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Underwater Level (trope)

"Prepare to get your flea-ridden fur wet as you dive down into the murky depths of the reptilian lagoons. You won't be the only thing down there though, as the gloomy, rotting remains of the King's once proud armada lie waiting to be explored - truly an enlightening experience."
Cranky Kong (describing Gloomy Galleon), Donkey Kong 64 instruction manual

In most video game levels, a playable character can run and jump freely. Not so much the case when when a level forces them to dive into water (be it a lake, a sea, an ocean, or some other body of water) or another liquid.

One of the most common features of underwater levels is the introduction of additional obstacles and complications to player movement, with three being especially common:

  • Swimming requires a different control scheme from that used for the standard run-and-jump mobility
  • Moving through water or any other liquid results in slower movement, at least without a power-up or other aid.
  • Unless the game invokes No Such Thing as Drowning, then there's the risk of drowning if the Oxygen Meter is depleted.

Aquatic video game levels have been a staple of Platform Games since Super Mario Bros., but they can be seen in games from other genres as well. Typical underwater enemies are sharks, octopuses, squid, electric eels, jellyfish (and sometimes Electric Jellyfish), clams, and some common fish like basses, rays, and mackerels with basic swimming patterns to serve as underwater Goombas if the former options are a little too threatening. These areas typically have a generally warm-tropical ocean theme, with lots of coral and seaweed as obstacles or decorations, with some Underwater Ruins every now and again as well, and with enemies based on sea life. Other environments, such as arctic oceans (usually some form of mixture with ice levels), lakes (which may have crocodiles or piranhas as enemies instead) or flooded dungeons also appear in games, but tend to be less common.

Environmental hazards primarily take the form of a limited Oxygen Meter, sometimes paired with areas where it's difficult to surface or replenishable by using Oxygenated Underwater Bubbles, alongside themed variants of the classic Spikes of Doom in the form of beds of razor-sharp coral, spiky shells, or clusters of spiky Sea Hurtchins. Less frequently, the character might have to deal with underwater currents that make mobility more difficult. Frequently, particularly in adventure games, metroidvanias, and similar genres, a special item such as a set of flippers, a diving suit, or a particular spell will also need to be acquired before underwater areas can be accessed.

Sometimes, a little artistic license happens. Human heroes, such as Mario, often swim fully clothed, without being weighed down or otherwise impeded—it's as if Water Is Air. The character might suddenly acquire a snorkel upon going underwater, ready to partake in Submersible Snorkeling, as though a snorkel wasn't just a plastic tube that needed to be partially above the surface. While many games will penalize you for running out of oxygen, they generally won't simulate the bends or punish you for surfacing too quickly.

These can enter That One Level territory, depending on how difficult it is to swim or how small the Oxygen Meter is. Closely related to Palmtree Panic, Gangplank Galleon, and Tide Level, given the prominence of water in those locations. Levels that fall under Down the Drain are especially prone to featuring special water-based hazards and hindrances, as detailed on that page. For works (including video games) that take place underwater and use the setting as part of the worldbuilding, see Under the Sea. If the level takes place within a facility built underwater but you don't swim while exploring it (for example, a submerged military base or a laboratory), it's an Underwater Base. If a boss battle takes place entirely underwater, then it's an Underwater Boss Battle. See also Underground Level and Lava Is Boiling Kool-Aid.


Examples:

    open/close all folders 

    Adventure 
  • Indiana Jones and the Fate of Atlantis:
    • In the "Team" Path, Indy is forced to board a Nazi U-Boat on Crete in order to hitch a lift to Atlantis, eventually requiring the player to take control of the submarine and direct it across a side-scrolling underwater scene filled with numerous underwater caves, until you can find the one that's actually the airlock to Atlantis.
    • In the "Fists" Path, Indy and Sophia hire a boat on Thera and go looking for Atlantis with the aid of a hastily patched-up diving suit. Once you've found the correct location, the German U-Boat shows up again, and after kidnapping Sophia, Kerner cuts Indy's umbilical, sending him plummeting to the seabed. Players have only a couple of minutes to once again find the entrance to Atlantis amongst all the caverns in the area before Indy runs out of air... except this time, the view is top down, making it a lot trickier and much more stressful.
  • Return to Zork: After restoring Canuck to human form, players learn that there's a piece of the Flying Disc of Frobozz inside a ship-in-a-bottle, and Canuck offers to shrink you down to get in. Unfortunately, Canuck is possessed by Morphius, who is deliberately trying to get the player killed; as such, it turns out that the bottle has water in it, meaning that the player has to swim through the submerged the ship, retrieve the disc piece from the safe, and escape before they drown. Worse still, there's a shark inside the bottle as well.
  • In What Remains of Edith Finch, when Molly turns into a shark and chases down the seal. Also, to a lesser degree, the scene when Gregory is drowning in the bathtub, he imagines himself swimming in the sea.

