
Nintendo Switch 2 remake
Mission No. 1
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Star Fox 64 Page
Describe Star Fox 64
Star Fox 64 (「スターフォックス64, Sutā Fokkusu Roku-jū-yon, known in Europe as Lylat Wars), is the third main game in the Star Fox franchise and known by many as the most successful game in the series. It released on the Nintendo 64 in 1997, and serves as a reboot and Retool of the original Star Fox on the SNES. Star Fox 64 recycled most of its gameplay from Star Fox, and enhanced it with a number of ideas lifted from Star Fox 2.
As before, the story begins with Andross, a brilliant but immoral scientist whose extreme experiments gravely threatened the Lylat System, and has been exiled to the frontier planet Venom as punishment. Years later, General Pepper of the Corneria Defense Force hires the Star Fox team, consisting of James McCloud, Peppy Hare, and Pigma Dengar, to investigate strange activity coming from Venom.
Unknown to the rest of the team, Pigma had been paid off by Andross to stifle their efforts: the moment they arrive, he opens fire on James and Peppy. The latter manages to escape from Venom, but James is presumed dead, and Peppy is left to inform James' son Fox McCloud about his father's fate.
Five years later, Andross, having amassed an impressive imperial force, declares war and invades most of the Lylat system. With Andross's army advancing on the capital of Corneria, General Pepper has little option but to contact the new Star Fox team headed by Fox for assistance. Along with Falco Lombardi, Peppy, Slippy Toad, and ROB 64, your skill will determine if Fox McCloud's name goes down in Lylat history as a champion of the people or a space rogue scoundrel.
Star Fox 64 has received two different Video Game Remakes. The first, Star Fox 64 3D, was built from the source code of the original and was released for the Nintendo 3DS in 2011. Co-developed by Nintendo EAD and Q-Games, which previously developed Star Fox Command, this version features two new campaign modes — a "64 Mode" matching the difficulty and gameplay of the original N64 game, and a "3DS Mode" with adjusted difficulty to take into account the system's gyro aiming and stereoscopic 3D — as well as a local multiplayer four-person "Battle Mode".
The second is simply titled Star Fox, released on June 25th, 2026 for the Nintendo Switch 2. Developed by Velan Studios, who previously collaborated with Nintendo on Mario Kart Live: Home Circuit, the remake includes an entirely new visual style, several new cutscenes to heavily expand upon the game's narrative, a Challenge Mode for each stage, a trio of 4 vs. 4 online and local objective-based multiplayer modes, a co-op mode for the campaign wherein one player acts as the pilot while the other serves as the gunner, and a "Holoviewer" that expands on the series' lore.
Location confirmed. Sending tropes.
- 2-D Space: Sector Z is pretexted entirely on the Great Fox's inability to fly around a debris field or turn 90 degrees to the right. It gets even sillier in the 3D version of the game.
- Actually a Doombot: Taking the easy route to defeat Andross (that is, reaching Venom 1 from Bolse instead of Venom 2 from Area 6) has the player fight a robot decoy of Andross.
- Adapted Out:
- Two levels from the original (Meteor, the stage set on an artificial meteor meant for an amusement park, and the Space Armada stage) were both removed in this game. Planet Fortuna was left out of this game as well, but shown in Star Fox: Assault to still exist in this timeline.
- Most of the bosses from the original game were removed (aside from the Attack Carrier, the Rock Crusher; renamed the Meteo Crusher; and Andross) in favor of new bosses for this remake. The Monarch Dodora does make an appearance in Star Fox Command.
- A.I. Is a Crapshoot: The Spyborg boss of Sector X malfunctioned and destroyed the base before Star Fox could even get there, due to designating practically everything around it as a target to be destroyed. This is emphasized in the Switch 2 remake, where the robot is still actively in the process of wrecking the place in search of its "creator" and the enemy fighters are noted as being in a panic themselves.
- Amusing Injuries: When you face Star Wolf on Venom, they re-appear with new ships and somewhat altered looks; Leon gets a scouter replacing his right eye in the original and 2026, and a full face plate in 3D; Pigma's eyes turn purple in the original, while receiving a metallic head plate in 3D and the Switch 2 remake; Andrew gets a visor replacing his eyes entirely in the original and 3D, which is swapped out for an halo vest immobilizer in the Switch 2 remake; and Wolf... gets band-aids. In the N64 and 3DS versions, this happens regardless of whether or not you faced them earlier in the game.
- Anti-Frustration Features:
- Dying gives you three bombs, which can be immensely helpful in getting medals and doing score attacks.
- While they can still take friendly fire, allies cannot be targeted by your charged shot. This won't help them if they get in its way, though.
- On Solar, Fox won't die from the temperature alone, effectively giving you extra time to nab a supply ring if the heat has dropped your health to zero, so long as you don't get hit by anything. Items to increase your health are also far more frequent in this level since your health is constantly dropping.
- If a boss is fought for several minutes but never hit, it will drop to needing only one hit to defeat. This includes Andross' second form, as can be seen in low-score speedruns.
- If you achieved the conditions for a harder mission, you still have the option to take the other route, though this required pausing on the map screen in the original rather than the map screen itself making this clear.
- Arc Words: "Never give up. Trust your instincts."
- Arch-Enemy: Star Wolf to Star Fox. The opposing teams' members always go after specific Star Fox members, and they are always fought at least once regardless of the path the player takes.
- Artificial Brilliance: The dogfights with Star Wolf are quite brutal affairs, especially the final one on Venom (the hard way), where they are very clever and are easily the hardest fight in the game. The enemies will follow you around, but won't always fall for the simple tricks that work on easier enemies, and if you let one of your allies get shot down, you get double teamed in a very, very unpleasant way.
- Asteroid Thicket: Meteo, the second level in the easy route, takes Star Fox through an asteroid field.
- Attack Its Weak Point: Most boss battles amount to this, with said weak point glowing or emitting yellow light. Peppy will eventually tell Fox what those weak points if it takes you too long to figure it out, while Slippy gives you their health bar.
- Background Music Override: Any time Star Wolf appears, whatever music is playing (if any) stops to make way for their theme. This is most prominent on Bolse; if you don't encounter them (due to downing all four of them on Fichina), the usual "large swarm of enemies" theme keeps playing, but if they show up, their theme music kicks in for the rest of the stage, even after you defeat them.
- Backup from Otherworld: In the true ending, James shows up to guide Fox out of Venom as the planet self-destructs.
- Battleship Raid:
- Katina, where you battle a Independence Day-esque mothership and try to stop it from blowing up a Cornerian base.
- Macbeth, where you attack a heavily defended train and try to crash it into a fuel bunker, but it will explode no matter what.
- Bolse, where you attack a massive defense satellite protecting Venom.
- Inverted with Sector Z, where you have to defend the Great Fox from Andross' forces.
- Sector Y and Area 6, where you tear through Andross's fleet. In the former, you're actually protecting the Cornerian forces as well. The latter is even more intense, as the enemy is literally throwing everything they have at you to keep you away from Venom.
- Big Bad: Andross is a Mad Scientist who was banished to the desolate planet of Venom as punishment for the dangerous experiments he conducted on Corneria. Thirsty for revenge, he recruits followers and develops bioweapons to wage war against the Lylat System. By the start of the game, Andross has most of it under his control, and is moving on to lay waste to Corneria itself.
- Big Damn Fire Exit: After you defeat the True Final Boss, you must fly back through the maze to escape while the entire base is going up in flames. You must follow the Arwing ahead of you because any path other than the one it takes will blow up and cause a dead end, resulting in you being consumed by the fiery explosion.
- Big Damn Heroes: While the game as a whole centers on the Star Fox team saving the Lylat system, the stages Corneria, Sector Y and Katina each focus on the team arriving to rescue or assist Cornerian forces.
- Big "WHAT?!": Do well enough, and this will be General Pepper's reaction to the team's bill for their services.
- Boring Return Journey: After Andross is defeated, the team sets a course straight back to Corneria during the credits roll. In the Switch 2 version, they follow the exact route the player took to get to Venom on that particular run, with Bill or Katt showing up partway through if you encountered them at any point.
- Boss-Altering Consequence:
- Macbeth has a section that allows you to defeat the boss instantly, by flipping 8 switches at different points on the train rail, and then hitting the main junction switch. Instead of continuing onwards, the track junction diverts the train, causing it to crash into the supply depot and destroy it, accomplishing the mission.
- If the player loses any of their teammates in the stage before a Star Wolf fight — or during it — their respective rival will immediately concentrate all their efforts in taking Fox down, meaning it is possible to have all four of them focus solely on you.
- Boss Corridor:
- The final path to Andross after the main Venom 1/2 stage is this. For Venom 1, it's a linear hall with plenty of powerups, a few Doors of Doom, and a couple of several electric streams (you can destroy the pylons they're coming from). For Venom 2, there are multiple possible paths that can give you an array of different last-minute power-ups with a different line of powerups (keeping right all the way will get you nothing, though).
- The last stretch of Titania rolls the Landmaster through a canyon while enemies are lobbing rocks at you. Four guns await at the end of the canyon, followed by two falling pillars with gold rings, then the boss, Goras, who's keeping Slippy captive.
- The end of both Corneria paths goes through a valley. Also present in Aquas, with electric jellyfish, exploding starfish, and falling rocks. Only a few enemies remain between this canyon and the boss, Bacoon.
- Boss-Only Level: If you take the hard route to Venom, you will immediately arrive at Andross's lair, and Star Wolf shows up to serve as your welcoming party. If you can conquer them, Fox goes on to the alternate Boss Corridor before the Andross fights.
- Boss Subtitles: 64 3D and 2026 feature this. Mechbeth's appears right when it appears, which is actually before the last few track switches, so its subtitle is seen even if the train it's tied to is crashed by Fox. However, it's averted with Spyborg. Interestingly, the Meteo Crusher has the same subtitle as the Rock Crusher from the original, although the Attack Carrier's original subtitle, Advance Scout Mothership, was changed to Interplanetary Warship.
- Bottomless Magazines: Obviously this applies to your lasers, but the Blue-Marine is notable in that its secondary weapon (torpedoes, as opposed to Smart Bombs for the other two vehicles you can use) has an infinite supply. This is mainly to make up for the Blue-Marine not having access to charged lasers, and additionally many enemies on Aquas can only be damaged by torpedoes, including the boss of that stage.
- Brain Monster: The Final Boss, Andross, is a giant monkey head with robotic hands that attacks the player's Arwing Space Fighter with telekinesis. In the fight with the real Andross, after he takes enough damage, the surface layer of the head explodes to reveal an equally giant brain with attached eyeballs.
- Canon Immigrant: The planet Papetoon, which was previously only seen as a rocky frontier world in the comic and the Star Fox Mission File Printout, is mentioned in the backstory as Fox's home and is depicted as the green planet Peppy is flying back towards in the opening to tell him what happened to his father. The planet is only mentioned by name in the Japanese version (leading some fans to assume it was Corneria), but it is brought up again in one of the endings of Star Fox Command.
- Catastrophic Countdown: During the Fichina mission, Slippy notices several enemy craft leaving the captured base. ROB 64 informs the team that the enemy planted a bomb in the base; before anyone can defuse it, they must deal with an attack by Star Wolf. In the N64 and 3DS versions, if you drag out the battle, you'll notice the base starting to spark and billow forth a few small explosions, even though there's still time to defeat Star Wolf and defuse the bomb.
- Cave Behind the Falls: If Falco is helped on Corneria and the player passes through all the stone arches, then Falco finds one that leads to Corneria's main boss.
- Color-Coded Characters: The original game starts the tradition of associating the core team with distinct colors. Fox is yellow, Peppy red, Slippy green, Falco blue which would hold all the way through Star Fox Zero. The Switch 2 remake would switch Fox to red and Peppy to yellow.
- Color-Coded Multiplayer: In the original game character and color was assigned to a specific port. P1 yellow for Fox, P2 red for Peppy, P3 green for Slippy, P4 blue for Falco. This affects the color of special effects like laser fire, smart bomb explosions, and even engine exhaust and speed trails while boosting in the 3DS version. In the Switch 2 remake the Star Fox team as a whole is blue, and Star Wolf is purple by default. However you can switch Star Wolf to red for better contrast. The Arwing has green regular lasers and blue hyper lasers. The Wolfen's default lasers are either purple or reddish orange depending on color mode, but hyper lasers are always a deep red.
- Combat Tentacles: The Gorgon has three, which must be destroyed to reveal the core.
- Complaining About Rescues They Don't Like: Falco makes ungrateful and sarcastic remarks, since he doesn't like having to be saved from the occasional enemy pursuer. Often after asking for help.Falco: Gee, I've been saved by Fox! How swell!
- Continuing Is Painful: If you die, your laser reverts to the single laser and your bomb stock is reset to three. This can lead to Unstable Equilibrium if you end up having to restart without a powered-up laser or a large reserve of bombs on a stage where having them is important, e.g. some of the later stages in Expert Mode.
- Convection, Schmonvection: Downplayed on Solar. It's so hot just being there causes you to constantly take damage, but you can't die from the ambient heat alone, it can still reduce you to 1 hp, meaning hitting the plasma/lava or taking any damage from an enemy is instant death. To make matters worse, at one point there is a huge wave of plasma/lava you can only avoid by flying up to the top of the screen and hoping for the best. Justified by the fact that the Arwings are flying over a sunspot, which is one of the cooler areas on Solar.
- Cool Shades: Fox wears them as a reward for playing in Expert Mode, resulting in him looking an awful lot like his father James, who boasted a pair.
- Counterpart Combat Coordination: The Star Wolf members each tail a Star Fox member. Wolf on Fox as the leaders, Leon on Falco as the secondary Aces with shady backgrounds, Pigma on Peppy as the veterans of James' Star Fox Team, and Andrew on Slippy as the rookies. If a Star Fox member goes down they switch their target to Fox, so you can end up will all four chasing you if you're not careful. However, if a Star Wolf member goes down, your teammate will fly around aimlessly instead of helping you with Wolf. They may even still be tailed by lesser enemies and need saving.
