martyn in Deja Vu acts like an analog version. He makes sure nobody meddles with Time Valley (where they could get in time paradoxes), has a solid understanding of time travel, and tries his best to prevent accidents.
- Tome of Eldritch Lore: The Book of Bones seems to be one, and may be the Wynn version of the Necronomicon.
- Too Dumb to Live:
- In Hollow Serenity Garvan was responsible for getting Eileen infected with a parasite. He reveals this to Katarin, the mother of Eileen and Garvan's lover, who not only tells him to stay away from her family, but Garvan accidently reveals their location to a cult who abducts their daughter and kills Katarin. Garvan meets Katarin's spirit several years later and asks for forgiveness, even though it is obvious that Katarin isn't going to do that to the man who indirectly ruined and ended her life. Even after being killed by his former lover, his spirit attacks the player (something already proven multiple times to be a horrible idea) under the belief they won't forgive him all while threatening to wipe them from existence. To the surprise of nobody, Garvan gets obliterated, again.
- The way the entire Silent Expanse expedition team sans the player gets killed off within the first minute of entering the mines that lead to the aforementioned location is nothing short of a chain reaction of idiocy, even from people who knew damn well that the Silent Expanse was a dangerous location and were a few of the best fighters Wynn had to offer.
- Elphaba runs off from the group when she sees an Irtitack emerge from her with her liver. Even if Aledar was right believing it was an illusion, you find her dismembered corpse inside a Irtitack nest.
- Not long after, the group sees a random miner, alone, in a highly dangerous area, that was sealed off for countless decades. Lucio proceeds to run up to her to see if she is hurt all while Aledar calls out that it is a trap. Cue Lucio being abducted by an Obsessor and turned into one of them, who the player must fight later.
- Aledar manages to skim the edge of this trope several times. Having just witnessed Lucio's abduction, he tells the player to hurry with him... and immediately sees another miner, alone, in a highly dangerous area, that was sealed off for countless decades, standing out in the open of a wide passageway. What does Aledar do? Ask the fucking miner to evacuate the area. Aledar then gets Eaten Alive by a giant worm and lives. So what does he do once you get him to Lutho and begin the final stretch of the journey? He gets caught in several traps where you must defend him and nearly gets himself killed opening a shortcut to the Eldritch Outlook. Even though its the player who ends up killing him, he could've died several times before that point.
- To hammer a final nail in the coffin of how stupid these people were, the purpose of the expedition was to sacrifice their fourth member, which happened to be you, to open the Eldritch Outlook. Not a single person stopped to think of the possibility that the fourth, who earned the reputation of 'Wynn's true protector' from the King of Ragni, could fend for themselves better than the entire group and would most likely be someone to keep around especially considering what lies at the end of the dungeon.
- Tournament Arc: The first quest of the Fruma questline, Queen's Recruit, revolves around you and seven other Wynn soldiers (not including Dr. Picard, who can't fight) being forced to do one of these for the Queen, though nobody dies. It ends with everyone getting kicked out before the tournament finishes, except for Tasim since he fit the criteria the Queen set for picking her new Sovereign. You are at least paid for your forced participation.
- Trail of Blood: Sometimes, the player must follow these throughout the world. Also doubles as an example of Notice This.
- Training Dummy: These mobs can be found in large cities such as Ragni and Troms. They have full Crowd Control Immunity, are completely immobile, and functionally indestructible, their only purpose being to display how much damage a player can do to it. The player is also able to purchase these for their housing plot.
- Treetop Town: The Mistwoods' town, Aldwell. It's separated between a couple layers, which can be traversed via zipline.
- Truth Serums: The Tattytale Flower, as seen in Rise of the Quartron, weakens one's capacity for telling lies. When used on Dado, he immediately spills about his true associations with the missing quartz shipments.
- Underground City: All Dwarven towns are this.
- The two towns located in the Molten Heights, Rodoroc and Maex, are located in its lower section, which is the underground portion of the region.
- Earlier than the above is Thanos, which is located in the Canyon of the Lost underneath a spire.