    Action Adventure 
  • Alice: Madness Returns: On Alice's second return visit to Wonderland, she ends up in the Deluded Depths beneath the ocean, where she can still breathe, move, speak without any difficulty, befitting Wonderland's dream logic. Now wearing a new dress with a jellyfish skirt and an anglerfish skull at the back, Alice must travel across the ocean floor, battling drowned sailors and cannon crabs, until she finally reaches Barrelbottom — a town made entirely from assorted flotsam and jetsam — where she's entrusted with helping the Carpenter stage a play at the Dreary Lane Theatre. The twist is that the performances are meant to lure in the local Fish People so that the Walrus can devour them, and there's even a mass grave of past victims hidden under the stage.
  • Alundra has the optional dungeon Fairy Pond which takes place mostly underwater and houses one of the best swords in the game in it.
  • Assassin's Creed IV: Black Flag: Scattered through the Caribbean Sea are designated zones where Edward can swim in search of treasure and collectibles. He has to keep an eye on his Oxygen Meter as well as the sharks lurking around.
  • Blaster Master: Stage 5 is almost entirely underwater, so your Rover moves and jumps really slowly, and you don't get the swimming ability for it until after you beat the boss, so to reach certain parts you are forced to swim in just your space suit, making you a sitting duck for the otherwise weak Mooks. Zero has its Area 5 amount to the same thing, the big difference being that Jason gets to voice how much he is looking forward to this area, and that Gunvolt has his own problems.
  • Bomberman Generation: Oceans, the first part of World 2 is an entirely aquatic level set beneath the sea.
  • Frogger's Journey: The Forgotten Relic: One level in Atlantis is underwater. Since Frogger can't swim, he can't go down into it until he obtains a scuba gear upgrade for OPART. Once he's down there, he has to have the scuba gear equipped to one of his action slots at all times, and the water slows him down quite a bit.
  • Horizon Forbidden West:
    • The mission to capture POSEIDON takes place in the flooded ruins of Las Vegas, immediately after Aloy constructs a breathing device to allow her to explore the area. The area is drained in the course of the mission, and can be explored afterwards as an underground location.
    • Cauldron Kappa is one of the game's optional dungeons and is built mostly underwater. While there are dry sections, since Aloy can only fight on land, there is a water level adjustment mechanic and much underwater traversal is required to complete the dungeon. The entrance is also underwater, ensuring that the player has the water breathing apparatus in order to enter.
  • Jables's Adventure has a few underwater areas, featuring fish enemies, a mermaid, and a SCUBA-diving bear.
  • Jaws (1987): Half of the game is fighting sealife underwater. The other half has you sailing your boat between two ports purchasing power ups.
  • The Legend of Zelda: Water levels abound in almost every game:
    • The Legend of Zelda: Ocarina of Time:
      • Zora's Fountain is a large body of water where Lord Jabu-Jabu can be found. However, it won't be possible to access the bottom until Link gets the Iron Boots in the future era.
      • Lake Hylia is located south of Hyrule, and Link will eventually be able to dive to the bottom with the Zora Tunic (which also negates the oxygen limitations) and the Iron Boots (to safely sink to the bottom). Beneath it is the famously difficult Water Temple, which teems with lots of water and the many ways Link has to take advantage of it: raising or lowering its level at certain designated spots, cyclic water currents, aquatic whirlpools that act as bottomless pits, a large waterfall he has to climb through with Hookshot-based platforms, and aquatic enemies.
    • The Legend of Zelda: Majora's Mask has the entire ocean province known as the Great Bay (excluding the land parts that fall under Palmtree Panic or Eternal Engine instead). In particular, there's a section known as the Pinnacle Rock, in which Zora Link is guided by a seahorse (whom he previously freed) through a maze of murky water where a wrong step sends him back to the beginning (in a similar fashion to The Lost Woods in most Zelda games); it is there where Link has to find the Zora Eggs that weren't stolen by the Gerudo pirates (but are guarded by giant sea snakes), and optionally the seahorse's lover. Retrieving those Zora Eggs as well as those located in the Pirates' Fortress helps them hatch on their own and teach Link the melody that grants access to the Great Bay Temple (which is primarily Eternal Engine but also revolves about manipulating water, specifically trying to get the water to keep flowing through to a central point of the dungeon). Killing all sea snakes and reuniting the two seahorses will yield Link a Heart Piece.
    • The Legend of Zelda: Oracle Games: Oracle of Ages has a playable seafloor as part of the overworld, with the Zora town leading to the Womb Level inside of Jabu-Jabu. There's also the Mermaid's Cave and the Ancient Tomb, though the majority of the latter dungeon is Big Boo's Haunt, with a few touches of Lethal Lava Land and Slippy-Slidey Ice World, considering it is located on a remote island littered with whirlpools and currents that could send Link to a watery grave. The former two dungeons also have Underwater Boss Battles taking place.
    • This is actually averted for The Legend of Zelda: The Wind Waker and The Legend of Zelda: Phantom Hourglass, surprisingly considering where the games take place (respectively the Great Sea and the World of the Ocean King). There are no true underwater dungeons and the water is opaque and cannot be dove into or even swam in for more than a short period. The closest example of a water level in Wind Waker is the Tower of the Gods, which only features water rising and lowering at timed intervals on the first floor.
    • The Legend of Zelda: Twilight Princess: Lake Hylia makes a return, being far wider and deeper than it was in Ocarina of Time. Diving beneath it is made possible by way of the Zora Armor (to freely swim underwater and do so with unlimited oxygen) and the Iron Boots. Beneath it, in turn, is the Lakebed Temple, in which Link has to transport water from one room to another by rotating the large staircase present in the central hall. The boss is Morpheel, which is located at the absolute bottom of the dungeon (and all of Hyrule in the game).
    • The Legend of Zelda: Spirit Tracks: Being the distant sequel to Wind Waker and Phantom Hourglass, the game has the Ocean Realm, which does have a large section underwater (the Ocean Floor) where Link's train can navigate without any issues (except for some enemies like the Octomines and two evil trains). However, the dungeon accessed within (the Ocean Temple), while being underwater as well, is somehow devoid of water in its rooms (even as a cosmetic element).
    • The Legend of Zelda: Skyward Sword: Lake Floria, a large body of water southeast of Faron Woods that goes through a lush, colorful coral cavern where the Parella race lives. Link can use his then-recently earned Dragon Scale to swim across it while keeping an eye on his Oxygen Meter (there are bubbles that replenish it, and at one point he'll find a dry spot where a Goddess Cube can be activated). The lake is protected by Faron, who was attacked by Ghirahim and has to be healed with sacred water from Skyview Temple. After Link helps her, she'll open the path to the then-next dungeon, Ancient Cistern.
    • The Legend of Zelda: Echoes of Wisdom: A wide-open lake can be found east of Hyrule, hosting the village of the Sea Zoras, while a grassland with pristine rivers and falls is located north of there, housing the village of the River Zoras. Uniquely for a 2D Zelda game, it's possible to swim underwater without needing any special gear like the Zora Flippers (which are still present in the game, but now as an optional upgrade); as a tradeoff, Zelda has to keep an eye on her Oxygen Meter, thus averting No Such Thing as Drowning unlike the previous 2D games (or, in the case of Phantom Hourglass and Spirit Tracks, Super Drowning Skills). Located in the middle between both Zora regions is the Jabul Ruins, a sacred temple from the Zora Cove that has been sucked into the Still World. In this area, Zelda must navigate flooded pathways and solve puzzles to raise the water level in the central room, allowing her to reach the dungeon boss.
  • LEGO Adaptation Game:
    • LEGO Harry Potter: Years 1-4: The Goblet of Fire level "The Black Lake" takes place underwater, detailing Harry and Cedric traversing the titular Black Lake during the Second Task.
    • LEGO Marvel Super Heroes 2:
      • The second part of the "Avenger's World Tour" level has Iron Man and Captain Marvel attacking an underwater Roxxon base, to stop Attuma from invading the surface.
      • The level "Torg-nado" takes place within the underwater city of Lemuria, where the Avengers chase after Attuma (again).
    • LEGO DC Super-Villains: Both DLC levels based on Aquaman (2018), "Ring of Fire" and "The Final Battle" feature underwater sections.
  • Ōkami: The Dragon Palace is completely underwater, but the controls are identical to playing above land — jumping, gravity, et al. That includes small ponds that you can drown in. Underwater. You can also shake off this underwater... water.
  • Primal has a full-blown underwater level. Jen is given the Undine form to work and fight underwater while swimming. In an inversion of Super Drowning Skills, Jen's water form loses health when out of water, and cannot take so much as a step on dry land. Scree, being made of stone, just sinks and walks.
  • Shantae games with the Mermaid transformation have areas that have substantial underwater sections to incentivise use of it, such as:
    • Shantae: Risky's Revenge has the underwater sections of Shantae's Lighthouse, Mermaid Cliff, and Seaside Retreat, which Shantae will need to scour with her Mermaid Form to find the three Golden Warp Squids and the entrance to the last dungeon. There's also the Sunken Cavern, an Unexpected Shmup Level where Mermaid Shantae must shoot down or avoid Tinkerbats with Scuba gear, killer fishes, and underwater mines.
    • Shantae: Half-Genie Hero: The second stage of Mermaid Falls, which takes place in the area with pristine cascades falling between the ruins (preceding the industrial area), is partially flooded. Once Shantae learns the Mermaid transformation, she can swim through these waters (though she can also walk on the bottom with the Crab transformation).
  • Teenage Mutant Ninja Turtles (1989) has the dam stage where you had to disarm eight bombs underwater.
  • A Valley Without Wind has both Coastal and Shallow Ocean type areas. Coasts are fairly normal areas with large water hazards, but the oceans are a different beast. It's dark, it's oppressive and reaching the surface takes a full minute. But that's okay, since the acid water will kill you so quickly drowning isn't even modeled, and that's not even starting on the mutated wildlife. Blue Whales make terrifying hostiles when they're about as big as you'd expect, and the less said about Black Whales, the better.

    Action Game 
  • Agent Armstrong has several levels where the titular hero must infiltrate the syndicate's underwater base, avoiding sea mines while planting charges to destroy the syndicate's depot ships and bathyspheres.
  • Copy Kitty:
    • World 2 "The Wilds": A forest-y jungle-y location has a lake-type area to be implied with two levels, one after the other, with the later one having more water. The "Aquamarine" mission is half-underwater, whereas the "Verdant Lake" mission is mostly, approximately 3/4ths underwater.
    • The "Hydroelectric Plant" mission in World 5, "The Factory", is half-underwater, because "Hydro".
    • The "Dungeon Sewers" mission in World 6, "Prison Break", is half-underwater, and is an Absurdly Spacious Sewer needed to handle the wastewater of presumed prisoners.
    • The second mission, "Ocean of Darkness" of the Extra World "Nocturne", is approximately 2/3rds water, and the world just has a Darkness theme, with different environmental themes for each mission, the second's apparently being "water".
  • Jet Force Gemini: Water Ruin is a planet that consists of a very large body of water, and has its ground parts destroyed due to the Bug War. The only area that is tall enough to remain dry is the ruins of a castle, where a friendly bear can be talked to for a plot-critical Fetch Quest. There's also a flooded cave beneath the castle's ground that houses one of the Ship Parts.
  • Jungle Hunt: The second stage always puts you in a river where the hero attacks hostile wildlife while swimming and has to watch their oxygen.
  • The submarine levels in various Metal Slug games. Stage 5 of Metal Slug 4 takes place on a military cruiser, with pirates put in as the Middle-Eastern sword throwers from Metal Slug 2 with recolored sprites. The stage itself can be quite difficult until you manage to work your way around the many projectiles. Click to see the level.
  • Spider-Man and the X-Men in Arcade's Revenge: Storm's levels take place underwater, presumably so the developers wouldn't have to deal with the fact that Storm can fly. These levels are actually the least Nintendo Hard in the game.
  • Tomb Raider:
    • Tomb Raider II has several levels that are set in and around a sunken ship. It's somewhat distressing when you start the first such level, because there's no warning, and you have to figure out on-the-fly what to do next and how to find some air.
    • Tomb Raider III: The Lost Artifact includes a fairly complex level set in and around an undersea research base.
    • Chronicles has a section of the game set in a submarine, and the sea around it.
    • Tomb Raider: Underworld fits this trope more than the past titles as some of the stages take places in the Mediterranean sea and later the Arctic sea with underwater temples and so it has more emphasis in underwater gameplay.

    Deckbuilding Game 
  • The Aquarhythm level of Super Bullet Break is set in an underwater society, with many of its characters themed after aquatic creatures.

    Endless Running Game 
  • Hurdle Turtle: "Underwater Unsanity" from Hurdle Turtle 2 takes place in a wide ocean filled with Electric Jellyfish, and gives the players more advanced movement control over their turtles than on land.

    Fighting Game 
  • Virtua Fighter 2: The final fight in the game takes place underwater, slowing your movement.