- Damn You, Muscle Memory!:
- The original game N64 version only allows inverted controls for controlling the Arwing, meaning it can be jarring playing the game if you are used to playing the 3DS or Switch 2 versions using normal controls.
- With the diamond button layout of modern controllers, the Nintendo Classics N64 app version of the original game puts bombs on B, boosting on Y, and breaking on X. In contrast, the 3DS version and 2026 remake put bombs on the Y button, while boosting is on X, and breaking is B. While there is no remedy for this in regards to the 3DS other than learning to adapt, the 2026 remake fully supports the N64 controller that can be purchased for the app and played with that button layout.
- Death World:
- Venom is stated to not only be inhospitable and have little oxygen, its atmosphere is stated to be highly toxic and gets little if no light from Lylat's stars due to thick smog clouds. In the 2026 remake's Holoviewer files, it is stated while inhospitable, it was once capable of supporting life until Andross's meddling rendered the atmosphere toxic. It is also speculated that Andross's brain form possibly resulted from being mutated by Venom's atmosphere, if not Andross simply doing some self-experimentation.
- Titania is perhaps the most dangerous planet in the Lylat System to the point that even Andross's forces can't manage to get a foothold on the planet thanks to Everything Trying to Kill You, whether it be ionic storms, hostile ancient automatons, or prehistoric bioweapons. The only reason you'll ever visit the planet is to rescue Slippy if he is downed by the boss of Sector X, and General Pepper strongly advises Star Fox against doing so on the basis that Slippy is probably already dead (which the team promptly ignores).
- Once a tropical paradise planet, Zoness was turned into this by the pollution caused by Andross's operations on the planet, which contaminated the water and mutated the local wildlife.
- Decapitated Army: Defeating Andross is enough to cause his army to fall into disarray. Made more explicit in the remake where After Fox escapes Andross's Collapsing Lair in the true ending, Slippy confirms to Fox that Andross's forces have retreated now that their commander is dead. Also justified in the remake, as flavor text for True Andross reveals that he turned himself into that giant brain to become a highly centralized Wetware CPU to command all his forces.
- Disney Death: In the Downer Ending for Katina, Bill is apparently killed along with the rest of the Cornerian army. The next mission, he shows up to provide backup, to Fox's surprise.
- Downer Ending: Some levels can end this way if you don't meet the objective, with it being possible to experience two in a single run.
- Fichina may end with the Star Fox team losing against Star Wolf and failing to defuse the bomb, destroying the base.
- Katina may end with Saucerer wiping out the military base and the fighters stationed there.
- Sector Z can end with the Great Fox getting damaged by a Copperhead missile.
- Developer's Foresight:
- If Peppy is in for repairs when you first fight Star Wolf, Pigma's line changes from taunting him to talking about how much they're getting paid. Additionally, Fox makes a comment about seeing them again if you fight them on Fichina, fail to beat them, then encounter them on Bolse.
- It's possible to fly into your own teammates (usually when in all-range mode). While the AI is pretty good at keeping itself away from you, there is the rare moment where you can bump into them, with each one having a unique line for this.
- If Slippy would otherwise retire in Fichina or Katina and Sector X is chosen to be the next mission (or if either mission is failed, forcing you to go there), he'll be fully repaired and back in action partway into the level rather than having to sit out until the fifth mission, to ensure that Spyborg can slap him away to Titania. His ship is also never in view throughout the mission and is Friendly Fireproof when he appears during the boss fight, just in case you thought you could intentionally shoot Slippy down to avoid having to worry about that.
- In Sector X, if you manage to destroy Spyborg after Slippy has moved to attack it but before he gets swatted away, the unique post mission dialogue relating to his health is played.
- If the Great Fox lost its wing to a missile in Sector Z, the damage persists into the credits.
- Macbeth has a couple of instances:
- If the cars containing boulders are destroyed before the train engineer can dump them in front of you, he doesn't say "Here you go!" like he normally would.
- It is possible to destroy Mechbeth's head and claw before the locomotive clears the switch (as these
two
tool-assisted playthroughs demonstrate), but the hatch on the locomotive will not open until well after the train clears the switch, preventing a player from possibly destroying Mechbeth when there is still an opportunity to switch the train off the main line.
- In Bolse, you fight Star Wolf if either you failed to defeat them back in Fichina or you don't go there at all. If the former is the case, Fox will complain about having to fight them again.
- If Falco was taken out of commission before fighting the Meteo Crusher, the Pilot's dialogue will change to a less insulting remark since Falco isn't there to call him out for lying about surrendering.
- In general, if Slippy is out of commission during a mission, he won't be there to analyze boss health bars, leaving you to fight them blind.
- Early-Installment Weirdness: Wolf has a slight English accent in 64, which is at odds with his more rugged American accent in other Star Fox games, including the remakes.
- Emperor Scientist: Andross is a disgraced scientist who was banished the Venom, before eventually getting the means to continue his experiments and gather a following, leading to the Lylat Wars.
- Enemy Chatter: Area 6 starts with one of Andross's commanders, Caiman, reporting that there are "no problems," only for him to be proven wrong when the Star Fox team shoots down one of his ships. Within the level itself, you hear him and his commanding officer organize the defenses you're in the middle of breaking through. As you get further along in the level, decimating their forces, they become increasingly desperate and horrified. After breaching the last line, the Commander brings out the final defense, which is much tougher than the rest.
- Energy Weapon: All over the place, befitting the sci-fi setting, but a special mention goes to the Gorgon superweapon, which is armed with a huge laser that can pierce the crust of a planet.
- Epic Flail: When he's nearly destroyed, the boss of Zoness, the Sarumarine, will try to use a gigantic ball and chain in his last effort to destroy you. On Expert mode, it's essentially a One-Hit Kill. The submarine also uses the morning star as soon as he surfaces for the first time, and if he dives down to retrieve a piece of his ship, he'll send the ball out (you can destroy the periscope to hinder his attacks; he'll fire regardless, but start shooting blind).
- Every 10,000 Points: At the end of each stage, you get an extra life for every 100 points added to your running score tally.
- Evil Is Visceral: Andross is reduced to a giant brain in his final stage.
- Exactly What It Says on the Tin: Venom is a planet who's entire atmosphere is suffocatingly toxic.
- Friendly Fireproof: Though normally averted in that you can shoot down your wingmen like you can enemies, there is one moment where this does apply: when Slippy flies toward Spyborg during the second half of the fight, he's completely immune to the player's shots, which prevents shooting him down before the boss can send him crashing down onto the planet Titania.
- Gameplay Ally Immortality: Played with. Your wingmates can be taken out by either the enemies or yourself, as they have a health bar like you do, but they don't die; they instead retreat to the Great Fox to get their Arwing repaired and are then absent until after the following mission. In the N64 and 3DS versions, it's also possible to "kill" Bill
, whose ship will actually crash and burn, though he will continue talking despite having been downed. - Gameplay and Story Integration: Slippy is the one to analyze the stage boss and reveal their health meter. As a result, if the boss in Sector X backhands the little green guy to Titania, the boss's health meter instantly disappears, and the subsequent boss fight in Titania won't have a health meter until you damage it enough to make it release Slippy.
- Godzilla Threshold: Implied that you effectively reached this with the crew of Area 6 and Gorgon, the stage's boss, as Caiman is a bit hesitant to follow his commander's orders when he demands it be used as their last resort.Area 6 Commander: Dang! DEPLOY IT NOW!
- Golden Ending: The game's true ending sees Star Fox reach Venom 2, wherein the player engages in an All Range Mode dogfight against an upgraded Team Star Wolf team before heading into the base, which is now a litany of diverging pathways that leads to the real Andross. The second phase of this fight, rather than attacking a chomping robot head in normal on-rails combat, is an All Range Mode battle against his disembodied brain and eyes. Finally, you get to play Fox's escape out of Andross' lair, where he is led out of the maze by an apparition of his father.
- Gone Horribly Wrong: The boss of Sector X is Spyborg, a robot superweapon created by Andross' forces that, due to faulty programming, turned against them and trashed the place looking for its creator (a'la the V'ger from Star Trek: The Motion Picture). When Star Fox, the base is already in ruins; in the Switch 2 version, it's still actively doing even more damage.
- Gosh Dang It to Heck!: "Dang!" and "Shoot!" are quite common interjections here.
- Grimy Water: The entire surface of Zoness, which is completely covered with water like the nearby planet of Aquas, only with far worse pollution.
- Guest-Star Party Member: Bill and Katt help out the Star Fox team on Katina and Zoness, respectively. Once the levels are completed, they show up to help in the next level and their ship flies along with the Arwings during the end credits. Note that you can only get one of them on a single playthrough, as to reach Zoness, you must go to Aquas instead of Katina for the third level.
- Hard Mode Perks: On Expert mode, in addition to Fox getting a cool pair of shades, there are more enemies, said enemies hit harder, and it's much easier to get wing damage. But since the medal requirement scores are still the same, it's arguably easier to obtain the expert level medals.
- High-Speed Train Reroute: Used as both a game mechanic and mission objective in the Macbeth level, which requires Fox to use the Landmaster Tank to shoot all 8 rail switches, in order to reroute the enemy supply train into their own depot. Failure to do so results in an Optional Boss fight and being railroaded into Bolse and Venom 1 for the fake ending.
- Hoist by His Own Petard: The well-deserved fate of the boss of Macbeth — he spends the whole level staying ahead of you with his annoying armored train, taunting you all the while, and concludes it with his secret flying weapon, chained right to the main engine. Fortunately, if you happen to trigger all 8 junction switches and the final switch, you can skip fighting the boss altogether and sit back and relax as the train goes speeding out of control into a fuel bunker, dragging the cocky engineer to his explosive doom. Alternatively, if you manage to kill the butterfly-esque Mechbeth, it will come crashing down and land on the main engine, killing the conductor.
- Hollywood Science: The Blue Marine is armed with blasters that are specially engineered to fire underwater. Oddly enough, even other science-fiction works that utilize energy projectiles and energy-projecting weapons have them perform poorly, if at all, in underwater conditions.
- Homage: Sector Y is one to Mobile Suit Gundam, as the primary enemies are Zaku lookalikes, the green ones being fodder, a red one noted as particularly fast in reference to Char's customized suit, and the boss being an all-white one as the Gundam was originally planned to be. The boss fighting on top of a carrier references Dozle's last stand atop the Big Zam.
- Humongous Mecha:
- The first boss of the Easy Route is a big, red "enemy robot" standing upon two rickety legs. This boss is insanely easy if you know how vulnerable those legs are.
- Used in significant numbers by the enemy in Sector Y. The bosses of the area all have shields, with the commander docking into the ship to heal up.
- Golemech, the penultimate boss of Venom 1, is a giant robotic golem.
- I Don't Like the Sound of That Place: Venom. You don't give a name like that to hospitable planet, though ironically, no one actually knew if the planet actually was inhospitable before they banished Dr. Andross there, and even know, they don't know if the toxicity is natural to the planet or the result of Andross's experiments in the years since.
- Improbable Age: Fox, Falco, and Slippy are all expert Arwing pilots and they're not even in their twenties yet.
- Invisible Wall: Leaving the battlefield during all-range mode sections causes the Arwing to turn around automatically.
- I Surrender, Suckers!:
- The pilot of the Meteo Crusher feigns surrender when half of his health is gone, then turns his ship around and resumes his attacks in a final stand (you only have to destroy two more targets to make him lose for real). If Falco's there, he immediately calls out the ruse.Meteo Crusher Pilot: I'm no match for you... I admit defeat. (starts turning his ship to face Fox)
Falco: Are you gonna listen to that monkey?
Meteo Crusher Pilot: Ha ha... you're not as stupid as you LOOK! - Spyborg appears to lose all of its health when it reaches halfway. It collapses, Slippy celebrates, then it revives. And then (if you're too slow) it slaps Slippy's ship away.
- The pilot of the Meteo Crusher feigns surrender when half of his health is gone, then turns his ship around and resumes his attacks in a final stand (you only have to destroy two more targets to make him lose for real). If Falco's there, he immediately calls out the ruse.
- It's Personal: Fox takes the mission partly to avenge the death of his father at Andross's hand. When the team finally reaches Venom, Fox leaves his team behind to face Andross personally.
- It's a Wonderful Failure: Failing the secondary objective in certain stages will show you the consequences of your actions, though downplayed in that these don't result in a Game Over:
- If Star Wolf is not defeated on Fichina within the time limit, the camera shows the base being blown up by the bomb inside. A somber "mission failed" track plays over the mission results screen in this scenario.
- If you don't destroy the Saucerer on Katina before time runs out, Bill orders you to evacuate the area as the mothership looms over the base and vaporizes it completely with its Wave-Motion Gun. As with Fichina, this is considered a mission failure. You also don't see Bill and his squadron in the post mission report, leaving their fates uncertain.
- If Spyborg's second phase in Sector X drags on for too long, Slippy will attempt to help out, only to get smacked away, with the camera panning to show his ship hurtling towards Titania, and having to make a detour to go save him in the following level. Notably, you're locked into the "easy" version of Venom if this happens, thus preventing you from fighting the True Final Boss.
- If you allow any of the six missiles in Sector Z to reach the Great Fox, you get to watch as it blows off one of the wings, with ROB informing you that with the ship damaged, you'll have to change course to Bolse. Like the scenario regarding Slippy and Titania above, you'll be forced onto the easy Venom route if this happens.
- Just Plane Wrong: Peppy will instruct Fox to "Do a barrel roll." What he actually has in mind — and what Fox can actually do — is correctly called an aileron roll. An aileron roll makes the aircraft rotate 360 degrees about its longitudinal axis while essentially continuing to fly in a straight path. An actual barrel roll consists of both rolling and pitching movement at the same time, so that the aircraft follows a corkscrew path through the air.
- Keep the Reward: Downplayed. Star Fox takes the monetary reward — in the Switch 2 remake, Fox doesn't even accept the job until he's assured that they'll get paid and regularly reminds General Pepper about the upcoming bill — but declines the offer to formally join the Cornerian army.
