In fiction, anyone caught unaware may be easily, instantaneously and noiselessly incapacitated with a single blow to the head (or alternatively, a karate chop to the neck). A character thus treated will usually be perfectly fine afterwards; oh, they may have a headache, dizziness, slightly blurred vision, or in the very worst cases, Laser-Guided Amnesia, but this is nothing compared to the real danger — the Bad Guys standing around the operating table (or other heavy piece of furniture) to which they find themselves tied down.
For heroes, this is the perfect way to dispatch the villains. When you bonk someone on the head, you don't have to worry about breaking any moral codes or violating the censors on weapons, guns and blood. In other words, when fictional characters take a blow to the head, they'll suffer nothing worse than an unplanned nap. (This is why In the Back does not apply — hitting someone from behind is not really dangerous.)
For obvious reasons, this is not Truth in Television. The brain is a complex and notoriously fragile organ, and even minor trauma can have profound or devastating results. It's the difference between turning a computer off by shutting it down and by hitting it. The latter is likely to cause serious long-term damage.
Most real-life unconsciousness due to injury lasts only a few seconds, not some indeterminate amount of time lasting hours or days during which our hero can be carted around, dressed/undressed etc. To hit someone on the head hard enough to make them unconscious for an extended amount of time requires a fair bit of force, and such an impact is going to leave visible damage to the head. If you are out longer than a few minutes, some combination of brain damage, coma, cranial bleeding, loss of motor and cognitive functions, and amnesia is more than likely to greet you when you wake up — if you wake up. That is not to say people never get knocked unconscious for an extended time and wake up without any lasting damage, but it is the exception rather than the rule, and there is no reliable way to safely intentionally do this to someone. Indeed, fully reliable and safe ways to nonlethally incapacitate people can be said to not exist in real life thanks to how differently different people's bodies may respond to any particular method.
The "karate chop to the neck" version may have been removed from modern TV because if you hit the right spot it actually can knock you out, though not without serious risk of death. It utilizes the Carotid Sinus Reflex (the reason you should not take a pulse at the neck) and is very dangerous. There have also been depictions in productions as varied as the lighthearted I Spy and as dark as Callan in which neck-chopping unambiguously is shown to be fatal because it breaks the target's neck, which circles back to unrealistic — breaking a person's neck takes a lot of force.
Despite having very little grounding in reality, the Tap on the Head is still commonly applied in fiction — after all, Tropes Are Tools. Maybe The Hero is a bit too good at their job, or the Big Bad's minions are getting too big for their britches and need an attitude adjustment, or the Tagalong Kid needs to be stopped from suffering (or causing) a fatal case of Cerebus Syndrome. Sometimes a brief bus trip is just something the plot needs to proceed, and rendering the offending character unconscious is a quick and easy excuse to get the ball rolling without actually killing them off. It might be justified if the character who receives the blow has super or magic powers of some kind (such as healing factors or invulnerability), as that would allow them to shake off something that would otherwise cause a concussion.
Other methods to knock someone out quickly and non-lethally include:
- In Western media, there's the punch to the jaw (AKA a "knockout punch"). Again, in reality this could inflict serious injury to both parties. For the victim, this is indeed a reliable way of getting knocked out, as a precise punch to the jaw causes whiplash that can temporarily mess with the brainstem; because this punch knocks the victim out so reliably, they may sustain further serious injury without being able to protect themselves, such as from being continuously attacked by a particularly scummy opponent, or falling and striking their head on something, inflicting even more damage. As for the attacker, they could very easily break their fingers without hand protection; boxers and MMA fighters wear gloves to protect their own hands, not to protect their opponents' heads. The gloves offer only partial protection to the opponent's headnote . Modern-day productions often depict the punch injuring the thrower's hand in some way, sometimes for humorous effect.