    First-Person Shooter 
  • Atomic Heart: At one point during the "Enchantment Under the Sea" campaign, P-3 will be forced to swim within the depths of Lake Lazur, a manmade lake in Facility 3826 created for underwater experiments. As he swims about, P-3 has to dodge the watchful eyes of the MO-R4Y (moray), a giant underwater cyborg with a polymerized orca brain.
  • Battle Corps has an underwater stage, which your Chicken Walker has no trouble navigating thanks to sealable air-vents. Enemies can still explode when killed, with bubbles rising to the surface when they blow.
  • BioShock 2: Various levels across the game have stages in which you end up outside Rapture's sealed environment, either because you've ventured through an airlock, as is the case in the Fontaine Futuristics Building, or because someone's deliberately flooded the area, as is the case with the Adonis Luxury Resort and Siren Alley. Because you're a Big Daddy, you're not in danger of running out of oxygen, but you've still got to find your way through the wreckage, locate valuable ADAM slugs and audio diaries, and make your way to the next airlock in line... and you'll often find yourself catching brief glimpses of a Big Sister watching you from afar, making it abundantly clear that you'll have a boss fight on your hands when you head indoors.
  • Call of Duty: The second and third games in the Modern Warfare series both have missions that start out underwater. While the one in 2 is just a glorified cutscene before it moves to action above water, the one in 3 does require some gameplay.
  • SiN: There are two maps for the underwater passage, after the oil rig, and is required to access the SinTek's hidden docks. If the player didn't get the scuba gear, there are also air bubbles to replenish oxygen.
  • Tetanus: The fifth map combines this trope with Underwater Base, as its playable areas include both the interior of an industrial base built underwaternote  and the outer areas which go through the aquatic depths of the sea. There are enclosed passageways that lead to specific paths of the sea's depths, but traversing them will cause gradual damage due to Doomguy trying to hold his breath; to solve this, there are six diver suits (standing in for the usual anti-radiation suits found in Doom games) found in a certain room which can be used to move through the sunken areas safely. However, each suit can only be used once and its effect is also tied to a time limit, so it's highly advised to defeat all enemies (and clear all paths) present on the industrial base and then plan the quickest path to each aquatic sector.
  • Most of ULTRAKILL's Wrath layer is underwater or on land very close to water, with the "Sea" in this case being the River Styx but so full of corpses that it's now the Ocean Styx.
  • Unreal Tournament: The map AS-OceanFloor, requires the attackers to swim some distance from the submarine to the ocean base, entering from one of the open access points.

    Gamebooks 
  • There are a few maritime-based Fighting Fantasy adventures where at certain points, you'll end up exploring underwater areas for lengthy amounts of time.
    • Seas of Blood, where you are the pirate. You get to explore the Seas of Allansia and brave various underwater hazards.
    • Bloodbones, after you're forced to Walk the Plank, will have you fighting sharks, krakens, and trying to reach dry land while exploring underwater caverns.
    • Stormslayer has a segment where you'll need to explore the oceans, by drinking a Magic Potion that turns you into a Fish Man.

    Metroidvania 
  • Castlevania: The Metroidvania games often have a water level. Castlevania: Circle of the Moon's is mostly only shallow puddles of water, and Castlevania: Portrait of Ruin has just a single boss, but the rest feature full underwater levels where you're slower and you can jump infinitely in the water. Usually an upgrade is needed to get this far. Order of Ecclesia has two such levels.
  • ENDER LILIES: Quietus of the Knights: Going from Dryad Lake to the Aqueduct involves passing through an underground tunnel flooded with water.
  • ENDER MAGNOLIA: Bloom in the Mist: The only way into the Frost Estate Ruins is through an underwater entrance. By height, approximately only the upper third is above water.
  • Holdover: Several areas are flooded, forcing Marie to swim underwater as she makes her way out of the ruins she's trapped in.
  • Metroid:
    • A recurring powerup in the series is the Gravity Suit, a purple-colored armor that allows Samus to walk underwater while negating the damping effects of water. It is helpful in the underwater areas of Maridia in Super Metroid, Sector 4 (AQA) in Metroid Fusion, the Sunken Frigate in Metroid Prime, the flooded rooms of Area 5 in Metroid: Samus Returns, and Burenia in Metroid Dread. Another feature is that the suit reduces the damage received from enemies.
    • Metroid Prime 2: Echoes: Torvus Undertemple is a flooded facility. In absence of the Gravity Suit in this game, Samus uses the Gravity Boost (an add-on for the Dark Suit that allows Samus to hover underwater temporarily) instead to move better. Interestingly, though the room where the powerup is found is guarded by Alpha Blogg, the battle against it only starts after Samus claims it.
    • Metroid: Other M doesn't have a dedicated water sector, but Sector 1 and Sector 3 have significant portions of underwater sections. The oddity is that you have the Gravity Suit that allows you to move underwater unhindered, but it isn't authorised until extremely late into the game.
  • Rabi-Ribi: There's the Natural Aquarium, a set of water-filled underground tunnels. Being immersed in water slows movement if the Water Orb hasn't been collected.
  • An Untitled Story: DeepDive is a vertical shaft of water. Your oxygen is limited, but there are several air sources and Oxygen Meter expansions to survive.

    MMORPGs 
  • EverQuest:
    • Kedge Keep is a level 50 dungeon located in Dagnor's Cauldron. The entire zone is underwater, so players need to have Enduring Breath or some similar spell to prevent them from drowning. The zone is filled with sharks, mermaids, seahorses, and barracudas, and is full of maze-like tunnels and corridors without too many open rooms. At the far end is the immortal Kedge wizard Phinigel Autropos, who was once believed to be the Last of His Kind because his immortality spell rendered the rest of his species extinct. However, a Combine Empire city located deep below the Buried Sea near Odus on the other side of the world revealed that more Kedge were still alive, and living prosperously with Shissar and the Combine Empire.
    • The Plane of Water in the Planes of Prophecy expansion is a massive network of caverns fully underwater. As raid forces make their way deeper inside, they eventually come face to face with Cornaiv, the Avatar of the Triumvirate of Water gods.
  • Guild Wars 2: One of the later Personal Story missions takes place in a submerged ancient temple, though the final fights take place in a section with air so players can use their regular weapons. The Aquatic Ruins fractal is, as the name indicates, entirely underwater with the exception of the start point (making it one of the less popular fractals).
  • Kingdom of Loathing has underwater zones for leveling up post-ascension, but they're the least attractive option due to poor returns. Adventuring there costs 2 adventures rather than the standard 1, requires equipment that eliminates item drops and removes or reduces familiar bonuses, and the areas do not drop money.
  • World of Warcraft:
    • Vashj'ir, an area added in the Cataclysm expansion, is a large patch of seabed off the coast of Khaz Modan that was once a Highborne city, sunk thousands of years ago. Players soon learn to swim without needing air, but also to walk on the bottom as if it were land, and there are seahorse mounts that can only be used here. The questline has players fight the Naga, elves mutated into aquatic snakes by the Old Gods; they have summoned the kraken Ozumat, and are plotting to rule the seas. The first area is the verdant Kelp'thar Forest near the surface, where players are shipwrecked in a Naga attack, then descending into the coralline Shimmering Expanse and then the dark Abyssal Depths before crossing through a dimensional rift into the Abyssal Maw, the Elemental Plane of water. Enemies here are a mixture of aggressive sealife, sea goblins, and naga, generally growing more monstrous and elemental as one heads deeper, interspersed with more more monstrous minibosses such as sea giants, culminating in a boss rush against Ozumat.
    • In Battle for Azeroth, Nazjatar, the realm of the nagas, is a variant — it'd natively be deep beneath the ocean, but Queen Azshara's magic exposed it to the open sky by creating an immense Sea Sinkhole bounded by towering waterfalls. It still has a very marine ambiance, with landscaping provided by immense coral reefs, freestanding kelp forests, and ancient ruins covered in seaweed, and its wildlife and enemies are its native sea creatures that can still be found slithering, skittering, crawling, and flopping around on the now-dry seabed, ranging from small fishes and sea slugs to fishlike naga warriors, Treant equivalents made out of coral, giant crabs, giant eels, and the like. It's essentially an underwater level tweaked so as to avoid having to work around oxygen and swimming mechanics.
  • zOMG!: The climax of the first chapter take place almost entirely under the ocean. Luckily, you've just been granted the power to breathe underwater.