- Kill Sat: The Bolse defense station and Gorgon. The former is an enormous satellite armed with enough weapons to thwart an attack by an enemy fleet. The latter is a very powerful automated weapon with mechanical tentacles, missiles, drone fighters, and a superlaser strong enough to potentially punch a hole in a planet.
- Kill Steal: Occasionally, your wingmen will go after enemies. You can take out their targets for them — and will need to if you want to get a high score — but doing so will occasionally cause them to complain about it. The opposite also applies: your wingmen can shoot down enemies you were after. Unfortunately, you do not take credit for whatever they kill. This is especially the case on Sector Z, where your wingmen will fire away at the missiles, causing you to miss out on points if you fail to get in the killing shot.
- Leitmotif: The Star Fox and Star Wolf teams both have their own, as do Bill and Katt during their appearances. The teams' are significantly longer than the ones for individual characters. The music for Titania and Macbeth might as well be one for the Landmaster — it only plays on those planets, with both being the only Landmaster levels.
- Legacy Boss Battle: The hard path boss of Corneria is the original Attack Carrier boss from the Corneria stage (Easy/Medium route) in the original game. To fight it, you need to save Falco then fly under the arches in the lake area of the stage. This takes you to Sector Y.
- Lethal Lava Land: Solar, the Lylat system's second star, is a variation of this, a sort of Lethal Plasma Land. Given that it's a star, it shouldn't be able to foster any life, but birds there that reside alongside the bioweapon creature, Vulcain, apparently didn't get the memo.
- Life Meter: Strangely enough, despite the game calling it a shield bar, it's really just a health bar and Regenerating Shield, Static Health is averted. Your vehicle will appear visibly damaged when this bar goes down enough, so it's actually physically taking damage and not an energy shield being depleted. Wingmen and bosses also get a HP bar.
- Lighter and Softer: Star Fox 64 has a much lighter tone than its predecessors, Star Fox and Star Fox 2. In Star Fox, wingmates could be permanently killed in normal gameplay. In Star Fox 2, this extended to Fox himself, and after the Star Wolf mercenaries fought Star Fox in their fighters, Wolf himself was the only surviving pilot out of his whole team. The overall presentation in the previous games was darker too: there was little humor, and the music was generally more foreboding in tone, especially before boss battles. By contrast, in Star Fox 64, wingmen who are shot down are only taken out of action temporarily; Star Wolf pilots simply don't die, no matter what happens to them; while the 2026 remake goes for a more serious vocal direction, 64 and 64 3D depict an unabashed World of Ham; and the music is more bombastic.
- The Load: In most missions, at least one of your wingmen will beg for help while being chased by some enemy and offer little to no help. That is not to say they are completely useless baits, but most of the time they are not very helpful. Peppy provides some advice that is redundant for experienced players, Slippy spends more time screeching than providing shield analysis, and Falco's main purpose is to help you unlock Sector Y (and otherwise insult you and drop the eventual Backhanded Compliment).
- Long Song, Short Scene:
- Venom, despite being the location of two levels, only has its level music actually play on the path from Bolse. When going there from Area 6, a fight with Star Wolf happens as soon as Star Fox arrives (during which the former's own music plays), after which Fox heads for Andross. In contrast, on both paths, the music that plays during Fox's solo portions in which he heads for and confronts Andross or at least a robotic decoy that looks like him is the same.
- There are two songs used with Andross (not counting the brain battle). One is used in both fights against Andross, but there is a special one used when the Andross-bot appears. Evidently, if you fought the real Andross, this song is not used.
- The first two boss themes have sped-up versions that play at the climax of a few battles that use them. These versions aren't used for every battle that uses the normal version. The first boss theme itself may also count depending on which levels are visited, since most of its uses are on the easy (blue) path (Corneria's hard (red) path boss uses the second one) aside from Sarumarine using it on Zoness on the hard path.
- Bolse's theme doesn't really get played for very long, since the boss theme overrides it as soon as the force field generators are destroyed... and then, Star Wolf's theme overrides the boss theme if you never fought them or failed to defeat them at Fichina.
- Luck-Based Mission: Getting a gold medal in Sector Z can be this, since your wingmates also attack the Copperhead missiles. If one of them gets the final shot on the missile, then you don't get any hits added onto your tally, even if you did 99% of the damage yourself. This is somewhat alleviated in the Switch 2 remake, where there are enough enemies and crates that you can afford to miss getting the final hit on two or even three of the missiles.
- Macross Missile Massacre: Happens repeatedly throughout Area 6, though oddly enough, the ones that the game actually brings attention are the easiest to avoid despite taking multiple hits to destroy, as you can just keep moving around the sides of the screen until you've boosted past them.
- Maniac Monkeys: Andross and his nephew Andrew, as well as several of the former's troops.
- Meaningful Echo: During the first mission in Corneria, Peppy tells Fox to "Never give up! Trust your instincts!" At the end of the final mission in Venom 2, Fox's father appears to guide his son out of the collapsing fortress and repeats this in a more assuring, calmer tone.
- Meaningful Name: Area 6 is the sixth area visited if a path with Bolse isn't taken instead.
- Mind Screw: After beating the True Final Boss, James appears and helps Fox escape the base as it collapses. Is Fox hallucinating? Or is it James's ghost?
- Mirror Boss: The Star Wolf team has the same basic moveset as the player, except for Smart Bombs and Charged Shots, which they themselves are immune to. The version of Star Wolf faced on Venom 2 can also barrel roll to deflect shots, and are more maneuverable than the Arwings.
- Mook Horror Show: The Enemy Chatter in Area 6 shows them getting increasingly desperate as Star Fox plows their way through the Venomian fleet. In the end, they decide to send their planet-busting mothership at them. This would be "There Is No Kill Like Overkill", except Fox destroys it anyway.
- Musicalis Interruptus: If Star Wolf is fought on Bolse, which occurs if they weren't previously fought on Fichina (or if you did fight them and didn't manage to defeat them all — in which case only the ones you didn't take out show up), they appear after the satellite's force field generators are destroyed and their theme interrupts the boss music that starts up when the satellite's core is exposed and plays for the rest of the mission.
- Mythology Gag:
- Peppy's age is 41 and the Venom incident took place 5 years ago which would make him 36, which was his age in the original game.
- The Attack Carrier is back from the original Star Fox as the alternate boss of Corneria.
- The Warp route of Sector X is a nod to the original Sector X with similar X-shaped obstacles.
- In 64 3D, the Meteo Crusher's Boss Subtitles, Asteroid Destroyer, was previously used by the Rock Crusher, its counterpart from the original. Averted with the Attack Carrier, though, which got new subtitles.
- Names to Run Away from Really Fast: Andross' base of operations is the planet Venom, who is regarded as the most inhospitable, lethally toxic death world in the entire Lylat System.
- No-Dialogue Episode: Your teammates don't have any dialogue in the secret warp zones, though they'll still let out a Big "NO!" if you die.
- No Name Given: Except for Caiman, most of Andross's troops aren't given a name and are only known by their titles.
- No One Gets Left Behind: The reason why Fox takes a detour to Titania after the Sector X boss knocks Slippy there (that is, if you take too long to destroy him).
- Not Completely Useless: While your teammates as a whole tend toward The Load, they have some uses:
- Falco has the most moments. He is needed to fight the Attack Carrier on Corneria and as such unlock the path to Sector Y, he will destroy a few searchlights on Zoness (one of which cannot be hit lasers, though it can be bombs), and hit one of the switches on Macbeth (which is on the opposite side of the tracks from other one-while Mechbeth is attacking you- so hitting both really is a challenge).
- Katt will help shoot searchlights on Zoness, as well as a train switch on Macbeth or a missile in Sector Z if she's present.
- All of your teammates can shoot down a missile on Sector Z. This is actually unhelpful if you're trying to get the medal for the mission, but if you just want to beat it they really are helping.
- Ominous Pipe Organ: The instrumentation of Andross's first boss theme makes heavy use of pipe organ to make it sound extra scary and villainous. While this is present in the original sequenced instrumentation of 64, it's much more pronounced with the 2026 remake's recorded orchestral soundtrack.
- One-Hit KO: If you take too long to destroy the Mechbeth, it'll instantly drop on you and destroy your Landmaster. Even hacking the game can't save you.
- One-Winged Angel: When Andross is defeated in his first form in Hard Mode, he turns into a Brain Monster with 2 eyes that remain.
- Outrun the Fireball: Both endings feature this but in different ways. The easy path treats it as a cutscene where Fox just flies back up the straight path he took in the first place. The hard path has the player forced to use the boost to follow the apparent ghost/hallucination of Fox's father James McCloud.
- Pacifist Run: Though impossible to completely pull off without using outside tools to make your wingmates score boss kills, you can get an absurdly low score by using the warps, failing objectives, and waiting for bonus hits to drop to one on bosses. Notably, Pepper doesn't even make a comment on the bill at the end if your score is low enough.
- Phallic Weapon: The Granga has a pair of... *ahem* ...laser cannons mounted on the groin area. Makes you wonder what the developers were thinking when you see them firing.
- Pirate: The captain of the Sarumarine talks like one (down to a "Ar ha ha ha har!" laugh when he hits your Arwing) and is piloting a captured Cornerian ship, with the Boss Subtitle in the remake pointing out that the Sarumarine was illegally obtained.
- Point of No Return: There are seven missions in each playthrough. Mission 1 is always Corneria, but you can mix and match your own route in the middle for a total of 25 different ways through the game. However, some of your choices will determine which version of Venom will be your final mission.
- Your choice for Mission 6, Area 6 or Bolse, locks you into either the true ending Venom on the hard route or false ending Venom on the easy route, respectively. And even that choice can be taken out of your hands depending on your performance in earlier levels: Sector Z and Macbeth as your fifth missions will force you to go to Bolse afterward if you fail their "Mission Accomplished" condition, while Titania always leads to Bolse (which, as stated, leads to the "easy" Venom).
- Failing to defeat the boss of Sector X in Mission 4 before Slippy is downed will force you to go to Titania as your fifth mission.
- Precursor Heroes: The original Star Fox team: James, Peppy and Pigma. James is dead, Peppy is still on Star Fox, and Pigma betrayed the other two for Andross.
- Pre-Final Boss: Regardless of the path taken to Venom, there will be a boss fight right before Andross, with the path chosen determining which boss it is. On the path from Bolse, it's Golemech. On the path from Area 6, it's Star Wolf in upgraded Wolfen fighters.
- Pre-Mortem One-Liner: Fox occasionally does this after a boss is defeated. This is especially the case in the Switch 2 remake, where Venom 2 has him deliver one after each member of Star Wolf is defeated, regardless of if he was the one to deliver the killing blow.
- Pun: "Only I have the brains to rule Lylat!" At this point, all of Andross that's left is his brain and eyes. After his eyes are destroyed, he may have the BRAINS to rule Lylat, but he lacks... the VISION.
- Punny Name:
- Mechbeth is a mechanical weapon fought on Macbeth.
- Pigma Dengar's last name, as noted by Shigeru Miyamoto in the N64 game's strategy guide, is an anglicized version of a sentence particle in the Kansai dialect of Japanese, which Pigma himself speaks with in the Japanese version (Dengar would be pronounced similarly to said sentence particle when spoken with a non-rhotic English accent). Given than Miyamoto is from Kansai himself, he probably chose the name as sort of a dialectal in-joke.
- Sarumarine is a combination of saru (monkey in Japanese; referring to the primate piloting it) and submarine.
- Replay Value: As is typical of rail shooters, Star Fox 64 is pretty short. An average playthrough takes about one or two hours, but seeing all of the game's content will likely bump that up to ten or more thanks to the game's branching path system meaning that the player is only able to experience seven of the game's sixteen different levels in a given run, with access to other levels being dependent on completing certain objectives to access alternate routes and specific stages. This is in addition to in-stage dialogue and even combat scenarios changing depending on which characters are actively with you at that moment, and that only the game's harder routes lead to the true ending.
- Reports of My Death Were Greatly Exaggerated: If you fail Katina but take the left path in Sector X, Bill will still show up to help Fox, revealing he survived the destruction of the base.
- Reptiles Are Abhorrent: The members of Andross's army that aren't primates are reptiles.
- Riding into the Sunset: In the end credits, the Great Fox and the Arwings are shown flying into the sunset. In the Switch 2 version, it's the sunrise.
- Rule of Three:
- If Fox collects three golden rings, his shield gauge doubles/increases. Additional groups of three rings grant an extra life.
- Star Wolf can be fought in three locations: Fichina, Bolse, and Venom 2. However, the most you can ever fight them is twice; if you defeated them at Fichina and rematch them at Venom 2, or fail to take them all out in Fichina and rematch them in Bolse. Bolse and Venom 2 are mutually exclusive, while Fichina can be skipped depending on the route, meaning those can also be your sole Star Wolf encounters as well.
- Sector X has three routes that will either keep you on an easy route, bump you up to a medium difficulty route, or slingshot you to the hardest route. Respectively: fail to defeat the boss before it takes out Slippy (leads to Titania), succeed in defeating the boss before that happens (leads to Macbeth), or go through the warp (leads to Sector Z).
- Say My Name:
- When Fox goes to confront Andross on his own, Fox's teammates try to convince him to change his mind, to no avail.
- Slippy gets on the receiving end of this if he's KO'd by the Spyborg, with Fox shouting out "Slippy!"
- Shifting Sand Land: Titania's landscape is a barren desert, and the planet is plagued by constant sandstorms.
- Shout-Out to Shakespeare: Macbeth and Titania's names are references to characters from William Shakespeare's works. The Player's Guide (as mentioned under All There in the Manual) states that Andross cleared away Birnam Wood to build his weapons factory on Macbeth, further supporting the reference to the Shakespearean play.
- Skippable Boss:
- Corneria has two mutually exclusive bosses. One must be fought, the other is skipped.
- Entering the warp zones in Meteo and Sector X will skip the stage's boss.
- Downplayed for Macbeth, where the boss fight will begin, but can be prematurely ended if you ignore its attacks to successfully hit all of the train track switches.