- Common in anime is the "sharp shot to the solar plexus", often used to subdue a struggling person. It makes it fairly easy to pick up the now-unconscious person and sling them over one's shoulder for easy carrying. Its effects in real life vary; the severity depends on several factorsnote , a serious blow normally impacts the nerve bundle in the region and causes the diaphragm muscles to spasm uncontrollably, which makes any activity requiring air very difficult. It can cause unconsciousness in certain circumstancesnote , and is somewhat safer than a blow to the throat or the back of the head, but it is difficult to tell what amount of force will cause what damage. It is very easy to veer into excessive force and cause dangerous organ or nerve damage such as rupture and internal bleeding.
- Choke Holds, where an arm around the neck is used to cut off blood to the brain ("blood strangle/choke") or oxygen to the lungs (chokehold, stranglehold). Properly applied, this is a safer and more reliable way of causing someone to become unconscious (still used in judo/jiujitsu competitions to this day), but carries a risk of stroke or other dangerous problems if used on an older victim or one with a weakened circulatory system. It also tends to wear off quickly (as in, after a couple of seconds), or alternatively when it doesn't, cause varying levels of brain damage. Not depicted very often in film or TV as it's difficult to distinguish on screen between a choke hold and someone having their neck broken or being strangled to death, potentially giving the wrong impression if the intent is to show non-lethal takedowns.
- Another variant is instant knockout caused by shattering either a vase or lamp over someone's head or even just on their back. This is even more of a no-no in real life, as a fist made of flesh is relatively gentle compared to a hard object. Swinging a few pounds of porcelain at the noggin with enough force to shatter said porcelain is a change from "attempted knockout" to "attempted murder".
- Sometimes the knock-out victim will be hit with a Tranquilizer Dart instead of being hit. While this is a bit safer and more grounded in reality (as any park ranger can tell you), anesthesia is risky, as too small of a dose doesn't give the target anything worse than a moment of drowsiness, while an overdose could cause cardiac arrest. The exact height, weight, and species of the target must be known beforehand or else there's a risk of losing or killing the target or of your target waking up before you want them to and rampaging through San Diego or turning you into a chew toy. Of course, in fiction the dart will always inject the exact amount of tranquilizer no matter who it hits, and the victim will suffer no ill effects upon waking up. Further, it is often depicted as Instant Sedation, whereas real tranquilizer darts normally require a few minutes to take full effect.
- Another variant is Electricity Knocks You Out: knocking someone out via electric shock. A tased/shocked character will scream for a moment (maybe we'll see a brief outline of their skeleton) before they promptly black out. This is a bit more common in science fiction (where electricity weapons are more common), and is even less possible then most other versions in Real Life. In reality, tasers (briefly) incapacitate people via uncontrollable muscle contractions and pain, not unconsciousness, and on occasion, even this can fail; both barbs must hit the target and lodge for the circuit to complete, meaning that only one of the barbs hitting renders the device useless. Furthermore, some people can partially resist the effects of the taser due to adrenaline or the presence of some recreational drugs, causing the enraged target to begin blindly attempting to assault those trying to apprehend them. Tasers can cause dangerous medical conditions, even cardiac arrest, but if you lose consciousness due to them, you are unlikely to ever wake up. However, in fiction the tased person will, of course, wake up with no pain and suffering no ill effects.
- If played for laughs, the knock-out may be accompanied by Circling Birdies or a Cranial Eruption.
- Can induce moments of euphoria.
See also Frying Pan of Doom, Rolling Pin of Doom, Wrench Whack, Back Stab, Blinded by the Light, Choke Holds, Instant Sedation, Pressure Point, Put Their Heads Together, Flower-Pot Drop. Contrast Death by Falling Over. Often leads to Waking Up Elsewhere. Pistol-Whipping is a Sub-Trope. Non-Lethal K.O. is a related trope in video games. Can be used to initiate an Injury Bookend. A blow to the head actually causing real injury is a fairly common Surprisingly Realistic Outcome.
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Examples:
- People who get knocked over the head with heavy objects in Wolf 359 have a surprising lack of concussion. Most notably Eiffel, who gets knocked out multiple times but wakes up with only a brief moment of wooziness and a headache.