    Party Game 
  • The Mario Party series not only has underwater minigames, but also boards themed around this setting. In all cases, the characters can breathe just fine despite being underwater (in fact, they don't even swim):
    • Mario Party:
      • In the minigame Deep Sea Divers, the characters are split into two teams. In each team, one player dives underwater to reach a treasure chest and tie it with a string to the boat where the other character awaits; next, the character on the boat has to move around the surface to pull the chest into the surface to open it and claim the coins within. The bigger chests are heavier, taking longer to carry to the surface.
      • In the minigame Treasure Divers, players have to swim underwater to grab chests and take them to the surface to claim their coins. Unlike in Deep Sea Divers, the players are on their own, and must avoid the aquatic enemies lurking in the area (namely Bloopers and Sushi); if a character is hit while carrying a chest, they'll end up releasing it, forcing them to grab the chest once again.
    • Mario Party 3: Deep Bloober Sea is a lush, lively underwater landscape inhabited by luminescent flora, seahorses and jellyfish in the northern half; and by standard Cheep Cheeps and Bloopers in the southern half (the two halves of the board are partially divided by a rift in the middle ground). A very large anglerfish (referred to as Blowfish by Prima's official strategy guide) lies in the board's northwest corner along with two smaller ones; if a player lands on any of the nearby Event Spaces, the anglerfish will try to swallow them (which can be prevented by repeatedly tapping A); if the anglerfish succeed, then the player will be launched to a direction pointed by a red arrow (placed where the anglerfish's alluring lamp would be).
    • Mario Party 5: Undersea Dream is a colorful underwater biome divided in two major halves: The west side featuring a pearlclamp, a seashell and a large sunken ship; and the east side that constitutes a large network of coral reefs and houses a friendly whale who can shoot a character into a tile close to the current Star for sale (whether the character lands in front of it or behind is chosen randomly). Landing on the Event Space in the ship summons a dolphin that gives the player a ride to another part of the board.
    • Mario Party 7: The minigame Be My Chum has three characters swimming within the area of a coral reef next to a stranded submarine, while the fourth player is in a small cove in the surface using the Mic to summon several enemies (most of them aquatic) to eliminate the rivals upon contact. The solo player wins if all three rivals are defeated, but the trio will win if at least one of them resists during 30 seconds.
    • Mario Party 9: Blooper Beach has a few segments where the players go underwater.
      • The Sunken Treasure Captain Event places the players on diving platforms at the ocean floor, where they have each collected a cluster of Mini Stars. In order to keep them, players must move enough spaces to return to the surface within three Dice Block rolls. There are three Dice Blocks; a Normal Dice Block, a 1-2-3 Block, and a 4-5-6 Block, and the Captain chooses the order in which players will roll the dice. Adding extra tension are Unlucky Spaces that cause anyone who lands on them to be attacked by Fishbones that will take five Mini Stars away. Any players that reach the surface will get to keep the Mini Stars they held onto.
      • The Cheep Cheep Shot boss minigame has the players swimming underwater to take on a giant Cheep Cheep that swims around and tries to tackle the players. Along the way, players have to collect green Koopa Shells before aiming and firing them at the Cheep Cheep to score points.
    • Mario Party 10:
      • Whimsical Waters is a board taking place in an underwater lagoon, with Team Mario using a submarine to navigate, while Bowser has to swim through. Along the way, sights include houses made from giant spiral shells, coral reefs, and sunken ships. The characters periodically encounter a Dragoneel that offers them chances to pick a sunken treasure box for a chance to win valuable items. The characters' voices are also distorted, to reflect that they're speaking in an underwater setting.
      • Blooper Blastoff puts players in Blooper-shaped submarines at the ocean floor. The objective is to be the first to use the submarine's thruster to propel yourself to the surface, all the while avoiding Torpedo Teds, as well as water currents coming out of Warp Pipes.
  • Sonic Shuffle has this in Emerald Coast. Sonic and his friends have to pay attention to their oxygen meters while underwater, as the number decreases with every turn taken. If the meter reaches 0, they will drown and lose a turn. Landing on bubble spaces refills the oxygen meter.