- Sector Z's "boss" is a Wolfpack Boss of missiles. The mission ends when either all missiles are destroyed, or one gets through and damages Great Fox. If the latter happens, the other missiles never appear.
- Slippy-Slidey Ice World: While we see very little of Fichina, the battle that takes place there is for a military base located in the mountains.
- Smug Snake:
- The Meteo Crusher Pilot's lines are tinted with arrogance, and when he's defeated, he yells that he "can't believe (he) lost to this scum!" Any respect he shows beforehand is an act.
- Pigma. When he joins the fight, he is arrogant and his taunts are the most vicious among the whole Star Wolf. If you shoot him down, he always panics.
- Somebody Set Up Us the Bomb: Happens halfway through Fichina. Defusing the bomb is not a problem for Fox though, but Star Wolf is likely to not make it easy.
- Space Friction: The Arwings handle exactly the same in space as they do in atmosphere. At least the maneuvering flaps on their wings are locked in zero-gravity.
- Space Sector: The setting includes "Sector X", "Sector Y", and "Sector Z" (all with names based on the shapes of nebulae which are located in those respective areas).
- Space Station: Subverted with Sector X. It seems like you're on your way to raid a space station in order to investigate a secret weapon Andross's forces are building, but by the time you get there, the station's already been destroyed, leaving you to fly through the wreckage wondering what even happened.
- Spared by the Adaptation: Star Wolf's first canonical appearance was in Star Fox 2. In that game, every single member of Star Wolf was killed in combat, except Wolf. Thanks to Star Fox 64 being Lighter and Softer than the original two games, they all escape the Lylat Wars alive.
- Spin to Deflect Stuff: As in the previous games, spinning the Arwing will deflect enemy weapons fire.
- Spirit Advisor: James McCloud appears to guide Fox out of Andross's Collapsing Lair on the hard-mode Venom path. After Fox makes it out, James vanishes. Fox looks for James after he makes it offworld, but doesn't see him. If Peppy's still active he'll ask Fox what's wrong. All Fox can say is that "nothing's wrong"."Never give up. Trust your instincts."
- Splash Damage Abuse: The game has a rather strange method of counting multi-kills that effectively results in every enemy except for the one you directly targeted counting twice.Brief explanation: Because of this, the best way to rack up Hits is not by shooting enemies directly, but rather by using the blast radius of the charged shots.
- Standard Evil Empire Hierarchy:
- The Emperor: Andross
- The Right Hand / Evil Counterpart: Star Wolf
- The General: The commander of the Area 6 defense fleet
- The Guard: The Granga pilot, commander of the forces occupying Corneria City.
- The Stinger: After the credits and ranking in at the end of the game, there is a cut to an invoice for services rendered — and General Pepper's reaction to the bill (which is 64 credits for each point in your score). Depending on how well you did, Pepper will have no reaction to the invoice, remark that it's expensive but Worth It; or give a Big "WHAT?!" towards the high fee. In the Switch 2 remake, an especially low score
will have him relieved at the cheap fee. - Submarine Pirates: The boss on Zoness is a submarine like vessel, and its captain Talks Like A Pirate. He isn't actually seen committing any acts of piracy though.
- Sycophantic Servant: Andrew Oikonny and the Granga pilot are both really dedicated to Andross.
- Tactical Suicide Boss:
- The Shogun's greatest strength is that it's small and maneuverable, and therefore difficult to hit. Every so often though, it decides to land on its mothership and stand still, allowing you to line up a perfect strafing run.
- Gorgon has a hardened outer shell which is immune to laser fire... so what does it do? It opens up the shell and lets you shoot away at its vulnerable insides. If for some reason its core needs to open up to radiate away waste heat or something, well, there's no reason why it has to do that right in front of the enemy when it can warp away and do it at a safe distance.
- Taking You with Me: Andross says this word for word when you defeat his True Final Boss form (which is only accessible by reaching Venom through Area 6).Andross: If I go down, I'm taking you with me!
- Targeting the Exhaust System: On Zoness, you have to destroy the exhaust pipes of the Sarumarine in order to prevent it from avoiding damage by diving beneath the ocean.
- Tempting Fate:
- Caiman reports a lack of problems in the vicinity in the intro for Area 6, only for Star Fox to shoot down one of his ships upon entry.
- While extremely difficult, you can maneuver one of Pigma's wingmen to accidentally shoot him down while he's boasting "You can't beat me, I've got a better ship!"
- Leon and Pigma will taunt you to finish them off if they're at low health. It is entirely possible to shoot them down immediately after they do so.
- This Is Something He's Got to Do Himself: Before the fight against Andross, Fox will face Andross himself. If his team are with him and you're playing Venom 1, they will object to this but be unable to stop him.
- Time-Limit Boss: While every boss is on a silent timer that influences how many bonus points you get for killing them or (in the case of the Bolse core) doing damage. However, several bosses also have actual time limits that trigger a Mission Complete instead of a Mission Accomplished. Or in the case of Macbeth, a life loss if you let the timer run out:
- When Star Wolf appears on Fichina, you have to defeat them before the bomb inside the base detonates. Take too long, and Star Wolf will taunt you as the base explodes and they flee victoriously.
- In the Katina mission, Saucerer approaches the base and sends out the enemy craft through four hatches. If the four hatches are destroyed or if you drag it out for a bit, the core will appear. Delay for too long, and Saucerer will destroy the base.
- If Spyborg's second phase isn't destroyed fast enough, Slippy will attempt to help, only to get swatted off to Titania. The battle will continue, but you'll be one wingman short at the end of the stage (and if you were going for a medal, it's gone now as a result) and you'll be rerouted to Titania unless you retry the stage.
- If you take too long to destroy Mechbeth, the engineer declares "You're too slow. Time to end this!" and drops the Mechbeth on you, killing you instantly.
- Taking too long while fighting the Golemech results in you plowing through multiple walls, a guaranteed kill if you're not using cheats. However, it takes a while to occur, even with the perpetual boost cheat, so it's highly unlikely that you'll ever see it unless you're trying to. There's a 1-Up right before the walls so you can't get a Game Over from this.
- Too Fast to Stop: The train on Macbeth keeps a steady pace to stay ahead of you, but it backfires tremendously if you manage to change the train's course...
- Underwater Level: Aquas is the only underwater level in the game. It must be traversed in the Blue Marine.
- Unflinching Walk: Macbeth's ending if you kill the boss correctly. The Landmaster calmly rolls away from what's left of the fuel bunker as it explodes.
- Unique Enemy: The two-legged Hop Bot that jumps up and down on an asteroid in Meteo, shooting lasers at you, is the only one in the game.
- Un-Robotic Reveal: On the Easy path, the final battle with Andross here - as well as the original Star Fox - can leave you believing that he'll always be using robot faces whenever he's fought directly. But the Hard mode path shows that somewhere on the path of his bio-weapons research, he's turned himself into one - a giant floating brain with eyes - and encased himself in a robot based on his original face.
- Unwanted Assistance:
- Your wingmen will complain if you shoot down enemies they're after. Falco in particular is pretty bad with this, as he can also do this if you rescue him from an enemy attacking him.Falco: I guess I should be thankful...
- Slippy tries to assist you against the Spyborg fight in Sector X (in 64 and 64 3D, he's just pulling a Leeroy Jenkins, but in the Switch 2 remake, he actually has a plan to reprogram the thing). If you're too slow, he will be swatted out of the fight to Titania, forfeiting that stage's medal if you obtained it that run.
- Downplayed in Sector Z, because your allies shooting down the Copperhead missiles robs you of points you need for the medal. However, story-wise and gameplay-wise if you just want to beat the stage and enter Area 6 they avert this trope, because they help protect the Great Fox and actually end the war in Corneria's favor.
- Your wingmen will complain if you shoot down enemies they're after. Falco in particular is pretty bad with this, as he can also do this if you rescue him from an enemy attacking him.
- The Very Definitely Final Dungeon: Venom. The planet is the largest and most foreboding location on the map. As the player moves further along the routes and gets closer to the planet, they will go from helping repel attacks by Andross' army to attacking planets that are already deeply entrenched in. Just attacking the planet is such an ordeal that both penultimate levels are just devoted to breaking through its orbital defenses. For the planet itself, Venom 1 has the player fight through an army to reach Andross, which turns into Bullet Hell on Expert Difficulty thanks to the sheer number of added enemies. Meanwhile, Venom 2 is a Boss-Only Level where the player faces the Star Wolf team who are flying new ships. Each of them gives fifty points if shot down quick enough, more than any other boss other than destroying Mechbeth by way crashing the train to the supply depot.
- Video Game Cruelty Potential:
- You can shoot down your own allies and force them to retire, though the 3DS version and Switch 2 remake's easy modes limit the amount of damage they can receive from friendly fire, thus making it impossible for anyone other than an enemy to actually shoot them down
- It's quite easy to actually kill Bill's troops on Katina, even if Bill himself doesn't take damage from friendly fire in easy mode. Bill doesn't hesitate to let Fox know if he shoots down an ally, and there's even a special cutscene if you successfully compete the mission without shooting any of them.
- In all versions, you forfeit your opportunity for a medal if any of your wingmen are shot down (either by you or the enemy), so don't go thinking this is an easy way to boost your score, either.
- Kill Stealing from your wingmen, as doing so elicits complaints from them. Unlike the above, this is something you'll have to bear if you're going for score, as enemies shot down by teammates don't count towards it.
- Voice of the Legion: Andross' voice has a reverberating effect added to it. It's more pronounced in the 3DS version and Switch 2 remake.
- Wake-Up Call Boss:
- The Meteo Crusher is likely the second boss to be fought by new players and it's a significant step up from Granga. Meteo Crusher has more difficult attacks to dodge and requires more precision while shooting, and a second phase with a dangerous wave beam that can easily give new players their first death if they're not careful.
- The first real challenge in All-Range Mode is definitely Star Wolf on Fichina. You have a time limit, so you can't fool around forever, unlike in other All-Range sections. Each member will chase directly after your allies, so it's very possible for your teammates to get shot down if you aren't keeping an eye on them (after which, that Star Wolf member will come after you). And Wolf himself will tail you constantly, so you'll be forced to brake or learn the sommersault. The brake makes him manageable, the sommersault makes him easy, but using neither makes him a nightmare.
- Warm-Up Boss: Regardless of which path you take, the end of Corneria has an easy boss at the end. Granga can be taken down in less than 30 seconds; less then 10 seconds if you're really good at the game. It serves as the first use of All-Range Mode and can easily be paralyzed if you shoot its legs. At the other route, the Attack Carrier, which is a Call-Back to the first game, can also easily be shot down in no time.
- We Can Rebuild Him: It is implied that the altered appearance of the Star Wolf team on Venom is a result of most of them needing cybernetic implants after injuries sustained when they were shot down in Fichina, Wolf managing to make it out only needing bandaids. 3D takes this a step further by adding more prominent metallic plates to Pigma's and Leon's heads in addition to their altered eyes.
- We've Got Company: Invoked by Falco when he sees the last of the searchlights on Zoness and after the energy field disappears on Bolse.
- Who Are You?: Fox combines this with a Badass Boast after shooting down the Attack Carrier on Corneria's Hard Route.Attack Carrier Captain: Who are you guys?!
Fox: We're Star Fox!
- Alleged Lookalikes: On Katina, Slippy will say that it's "hard to tell the good guys from the bad". But allied and enemy fighters don't look particularly similar up close. At a distance, the profiles become harder to distinguish, and the enemy ships deliberately have the same paint colors as your allies to sow confusion.
- All There in the Manual: Several bits of information are only found in the Nintendo Player's Guide, with even more information about the characters and world only being found in Japanese side material like the website and that region's guidebook. Prior to the 3DS version giving them Boss Subtitles, this included the names of bosses.
- Alternate Album Cover: The North American release of the N64 game's soundtrack depicts renders of Fox, Falco, Peppy, Slippy, and an Arwing posing in the Great Fox, with a starfield visible through the window behind them. The German release, meanwhile, depicts the team and the Arwing rushing towards the camera with Andross looming behind them.
- Amazing Technicolor Battlefield: Bolse is extremely colorful in the original version until the force field generators making the light that reflects off the satellite's surface are destroyed. However, this element was removed in Star Fox 64 3D; the surface of the satellite appears silver/gray constantly in it.
- Attack! Attack... Retreat! Retreat!: If you shoot the switch during the boss battle on Macbeth:Forever Train Engineer: Step on the gas!
(Fox shoots the switch to change the tracks)
Peppy: Good going, Fox!
(The train derails towards the fuel bunker)
Forever Train Engineer: NO! Hit the brakes!!! I can't STOP IT! (The train crashes into the bunker) - Artifact Title: The 3D remake's title still contains "64" even though the Nintendo 3DS is a 32-bit system. Averted with the Switch 2 remake, which removes the 64 from the title, making it just Star Fox.
- Battle in the Rain: In the 3DS version, its raining on Zoness. Given the extensive toxic pollution on the planet, it might even be acid rain.
- Big "NO!": Either Peppy, Falco, or Slippy shout this when Fox is taken down in the English version (in the Japanese version, it was Scream My Name instead).
- "Blind Idiot" Translation: Fichina was mistranslated as Fortuna in the original English translation of 64, which may confuse those familiar with the 1993 SNES game, where Fortuna was a lush jungle planet. This is corrected in the remakes.
- Boring, but Practical: If you're doing a score attack of Macbeth (and only Macbeth), it's better to actually ignore the switches during the boss fight because you end up getting more points from all the enemies you can shoot down that way. Averted if you're doing a score attack run of the entire game, however, because doing so makes you miss the superior Area 6.
- Casual Danger Dialog: If you face Star Wolf on Venom and Falco or Slippy are in trouble, they'll start talking about how impressed they are by the Wolfen II. Their help arrows point out the extreme danger they're in.
- Credits Running Sequence: The Team Shot running sequence starts after the team rejects the offer to join the Cornerian military. Near the end of said sequence, the Great Fox carrier takes off in the background, with a cut to the Great Fox being escorted by the four fighters.