- Believe What You See: Anthony accidentally attacks his best mate, Justin, thinking he was Slender Man. Justified, as Justin DID sneak into his house in the middle of the night.
- In Flash Gordon, Aura uses this on Flash to let her father escape with Dale, so she can have Flash herself.
- One New Yorker cartoon by Sam Gross showed The Sandman preparing to knock a guy out with a large mallet.
"Sorry about this, but I just ran out of sand.”
- Spider-Man has an almost supernatural ability to get his skull smashed in by bricks. Usually this is done by a bad guy using one as a weapon, but sometimes Peter manages to blunder into a brick wall or some other stationary head-height object on his own. Presumably getting knocked out every week has impacted his ability to navigate rooms safely.
- This happens twice in Disney's Aladdin:
- When Jafar has the city guards kidnap Aladdin, Razoul knocks the Bound and Gagged hero out with a truncheon-like device.
- During the fight between Aladdin and Jafar near the end of the movie, Abu hits Iago over the head with what looks like a dish cover, making his head ring like a gong and knocking him out.
- Arco has two examples:
- Iris brings a wounded child home. Her robot inspects his head injury very quickly and doesn't seem to consider that he might have a concussion. He just proceeds to stitch the wound.
- One of three men who behave like villains hits a school's watchman on the head, knocking him unconscious. It is later made clear that they are not bad guys and don't intend to harm people.
- In his Show Within a Show, the eponymous hero from Bolt disables a Mook with a karate chop to the neck. When he tries it outside the show, however, he turns out to be so weak that the guy isn't even aware that he's being attacked.
- The Curse of the Were-Rabbit: Totty stops Victor's attack on the Were-Rabbit by striking him in the head with a giant carrot, which knocks him out.
Totty: Consider yourself dumped!
- Ice Age: Continental Drift: During the Herd's first encounter with the pirates, an ice ball hits Manny on the head and knocks him out. By the time he comes to, the pirates have already taken them hostage.
- In Princess Mononoke, Ashitaka uses the "stiff shot to the solar plexus" variant to knock out San and Lady Eboshi, thereby ending the fight between the two women.
- Rudolph the Red-Nosed Reindeer (1964): Yukon Cornelius drops a rock on the Bumble's head and KOs him temporarily.
- Tangled:
- Rapunzel's technique. With a frying pan. Repeatedly. Does Flynn no lasting harm.
- Later, the Stabbington brothers knock out Flynn as well. He comes to a few minutes later.
- In Turning Red, Mei knocks out her mother, Ming, by striking her forehead while both are in their red panda forms. Ming stays unconscious for several minutes and when Mei subsequently comes across her in the astral realm, Ming is emotionally distraught but apparently physically none the worse for wear. Mei herself recovers from her headbutt attack much faster, implying that the red panda form confers a heightened resistance to physical injury.
- Averted in the French gamebook series La Saga du Prêtre Jean:
- In book 3, a Kobold tries to knock you senseless with a punch to the face... but you're wearing a steel helmet so he's left yelling in pain.
- In book 4, if you open a certain door you're asked if you're wearing an helmet or not. If you don't, the following blow to the head kills you instantly. If you do... the following blow to the head stuns you, allowing the rogue inside the house to finish you off with a knife.
- In Jaga Jazzist's "Airborne" music video, an attempted murder is foiled when the gunman is knocked unconscious by a flying champagne cork.
- In "Flying Doctor" by Hawkwind, the doctor attempts an operation without anaesthetic:
He pulled back his fist and scientifically socked her
Look out you'd better duck, here comes the Flying Doctor!
- During the "Hit Cousin It" mode in The Addams Family (Bally), each shot to Cousin It is depicted with an animation of him getting hit in the head with a giant pinball.
- In No Good Gofers, hitting either Bud or Buzz will show them getting clonked with a golf ball on the display.