    Platform Game 
  • 40 Winks: The second chapter of the game is based entirely around undersea dreamworlds, all of which involve tons of swimming; even the hub level is set in a half-sunken cavern and requires you to swim to reach some of the portals to the specific levels. Of the three main levels here, Crazy Crab Caverns and Crusty Rusty Wreck start with you in the water, requiring you to hastily swim through the caverns or find a way inside the sunken ship before you drown. And while you can find Oxygenated Underwater Bubbles rising from vents, it's not a good idea to get too comfortable in these areas, since sharks and other hostile marine life are rarely far behind...
  • Athena has the World of Sea, where Athena can use a necklace to transform herself into a mermaid.
  • Banjo-Tooie: Jolly Roger's Lagoon starts out as a Port Town level, but once Mumbo enchants the water, Banjo and Kazooie will be able to swim indefinitely, allowing them to explore a gigantic aquatic world, with ruins from Atlantis, sunken ships and a massive fish they can enter (it is there where they find Jolly Roger's lover, Merry Maggie Malpass, previously swallowed by the fish but alive and unharmed).
  • Barney's Hide & Seek Game: The third level takes place at the bottom of the sea, where Barney can see all kinds of marine life as he searches for the hidden friends. Unusually for this type of level, the controls don't change at all, as Barney still walks and jumps around like he does in the other levels.
  • Bobby's World: Bobby gazes at an aquarium, sending him to the third level, which takes place underwater. Bobby can spend all of this level underwater without having to worry about drowning, since it takes place in his imagination. Bobby eventually rides a submarine to battle a giant hermit crab, who serves as the stage's boss.
  • Bomberman Hero: Several levels feature Bomberman using the Bomber Marine gear, which allows him to swim and breathe underwater. These levels include lakes and submerged caves, but one of the boss fights takes places underwater as well.
  • Bug:
    • The original game has Quaria, which serves as the fourth world. This world is filled with many fish enemies, fire-spitting moray eels (yes, underwater), crabs, starfish and clams. Oh, and the obligatory giant octopus/squid, which served as the boss.
    • Bug Too! has "Swatterworld", which serves as the fifth world. This world is filled with enemies with stealth puns, such as Sea Monkeys (a cross between a monkey and a fish), hammerhead sharks (a shark with a hammer on its head), and saw-nosed sharks (a shark a with chainsaw attached to its face).
  • In Commander Keen Episode 4: Secret of the Oracle, the Well of Wishes is an underwater level where you can't jump or shoot, only swim. Its waters are home to numerous mines and the one and only Dopefish. Water in other places simply kills you at a touch.
  • Crash Bandicoot:
    • Crash Bandicoot 3: Warped: "Under Pressure" and "Deep Trouble" have Crash explore underwater areas. He's using diving gear in them because he's otherwise unable to survive underwater (in other levels, water drowns him instantly).
    • Crash Bandicoot: The Wrath of Cortex: "Sea Shell Shenanigans" and "Coral Canyon" have Crash swim around in scuba gear in the first half and board a yellow submarine in the second half of the former; and vice versa for the latter. The first half of "H2 Oh No" sees him use the submarine before entering the underwater base on-foot.
    • Crash Bandicoot: The Huge Adventure: Each Warp Room has at least one level where Crash swims around in his scuba gear, taken from Warped's underwater levels. The levels in question are "Shipwrecked" (level 2), "Shark Attack" (level 9), "Sunken City" (level 13), and "Air Supply" (level 17).
  • Deep Duck Trouble: The Inlet is where Donald Duck dons scuba gear to seek out the Golden Fang.
  • Donkey Kong has several examples. Given the Kongs' species, none of them should be able to swim in the first place.
    • Donkey Kong Country: Most worlds in the franchise's platform games, starting with this one, have aquatic levels where the playable Kongs have to swim while avoiding several Aquatic Mooks, though they can also summon Enguarde so they can traverse the waters more swiftly. The levels have a maze-like design, so it's easy to get lost unless the player pays attention to where they're going.
    • Donkey Kong Country 2: Diddy's Kong Quest has Glimmer's Galleon, with almost every other water level being a mix of land and water gameplay.
    • Donkey Kong Country 3: Dixie Kong's Double Trouble!: Cotton-Top Cove is set in a coral reef, and is full of lakes and waterfalls. Some levels take place underwater (one of which is notable for having the Kongs feed a predatory fish with other enemies so it doesn't chew them instead), while others are in front of the waterfalls and are climbed by using special blast barrels (rocket-style barrels with jets in one case, and Kong-guided barrels in another). The boss is Squirt, a monster in a rocky wall behind a waterfall that attacks by spitting a stream of water that aims to push Ellie into the pits below.
    • Donkey Kong 64: The (huge) underwater portions of Gloomy Galleon, in which Lanky can transform into Enguarde the Swordfish to swim more efficiently. The sunken ships are explorable, though they're so dark that they need light from a nearby creature. There's also a large treasure chest Tiny can access by shrinking and entering through the keyhole; getting there is necessary to retrieve some pearls for a mermaid.
    • Donkey Kong Jungle Beat was the first game Donkey can fight off enemies underwater without any animal buddies.
    • Donkey Kong Country: Tropical Freeze: After the game's predecessor (Donkey Kong Country Returns) surprisingly lacked any underwater levels (the only aquatic levels overall are those of World 2, which is Palmtree Panic), it makes up for it by having a whole world that consists majorly of underwater levels. Features include sunken mechanisms that can be activated by passing through luminous buttons, an underwater maze where the Kongs have to open chest with color-coded keys in a specific sequence, a giant squid they have to run away from (which also appeared in the previous game), and underwater currents that make navigation difficult.
  • Drake and the Wizards: Eildrim Shore is a world with Psycho Electric Eels that mostly takes place underwater.
  • The Flintstones games:
  • GRIS: The 4th stage is generally water-thamed, and a large part of it is spent by swimming underwater.
  • The Itchy and Scratchy Game has "The Pusseidon Adventure", which serves as the fourth level of the game. Enemies include oysters that shoot pearls, electric eels, and miniature Scratchy robots donned in scuba gear. The boss of the stage is Scratchy in a submarine.
  • Jazz Jackrabbit 2: The second beach level is not entirely underwater, but over two-thirds of it are. Jazz cannot jump, but he can swim up and down, giving him more manoeuvrability.
  • Karnov has Stage 5, where Karnov can move faster underwater with the aid of a diving helmet. Karnov's fireballs, unlike Mario's, are not prevented by immersion.
  • Khimera: Destroy All Monster Girls: The Oil Rig level is the mermaid boss's level and has above air and underwater sections. The protagonist starts the game having mermaid DNA in her genetics, to let her breathe underwater.
  • Kirby:
  • The Southern Resort in Klonoa 2: Dream Champ Tournament features 3 of these levels (one of which is also an Auto-Scrolling Level), and since Klonoa can't swim, he's loaned a mechanized diving suit that lets him traverse them. While he can jump higher and farther underwater, he can't run as fast.
  • Looney Tunes games:
    • In Looney Tunes (1992), the second half of Stage 1 involves Daffy Duck diving underwater to recover the sunken treasure, battling sea creatures, a bathing suit-clad Yosemite Sam, and a mechanical anglerfish that serves as the end-of-stage boss. Daffy also cannot drown the entire time he's underwater.
    • In Daffy Duck: The Marvin Missions, the second level, "20,000 Martians Under the Sea", takes place on Planet Aquarion-4, a majority of which is underwater.
    • Porky Pig's Haunted Holiday: Much of the third level, Atlantis, takes place underwater. The level begins with Porky riding a raft while dodging vultures and piranhas. When the raft sinks, Porky finds himself in a pirate shipwreck, then in sunken ruins. The boss of the stage is Willie Great White the Shark.
  • Mega Man: Most games have one of these; while the blue bomber didn't swim except in Mega Man 8 (almost-sentient robots must be quite heavy, he did have a Rush upgrade for it in some games though), being underwater made you jump higher, not that it was of any help.
  • In Mighty No. 9, the first half of Cyrosphere's stage takes place in the underwater filtration system of the Waterworks Bureau set in Minnesota, where Beck/RAY must traverse through murky, dirty waters and deadly traps. The water becomes cleaner and clear further into the level before switching into a Slippy-Slidey Ice World after Cyro turned it into her personal playground.
  • In Pinocchio (Virgin Interactive), the sixth level takes place on the bottom of the sea, where Pinocchio searches for Monstro the Whale. Collecting clams keeps Pinocchio weighted to the sea floor, but they only last for a short time, so it's important to collect as many as possible. Pinocchio can also use sea anemones and manta rays to get across dangerous areas.
  • Psychonauts: Raz is affected by a curse that prevents him from entering water. Despite this, he enters a diving bell and reaches an air bubble, and fights against the lungfish.
  • Puppeteer (2013): The underwater level is Act 3, Curtain 2 (appropriately also known as "Under The Sea!"). In this stage, Kutaro and Pikarina plunge into the Moonshine Sea to help the Sea God, whose trident was stolen by the Moon Bear King. They have to navigate through a darkened ocean filled with polluted magical oil, dodging dangerous marine life, spikes, and jellyfish.
  • Rayman:
    • Rayman 2: The Great Escape has a level with some sequences under the sea. In one of them, you have to free a whale that will guide you and leave air bubbles for you (which will be eaten by piranhas if you're not fast enough to catch them).
    • Rayman Origins: There are several underwater levels in the ocean world. Some of the abilities learned from the Nymphs allow Rayman to swim without impediment and punch, allowing him to be just as agile while swimming as he is on land.
  • Act One of Planet Undertow from Ristar involves Ristar swimming underwater and battling various sea creatures. Act Two of the same stage has some Underwater Ruins elements, and the boss of Act Three is Ohsat, a hammerhead shark.
  • Sly Cooper: In Sly 3: Honor Among Thieves, the last two levels have sections that allows you to play as former enemy Dimitri. The gameplay changes to that of a First-Person Shooter, using scuba gear to move underwater while using a spear gun to fend off threats.
  • In Sly Spy, the protagonist dons a scuba suit to go underwater for the fourth and seventh stages, which feature Thunderball (1965)-style harpoon combat.
  • Snailiad: Mare Carelium is partly underwater, with no gameplay changes compared to being above water.
  • Something series:
    • There is a section of swimming in the Lost Path's switch palace exit. It's difficult because of the Phantos.
    • The level called Only Water Level in Something is the only pure water level in Something. It's unique because of the blue Angry Sun pursuing Mario at all times.
    • Star Ocean in Something Else. It's filled with stars, Cheep-Cheeps, and Electric Jellyfish. Also, some of the stars are Rotodisc sprite-swaps and they want to kill Luigi.
  • Sonic the Hedgehog:
    • While many games contain water, Sonic can't swim, and instead runs along the floor, breathing air from bubbles made by underwater plants. Though if he gets up enough speed in Hydro City and later games, he can skip the whole swimming thing and just run across the water.
    • As opposed to Sonic's Super Drowning Skills, Tails, Knuckles and Rouge can swim, and Knux can even get an artificial breather in Sonic Adventure 2 to dive as long as he wants (and walk on the floor).
    • Some actual examples include the Underwater Ruins levels such as Hydro City in Sonic 3 & Knuckles, but Coral Cave in Sonic Rush Adventure mixes it up with Underground Level and Minecart Madness.
    • Labyrinth Zone in the original Sonic the Hedgehog. One Game Mod of it, Sonic the Hedgehog Megamix, upgrades it to Misty Maze Zone. Scrap Brain Act 3 also applies, being that it's a more difficult recolour of Labyrinth Zone. It was originally intended to be a sewer system of some sort, but time constraints forced the team to make essentially "Labyrinth Zone Act 4", so it looks a bit out of place.
    • Sonic the Hedgehog 2:
      • Aquatic Ruin from the Genesis version, of the Underwater Ruins variety. More infamously is Chemical Plant however, not for being a full water level, but for the last quarter to have a rising section of pink water that increases the difficulty.
      • Aqua Lake in the Game Gear and Sega Master System versions. Unlike later games, Sonic doesn't run on the water's surface, instead bouncing over it like a skimming stone.
    • Sonic the Hedgehog CD: Tidal Tempest is an underwater area in the present and futures.
    • Sonic the Hedgehog Chaos: Aqua Planet is different from the other examples in that, despite its name, the zone doesn't have very much water; it's pretty easy to avoid for the most part, and you're not too likely to drown. This is to the point that many of the series' stages that aren't dedicated water levels have more water.
    • Sonic 3 & Knuckles: Hydro City combines this with Underwater Ruins. Its levels are designed to showcase the new Aqua Shield (which lets players breathe underwater). The game has water is several other levels.
    • Sonic Triple Trouble: Tidal Plant borders on being Down the Drain as you spend almost the entire second act underwater.
    • Sonic Adventure has this mainly in Sonic's Lost World, but almost all the Big stages feature water. Makes sense, considering he's fishing.
    • Sonic Adventure 2: Dry Lagoon and Aquatic Mine combine this with Underwater Ruins and Ruins for Ruins' Sake. Cannon's Core at the end of the game has a massive underwater section that Knuckles must traverse. Hope you got the Air Necklace!
    • The Sonic Advance games get these as well. Ice Mountain in Sonic Advance and Twinkle Snow in Sonic Advance 3 are both combined with Slippy-Slidey Ice World. Ocean Base in 3 is an Underwater Base, but features significantly less water. Sonic Advance 2 has two pools of water in the first act and that's it, making it a rare 2D Sonic game to not have a dedicated water level.
    • Sonic Rush Adventure has the above-mentioned Coral Cave, but it also has Pirates Island, another Underwater Ruins level, only with more anchors, dolphins, and weaponry. In addition, among the many vehicles that Sonic and crew use to get around the world map is a submarine called the Deep Typhoon.
    • Sonic the Hedgehog 4: Lost Labyrinth from Episode 1 is this mixed with Underwater Ruins. There is also Sylvania Castle (same sort of thing) and White Park's third act (the rest is Slippy-Slidey Ice World and amusement park) in Episode 2.
    • Sonic Colors: Aquarium Park marks the first time Sonic can go underwater in a 3D game without instantly drowning. He can even swim by Spin Jumping infinitely, although this only applies to the Wii version.
    • Sonic Generations has some. The HD version features Chemical Plant, which is upgraded to become somewhat more watery than the original's, complete with water rising sections. It also has Seaside Hill, which wasn't a water level in the first place but was retooled to be Underwater Ruins for Classic Sonic. The 3DS version features the reappearance of Water Palace.
    • Sonic Superstars: Lagoon City Zone is a set of underwater ruins where Sonic and his friends can sometimes submerge themselves in water to get around a level. The Water-Chaos Emerald power can help them move around easier, being able to freely swim in the water for a short time.
  • Spyro 2: Ripto's Rage!: Aquaria Towers is a city inhabited by intelligent seahorses that was entirely underwater until the waterworkers drained it. Spyro's goal is to gradually re-flood the level so he can swim to new areas in order to progress, as the platforms are too high to jump to.
  • Super Mario Bros.:
    • The original Super Mario Bros. is the first to feature a swimming Mario, doing so in the second level of World 2. Notably, the Minus World is also an underwater level, and it cannot be completed. Super Mario Bros.: The Lost Levels waits until World 3-2.
    • Super Mario Bros. 2 is the only mainline game in the series to show a notable aversion of the trope, since Mario and his friends are unable to swim in the waters of Subcon. There are still aquatic levels (Worlds 3-1 and 5-1), but in them they have to avoid falling to the bottom of the (very tall in the former, very wide in the latter) waterfall.
    • Super Mario Bros. 3: Underwater levels begin to appear in World 3, but they occasionally appear in worlds after that. Their overall design is more complex than that of the water levels in the first Super Mario Bros., which is why this game introduces a swimming power-up (the Frog Suit) so Mario and Luigi can move more freely.
    • Super Mario Land: In the last level of Muda Kingdom — the first two are set on a series of bridges bedeviled by jumping fishes — Mario uses the Marine Pop (a submarine) to navigate through what's now an underwater shmup level populated by fishes, skeleton fishes, spitting seahorses, and octopi. The level boss is a giant firebreathing seahorse.
    • Super Mario World: Underwater levels are rare in the game, though whenever Mario or Luigi enter one they can continue riding Yoshi if he's riding him.
    • Super Mario Land 2: 6 Golden Coins has two such areas:
      • The Hippo Zone, an interlude level which can lead to the Space Zone, is a short stretch of water and dry platforms home to flying fish, regular fish, sea urchins, and aggressive seabirds.
      • The Turtle Zone is more fully sea-themed. The first area, Cheep Cheep Course, is a stretch of shallow water home to Cheep-Cheeps, spiny Cheep-Cheeps, and sharks; the second part goes inside a sunken ship where Mario has to navigate a more complex system of flooded rooms and air pockets home to stranded Koopas, sea urchins, skeletal fish, and more sharks. The final courses leave the water theme and instead set inside the belly of a whale and on a palm-lined beach.
    • New Super Mario Bros.: The occasional water level is found in all games in the sub-series, especially in each installment's designated Palmtree Panic world. In two of the games, the Penguin Suit is present for Mario and his friends to swim smoothly underwater, and its ice properties allow them to freeze enemies as well.
    • Super Mario Maker and Super Mario Maker 2: This is one of the settings present, and is available in all game styles. In the latter game, in Night mode, the whole level is pitch black except for the characters' immediate surroundings and some luminous items and enemies (grabbing a Super Star will temporarily illuminate much of the screen).
    • Super Mario Bros. Wonder: A few underwater levels can be found in Petal Isles (a Palmtree Panic world), and include special stages where Mario and his friends have to either practice their swimming skills with a badge or race against a friendly Wiggler. One of the traditional stages, Robbird Cove, features a Wonder Flower whose effect swaps the placement of the water and the air, thus providing a rare case of an above-water stage. Another stage, Leaping Smackerel, has a Wonder Flower that makes one of the eponymous Smackerels grow enormously, allowing it to chew a lot of terrain to unlock a new area.
    • Yoshi's Story: "Lots O'Fish" and "Lots O'Jellyfish" on page five of the game. The Page itself is known as "Ocean", but the other two levels in it are above-ground Palm Tree Panic areas.
    • Super Mario 64 features three worlds of this kind (Jolly Roger's Bay, Dire Dire Docks and Wet-Dry World), and is the first to include an Oxygen Meter (and water with magical healing properties), since your health meter and air meter are the same. The water's level can be adjusted in Wet-Dry World.
    • Super Mario Sunshine has elements of this in nearly every single level, but Noki Bay has Mario go underwater with a diving helmet in various underwater ruins type areas.
    • Super Mario Galaxy has a whole seven worlds/areas with aspects of this setting (including two of the fifteen major worlds, Beach Bowl Galaxy and Sea Slide Galaxy), with the usual water based enemies that go with it. Super Mario Galaxy 2 has Cosmic Cove Galaxy and Slimy Spring Galaxy.
    • Super Mario 3D Land and its sequel Super Mario 3D World have the occasional underwater stage, with Land being the first 3D Mario game to not have an oxygen meter.
    • Super Mario Odyssey has the underwater body of Seaside Kingdom and nearly all of Lake Kingdom. In both levels, Mario can possess Cheep Cheeps thanks to Cappy, allowing him to swim indefinitely without having to worry about oxygen.
    • Wario Land has had a few of these settings.
      • The first game, Wario Land: Super Mario Land 3 has water levels in Sherbet Land and the SS Tea Cup areas, the second has the Ruins Under the Sea and the fourth game has Mystic Lake (not quite the sea, but it has the marine wildlife and features you'd see in an ocean).
      • Wario Land: Shake It! has various underwater submarine shooter type levels (Wavy Waters and Creep Blue Sea being examples).
  • In Theta vs Pi 7 there are several underwater levels, most of which are in the sea but one of which is in King Pi's castle. The challenge is that fish aren't vulnerable to normal attacks so need to be lead to their death or outrun.
  • Tiny Toon Adventures games:
    • In the 1991 NES Licensed Game of the same name, the second act of the second stage takes place underwater. If enough power is stored up in the POW meter, a spin move can be performed to knock out enemies with an underwater tornado. The level is also much easier if you play as Plucky, due to his enhanced swimming abilities.
    • Several levels in Buster's Hidden Treasure take place underwater. While Buster cannot drown, he has no way to attack the sea creature enemies in the water aside from summoning Little Beeper.
  • Underhero: The tree in world 1 is above ground, but the lower section becomes underwater once it is flooded with beer.