- Underground Monkey: Almost every area in Wynn has a variant of Zombie. There are Fire Zombies, Water Zombies, Snow Zombies, Weak Zombies, Strong Zombies, Greedy Zombies, Tribe Zombies, Roaming Zombies, Rotten Zombies, Scorched Zombies...
- Underwater Level:
- Despite its name, Underwater only has the player go underwater near the end of the quest.
- Most of Galleon's Graveyard has the player traverse the dungeon by swimming. One section even combines this with a Chase Scene.
- The Unfought: Even after you encounter him in Realm of Light V - Realm of Light, you will never fight Bak'al in the game. You will also never fight the Dern Beast proper as well.
- Unique Enemy: These appear in most of the regions in Wynncraft. They are distinguished by a [❃] next to their name. Killing one drops a certain amount of Emeralds and some ingredients to use in crafting.
- The Zombie Mama can be best described as elusive. It can only be found in a specific location in each region of Wynn and almost never spawns. Killing it rewards the player with its head as a novelty for encountering the thing.
- Universal Poison: The Poison identification deals brief Damage Over Time to any creature the player hits, which no mob has any defense against.
- Unwitting Pawn: Oh, you thought that you were hindering WynnExcavation by gathering the dangerously powerful crystals and giving them to a resistance faction? Wrong. That faction is also part of WynnExcavation, and you helped them succeed in their goal.
- Verbal Tic: Doguns' speech is peppered with pauses. Possibly justified in that, being creatures of Living Lava, too much airflow in their bodies from prolonged speech could be harmful to them.
- The Very Definitely Final Dungeon: Eldritch Outlook is located at the very end of the highest-levelled area in the game. Finishing the dungeon is also required to gain access to the final quest and the Ultimate Discovery of the Silent Expanse.
- Video Game Caring Potential:
- All Roads to Peace has a few examples of this.
- The player is required to heal an Orc by gathering the right herbs to make a balm. If the player manages to do it correctly in one of their three attempts, they get paid for it.
- To access Arrai-Veretel's hut, the player is required to help 4 Orcs. The game isn't stopping you from helping the entire fortress and getting more rewards.
- One orc tasks you with retrieving carp meat. They specifically ask you to get 5 but you can get them more in increments of 5, which will not only shock the orc that a human being went further beyond than what was asked, but it will increase the rewards the orc gives you for completing the task.
- During the quest Forbidden Prison, you can come across three instances of helping one of the other prisoners. Two can be given an item (food and a medkit) while the third can be given a lockpick to escape their cell. After doing any of these, they will ask you to tell one of their relatives in a certain town that they are okay (or meet the latter in a certain town). Talking to any of them will result in the player being rewarded emeralds of varying degree.
- If the player saves Nikoler at the end of Purple and Blue, they can encounter him on the docks of his house where he claims that he's decided to take up the life of a fisherman. If the player interacts with him for the first time, he'll give them 4 emerald blocks along with some Gylia Meat.
- All Roads to Peace has a few examples of this.
- Video Game Cruelty Potential:
- Completing Purple and Blue by taking the meteor shard, leaving Nikoler to die, and lying to Kosim about coming back empty handed gives the player the option to place the shard in a hole in the next room over that opens a secret room with a chest in it. Along with a few emeralds, the player gets rewarded with Nii and Uth runes among several crafting ingredients.
- There is a Skyraider that can be found on the upper level of the Letvus Airbase, if the player has completed Royal Trials, they can tell her that they know her queen. While the Skyraider is apologizing, the player has the option of telling her she has made a violation. If the player does this, the Skyraider will give you 48 Emerald Blocks and her diary as an apology. Yes, you take her money and diary, which you can read.
- Video Game Cruelty Punishment: After defeating Garvan's spirit in Hollow Serenity, Katarin will ask the player if her daughter is okay. The player can say she is still suffering, which causes Katarin to lose it and flee the catacombs. While nothing happens to the player, the people at the forest village, who are most likely innocent, will be found dead when the player visits it again, making the player indirectly responsible for their deaths.