- Q*Bert is shown kicking a pinball off Ugg's head on the backglass of Q*Bert's Quest.
- One of the animations in Transformers shows Mudflap getting hit with a pinball.
- In Capcom's unreleased Kingpin, the mobster Butch Schotz is killed after being struck from behind.
- The Match Sequence for Space Jam (Sega) has the Tasmanian Devil getting knocked out after a basketball is thrown at his head.
- The bread and butter of the sport:
- During standard matches, punches and blows to the head –- e.g., kicks, punches and more complex moves –- ordinarily will not "knock" a wrestler out, unless it is a finishing move, in which the wrestler can be rendered vulnerable for defeat for just seconds (such as the amount of time required to register a three-count pinfall) to longer, depending on the predetermined series of events. A wrestler can be "knocked out" to either sell a powerful move or sell the delivering wrestler's power.
- "No Holds Barred" matches will similarly see wrestlers being able to absorb the force of blows from chairs and other weapons, possibly knocking out the targeted wrestler for a designated period of time. Usually, this is to allow the offending wrestler to complete an objective (such as doing something to humiliate his opponent) or demonstrate his power.
- Sometimes, the knockout blows will be delivered during out-of-ring confrontations, such as to set up a feud. For instance, a heel wrestler sneaks up from behind of a face wrestler he's been heckling or targeting and bats him over the head with a club, knocking him unconscious.
- IWA Mid-South and CZW wrestler Brain Damage set out to avert this trope.
- Matt Taven was of this opinion, refusing to acknowledge the role Raymond Rowe's concussion played War Machine's loss of ROH World Tag Team Titles to The Addiction at the 2016 War Of The Worlds, insisting his leg injury was worth more attention.
- Our Miss Brooks: In "Mr. Conklin is Honored", Mr. Conklin receives several hits on the head with Mrs. Davis' mahogany handled umbrella. It Makes Sense in Context. Mr. Conklin falls to the ground each time, but suffers no effect more severe than the loss of a couple teeth.
- Shadowhunter Peril has Bezaliel. When the angel first appeared he started spinning out in a psychotic episode and nearly overwhelmed everyone present with his messed-up mind, thanks to his empathy powers. The problem was solved by his confused son Nicholas picking up a large rock and smashing it on the top of his head, knocking him out instantly. This would become the solution for how to deal with Bezaliel for several days after, until they figured out what to do with him. Hilariously, Veronica actually tried to knock him out once, only for Bezaliel to appear offended and slightly ruffled. Then they overheard Umbra and Nicholas having sex.
- Ars Magica has a rather abstracted combat system and two distinct methods of dealing non-lethal damage (The "Scuffling" rules Core book, and the "Bruises" system described in the Lords of Men supplement). Neither method is especially likely to cause unconsciousness with a single blow, however, and both will leave the recipient with a 'residual' Medium Wound which imposes a -3 penalty to all rolls (and chance of worsening injury in response to strenuous activity) for at least the next 5-6 weeks of game time...
- Bard Games' generic supplement The Complete Adventurer. The Rogue and Spy Character Classes have the Waylay ability, which allows them to knock out an opponent by hitting them over the head with a blackjack, club or similar blunt instrument. The tactic can only be used with surprise or from behind. It results in double normal damage and the target being rendered unconscious for one minute for each Hit Point of damage done by the attack.
- Call of Cthulhu:
- Supplement The Asylum and Other Tales, adventure "The Asylum". Dr. Freygan could use his knowledge of human anatomy to perform a Star Trek style neck pinch and knock out a victim. Because he was a proto-shoggoth, he could extend his arm out many feet to do so.
- The "Knockout Attack" rules allow something like this, with blunt attacks optionally allowing a Resistance roll (Damage vs. HP). If successful, the victim is knocked unconscious and takes 1/3 rolled damage. Assuming two average unarmed humans this amounts to a 10% chance...