    Puzzle Game 
  • In Gem Smashers, the first world, Poseidonia, takes place underwater. The boss of the stage is an anglerfish.
  • Outer Wilds has this under the ocean planet Giant's Deep, once you manage to get through the currents.
  • Repton Around the World includes the Oceans scenario, considered to be the game's most difficult.

    Racing Game 
  • Disney Speedstorm:
    • The game features a map based on The Little Mermaid, taking place mostly in the undersea kingdom of Atlantica, with floaty physics that allow racers to stay in the air and retain boost energy for long periods of time.
    • The expanded Pirates of the Caribbean map features a half-sunken cave filled with pirate shipwrecks and treasure.
  • Mario Kart:
    • Mario Kart 7: Ever since this game introduced underwater racing as a mechanic, many aquatic courses are either completely this theme, such as Cheep Cheep Lagoon in the Mushroom Cup; become this theme as a returning course, such as Koopa Cape in the Lightning Cup going from Shark Tunnel to this; or have this theme mixed with another theme, such as Wario Shipyard in the Star Cup mixing Gangplank Galleon with it.
    • Mario Kart 8: Dolphin Shoals in the Star Cup takes place in a pristine river filled with colorful coral reefs and inhabited by Cheep Cheeps, friendly dolphins and a giant Unagi. There's also Water Park in the Mushroom Cup, an amusement park based on aquatic attractions where drivers go through many flooded parts. Some of the retro courses also receive underwater segments like in Mario Kart 7, such as DS Cheep Cheep Beach, GCN Sherbet Land, and DS Wario Stadium (and more of them were added in 8 Deluxe with its downloadable Expansion Pack).
    • Mario Kart Tour: Piranha Plant Cove is an archipelago featuring underwater ruins, and the drivers go through them across the course's three variants (the third one is unique for taking place entirely underwater, a first for the series).
  • Bikini Bottom Blowout from Nicktoons Racing, which is based on SpongeBob SquarePants.
  • Snowboard Kids 2 has Turtle Islane (no relation to the trope of the same name), the second half of which takes place on the seafloor. Unlike most racing game examples, the snowboarders are fully submerged in water. They don't need to breathe air though.
  • Sonic Racing: CrossWorlds: The underwater city of Bikini Bottom from SpongeBob SquarePants is a DLC racetrack. Naturally, none of the non-native cast has any problems racing underwater.
  • Super Indie Karts has the Shutshimi track Seaweed Speedway, an underwater track where you see various sea creatures, including a jellyfish that can spin you out when you run into it.

    Rhythm Games 
  • Just Dance: Some of the routines take place underwater. Take Somethin' Stupid for example.
  • Stitch Jam: "Underwater Chase! Splashin' Sea" is a level set underwater. Since Stitch has Super Drowning Skills, he navigates the level using Jumba's underwater ship, fighting sharks and octopuses along the way.