- Video Game Raids: As of now, Wynncraft has five of these to varying difficulties, each of which requiring a specific quest to be completed beforehand. Each raid needs a certain number of a specific rune to enter and a team of players to complete. Each raid follows the same structure: players go through three randomly chosen rooms to complete a challenge, and after completing each room, the players are allowed to choose one of three individual perks that grant them buffs, and after completing those three rooms, the players fight a very powerful enemy as the boss of the raid. Once completed, the players are rewarded with various items, like emeralds, crafting materials, powders, broken corrupted dungeon keys, gear, and items unique to raids, like wards, raid specific accessories, charms and tomes.
- Video Game Tools: Gathering tools are used to obtain materials for crafting equipment and are the most important items for every Craftsman character. They come in 12 tiers; the first and second tiers can be purchased from any tool merchant you come across while the rest are purchased from dungeon merchants. The difference between each tier is how fast they can harvest a material and how much durability they have before needing to be repaired. Using higher-tiered tools also requires the player to have the tool's associated gathering level at a certain level before being used.
- Visual Pun: Purple and Blue has a puzzle where you need to match the color of a beacon's beam with the one right next to it. The player needs to press the buttons on the purple and blue blocks to get the colors to match.
- Wallet of Holding: Emerald Pouches, added in 1.20, are very rare items only found in Tier III and IV Loot Chests, and will automatically funnel into them any emeralds that the player picks up. Higher tier pouches are able to carry more emeralds, with some also being able to compress emeralds into Emerald Blocks and/or Liquid Emerald when enough are obtained.
- Warp Whistle: Teleportation scrolls, sold at every major city, warp the player to a specific city after they remain completely still for 5 seconds after using a scroll and they have already been to the location they're teleporting to once. The scrolls also have 3 charges that are shared between every scroll in the player's possession, replenishing one charge every 10 minutes.
- Was Once a Man: Anybody who enters the Nether will not be the same when they leave it.
- This is how the first Gert came to be. He was originally a Villager when two meteors fell into his backyard, which slowly warped his mind and appearance the more he studied them. None of the Villagers in the present know about this.
- Water Wake-up: The player does this to Siegfried in The Hero of Gavel.
- Weapon-Based Characterization: The classes in Wynncraft can only use a certain weapon to be able to attack and use their abilities.
- Warriors and Knights use Spears.
- Archers and Hunters use Bows.
- Assassins and Ninjas use Daggers.
- Mages and Dark Wizards use Wands.
- Shamans and Skyseers use Reliks.
- Weaponized Teleportation: All mobs who are able to use the Heavy Teleport spell can perform similar feats: teleporting with damage and exploding at the end point.
- We Buy Anything: The Blacksmiths are willing to take any weapons and armor off your hands in exchange for some emeralds. They will also take any food, potions, jewelry, scrolls and the various body parts and items you've looted from the many things you've killed in your travels.
- Well-Intentioned Extremist: Theorick may have plunged the entire region of Nesaak into an Endless Winter, but he did it in an effort to protect the area from himself when he becomes fully corrupted. A secret discovery even shows Theorick's ice magic is a weakness to the corruption.
- Our Werewolves Are Different: Werewolves are enemies that can be encountered in Kander Forest in Gavel. Killing one causes them to revert to a passive Villager who will run away. Sometimes these Villagers can spawn naturally and killing them causes them to turn into an Enraged Werewolf which is much stronger and has more health than other werewolves.
- The description of the legendary helmet Blood Moon claims that it is forged with the blood of the first werewolf and anyone who weres it will mimic the effects of lycanthropy. In gameplay, the helmet reduces the player's spell damage and increases their raw melee power.
- Western Zodiac: The names of 12 of the endgamenote armor pieces are named after these and are referred to as 'Zodiac Items'. They are not meant to be worn as a full set as some items (Libra and Taurus for example) are both the same armor types and cannot be worn at the same time.
- Wham Episode: Echoes of Change is one for the Fruma questline: Not only is Tasim, who you spent the questline to that point searching for, a new Sovereign, but the resistance's assassination attempt on the Fruman Queen during the Timasca festival gets compromised, resulting in Syndra getting publicly executed while everyone else gets captured. Only you and two other members manage to escape by fleeing into the Mistwood.