- Critical Annoyance: If you're low on health, you will hear constant beeping, and you will hear loud and increasingly shrill beeps if you take damage. This is most apparent on Solar, as you are constantly taking damage from the heat.
- The End... Or Is It?: If you take the "easy" route (i.e. going to Venom from Bolse instead of Area 6) and kill the Andross-bot at the end of the game, once the credits roll concludes with the Great Fox flying off into the cloudy sunset... which promptly morphs into Andross's cackling face. In the 3DS remake, this doesn't happen right then. Instead, after the credits specific to that version are shown after the game shows the original version's credits, Andross, now animated in 3D, is in the background of the screen that shows one's final score. The Switch 2 version downplays this by not rolling the credits at all, and instead gives the player a "bad ending" cutscene after the final boss that ends with Andross laughing about how he'd managed to trick everyone before kicking you back to the campaign menu.
- Enter Eponymous: The title of the Corneria level is "Enter Star Fox". Similarly, the title of the Fichina level is "Enter Star Wolf".
- Explain, Explain... Oh, Crap!: On Katina, there is a chance that Peppy can also screw up the "not shooting down Cornerians" part:Peppy: Enemy down... Wait, that was one of ours!
- Freeze-Frame Bonus: If you look closely in the background after beating Andross on the hard path, you'll see a shooting star before it fades to the end credits. It can be believed that the star was James McCloud.
- Game-Breaking Bug: After beating Star Wolf on the hard path at Venom, if you're in just the right position and facing just the right angle after defeating them, you'll circle around the entrance indefinitely
since your ship doesn't have a tight enough turning radius to reach it. - Gameplay and Story Segregation: Some of the branching pathways make assumptions about the prior levels that may not be true in gameplay. These were corrected in the Switch 2 version.
- If you fail to kill the boss of Sector X before it swats Slippy's ship away, your next mission is guaranteed to be Titania to go rescue Slippy. If you do kill it before then, you can go to Macbeth instead. However, as with previous missions, if you obtain the "better" ending of a mission, you can choose which mission you'd prefer to go to next, meaning you can still go to Titania even if you saved Slippy. If you do this, Slippy will still be in distress with no attempt to justify it.
- Going from Katina to Sector X and taking the left route has Fox express surprise that Bill is alive as if the Katina base was destroyed.
- Star Wolf always appear injured on Venom 2 regardless of whether you previously defeated them on Fichina.
- Glad He's On Our Side: If you destroy the boss of Katina and none of Bill's allies are shot down, you'll be treated to a special piece of dialogue:Bill: I'm glad we're on the same team, Fox.
Fox: You owe me one. - Hair-Trigger Temper: The pilot of the Shogun at the end of Sector Y, who spends most of the battle yelling at the team when he's shot at.Shogun Pilot: Cocky little freaks!
- Guide Dang It!:
- The original game itself never explains how to reach the alternate routes, requiring the player to use the manual, which is unable if you're playing the Nintendo Switch Online release. Meanwhile, 64 3D doesn't explain this in-game or in the digital manual. This can be especially galling when it comes to the very first split, as getting to Sector Y is the only time in the game where there are two conditions to reach the harder path: saving Falco AND flying through all the stone arches.
- While the Switch 2 remake will mention it offhand in a loading screen tip, neither 64 or 64 3D let the player know about Unlocked Charged Shots (UCS), which allows you to disable homing and get extra points for hits.
- Incoming!: This game loves this line.Slippy: Incoming!
Peppy: Incoming!
Falco: Here they come!
Slippy: Incoming enemy missile!
Caiman: The last line has been breached! - Interactive Startup: The title screen in the original Nintendo 64 release lets you move the 64 around (or the whole logo in the European version), changing the lighting on the Star Fox crew as well as causing them to follow it with their gazes. It snaps back into place when you stop using the Control Stick. The later 3DS remaster changed this to having the viewpoint of the Arwing change as you physically move the 3DS around, showing off its gyroscopic capabilities.
- Interrogation Flashback: The promo video is that agents working for Nintendo's competitors at the time kidnap two Nintendo employees and interrogate them for information regarding the game. Gameplay footage is shown while the employees talk about the game.
- It's Quiet… Too Quiet: Peppy will say this just before Fox is swarmed by enemies in the opening of the Asteroid Belt.
- Large Ham:
- Peppy. Almost everything he says, he screams
. - The Granga pilot, the first boss of the easy route of Corneria. Right from his declaration to crush you, until his ultra-hammy last words.MY EMPEROR! I'VE FAAAAAAAILED YOU!!!
- Peppy. Almost everything he says, he screams
- Leeroy Jenkins: Slippy in Sector X, if you take too long to kill Spyborg after destroying its head.Slippy: Let me handle this!
Peppy: Slippy, get back here!
(Spyborg smacks Slippy's Arwing away)
Slippy: Fox!!!!
Fox: Slippy!!! - Lost in Translation: The team's opening dialogue for the Corneria stage lost a bit of Foreshadowing in the English localization; originally, Falco said that his G-Diffuser system was "a little off, but it's fine," which would come back to bite him later in the stage where it malfunctions on him. The English release simply has Falco say that he's fine at the start of the stage, making it seem like he didn't notice that his system was off at all until it was too late.
- Mouth Flaps: In the Japanese version, the character's mouths only spoke what was in their dialogue boxes, so the characters' voices often spoke far longer than their given dialogue, leading to greatly mismatched mouth flaps. The English version actually fixed this (mouth flaps matched both voices and dialogue). In addition, the audio used for English was far clearer and less grainy than the Japanese version.
- Multiplayer-Only Item: For the N64 game, bazookas, if you do well enough in single-player to earn them for Multiplayer.
- Non-Dubbed Grunts: In Star Fox 64, Andross's grunts, laughter, and screams provided by Daisuke Gōri were left undubbed for the English voice track. It's averted in 64 3D, where all of his grunts, screams, and laughter are dubbed in English.
- Oh, Crap!: The arrogant Forever Train Engineer on Macbeth goes into a crazed panic if you shoot all the switches and divert the path of the Forever Train right into his own fuel bunker. All he can do is shout in terror as he careens towards his imminent demise.Forever Train Engineer: NO! Hit the brakes!!! I can't STOP IT! [BOOM]
- Opening Monologue: 64 3D does this in the style of the iconic opening crawl text in Star Wars.
- Orphaned Etymology: If you accidentally shoot Falco, he may respond with "Hey Einstein, I'm on your side!" in a universe where Albert Einstein never existed. The 3DS and Switch 2 remakes change "Einstein" to "Genius".
- [Popular Saying], But...: The tagline "Out of the Frying Pan..." is given to Solar, since the level is a practical oven.
- Psycho for Hire: Leon and Pigma's intros. Both times during the Bolse level.Leon: I think I'll torture you for a while.
Pigma: Daddy (Fox's father, James) screamed reeeeeeeeal good before he DIED! - "Psycho" Strings: Present in the 3DS version of the third boss theme (which is simply labeled "Boss Battle 3/Boss C" in that version's sound test). This particular track is used for fights against a large swarm of enemies. Usually, there's also an urgent need to win, such as when Saucerer threatens to destroy the base on Katina or Copperhead Missiles are headed for the Great Fox in Sector Z, though that isn't always the case, as with Bolse's core and the accompanying enemies (provided Star Wolf doesn't end up appearing).
- Same Language Dub: 64 3D has one for both the Japanese and English versions, as the ones for the original would sound too grainy on the new system. The Japanese version has a brand new cast, while the English version has most of the original cast reprising their N64 roles.
- Scenery Porn:
- Zoness in 64 3D. Sure, the water's extremely polluted, but damn, did they make it look pretty!
- The backgrounds of most of the space levels in 64 3D certainly qualify given that the 3DS's graphical power eclipses that of the N64. Meteo in particular is so filled with nebulae and dust clouds that you have to wonder if the Cornerians have poor night vision.
- Solar's background in 64 3D is just plain trippy, as well as being brightly colored.
- The Scream: You have to take out the missiles in Area 6 before they can hit you or one of your teammates will take massive damage, which is marked by a loud scream. Also, should Fox crash his ship with none of his teammates present, he will give out a death wail. He screams in the exact same way when Andross tries to pull a Taking You with Me after the True Final Boss)
- Sky Face: The easy route ending concludes on a shot of Andross uttering an Evil Laugh, letting you know you missed something. The true ending instead has the words The End.
- Speaking Simlish: While all versions of the original N64 game feature full voice acting, the European release Lylat Wars was given a special "Lylat" vocal track that mimics the original Super NES Star Fox babbling. This was mainly included as a less confusing voice option to use alongside the new French and German text translations.
- Sphere of Destruction: The 64 version depicts most boss explosions as a massive, slowly expanding sphere - a tradition that began in Star Fox and continued in Star Fox 2. This was the last game in the series to use that trope. The 3DS version abandons this for traditional explosions.
- Suddenly Speaking: Even though Star Fox 64 was the first Nintendo game to be fully voiced, the tutor in Training Mode wasn't voiced in the original version of the game. He finally got a voice actor in Star Fox 64 3D - it turns out that he sounds like a mix between Barry White and Tychus Findlay.
- Super Title 64 Advance: Like many games released at this time, the reason 64 was added to the title is because it's on the Nintendo 64 game system, not because the number 64 has anything to do with the actual content of game. This goes double for the Nintendo 3DS remake, Star Fox 64 3D, since it has the 64 from the original title and the 3D commonly found in the titles of 3DS games. That and, as mentioned above, the 3DS is actually 32-bit. The Switch 2 version avoids this entirely by just being called Star Fox.
- Thanking the Viewer: Has a variation: Get through easy Venom on Expert mode, and an extra image after the credits will show the faces of almost all the characters in the game, with the caption "Thank You!".
- That Makes Me Feel Angry: The Shogun boss of Sector Y, who is already easily angered ("Cocky little freaks!"), also has a tendency to say, "You're making me mad!" in the 3DS version.
- There Is No Kill Like Overkill: If you fail to defeat Star Wolf on Fichina within the time limit before the bomb detonates, as the Star Fox team escapes into space, the explosion can still clearly be seen despite the vast distance between them and the planet. A bomb that powerful was used to destroy a base that appeared to just consist of one building that wasn't even that large.
- Tranquil Fury: Downplayed, as he still sounds somewhat angry, but at one point late in the game Andross sends a message quietly saying "I'll make those fools pay" (meaning General Pepper and the other people who exiled him to Venom.)
- World of Ham: There is scarcely a character in the game who does not deliver their lines in an incredibly corny and dramatic way, from the villain to the bosses to the protagonists themselves. It's one of the main charms of the game.
- Abled in the Adaptation: In 64 and 3D, Star Wolf would always appear to be cyborgs (or, in Wolf's case, bandaged) regardless of how you reach Venom 2. In the Switch 2 remake, if they weren't previously defeated at Fichina, then Star Wolf won't appear to be grievously injured at Venom 2. Even if they were defeated at Fichina, Pigma and Andrew have fewer prosthetic parts compared to their 64 and 3D counterparts, where they lose their eyes.
- Adaptation Deviation:
- In the original game's Opening Scroll, Pigma is stated to have shot down James and Peppy, who were then captured by Andross' forces, though the latter eventually managed to escape from Venom. In the 2026 remake, the prologue changes the events such that Pigma only manages to successfully take down James with his Nova Bomb, who shielded Peppy in order to allow the hare to make his escape.
- On Venom, while Fox going it alone for the final battle still confounds his teammates on the Easy route, going the Hard route changes the context so that the rest of the team Hold the Line against a massive fleet of Andross's forces while Fox goes in after Andross.
- For a gameplay example, the original game had both versions of Venom share a medal. In this remake, each version of Venom is considered its own separate level, with its own separate medal, making it the only planet in the game to have two medals.
- Katt's dialogue has changed in the remake. While she mostly discussed Falco in the N64 version, this time she is significantly less romantic towards Falco, having more of a Friendly Rivalry, calling him "Lombirdie" and enjoying meeting his new gang. The rest of Star Fox gets to discuss her as well, with Peppy thanking her for extra firepower at Sector Z.
- Adaptation Expansion:
- The game features new cutscenes between stages to expand on the overall narrative and give context for why Star Fox are taking particular routes through the Lylat System, as well as flesh out the characters and their relationship dynamics, in place of the short exchanges that served as mission briefings in the 64 original and 3DS remake. This extends to the game's prologue, which is now a fully acted cutscene showing James' last battle on-screen, as opposed to an Opening Scroll describing the event.
- The training mode has been recontextualized as a tutorial level taking place immediately after the game's prologue, serving as a VR session that Star Fox is undergoing to help with team cohesion.
- The in-stage dialogue is also updated and expanded. For example, playing on Corneria now has Slippy chastising Falco for lying about his systems check after you save the latter, while the wormhole in Meteo will have your teammates comment on the oddness and beauty of the pocket dimension as you all travel through it. Fights with Star Wolf now include more back and forth banter, letting Fox and Peppy call out Pigma's betrayal directly.
- Fox said little about his father in the original, but now expresses distaste whenever the two are compared. Holoviewer logs reveal the causes to be a desire to move out of his father's shadow, along with an eighty-year loan James took out to commission the Great Fox that now falls to his son to repay (which was already in existing external materials but now is mentioned in the game proper). James' guidance in the final sequence of Venom 2 brings some closure to their relationship, with Fox now accepting Peppy's remark that James would be proud of him.
- The importance of each planet/location in the war and why your services are needed in each place is heavily elaborated upon during mission briefings, especially for areas that don't seem significant. For example, Katina is stated to be where a significant portion of the Cornerian forces are stationed at a forward operating base, while Fichina is a remote planet where the Cornerian military keeps its secrets, hence both are under assault from Andross's forces.