    Role-Playing Games 
  • Backspace Bouken has an underwater level in the middle of the tower, which is explained to be a type of illusion. Enemies on the level require the player to type in water-based puns.
  • Chantelise: Some levels of the Aquan Ruins are entirely underwater. Because there's No Such Thing as Drowning, the characters (Chante, Elise, and Elma) can traverse them without worrying about oxygen.
  • Child of Light has the Palace of the Sun under the Cynbel Sea.
  • Deepwoken: One of the main areas is an Eldritch Ocean Abyss called the Depths. It features a number of aquatic enemies, coral structures and the buoyancy underwater gives it a Gravity Screw effect.
  • Etrian Odyssey:
    • Etrian Odyssey III: The Drowned City: The Undersea Grotto serves as the game's second dungeon. The player's characters can breathe normally, so oxygen is not an issue. However, they do have to deal with one-way currents, both when navigating through passageways and when avoiding the local FOE; at one point, they can place a special orb in a certain spot to turn off the currents.
    • Etrian Odyssey Nexus: The Undersea Grotto from The Drowned City returns as a Nostalgia Level, retaining many of its original features (as well as the same boss). However, it also adds a special Fetch Quest where the character has to look for certain sunken scrolls that document the history of Lemuria. In fact, due to not being able to turn off the sea currents until reaching a certain point in the third floor, they have to backtrack to the second floor to get a previously-inaccessible scroll.
  • Final Fantasy:
    • Final Fantasy V: After the worlds merge, the party can revisit the Walse Water Tower, now submerged under the ocean. There's a set timer based on how long they can hold their breath (a couple of chests inside the tower provide some extra air) and they can encounter the final Water Crystal fragment at the end, which contains the Mime job and is guarded by Famed Mimic Gogo.
    • Final Fantasy VI has the Serpent Trench, in which three party members all cram their heads into one diving helmet and ride an underwater current while fighting various aquatic enemies, occasionally stopping at half-submerged caves to raid Inexplicable Treasure Chests.
    • There is no specific underwater level in Final Fantasy X but the game has three party members able to breathe underwater so various parts of Spira have underwater access such as Besaid Island, Mt Gagazet, Baaj Temple and the Submerged Ruins where your characters are able to fight underwater too.
  • Fossil Fighters: In Bottomsup Bay, the player walks fully-clothed along the bottom of the ocean, looking for fossils. There are also sharks when the area is first unlocked.
  • Kingdom Hearts:
    • Kingdom Hearts I: The aquatic kingdom of Atlantica, of The Little Mermaid fame, is a recurring destination in various games, starting with this one. Sora becomes a merman and gets new controls to compensate for the three-dimensional environment.
    • Kingdom Hearts II: Atlantica makes a return from the first game and Chain of Memories, though gameplay-wise it departs from the usual format seen in the other worlds. It's now based on rhythm-based minigames (which include two songs from the original Little Mermaid movie), and the boss battle against Ursula is also played in this fashion.
    • Kingdom Hearts III: In the absence of Atlantics, "The Caribbean" has have some underwater segments on various islands, including a boss fight with the Lightning Angler that must be completed to open a new path.
  • Knights of the Old Republic: The final quest on Manaan requires you to walk at the bottom of the ocean in a protective suit that slows you down to turtle-speed, while avoiding the dangerous wildlife.
  • Marvel: Ultimate Alliance: The Atlantis mission. The difficulty of operating underwater is technobabbled away by the presence of special nanites that allow the heroes to survive and fight even while underwater. Considering characters like Storm, Silver Surfer and Ghost Rider can already do fine underwater, they could have just let everyone else sit out.
  • Mass Effect 3: In the final stage of the Leviathan DLC, Shepard follows the trail of the mysterious Leviathan all the way to the isolated ocean world Despoina. Following numerous battles with Reaper creatures on the surface, Shepard recovers an Atlas Mech from one of the floating wrecks and descends into the sea, plunging several thousand feet into an Eldritch Ocean Abyss; the player then has to walk across the ocean floor, surveying the area and encountering increasingly ominous signs, until they find themselves face to face with the Leviathan itself...
  • Mega Man Battle Network:
    • Mega Man Battle Network 4: In AquaMan's chapter, MegaMan has to traverse through the net when it becomes flooded, requiring the use of an Oxygen Meter.
    • Mega Man Battle Network 5: The Ship Level has underwater segments with a limited air meter while diving. Colonel or ProtoMan (MegaMan was captured during this part of the game) can recover air by touching bubbles or walking up ramps leading back to the surface, while some obstacles will drain the meter faster. An empty air meter thankfully doesn't lead to any immediately dire consequences, just constant Damage Over Time while out of combat.
  • Mega Man Star Force 2: Zerker × Saurian and Zerker × Ninja: When Plesio Surf floods Loch Mess, Mega Man has to use a diving machine to search the bottom of the loch for Zack, who was trapped in a submarine earlier and is now missing.
  • Might and Magic:
    • The Shoals in VII, entered late in the game. You can't cast magic, you have to wear wetsuits (which prohibits you from wearing or using any other kind of equipment, except for Blasters) and the mechanism for getting you there means you can't prepare yourself for it by casting buffs before you enter. On the plus side, there's no problem with swimming (it works like flying, except you sink — slowly — if you stop), and the sharks infesting the area are weak enough that by the time you reach the Shoals, the only reason they are something of a threat is the aforementioned limitations on magic and equipment.
    • The Elemental Plane of Water in VIII. Much closer to ordinary areas, as no wetsuit (with accompanying restrictions) is needed this time (the game doesn't explain why, though it might be because it is an elemental plane rather than a mundane underwater area) but there's a greater variety in foes, some of which have ranged attacks. The swimming mechanics are the same, though.
  • Minecraft Dungeons: The Hidden Depths DLC is set beneath the ocean. All missions are underwater and players have limited oxygen in each of them, with the only ways to replenish it being to stand near a bubble column, drink a potion of water breathing, or stand near a conduit. Additionally, any arrows fired in these missions will fly forward a few feet away from you before their momentum is slowed down, coming to a stop. The Harpoon Quiver and Harpoon Crossbow can circumvent this. Enemies here include drowned zombies, coral-encrusted skeletons, fishlike Guardians, pufferfish, poisonous anemones, and fishbowl-like slimes.
  • Mother 3 has the Sea Floor Dungeon between Tazmily Village and Tanetane Island. Lucas and company can't run underwater, and can only replenish their oxygen meter by kissing robotic mermen who breathe the air into them.
  • Monster Hunter:
    • Monster Hunter 3 (Tri) has the northern zones of Deserted Island (where monsters like Royal Ludroth, Gobul and Lagiacrus can be found and fought), as well as the boss-dedicated Underwater Ruins (home of Ceadeus, the Final Boss of the single-player campaign) and the special Water Arena for Monster Arena challenges involving aquatic monsters. The game's expanded version, 3 Ultimate, adds the Tainted Sea (where the multiplayer Final Boss, Dire Miralis, lies), as well as new aquatic monsters for the existing areas (Goldbeard Ceadeus, Ivory and Abyssal Lagiacrus, and series veterans Plesioth and Green Plesioth). While the Deserted Island appears in Portable 3rd and Generations as well, it averts this trope in them because it's no longer possible to swim due to a lack of underwater gameplay (for this same reason, the Flooded Forest appears dry in the former game as well as Monster Hunter: Rise, with the justification that it's summer).
    • Monster Hunter: World has a very interesting example in the Coral Highlands, a region of the New World that looks like an underwater level, but without the water. The landmasses in the Coral Highlands resemble deep-sea coral, and jellyfish-like lifeforms can be seen drifting through the air.
  • Pokémon Ruby and Sapphire: The Dive HM makes it possible to go underwater in certain parts of Hoenn's extensive waters and explore the depths of a few trenches and grottos. In fact, this is the only way to reach certain areas, like the entrance to Sootopolis City, built inside an ancient crater and only accessible through an underwater tunnel. Underwater areas also have patches of seaweed home to a small variety of aquatic Pokémon only found there — the electric anglerfish Chinchou, the clam-like Clamperl, and the coelacanth Relicanth. Dive was absent in Gen IV, but returned in Pokémon Black and White, although it's only used to explore the sunken Abyssal Ruins, which hold no wild Pokémon. In Ruby & Sapphire's remakes, more is added to the diving areas including a new class of trainers, the Divers, and add the coralline Corsola to the wild Pokémon. One thing worth noting is that while these are the only games that actually let you go underwater, aquatic environments are a part of every game. Instead of diving, you ride your Pokémon across it.
  • Robopon: If you have any fishlike Robopon you can dive under the water to an interconnected undersea labyrinth. It also has one of the best tunes in the game.
  • Ruphand: An Apothecary's Adventure: The Quests that involve the Palace of Water, a.k.a getting to it and entering it, involve travelling under the surface of Grand Ring Bay, with quest names referencing the underwater travel, "Deep Trouble" and "Seafloor Spelunking".
  • Sunless Sea: The majority of the game takes place on the surface waters of the Unterzee, with players cruising around atop the subterranean waves in search of trading opportunities and safe harbors. However, you eventually have the opportunity to modify your ship into a zubmarine and explore under the Unterzee; down here, your Hunger and Terror meters are joined by an Oxygen Meter, and new underwater ports are open to you, some of which are also submerged and require you to make use of a diving suit — or resort to more otherworldly methods of exploration. Unfortunately, because the under-Unterzee is almost entirely Eldritch Ocean Abyss, the dangers are amplified significantly, as you can all too easily discover if your Terror meter gets too high and the Constant Companion starts stalking you.
  • Super Mario Bros.:
    • Mario & Luigi: Superstar Saga: The floor of Oho Ocean is visited twice, once to cross back to the mainland from the island of Oho Oasis and once when the S.S. Chukola sinks; outside of going down with the shipwreck, it's accessed through a number of warp pipes and whirlpools on the Oho Ocean surface and the nearby Gwarhar Lagoon, which also has some similar underwater areas. These all take the form of a network of grottoes, growths of coral acting as obsctacles, and giant beds of spiky coral or shells to force players to make use of the underwater swimming mechanic to cross, home to classic aquatic Mario enemies such as Bloopers and Cheep-Cheeps alongside kissing starfish, Goombas in diver helmets, and sleeping octopi.
    • Mario & Luigi: Bowser's Inside Story: Blubble Lake has underwater areas accessed by having Bowser simply dive into the water, home primarily to humanoid alligators.
    • Super Mario RPG: The lower half of the Sunken Ship is underwater and home to giant crabs and a crew of shark pirates. There are two boss battles here, one against the shark-pirate captain Jonathan Jones and one against King Calamari, the Giant Squid that sunk the ship.
    • Super Paper Mario: The Tile Pool is an underwater course home to Cheep-Cheeps, Bloopers, and "Biteacudas", culminating in a boss fight against a giant Blooper.
  • The Witcher 3: Wild Hunt has various bodies of water that you can dive in to finish a quest or search for loot.
  • Wizardry 8 has the Bayjin Shallows and Mount Gigas Water Caves. Despite preventing fire magic from working, the water areas are not the resident That One Level. That title is reserved for Bayjin, the Palmtree Panic level you're trekking underwater to get to.
  • Xenogears: Sargasso Point is an underwater cavern the party travels to with their Gears which serves as the hiding place for the final gate blocking the path to Solaris.