- Wham Line:
- The titular Aldorei's Secret, you wanted to discover how the elves of Aldorei were able to supposedly live forever. Instead, you learn something completely unexpected.Elder Birch: We... we opened the first gate. We gave way for the darkness.
- "Dear Nilrem..."Spoilers
- At the end of A Journey Further, Aledar brings up that someone must be sacrificed to unlock Eldritch Outlook and that the player was meant to be that person. Aledar then requests the player to kill him.
- You are never hinted at what the boss of Eldritch Outlook is, even as you progress through the dungeon. Then you get to the fight and the Boss Subtitle is displayed:The Eye
Overseer of Wynn - A Hunter's Calling shows who would have taken the player's place in an alternate timeline.Bak'al: The strongest of Detlas' army is dead. The rest are hiding in fear. Detlas will fall.
???: Excuse me, I think you're forgetting someone.
Bak'al: Fool. Run while you have the chance.
???: Detlas will not fall today. We'll be making sure of that!
Bak'al: We?
Aledar and Tasim walk towards the center of Detlas
- The titular Aldorei's Secret, you wanted to discover how the elves of Aldorei were able to supposedly live forever. Instead, you learn something completely unexpected.
- What Happened to the Mouse?:
- Aledar and Tasim are recruits with the Player, but vanish from the story after some early-game quests. Aledar returns for The Mercenary and A Journey Beyond, and Tasim is not seen again until the start of the Fruma questline after he flees to Gavel after learning about his past in Fruma.
- The conclusion to the Realm of Light questline sees Lari pursuing Bak'al into a portal that closes before the player has a chance of following them. While the player gets to hear Lari's final words in the game before getting cut off, it isn't known whether she is still alive or was Killed Mid-Sentence.
- Where It All Began:
- The first part of A Hunter's Calling, the last quest in the game (prior to the introduction of Fruma), takes place in Ragni, the First Town the player enters and the place where the player began their adventure in Wynn.
- Additionally, the Silent Expanse questline begins when the player meets and becomes part of an expedition team in Detlas, which also serves as the location for the final battle of A Hunter's Calling and thus, the questline.
- A Journey Home has the player use an alternate route to get into Fruma after getting initially kicked out. Said route is the same one they traversed to get into Wynn during King's Recruit.
- Who Needs Their Whole Body?: The Toxxulous Rippers of the Silent Expanse will keep pursuing the player after being defeated once, dragging themselves along with their claws.
- Wicked Witch: Downplayed with the Witch in Maltic’s Well. She can’t cast spells and really only acts like a witch because the townsfolk make fun of her warty appearance.
- With Great Power Comes Great Insanity: Played straight with Slykaar.
- Wizarding School: The Order of the Grook takes place in one. There's also one on Mage Island, but you can't attend it.
- Wolfpack Boss:
- Lower-level players may encounter a Zombie Militia
throughout western and central Wynn, a group of medium-level zombies that spawn in particular places. - The Challenge of the Blades
Boss Altar combines this with Asteroids Monster. When it dies, it spawns two slightly-stronger copies of itself up to four times, letting there be up to sixteen of these bruisers active at once. - The player can invoke this during the Orange Wybel Boss Altar if they are not careful. You fight the Orange Wybel alone, but around the arena there are pressure plates that release a horde of Wybels into the arena to attack you and heal each other. You can have an infinite amount of these things in the arena at once. This is also true for the Legendary Island counterpart.
- Lower-level players may encounter a Zombie Militia
- Womb Level:
- In Dwarves and Doguns Part IV, the player must enter the body of Garaheth, a massive fire demon, and freeze his organs before he can destroy the Molten Heights.
- One part in The Breaking Point involves the player entering a dragon's belly to retrieve an item known as the Everflame.
- I Work Alone: The whole gimmick of the Ironman gamemode is that it forces you to be entirely self-reliant: you cannot trade with other players, use the Trade Market, access your shared account bank, and the only way for you to receive item drops from bosses is if you defeat them without assistance. The Ultimate Ironman gamemode places you under those same restrictions, along with locking you out of your character bank as well.