- Some d20-style games feature weapons that are designed to be non-lethal when used this way, such as the ubiquitous blackjack/sap in Dungeons & Dragons. A little questionable when you look at the weapon tables in Spycraft 2.0 and see that a 30lb maul does subdual damage.
- Advanced Dungeons & Dragons 1st Edition
- The monk (martial artist) can stun an opponent with an "open hand" unarmed blow.
- The Unearthed Arcana supplement introduces the sap (a.k.a. blackjack), a weapon that has a 5% chance per point of the wielder's Strength of knocking out an opponent struck on the head.
- GURPS:
- Harder than usual because you can't do stun damage with regular unarmed attacks. People still lose consciousness by spending too long below zero HP, so you can fulfill the trope by doing that much damage, without causing any lasting injury by crippling a hit location. This means punching a guy in the chest several times is the most effective way to put him to sleep, if stunning weapons are unavailable.
- If you actually try konking someone over the head, you probably will knock them out... because with much extra damage a head-shot does you'll shoot him straight into unconsciousness. And possibly right past a death check too. Presuming the straight hit point damage doesn't do it, he has to make a stunning/knockdown check at -10 if he takes any damage to his brain at all, and any botch (pretty likely at -10) knocks him out anyways. You have to buy a supplement to get the optional detailed injury rules that can leave the victim brain damaged afterwards.
- A solar plexus shot (attack to the "vitals") does less bonus damage than a hit to the head, but it still does quite a bit extra, and has a stunning/knockdown roll at -5. So it probably will take them out, but they won't be unscathed...
- However, some supplements and versions of the rules intended to simulate settings where the trope is in effect, including the Discworld Roleplaying Game, have rules to allow a tap on the head safely to induce unconsciousness.
- Explicitly defied in the solo adventure included in the main rulebook of the Third Edition — when you're given the opportunity to knock a napping guard unconscious the adventure explicitly points out that there's no safe and reliable way to knock someone out, and there's indeed a chance you'll end up accidentally killing him instead.
- In several versions of the Hero game rules, attacks made by surprise on an out of combat charater do double stun. If hit locations are used, attacks to the head have the highest stun multiplier, followed by attacks to the (other) vitals.
- In the great pulp tradition, any combat in Spirit of the Century, whether you're beating people up, stabbing them, or shooting them, can end in a knock out rather than death, and this is actually encouraged (for the GM, so the Player Characters don't all die before they can get stuffed in a deathtrap, and for the Player Characters so they can interrogate the Mooks they just clobbered).
- Time Lord RPG (based on Doctor Who) main rules, "Curse of the Cyclops" adventure. If the Player Characters are captured they can be rescued by someone sneaking up behind the guards and knocking them out by hitting them on the back of the head.
- Warhammer 40,000: This is how Ork Painboyz "anesthetize" their unfortunate patients, generally before they rip the teeth straight out of their jaws as a form of payment for the "surgery" and preferably with a big mallet or other blunt instrument. The Ork patient survives the severe concussion due to their physiology making them ungodly durable, which is bad when the Painboy has a few new toys from the mekboyz to try out or if he wants to see what would happen if he stapled a Gretchen to an Ork's face for example.
- The World of Darkness:
- Averted: aiming for the head incurs a penalty to attack, but lets you do Lethal damage with weapons that otherwise do Bashing (stunning) damage. Hitting someone over the head could very well kill them.
- Demon: The Descent, on the other hand, brings this back with the Knockout Punch Embed. As some Embeds work on "everybody knows..." logic, the game outlines how a blow to the head can be really harmful... then gives demons using this power the ability to not only knock someone out with a head blow, but declare the conditions under which they'll wake up (e.g., "once I'm out of the building").
- In The Guy Who Didn't Like Musicals, General Macnamara knocks Paul out with the butt of his gun out of caution that Paul was also a singing alien zombie.
- A cruel subversion of this trope, in Into the Woods, the Steward stops Jack's mother from antagonizing the Giantess by smacking her upside the head with his cane...and then the Baker discovers, to his great horror, that her head is bleeding...