- Branching routes now give explanations for why Fox can choose between routes if you get a Mission Accomplished, as well as why you're railroaded down a particular path if you get a Mission Complete:
- Clearing Corneria the normal way has Star Fox proceed directly to Meteo to investigate if it is being used as a staging area for Andross's forces. If the player manages to complete Falco's flying challenge and subsequently destroy the Attack Carrier, it will yield intelligence about an ambush from Andross's forces targeting the Cornerian Defense Force fleet in Sector Y, giving the Star Fox team a chance to render aid.
- A Mission Accomplished on Sector Y shows that with Star Fox's help, the Cornerian Army now has the bandwidth to send reinforcements to Katina to deal with the difficulties there while Star Fox investigates Aquas; meanwhile, a Mission Complete reveals that too many of their forces were decimated in the battle and there is still a number of enemy forces remaining, meaning Star Fox has no choice but to assist Katina in their stead.
- Accessing the Warp Zone in Meteo lands the Star Fox team in a prime position where they can choose to either provide reinforcements to Katinanote or investigate the attack on Fichina. Conversely, foregoing the warp zone and clearing Meteo the normal way leaves the Star Fox team too far away to go to Katina, leaving the only route open to them on Fichina.
- Saving the base on Fichina helps to maintain the Cornerian Defense Force's intelligence network, which allows them to pick up on possible enemy activity on Solar. If the Fichina base is destroyed, conversely, no such information can be gained, and the only intelligence that can be gathered is on Andross's base in Sector X and the possibility of a secret weapon being built.
- Similar to Fichina, saving the Cornerian forces on Katina will result in Bill's forces finding out about possible activity on Solar. If the Katina base is lost, however, Bill's survival is left in question, and General Pepper orders Star Fox to continue into Sector X to investigate Andross's base.
- Defeating the Spyborg quickly will allow Star Fox to learn from the Cornerian Defense Force's study of its wreckage of its origins on Macbeth, Andross's manufacturing powerhouse. If the player takes too long, however, Slippy will crash-land on Titania, and Fox will disobey General Pepper's orders to avoid Titania to mount a rescue mission. Thirdly, finding the Sector X Warp Zone allows Star Fox to sneak in behind enemy lines and either continue towards Venom via Sector Z, or strike at Andross's supply lines on Macbeth. Notably, unlike the original, where Titania is an option should a player defeat Spyborg quickly, such option is adapted out due to there not being a provided reason to go there since Slippy isn't knocked down there. In addition, by taking the warp to Sector Z, the player will still not be able to go to Titania, but they will be allowed to change course and head to Macbeth instead.
- Succeeding in completing Zoness without being detected by search lights will allow Star Fox to sneak through Sector Z to get the drop on Andross's forces. If Star Fox is detected, however, the element of surprise will be lost, and General Pepper will recommend striking Macbeth to disrupt Andross's supply lines. You can still choose to go in the loud way to Area 6 by hitting Macbeth anyway.
- Destroying all the missiles in Sector Z will allow Star Fox to take Andross by surprise by making their final approach to Venom via Area 6. If any of the missiles manage to hit the Great Fox, however, the team will need to perform a repair job that will leave the Great Fox on auxiliary power, which means nothing to spare for the ship's weapon systems, which means no going through Area 6, leaving only Bolse.
- Similar to Sector Z, sabotaging the Forever Train on Macbeth to take out Andross's supply depot will leave his forces in disarray, providing a prime opportunity to cut through Area 6 to reach Venom. Otherwise, their only available approach vector will be through Bolse, as only taking out the train directly merely stalls Andross's supply lines and puts Venom on high alert for an impending attack, leading to the Bolse satellite coming online (a similar explanation is given for why they can only go to Bolse from Titania, as its proximity to Bolse means Andross already knows they're coming and there was no tactically valuable targets on Titania that could have shaken up Andross's forces).
- The wormholes in Meteo and Sector X were unexplained phenomena in the original game and the 3DS version, and outside of Falco mentioning it offhand in Sector X, never acknowledged. Your teammates don't even say anything during them. Here, Slippy outright talks about the strange energy emanating in these locations, your teammates chat during them and comment on the visuals, the Sector X wormhole is outright stated to be an artificial one that Andross created and has been using to transport troops, and they get their own dedicated Holoviewer entry.
- Beating stages unlocks Holoviewer data, which contain biographies and detailed descriptions about the game's characters, enemies, planets, and more. Among them, we learn that Fox and Slippy met when they were at the Academy. Both of them were friends with Bill (Bill did not interact with Slippy at all in the N64 version). Falco was hired when Fox raced him, where Falco narrowly won.
- General Pepper's final briefings in both this and the 64/3D versions are the penultimate missions before Venom. The Switch 2 versions give context that once they enter Venom's airspace, he needs to maintain radio silence, more so if they are able to approach Venom from Area 6 so they can maintain their cover. It's also shown in the prologue that James loses contact with General Pepper during their recon of Venom, thus he knows firsthand that he is unable to check up on Star Fox once they begin their final assault.
- The explanations for Area 6 and Bolse also help to foreshadow the different endings. The Bolse defense satellite is an obvious and time-consuming attack point, meaning that Andross has ample time to prepare for them by readying the onslaught of foes in Venom 1 and a robotic duplicate of himself to fool them as a backup plan. Meanwhile, Area 6 is more straightforward but heavily guarded and extremely dangerous, meaning (as Falco points out) Andross wouldn't expect them to even attempt going that way, so by the time he realizes that they're both doing so and are actually succeeding, he has no time to do anything but call Star Wolf and wait to face Fox himself if they fail.
- The Landmaster is now explained to have been an exploratory ground rover that was part of the purchase package of the Great Fox. It languished until Slippy got his hands on it, where he worked it into the form it takes. The blue fringe bits on the side now look more tacked on, as part of the explanation that Slippy fitted it with an Arwing's G-diffuser system in his retool.
- The structure of the Lylat System itself is given slightly more explanation in this game, showing the orbits of the planets visited in-game, and explaining Solar as a dwarf star within the system with its own mini-system in between Corneria and Venom. Fichina, Katina, Aquas, Zoness, Macbeth and Titania are all part of Solar's orbital system, leaving all other planets known in the Lylat System, such as Papetoon, Fortuna and Sauria in their own orbits not shown in-game.
- The mechanical enemies unique to Titania - which previously had no backstory to speak of - are now revealed to be leftover defense systems by the ancient Titanians.
- Much like our own asteroid belt, Meteo is believed to have once been a planet that existed in between Corneria and the Solar mini-system's orbits, which was torn apart by unknown forces.
- The majority of spaceships encountered in the game are revealed to be unpiloted drones, explaining why Andross has such a huge amount of them at his disposal and why only the large boss vehicles seem to be the only manned craft in the game.
- Adaptation Name Change:
- Downplayed, with Andross now frequently being referred to as "Dr. Andross" by characters in conversation, by his Boss Subtitles (unlike in 3D), by the holoviewer, and by the game's website
, emphasizing his status as a disgraced scientist. Previously, he was only ever addressed as "Dr. Andross" in the original game's strategy guide. - Downplayed with Venom 1 and Venom 2, as while the levels were called this in 3D's "Score Attack" mode, this is the first time that they've been delineated by name with the campaign itself.
- Downplayed, with Andross now frequently being referred to as "Dr. Andross" by characters in conversation, by his Boss Subtitles (unlike in 3D), by the holoviewer, and by the game's website
- Adaptational Alternate Ending: Played With for the normal/bad ending. While the true ending remains the same, the bad ending no longer rolls credits and concludes with a The End... Or Is It?. Instead, rather than returning to Corneria for a hero’s welcome, the team is congratulated by General Pepper through transmission and promised their payment, after which Fox shares his concerns with Peppy that something wasn't right about the fight with Andross. Fox's suspicions are immediately proven correct — the game cuts to the shadow of Andross looking over the destroyed decoy mech, and laughing about how everyone was fooled.
- Adaptational Angst Upgrade: More focus is put on Fox's character of wanting to both honor his father's Heroic Sacrifice and his memory, while also wanting to do things his own way with Star Fox rather than just be a younger James McCloud. Fox now also reacts to the presence of Pigma, the one responsible for his father's demise, by calling Pigma a "traitor" after downing him on the Venom Hard route. Meanwhile, Andross openly taunts Fox about his father's demise during the True Final Boss fight more to further hit Fox where it hurts.Andross: Your father sacrificed everything! And for what?! / Foolishness must run in the family!
- Adaptational Consistency: The game manages to add consistency both to the games released after the original 64 and within itself for the diverging paths.
- To fix a plot hole in the original game and the 3DS remake, the Switch 2 remake no longer allows the player to go to Titania if Slippy didn't crash-land there during the boss fight in Sector X.
- Star Wolf now only have cybernetic implants (or in Wolf's case, bandages) on Venom 2 if they were defeated on Fichina. This is in contrast to both the original game and the 3DS remake, where they would have the implants on Venom 2 no matter what, even if they won against Star Fox on Fichina or if Star Fox never went to Fichina at all.
- Family members and allies such as Falco's old team, Slippy's dad, and Peppy's wife and daughter are mentioned in bios or alluded to.
- Andross's new motivations in Star Fox Adventures and Star Wolf's relationship with each other in Star Fox: Assault are hinted at.
- Peppy has some odd-shaped kill tally marks on his plane above the Venomian triangle-hex marks that may likely be Aparoid kills.
- The English voice direction of various characters appears to be inspired by their voices in Star Fox: Assault rather than the original 64. For example, Leon's voice is high-pitched and raspy while Pigma's voice is deep and gruff. Andross's voice is higher-pitched, raspy, and more expressive, reminiscent of his appearance in Star Fox Adventures (albeit without the accent).
- James has a yellow scarf to differentiate him from his son Fox like he did in Star Fox Command, as opposed to being Fox with shades as he was in the original.
- Adaptational Context Change:
- In the Nintendo 64 game, the training mode is an option in the main menu, separated from the main campaign. For the 2026 remake, the training session works as an in-story prologue for Fox's team before the main game starts.
- In Sector X, the reason Slippy gets too close to the Spyborg and potentially swatted towards Titania is not because of overconfidence, but a belief that he can reprogram the Spyborg and render it inert. Furthermore, if Slippy was downed before reaching Spyborg (either in the previous level or in Sector X), he now gives an explanation for his sudden return as not wanting to miss out on seeing secret tech.
- Adaptational Dye-Job:
- Katt Monroe has white fur instead of the pink fur she had in 64. Similarly, the more outlandishly colourful boss characters from the original game are much more restrained in their redesigns - essentially it appears to be a rule for the remake's art style that the entire cast now only have colouring that occurs in nature for their respective fur, skin or scales.
- Pigma Dengar now has pupils in his eyes, unlike in the original 64 and 64 3D (and Star Fox Zero for that matter), where he had blank eyes.
- The Wolfen II retain the red color scheme from 3D.
- Adaptational Jerkass:
- Fox is portrayed as being a bit cockier and ruder than in most appearances, being more akin to his personality in The Super Mario Galaxy Movie, compared to the more serious and purely heroic characterization in the original game. Downplayed in that his behavior in 2026 is more in line with his original Japanese portrayal, where he can be similarly rude and disrespectful (such as cutting off General Pepper in one of the mission briefings, which he doesn't do in the English version of 64).
- Downplayed with Falco. While his Jerk with a Heart of Gold characterization remains intact, some of his dialogue has been altered to be less overtly empathetic than in the original game (such as him going from bemoaning the war torn state of Corneria City in the original game, to quipping how Andross has trashed the place in the remake) and his rivalry with Fox has been expanded to him regularly questioning Fox's leadership capabilities.
- Andrew always used his uncle's name to flaunt his status to his enemies. Here, he also does this to his allies if he feels they are underperforming in their battles to keep them in line. As a result, Andrew's bio outright says that the rest of Star Wolf doesn't even like him and only keep him around because Pigma wanted to endear himself to Andross by giving his nephew steady employment and they now risk the self-proclaimed dictator pulling his funding if they tried to kick him off the team. Wolf even has a chance of alluding to this during the Fichina dogfight.Wolf: Cover Andrew! You guys know where the money comes from.
- Adaptational Mundanity: Because of the anthropomorphism of the art style now leaning far more animalistic, some of the more stylized elements of the cast have been toned down here.
- Pigma's original design gave him yellow glowing eyes to create a Shadowed Face, Glowing Eyes appearance. Here, he instead has regular eyes with yellow irises and a set of dark eye bags to invoke the feeling instead.
- Andross' floating head and hands are propelled by rockets and have obviously mechanical parts in this game, while they appeared to be organic and floated on their own in the original, with the boss battlefield now still appearing to be within the base instead of a seemingly disconnected green void. This also applies to his brain, which is now housed in a mechanical floating apparatus connected to obviously robotic eyes, as opposed to appearing completely organic.
- Adaptational Nice Guy: The Shogun pilot, instead of being arrogant and disrespectful, acts like an honorable samurai that happens to be on the opposing side. He no longer calls team Star Fox "cocky little freaks" when attacked, brushes off damage by claiming to have "survived much worse," and his Death Cry Echo upon defeat is changed from a Skyward Scream to a declaration of his loss as "honorable."
- Adaptation Origin Connection: According to the holoviewer, the ancient civilizations of Titania and Aquas are related to each other.
- Adaptational Villainy:
- Implied to be the case with Yaru de Pon. In a reference to 64's Japanese website, his holoviewer entry states that while his company does do legitimate business with the Corneria Defence Force and other private contractors, he's also been suspected of illegally selling weapons on the Black Market, and the authorities have their eyes on him.
- Not that he was a nice guy to begin with, but Andross is even worse here than he was in the original, as he makes clear during the final battle that he doesn't intend to just rule the Lylat System, but eradicate all life within it all as petty revenge for the "unjust" punishment he's had to suffer. His holoviewer entries highlight that for all his genius, he's a violent egomaniac whose actions are motivated by nothing more than a desire for attention and recognition.
- All There in the Manual: Subverted. A lot of the expanded lore information within the game that's present in dialogue and Holoviewer entries was previously only available in (often Japanese-only) side materials ranging from websites to strategy guides to comics. This ranges from character backgrounds, such as Slippy having also attended the same flight academy as Fox and Bill, and Falco previously being part of a gang with Katt before joining Star Fox, to information about the planets themselves, such as Corneria having several subterranean cities that have historically served as refuge in times of war or Zoness being known as a popular vacation destination before Andross took it over and polluted it.