    Shoot 'em Up 
  • Darius Gaiden has two underwater stages. Zone C starts above the surface before going down after 23 seconds. Zone V takes place at the Sea Bed against the boss Risk Storage, where the zone causes a bad ending where the player's ships are crushed by depth pressure.
  • Dead Moon for the TurboGrafx-16: The fifth stage takes place inside a mysterious lake. It ends with a Boss Battle against a Darius-like giant fish.
  • Dragon Blaze 2000: The second world is set entirely underwater, and filled with aquatic-based enemies including sharks, jellyfishes, squids, and enemy submarines whose designs are based on marine life.
  • Lovers in a Dangerous Spacetime: A few levels in the Cetus world are set within large, completely flooded cave systems instead of the usual outer space setting. This doesn't usually affect gameplay very much, although the enemies in these areas tend to resemble fishes and octopi and areas with strong currents are also present.
  • Return To Sector 9: The Jellyfish game takes place underwater, where the player is a jellyfish that defends itself from the various spaceships flown by poachers.
  • Star Fox 64 has Aquas, which switches out the space fighter for a submarine. The original Star Fox doesn't have an underwater level per se, but Sector Y takes Space Is an Ocean to ridiculous levels. Star Fox Command features the return of Aquas, plus has the Big Bad's Very Definitely Final Base in the acidic oceans of Venom, which the heroes can't enter without a MacGuffin.
  • Stargunner has two levels in the first and fourth (the latter being the last) episodes that take place underwater, though you can shimmy up to the surface if you wanted to. The next seven levels after the second in the last episode, however, take place entirely under the sea; yes, you even face the Final Boss under those conditions in the ninth and last level, albeit your ship doesn't suffer from any ill effects whatsoever underwater.

    Simulation Game 
  • In APICO, there are diving spots in the sea, where you can find kelp and algae along with underwater bees.
  • MechWarrior: One mission in the Ghost Bear's Legacy expansion of 31st Century Combat involves attacking an enemy base underwater. You cannot customize your mech, and the 95-ton Executioner handles underwater about as well as you think it would. The visibility is very poor, making you nearly blind at anything beyond knife-fight range (but the AI can see you just fine). The only weapons you have are powerful but slow-moving PPCs and even slower-moving torpedoes, and you face hordes of enemy mechs. But the worst thing is that if you take a single hit to internal structure, even if it's not a critical hit, that entire section of your mech will be destroyed by flooding. So if your torso section loses its armor, it's game over.

    Sports Game 
  • Backyard Sports: One field in Backyard Baseball is the Aquadome, which is completely underwater. Yet the characters can still breathe...
  • Mario Golf: World Tour has an undersea golf course, of all things. It's not domed or anything, the characters actually golf underwater.
  • One of the mini-games in Tiny Toon Adventures: Wild and Wacky Sports involves Buster and his friends diving for treasures under the sea, whilst avoiding the Hammerhead Shark. Buster and his friends have oxygen meters to mind to avoid drowning, which means occasionally having to rise to the surface or breathe in air bubbles.

    Stealth-Based Game 

    Survival Horror 
  • Dino Crisis 2: In order to get into Edward City and rescue the townsfolk, Regina has to restart the 3rd Energy Reactor... which unfortunately turns out to have materialized underwater thanks to all the time travel shenanigans, forcing Regina to don a diving suit and descend via elevator into the depths. She's almost immediately pitted against hungry mosasaurs — and given that Regina is moving a lot slower than usual and can only use a close-range needle gun while wearing the diving suit (at first), the level is a lot more stressful. Worse still, upon reaching the reactor itself, Regina finds that it's now home to a huge plesiosaurus...
  • Look Outside: Apartment 28 is a level which is entirely underwater, infested with half-human sea life mutants, and has an Oxygen Meter (meaning you'll regularly need to double back). It was transformed this way due to the original tenant being an avid aquarist.
  • SOMA: Every so often, Simon ends up being forced out of PATHOS-II and into the surrounding ocean, either by airlock or simply due to the current facility collapsing around him. Most of these undersea areas serve as Breather Levels after particularly stressful facilities like Upsilon or Theta, with the challenges being limited to a few puzzles. The two exceptions to this are the MS Curie, in which Simon has to sneak around the Fleshers while trying to access the ship's escape pods, and the Abyss, which features a terrifying descent down the climber, followed closely by a nerve-wracking journey across the Abyssal Plain in which Simon has to evade numerous mutated abyssopelagic creatures and make it to TAU base in one piece.

    Turn-Based Strategy 
  • Dominions: Underwater provinces will always make up part of the world, and have some differences that distinguish them from land provinces. Only units that can breathe water can enter them. Some spells don't work underwater at all, and some spells only work underwater. There's also a penalty for weapons that need to be swung, such as swords or maces, while piercing weapons like spears do not have this, and conventional ranged weapons don't work at all. Underwater nations are naturally suited at fighting underwater, although they'll have to bring the fighting to dry land if they hope to win.
  • Gihren's Greed: In most of the games, any battle that takes place over the oceans effectively become one of these. In the early game it's most likely going to be an aerial battle between EFF and Zeon fighters, but once Zeon develops underwater MS the advantage swings dramatically in their favor due to most aerial attacks suffer penalties to damage and hit rate when targetting underwater enemies. Even in the late game, it's possible for a dedicated force of underwater MS to repel an enemy fleet, especially if the enemy fleet doesn't have any dedicated underwater units (e.g. if Zeon sends a fleet of Fat Uncle transport planes with squads of Doms aboard, a single Aqua GM could wreak havoc because the Doms can't be deployed underwater at all).
  • Piratez: Some missions take place underwater, where you can swim in 3D and find some treasure! (Also die horribly from a Deep One's ballista, because you can't see underwater anywhere as well as actual underwater races.)
  • SD Gundam G Generation: Zigzagged. Purely water-based levels are rare since even in the various Gundam series action does not often take place underwater. However, stages with water effectively act as these due to how they change things up. An example from any games that include Mobile Suit Gundam is the defense of Jaburo. In the anime, combat occured in the jungle or in the underground Jaburo base, with the rivers only used by Zeon's forces to infiltrate the base. In the games, Zeon's underwater MS have an advantage over most of the defenders because in most games ranged beam weapons don't work underwater and beam melee weapons suffer penalties.

    Wide-Open Sandbox 
  • Hytale: While of no involvement to the story campaign, the developers promise the watery depths won't be neglected in terms of content. As of early access release, various fish and even whales can be found underwater.
  • The Manhole: If you take the route up the beanstalk that sprouts from the eponymous Manhole, exploring the tower in the clouds can lead you to an elevator that takes you to a sunken ship at the bottom of the ocean. You can explore the undersea areas for as long as you like, encountering all manner of eccentric creatures, amusements, and doohickeys that teleport you to other parts of the tower... or you can swim to the surface and find yourself on the shores of the island where the beanstalk sprouted — and even climb all the way up through the Manhole to the starting point!
  • Minecraft: The ocean biomes cover large stretches of the game world, but full exploration is limited until the later game, when players can craft potions of water breathing. Beneath the waves, players will encounter aimlessly wandering squid and fishes, toxic pufferfish, and drowned zombies as they explore sprawling coral reefs, kelp forests, shipwrecks, flooded ruins, and sunken temples protected by fishlike golems.
  • Pokémon Pokopia: Bubbly Basin is located almost entirely underwater, with only a few select spaces above the surface as scattered islands (and the Pokémon Center, which is in a cave). Ditto always has a bubble on its head and the Squirtle shell and tail when in "human" form, falls slower and can rise up continuously via jumping, and Water Gun doesn't function the same (thought it's still used for wetting exploding relics—underwater). There's even some parts of the map so deep underwater that they have to be lit up. However, there's almost no difference in how electronics appliances are powered and used—the Pokedex still works, fires can still be lit, and furnaces still work underwater. One major difference is the waterwheel can work anywhere.
  • Terraria: The ocean biome is found on the farthest left and right of each game map, and consists of a large stretch of sandy beach sloping down into the waters. Exploration is limited by the Oxygen Meter, at least until players can obtain gill potions and the flippers for free movement. Enemies here include glowing jellyfish, crabs that scuttle along the bottom, squid, sharks, and orcas, while peaceful wildlife counts seahorses, pufferfish, sea turtles, seagulls and dolphins. Coral and seashells also grow here in lieu of grass. Its associated boss is Duke Fishron, a huge flying boar-fish who can be "caught" by angling in the sea with special bait.

    Non-Video Game Examples 
Fan Works
  • Wish Kid: Game Boys: The second stage of Video World takes place underwater, with sea creatures such as piranhas, eels, squids, and clams as enemies. While underwater, Nick and Darryl have to mind their oxygen meters by breathing in big bubbles. The end boss is a giant octopus.

Alternative Title(s): Water Level

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The seventh level of the game is set underwater, where Crash swims around in his scuba gear and dodging various sea life as obstacles.

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