- In the stage version of Les Misérables, Jean Valjean escapes from Javert at the end of "The Confrontation" by punching him out. Averted in the film version, where instead he escapes by leaping from a ledge into the sea.
- The protagonist of the 1933 Broadway musical Pardon My English had two Jekyll & Hyde-like personalities which he would switch between whenever he was hit over the head.
- Used frequently in Mischief Theatre's "Goes Wrong" productions, always for humorous effect. It's a Running Gag that one or more players are 'knocked out' by badly-timed door openings, flying props, falls, and falling pieces of set — forcing another player to step into the role and/or the other actors to continue speaking their dialogue without response or haul their unconscious comrade about like a rag doll.
- It's especially prominent in The Play That Goes Wrong, where the part of "Florence" is supposed to be prone to hysterical fits, but whenever the script calls for her to have one of those fits the actor playing her accidentally gets knocked out. It first happens when the actor Sandra, playing Florence, gets hit by an opening door and spends the rest of the scene lying unconscious on the floor while the other characters, trying to keep the play going, "respond" to her hysterical bursts. While Sandra recuperates the part of Florence is taken over by Annie the stage hand, who is awkward in the role at first but begins to really get into it... only to then get knocked unconscious when she is hit on the head by the same opening door, and once more the other players have to "respond" to hysterical fits that aren't actually happening because Annie is too busy lying unconscious on the floor. A recovered Sandra (in her underwear because Annie is wearing the costume) steps into the scene to take back the part of Florence, only to get knocked out again, and still by the same door. Trevor briefly steps in to speak Florence's lines before he's knocked out. For the rest of the play, Sandra and Annie fight over who gets to play Florence, each actress trying, with various success, to knock the other one out or push her off-stage.
- In Peter Pan Goes Wrong something similar is going on with the role of Peter, except in this case whoever's playing Peter at the time tends to suffer a mishap that knocks him unconscious just after he's said Peter's signature line (which unfortunately is treated as a bit of a catchphrase in this production) "To die would be an awfully big adventure!"
- In The Goes Wrong Show the actors seem to have built up a tolerance, because while they still suffer from a lot of slapstick injuries, they tend to stay conscious. In the episode "Summer Once Again," Vanessa is hit by an opening door no less than three times during the play, but she always stays conscious. The trope isn't completely averted though, as every so often someone will end up unconscious and requiring the other players to play around them, such as Dennis in "90 Degrees," Trevor in "Harper's Locket" and the entire cast apart from Chris and Jonathan in "The Cornley Drama Festival Part 2" (though in this case it's more a case of Instant Sedation, as most of them accidentally take sleeping pills and Annie is hit by a tranqilizer gun).
- In Waterworld: A Live Sea War Spectacular at Universal Studios, the Deacon hits Helen in the back of the head with a metal bar, knocking her out as a result. However, she is able to get back up fully recovered just minutes later.
- Hitting the opponent in the head seems to be the most reliable way to knock someone out with no lasting consequences in BIONICLE. Ironically, the concept of Kanohi masks was introduced specifically so that characters wouldn't have to punch each other in the face, as they could weaken or disable the opponent by removing their mask. However, as the series got progressively Darker and Edgier, more "realistic" violence (with unrealistic consequences) was brought in.
- Early masks were specifically designed so that they could be knocked off with a tap, and the toys were all designed to incorporate various punching or hitting functions. When the designers realized that kids weren't all that crazy for such play features, they made the connections sturdier and abandoned these gimmicks. This was around the time characters stopped targeting the masks in-story.
- The 2015 toys reintroduce this gimmick — tapping the back of their head causes the power-giving masks to pop off.
- Zigzagged in the Ace Attorney series. Frequently, the murder victims are killed by a blow to the head, but just as frequently, witnesses are temporarily incapacitated by this trope with no lasting physical effects. (In 3-2, the murderer kills his victim and knocks out a witness the same way.) At one point, Phoenix is belted with a fire extinguisher and only gets a morning's worth of amnesia from it.