- Anthropomorphic Shift: Inverted. As a result of the new art style, the characters are now far more animalistic in design than they have ever been. For example, Fox, Falco and Peppy all sport digitigrade legs characteristic of their species, while Slippy Toad now has webbed hands and visible mucus on his amphibian skin.
- Anti-Frustration Features:
- The game's achievements screen will tell you the conditions needed to achieve any alternative exits for a stage once you've completed it for the first time, as well as the medal requirements. In regards to the former, your teammates and General Pepper will also hint towards how to achieve these routes during mission briefings and the stage itself, such as Falco challenging you to fly through the stone arches on Corneria, or Slippy calling attention to the warp energy in Meteo.
- Unlike the original game, you cannot go to Titania if you meet any of Sector X's "Mission Accomplished" conditions. As a hint for first-time players who were skilled/lucky enough to defeat the Spyborg before it could take Slippy down, Slippy will claim that he "could have reprogrammed it" in the end-of-level status report as a form of nudging to let him try on another playthrough.
- In addition to showing your team's health, pausing during a level will show the number of hits required to achieve that stage's medal.
- The tutorial has an optional section to go over the mouse controls. If you have trouble getting to grips with them and can't complete the segment, you can either go to the options menu to turn off the mouse controls or re-attach the Joy-Con 2 controllers to an undocked console and you'll be reset to just before the segment and given the chance to decline it.
- In the original game, Sector Z was notorious for having very demanding medal requirements with so few targets, which meant if your teammates shot down any of the missiles, the medal was lost. This time around, there are more targets to shoot down (including more of the 3-point supply crates), enough that your teammates shooting down a missile or two will no longer cost you the medal.
- In Area 6, the player is now credited with hits made by calling in strikes from the Great Fox, as the original game didn't give points for doing so.
- The Gorgon's tentacles now take damage from being shot anywhere on the whole tentacle, whereas in the original game, you had to shoot at the tips.
- Restarting from the pause menu is more lenient than prior versions of the game, as you no longer lose a life from choosing the option, in addition to now keeping the upgrades, bombs and (after a checkpoint) hit count you had at that point. The same applies to replaying stages you just beat from the Lylat map, should you choose and/or need to do so.
- In Challenge Mode, challenges that don't explicitly require stage completion will be considered completed the moment you manage to successfully execute them. That way, if you want to restart or quit a stage after completing the challenge, you can. For example, if a challenge requires you to defeat a boss, the challenge is completed as soon as you bring the boss's health to zero, and it won't get nullified if the boss gets one last killing blow on you (even then, most challenges that ask you to complete the stage will be considered completed the moment you defeat the boss). Likewise, the game will also immediately let you know when you've already failed a challenge's conditions (such as ones that require going on a split path or killing a certain number of a specific enemy).
- Challenges that require you to destroy or otherwise interact with specific enemies will often give a short descriptor of their appearance if their official names aren't straightforward and otherwise a case of All There in the Manual (which you may only unlock in the Holoviewer after completing all of a stage's Expert challenges). For example, one challenge on Meteo requires to destroy all the Moras, which the challenge description clarifies are snakelike.
- Both Venom stages are the only stages in Challenge Mode to have a checkpoint; namely, at the start of the tunnel before Andross. Given the Venom stages are either fairly long and/or difficult, and there are challenges tied to the Andross section, it makes it so you don't have to replay through the whole level to retry said challenges, especially since some of the challenges are either mutually exclusive in practice or difficult to get in one attempt.
- During fights with Star Wolf, their health bars and names appear on the Wolfens themselves instead of only being visible when they talk, which also helps in aiming at them and singling specific team members out for certain challenges.
- The game's achievements screen will tell you the conditions needed to achieve any alternative exits for a stage once you've completed it for the first time, as well as the medal requirements. In regards to the former, your teammates and General Pepper will also hint towards how to achieve these routes during mission briefings and the stage itself, such as Falco challenging you to fly through the stone arches on Corneria, or Slippy calling attention to the warp energy in Meteo.
- Art Evolution: The remake reimagines the cast in a more animalistic and photorealistic style, similar to the puppets in the first game's box art and promotional material, and also foregoes mouth flaps for proper lip sync to the English voices.
- The Artifact: The cast has been redesigned to have more realistic coloration, most notably with Kat, but Falco retains his all blue plumage, unlike real phesants that only have blue/green feathers on their head.
- Ascended Extra: Caiman, the unlucky grunt who gets attacked by Star Fox in Sector 6, now also reappears in the multiplayer mode as Star Wolf's equivalent to ROB 64.
- Ascended Meme: Peppy's legendary love of barrel rolls gets more focus through extra lines, complimenting Fox on successfully pulling one off in a training exercise and being excited to find that Slippy's homemade sub, the Blue Marine, is capable of barrel rolls too.
- Big Fish in a Bigger Ocean: Slippy's bio and new dialogue lines emphasise that, for all Slippy's recklessness and sloppy mistakes, he is still a good pilot and only comes off as a complete goof compared to the exceptionally talented Fox and Falco and the veteran Peppy. Case in point, in the mission briefing for Titania, Fox and crew insist that he isn't dead on the basis that he's a good enough pilot with more than enough technical know-how to safely land a critically damaged Arwing falling from space, even on a death world like Titania.
- Bolivian Army Cliffhanger: The game's prologue ends with James staying behind on Venom so that Peppy can escape an enormous fleet that they were unprepared to face.
- Bond One-Liner:
- Defeating each of the Star Wolf mercs on Venom lets Fox drop some rather cool ones:
- Against Wolf:
- Against Leon:
- Against Pigma:Pigma: NO! I almost had it all...!
Fox: It's what you deserve, traitor. - Against Andrew:Andrew: Uncle Andross won't fall so easily...!
Fox: You're out of your league.
- Likewise, if you previously lost to them on Fichina, your rematch on Bolse gives you these lines:note
- Against Wolf:Wolf: This ain't the end for me!
Fox: You took the wrong contract, Wolf. - Against Leon:Leon: You better sleep with one eye open!
Fox: Bit off more than you can chew, creep. - Against Pigma:Pigma: You lousy punks!
Fox: That's the last time you mess with a McCloud. - Against Andrew:Andrew: How dare you!
Fox: Amateur hour is over.
- Against Wolf:
- Defeating each of the Star Wolf mercs on Venom lets Fox drop some rather cool ones:
- Bookends: In the true ending, a massive fleet emerges and ambushes the new Star Fox on Venom, just like the old team experienced in the prologue. However, while James orders Peppy to escape while he takes on the attackers, Fox has his remaining wingmen hold off their opponents while he takes the fight to Andross. An extra layer of this is added if Peppy is active during the mission; he protested James's order to escape in the first mission, but on his return flight he encourages Fox to leave the incoming army to his teammates.
- Boss Banter: Unlike in the original 64 game, Andross has multiple voice lines playing during the final phase of his boss battle as he taunts Fox. Part of this reflects the Adaptational Angst Upgrade, as Andross taunts Fox about his father's Heroic Sacrifice and saying that "foolishness must run in the family" while battling him.
- Boss Subtitles: Just like in the 3DS remake, all of the bosses are presented with titles in addition to their names. And this time, this includes the Spyborg.
- Call-Forward:
- The back of Falco's jacket says "Free as a Bird", which is the name of the gang he led before joining Star Fox and to which he'd return prior to the events of Star Fox Adventures, as seen in Farewell, Beloved Falco.
- Peppy's bio mentions that he's a father in his own right, referring to his daughter Lucy Hare, who appears as a pilot in Star Fox Command.
- Once he's reduced to his true form, Andross loses what remains of his sanity and decides he'd rather destroy the Lylat System. Star Fox Adventures had Andross similarly declare he would destroy the Lylat System. Doubles as a Mythology Gag as Andross going omnicidal after losing the war is a consistent trait of his across continuities, similarly trying to destroy Corneria in Star Fox 2; he just breaks down earlier this time around.
- Canon Immigrant:
- Played with. Fox's holoviewer entry states that he was born on the planet Papetoon, first seen in the Nintendo Power comic strip, making this the first time in a canon English Star Fox game that Papetoon has been named as Fox's home world. It was mentioned as Fox's home world in the Japanese version of 64, and again in Star Fox's non-canon crossover with Starlink: Battle for Atlas, but this is the first English acknowledgment of it.
- The green single eye visors from Fox and Falco's Super Smash Bros. Brawl designs are included on the whole team's headsets.
- Canon Welding: Many elements of past games are brought into this universe via the lore dumps in the Holoviewer. For instance, Slippy is reaffirmed as the son of Beltino Toad, who appeared in Star Fox: Assault, while Peppy is confirmed to be a father and husband, hinting at the existence of Vivian and Lucy Hare from Star Fox Command.
- Company Cross-References: In the post-Solar cutscene, Fox grabs an energy drink called "Eagle Slap" with a yellow gloved fist, as an obvious reference to the Falcon Punch and Captain Falcon's yellow gloves.
- Death World: Titania's status as one is made more explicit as it's said to be so hostile that Andross is having trouble getting a foothold and a perpetual storm prevents them from zeroing in on Slippy's location.
- Developer's Foresight:
- If a teammate is unable to be physically present for subsequent post- and pre-mission cutscenes thanks to their Arwing being repaired from the prior mission, they'll radio in their comments or intel from the Great Fox instead. The dialogue can also change (for instance, if Falco is unable to join for the final assault on Venom, he'll complain about not being able to come, and Fox's response will change from "I promised you a challenge" to "I promised you a show".)
- If you go to Sector X from Katina, Bill's dialogue with Fox in the left section of the base will change depending on the outcome of the Katina mission (whereas in the original game, the dialogue always assumes you failed on Katina).
- Star Wolf's lines during the battle on Bolse will change if you encountered them on Fichina but lost to them. Also, on the Hard Route of Venom, the Star Wolf pilots will now only look injured if they were previously defeated on Fichina. Even then, if you ran out of time on Fichina and only downed some of Star Wolf, only the pilots you downed will be injured.
- The climactic cutscene where Fox splits off from the rest of Star Fox to face Andross on Venom 2 differs depending on what members of the team (if any) are still present after the Star Wolf fight. Fox will have one-on-one conversations with Falco, Slippy, or Peppy if they're the last ones left to Hold the Line. If Fox is the only pilot left, Fox will have a radio call with Peppy where the latter urges him to just ignore the upcoming threat and immediately book it to Andross.
- Do Well, But Not Perfect: Unlike the original and the 3DS remake, you can now only go to Titania if you don't defeat Spyborg in Sector X before it swats Slippy away. If you do defeat it before then, you're locked into the route to Macbeth (and if you take the warp in Sector X, your only options are Sector Z and Macbeth) with no way to redirect to Titania. While this does fix the plot hole in the original game, it means that you now have to let Slippy get slapped away by the Spyborg to go to Titania — which, to be fair, is all but guaranteed if you enter the fight with no laser upgrades. It also means you can't earn the medal for Sector X and still go to Titania in the same run, as medals require all teammates to be with you in order for it to count.
- Downer Beginning: In the prologue, Pigma betrays Star Fox, and in the ensuing dogfight, James McCloud ends up missing in action on Venom, just like how it was described in the Opening Scroll narration of the Nintendo 64 game.
- Establishing Character Moment:
- Pigma's first lines have him complain about his paycheck and make a snide remark about James' bleeding heart, quickly setting him up as a greedy and selfish asshole who won't hesitate to throw his comrades under the bus for short-term gain.
- The tutorial becoming an in-universe training session means it doubles as the initial impressions of the new Star Fox members:
- At the beginning, when Peppy's about to reminisce on how James would act, Fox cuts Peppy off and makes it clear he'll be leading Star Fox his own way, not the way his father would have done. This establishes Fox as an Ace Pilot with an independent, somewhat rude demeanor. It also shows Peppy's mentor role and how he's still tied to the "ancient history" of the team and his old leader.
- Slippy remarks at how accurate the Arwing simulator is to the real thing, but in the process he accidentally does a somersault and ends up clipping Fox's wing, to Peppy's exasperation. Aside from demonstrating his interest in tech and relative lack of skill in the cockpit, his quick apology afterwards shows he's one of the nicer members of the team.
- As Yaru de Pon explains how pilots should look for useful items, Falco boosts past Fox while inches away from his ship before stealing the laser upgrade in front of him, then taunting him for being too slow and brushing off Peppy scolding him for being reckless. This shows off his piloting skills, his cocky, Challenge Seeking attitude, and his Friendly Rivalry with Fox.
- Evil Pays Better: In the prologue, Pigma essentially paraphrases this when betraying James and Peppy:Pigma: What can I say? My new boss pays better!
- Evolving Credits:
- The first time you boot up the game, while the title screen still overlooks the planet of Corneria, the text just reads "Nintendo presents Star Fox" in simple green text. It isn't until you start a campaign run that it permanently updates to showing the game's logo instead.
- If you're in the middle of a campaign run, the main menu will depict the Great Fox orbiting the current level you're on.
- After you unlock Expert difficulty, a pair of aviator sunglasses will be on the command center table, these being the glasses Fox wears during Expert difficulty campaigns. Getting all expert medals, will have a small display case with said Expert medal joining it.
- Upon beating Venom 2, the scenes depicted in the credits depend on the route you took to reach the final stage, as Star Fox travels back to Corneria the way they came. This includes Bill or Katt joining them partway through the trip if you encountered either of them during that run.
- Five-Second Foreshadowing: When Fox discusses investigating Aquas with General Pepper, notably how the Arwings are not underwater-capable, Slippy can be seen perking up and starting to type into his terminal while Pepper offers to send them a vessel. Moments later when the transmission ends, Slippy reveals he's already built his own underwater vessel, the Blue-Marine, and is eager to see it field-tested.