- Written by the Winners:
- Lampshaded by Axelus in Dwarves and Doguns. The Dwarf version of the Dwarf-Dogun war is very, 'very' lopsided in its telling and, highly favors the Dwarves.
- This trope is referenced in the Gylia Watch Library discovery.These are the only remaining records that describe the events of the Gerten War. However, history was written by the victors.
- Yank Into Melee: A handful of mobs, such as the Corrupted Decrepit Sewers Key Guardian, wield the Pull spell, which yanks any nearby players towards them.
- Yin-Yang Bomb: The Corruption is formed from a fusion of light and dark magic, of which plenty is produced by the war between the light and dark realms.
- "You!" Exclamation: The player is usually on the receiving end of this trope in some quests. For example:
- Holow Serenity: Garvan's spirit says this to the player before the fight against him.
- Mixed Feelings: Javen says this to the player after they had unknowingly went on a drunken rampage around the Corkus docks (and his bar).
- You Have to Burn the Web: In Arachnid's Ascent, the player has to do this using a flame of Mt. Wynn to free some people trapped in cobwebs.
- Zip Mode: Sporting one of the biggest and most detailed maps of any Minecraft server, Wynncraft's creators have implemented a variety of fast-travel options to get from one place to another quickly, and cross hundreds or thousands of blocks in moments, most of which are unlocked upon completing a quest:
- Completing Tunnel Trouble unlocks a tunnel that provides instantaneous transport between Ragni and Detlas.
- Completing Supply and Delivery gives the player access to a wagon that lets them travel between Alekin Village and Detlas.
- The V.S.S. Seaskipper allows swift transport between most of the ocean's significant locales such as Selchar or the Ice Islands, for a small fee in emeralds. The Seaskipper Captain will chat with the player throughout the ride, and will occasionally give them various items. The locations the player can visit is also affected by where the player is travelling from. For example, the player can travel to Selchar from any location and vice-versa, but the player is only given a handful of locations they can travel to from Nemract.
- Completing Tempo Town Trouble creates an obelisk in Tempo Town and Nemract, which the player can use to teleport between the two areas.
- Completing Canyon Condor grants access to the Mesa Elevators throughout the mesa, which give easy access to the top of the mesa stacks.
- Completing The Passage lets the player walk through the titular Passage, which connects Troms to the Pigmen Ravines and Ragni.
- Completing The Order of the Grook gives the player access to the Tunnel Network, which allows the player to travel to Nemract, Selchar, Pirate Cove, Llevigar and Mage Island. While it is first accessed via magic boat during the quest, there is a fake wall in each of the ports listed that brings the player to the network.
- Completing Flight in Distress unlocks an airship that allows transport between Detlas and Letvus Airbase.
- Cinfras has the Juggler, who offers a one-way transport to other parts of Gavel beyond the city. A quest in that area must be completed before the player has access to being able to travel there from Cinfras.Which quests, you say?
- Completing The Envoy Part I lets the player hitch a ride on the C.S.S. Wavebreaker, which provides passage between Selchar and Corkus.
- Completing The Hidden City unlocks a tunnel connecting Eltom to Thesead.
- Completing The Envoy Part II lets the player use a hot air balloon to travel between Corkus City and Kandon-Beda.
- Completing Dwarves and Doguns Part I unlocks the Molten Heights Elevators which connect the upper and lower Molten Heights, similarly to the Mesa Elevators in the Mesa.
- Completing Dwarves and Doguns Part II gives the player access to a tunnel that provides quick passage between Rodoroc and Thanos.
- There is a hidden tunnel that connects Kandon-Beda to the Canyon Colossus.
- Upon completing Off The Rails, you're given access to Fruma's subway system, which lets you travel to any region in Fruma. Like with the Juggler, a preceding quest in that region needs to be completed before you can use the subway to travel, but unlike the Juggler, all the fast travel points are tied to a quest in the Fruma questline.Which quests?
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