- Funny Background Event: In the cutscene where Fox is answering General Pepper's initial call for help, Falco can be seen still playing around with the VR visor the team was using for the tutorial.
- Graceful Loser: The Shogun Squadron Commander treats his loss with dignity when Star Fox defeats him, calling his loss honorable as his mech explodes, unlike in the original, where he just screams in frustration/anger.Shogun Squadron Commander: This... is an honorable defeat...
- Guide Dang It!:
- Zoness's "Defeat 30 Patrol Boats" Expert Challenge does not tell you that the number of boats needed to meet this challenge only show up after you've been spotted by any of the Radar Buoys (except for the last three). Your only hint to this is that if you've been diligent about destroying the buoys, you'll get a "challenge failed" notification half-way through the level when you haven't even encountered a single boat.
- Area 6's "Take down 5 Zeram-Class Cruisers" Expert Challenge does not tell you that it only counts taking down the cruisers with your own weapons, and doesn't count calling cover fire from the Great Fox.
- Healthy Green, Harmful Red: The life meters for Star Fox and the level boss use a green-yellow-red gradient for full life, half life, and low life, respectively.
- Heroic Sacrifice: James in the prologue, who intercepts a Smart Bomb Pigma fired at Peppy and orders him to leave and warn General Pepper, as well as take care of Fox, before flying his now heavily damaged Arwing towards Andross' Army, buying his friend time to escape.
- Hoist by His Own Petard: Discussed if the player manages to find and clear the Sector X Warp Zone. In the subsequent briefing with General Pepper, it is stated that the wormhole was artificial in nature, created by Andross to transport his forces closer to Corneria. However, the warp channel goes both ways, as Star Fox demonstrates when they use it to slip behind enemy lines.
- Human Shield: James uses himself as a shield when Pigma reveals his true loyalties, blocking a bomb fired at Peppy.
- If I Can't Have You…: Andross threatens, "If the system won't bow to me, then it will burn!" at the start of his Brain Monster phase.
- Internal Deconstruction: Just like in the original, Fox heads off alone to face Andross when Star Fox storms Venom. Except this time around, Fox charging off alone and leaving his teammates behind—like he did in 64—only happens in the path to the bad ending, and is portrayed as a rash action motivated by vengeance. This ends up highlighting Fox's impulsiveness and that he still hasn't become the leader his team needs him to be, which is even lampshaded by Andross prior to the battle. It also leads to him playing directly into Andross's hands, something he starts to suspect when all is said and done. By contrast, the good ending path changes the context so that the rest of Star Fox stay behind to Hold the Line against Andross's remaining forces while Fox heads off to defeat Andross for good, and the entire team comes around to respecting Fox as a leader once all is said and done.
- Lame Pun Reaction: After defeating Bacoon on Aquas, Fox makes a joke about hoping that General Pepper won't "clam up" when the bill arrives. Pepper shakes his head in reaction to how corny and forced that was.
- Lighter and Softer: The boss' mechs and ships are no longer completely destroyed (though the pilots are very likely still dead). This is partly because the Switch 2's graphics make it easier to render leftover debris than it was on the Nintendo 64 (and this remake is more willing to stray from 64 than 3D was), and partly for story reasons, as new cutscenes describe the Cornerian military gathering intel from the machines left behind, meaning something has to be left behind for them to study.
- Granga has the mech emit a large explosion, but some of its remains are left intact afterwards.
- The Attack Carrier simply ends up floating on the sea upon falling into it as it continues to explode, but parts of it remain intact.
- Meteo Crusher simply has small explosions consume the ship before it breaks apart slightly, with the mech still aflame as Star Fox flies past its wreckage.
- The Shogun is now shown breaking apart with small explosions as it floats away rather than being blown apart by one massive explosion. The team flies past the remains during their return.
- After it is defeated, the Vulcain simply sinks back into Solar's plasma after screaming in pain. The Sarumarine suffers a similar fate when defeated on Zoness.
- The Bacoon's shell now collapses rather than exploding, but the eye is still destroyed.
- The Spyborg's body explodes during its death animation as in the original, but its arms do not fly off quickly as it dies, instead breaking apart on their own along with its torso. Additionally, the torso's explosion occurs more slowly.
- The Goras now simply faceplants into the sand when killed, which Fox steers his Landmaster to the side to avoid, instead of exploding into intangible pieces.
- Mechbeth, if the player fights it directly, simply lands on the train and causes the latter to judder to a halt, with two thirds of the Mechbeth dented into the roof. Unlike the others, it's highly likely that the driver survived in this scenario.
- The Macbeth Weapons Factory, should the player activate the track switcher, will blow up in one massive explosion rather than gradually be consumed by a series of seven explosions (with the final occurring in a panaway shot).
- Rather than Bolse being completely obliterated in a massive explosion, destroying its core instead has numerous smaller explosions ripping apart its surface as Star Fox moves on to Venom, with the picture of it post-mission showing its solar panels mostly intact.
- The Gorgon's central body explodes, leaving the three sections of the shell intact and floating away, but the explosion happens more slowly.
- The decoy that Andross puts in his place on the easy Venom now simply plummets to the ground, wracked by explosions and, as revealed in the new Venom 1 ending, survives largely intact.
- The Golemech is an exception, collapsing before exploding just as violently as in the original, and if anything now directly shows the explosion being severe enough to partly obliterate the temple from the outside.
- The Fichina base's explosion, if you don't beat Star Wolf in time, is no longer visible from space.
- Mercy Backfire: Andross was originally sentenced to death, but General Pepper stepped in and had his sentence changed to banishment to the barren planet of Venom. Rather than giving the mad scientist time to reflect, Andross used his banishment to build up the forces and resources he'd need to take over the Lylat system. General Pepper quietly regrets that his mercy was squandered.
- Merging the Branches:
- The in-universe Star Fox team insignia was redesigned in Star Fox Zero (take note of the positions of the legs) and was also used in the crossover content in Starlink: Battle for Atlas. In this game, the classic version from the Star Fox 64 to Star Fox Command continuity is used by the James McCloud-era Star Fox crew, while the newer logo is used by the modern Fox-era crew.
- In the English version of 64, Fox interrupts General Pepper's request to officially join the Cornerian army at the end of the game. However, in the Japanese version of 64 as well as in both languages of 3D, Fox does not interrupt Pepper; therefore, the previous English translation was likely an error in timing rather than intentional. This remake combines both versions: Fox does not interrupt Pepper's initial request, but then Pepper starts rambling on afterward in an effort to convince Star Fox to reconsider, and that's when Fox interrupts him.
- Mythology Gag:
- The Arwings have warning labels that read "Super FX Technology: See NPPG 045496691271 97-10 for complete instructions" on them. "Super FX" is a reference to the chip used by the original Star Fox to render its polygon graphics, while the rest of the label is a reference to both the N64 game's official strategy guide (the first string of numbers being the strategy guide's barcode number) and the game's European release date (October 1997).
- The classic "Good Luck" sound clip is used in the tutorial when Yaru de Pon's dialog in the training simulator starts glitching out in response to Falco cranking up the difficulty.
- After completeing Macbeth, Falco says he'd only consider using the Landmaster if it could fly, referencing the tank's alternate "Gravmaster" mode in Star Fox Zero.
Falco: Put some wings on it. Then we'll talk.
Peppy: Don't encourage him!- In the good ending, the Star Fox team running out of the hangar after the medal ceremony is an homage to their running animation in the original game's intro.
- Not His Sled: A minor example early on. In the Training Mode, all of Star Fox is in the simulation rather than just Fox. In the original, once you entered All Range Mode, you could keep playing for as long as you wanted on an easy arena. Meanwhile, the remake has Falco disable the safety features and up the simulation's difficulty to maximum shortly after you enter All Range Mode. This causes far more enemy units to appear than normal that quickly take Slippy and Peppy out of the simulation, and Peppy shuts it off about a minute or so after, regardless of how well you were performing, so Fox can answer the call from General Pepper.
- Omnicidal Maniac: Andross's rantings in the true ending path reveal that rather than conquering Lylat, he wants the system to burn to the ground for the "injustice" he faced.Andross: There is no justice in this system! Let it all burn!
- Oh, Crap!: Pigma reacts with a shocked scream when James blocks the Smart Bomb the swine aimed at Peppy and gets him caught in the explosion.
- Pawprint Stamping: All the characters decorate their Arwings in some fashion, with most of the characters falling under this. Fox's ship has a pawprint of his hand, Peppy and Slippy each have prints of one of their feet, and James' ship in the prologue has two pawprints (implied to be his and a younger Fox). Fox also adds his pawprint to his invoice to General Pepper in the End-Game Results Screen.
- Pragmatic Villainy: Pepper states that even Andross and his goons failed to claim the desert world Titania, which the Cornerian general describes as too deadly of a planet.
- Promoted to Playable: The game's multiplayer modes have the members of Star Wolf playable as the team opposing Star Fox, marking the first time Pigma and Andrew have ever been made playable in the series' history.
- Recycled Title: The game is simply known as Star Fox, which is the title of the original 1993 game that started the series, despite being a remake of Star Fox 64.
- Redhead in Green: Fox, having been redesigned to be more of a red-furred fox rather than the previous brown of his N64 design, wears a forest green jumpsuit under his white jacket.
- Revenge Before Reason: On the Easy Route of Venom, Fox going it alone to face Andross to get revenge for his father's death is mentioned by the rest of Star Fox and even Andross himself to be reckless. This ends up playing right into the hands of Andross, as Fox realizes only too late that the man he faced wasn't the real Andross, leading to the game's bad ending.
- Say My Name: Crossed with Big "NO!". If Fox crashes his ship, Slippy, if he is the one chosen to express horror, shouts, "Oh no! Fox!" while if Peppy is chosen instead, he shouts, "Fox, no!"
- Scarred Equipment: The Arwings have more scratches and scarring this time around to show that the team is a cash-strapped band of mercenaries. The prologue has the Arwings used by the previous incarnation of the team be scuffed up far more than the present-day ones as well.
- Scenery Porn: Every single planet is reimagined with highly detailed designs and gorgeous visuals not seen in the previous iterations.
- Sequel Hook: The military ceremony scene in the ending has ROB inform Fox of more contract offers, opening the door for further adventures from this point.
- Significant Green-Eyed Redhead: Or Red-Furred. In this remake, Fox has lime green eyes contrasting with his fur. Foxes usually have amber, orange or golden-brown eyes.
- Soundtrack Dissonance: In the new version of the true ending, unlike the original game, which used a traditional "action scene"-type music cue for the final escape gameplay sequence (via one of the boss themes), the 2026 game goes for a more cinematic and somber music piece, with the explosions around the characters being muffled and subdued so the emotional weight of the scene can take priority.
- Stealth Hi/Bye: The climax has Fox follow the specter of his father James out of Andross's exploding base. As they are both flying in the skies of Venom after escaping, James' Arwing gets obscured by a cloud before abruptly vanishing.
- Take Care of the Kids: At the end of the prologue, James tells Peppy to keep an eye on Fox before the former's doomed battle with Andross.
- Taking the Bullet: James took the brunt of the force of a smart bomb that Pigma aimed towards Peppy during his betrayal, at the cost of his Arwing getting heavily damaged from the blast.
- Truer to the Text:
- When recycling lines from the original game, some of the dialogue sticks more closely to the original Japanese script of the N64 version. One such example is the English dub maintaining Falco expressly shrugging off his G-Diffuser in the intro to Corneria, meant to foreshadow the trouble he has later on in the level, rather than not mentioning it at all.
- The cast as a whole has their personalities toned down and their lines delivered more normally, similar to the original version's Japanese compared to the World of Ham of English 64, as explained here
.
- Un-Reboot: The previous game in the franchise, Star Fox Zero, was an attempt at a Continuity Reboot that sold poorly due partly to the failure of the Wii U, so the developers decided to go back to the drawing board and create a more faithful remake of Star Fox 64 in order to reintroduce the series to a new generation of gamers, as well as appeal to the nostalgia of older gamers. The game even goes to the extent of adding new call forwards and consistency to the other games, firmly establishing the original timeline rather than just 64.
- The Un-Reveal: The entry on Andross's mech is ambiguous on the exact nature of it, floating the same theories that fans themselves have had over the years, namely, whether it is a remote-controlled robot or a copy of Andross's mind uploaded to the machine.
- Unambiguous in the Adaptation: Sectors X, Y, and Z are stated to be nebulae, cosmic formations in space. In the original, these sectors are never called as such and their nature is more mysterious. How they formed, however, is still a mystery, though the logs note that a lot of unusual spatial anomalies are found near them.
- Video Game Remake: Of Star Fox 64, first released in 1997. It's also the second time the game has been remade, after Star Fox 64 3D on the Nintendo 3DS almost fifteen years prior (though 3D could be considered more of a remaster).
- Virtual YouTuber: Invoked with the ability to use the game's animated avatars for use in GameChat. They are capable of mimicking the player's facial expressions, from where they're looking to the tilt of their eyebrows.
- Vocal Evolution: Pigma now has a similar deep voice to his Star Fox: Assault voice, unlike in the original where he had a higher-pitched voice.
- Wardrobe Flaw of Characterization: Wolf, Leon, and Pigma have leather-looking flight suits with dark spiked shoulder straps. Andrew, meanwhile, has a cloth flight suit with silver and gold embossed shoulder straps, making it clear he is on the team because of nepotism. This is enhanced if all come back for a rematch as while Wolf is merely bandaged, showing his toughness and Leon and Pigma are mechanically enhanced, Andrew is stuck with an embarassing neckbrace.
- Work Off the Debt: The glossary entry on the Great Fox reveals that James took out an 80-year loan to commission its construction, and Fox is now working it off.
- You Shall Not Pass!: James at the end of the prologue, flying a heavily damaged Arwing to confront Andross’ Army to buy Peppy time to escape. This happens again in the good ending route, with all of Fox’s teammates confronting the army to allow Fox to reach Andross. And while James’ fate is still unclear, Peppy, Falco and Slippy survive.
- Mission No.1
MISSION
ACCOMPLISHED