- In Danganronpa: Trigger Happy Havoc, Makoto goes to a hidden room at Kyoko's advice which holds some plot-important records. Before he can actually read them, someone in a mask bashes him over the head and he wakes up with the entire bookshelf empty, and enough stamina to walk back to his room within the same night. In-story, Kyoko seemingly believes this trope when she hears about what happened in the room and tells him he should be man enough to walk it off.
- In the transitionary scene to Walter's route in Love Lock, he forces the protagonist up against a wall and hits them over the head, instantly knocking them out. The route proper starts with them Waking Up Elsewhere, no worse for wear besides a brief headache.
- Averted in Paper Perjury. Chandra Lear goes into a coma for days after being hit on the head, and while she wakes up, she suffers from seizures that could prevent her from driving, possibly permanently.
- My Story Animated: Jane's older brother in "We Invited A Criminal To Our Christmas Party
" knocks out a Santa who seems to be robbing his family's house by hitting him in the head. By the time the dad comes out to tie him up, the Santa's awake again with no apparent ill effects.
- Strong Bad inflicting a "skillet nap" on the titular Homestar Runner in "Bug-in-Mouth Disease". He even wakes up yawning and smacking his lips later.
- Played with in a skit from the RWBY Chibi episode "Security Woes". Nora's so bored that she bashes Ren over the head, repeatedly, with her gigantic warhammer. He seems none the worse for the wear, except for this line:
Ren: I was fine before all the head trauma. Does anyone else hear bells ringing?
- Happy Tree Friends:
- In "A Change of Heart", Lumpy knocks Disco Bear out with a mallet to the head while performing surgery on him, which causes no ill effects when Disco Bear comes to.
- In "Random Acts of Silence", Fliqpy knocks out Nutty by throwing a book at him. He wakes up merely dazed before Fliqpy kills him.
- My Impossible Soulmate: This comic is an Isekai fantasy story. It starts with main character Chiaki Koizumi tripping and hitting her head on her high school's front gate. When she regains consciousness, she finds that she's been transported to a High Fantasy world. She initially still feels some pain from her head wound, but she quickly gets over it thanks to a magic "Spirit" stamp that a doctor applied to her injury while she was out. So the trope is Justified this time because Chiaki's head injury definitely affected her and only faded away because it was treated by a medical professional.
- Lampshade Hanging in this
El Goonish Shive strip. Elliot is completely fine after having been knocked out, but he flips out about silly things like "brain damage" and "concussions."
- Subverted in Narbonic. Mell clonks Titus Misanthropie with the butt of her gun... and he yells "Ow!" He then proceeds to give her advice:
Titus: Miss, you want to strike closer to the base of the skull. What is this, your first cold-cocking?
Mell: Usually I just kill.
Helen: Sorry, Titus. She's an intern. - This becomes a running gag during a Dan and Mab's Furry Adventures arc, nicknamed "head-clunking". Then Aliyka tries it
on Dan...
- Done realistically in this
VG Cats strip. Yes kids, that is what you are going for when hitting someone hard on the head.
- In Girl Genius:
- Oggie cures Lars' panic attack with a punch to the head. Og is a Jager and they are superhumanly tough, so by his lights this might be an acceptable form of discipline. "Effective," perhaps; "acceptable," no. When Lars wakes up and asks about his rather obvious concussion Oggie claims a brick from the bridge flew wide and hit him. He even holds up the brick in question for proof.
"I HIT MR LARS SYNED, A BRIKK"
- Tweedle gets it twice, once from Agatha with the handle of a cleaver and later a blackjack wielded by a highly mysterious and invisible hand. He recovers without ill effects, but it's hinted he's had some sort of mad-science physical improvements made to his body.
- Oggie cures Lars' panic attack with a punch to the head. Og is a Jager and they are superhumanly tough, so by his lights this might be an acceptable form of discipline. "Effective," perhaps; "acceptable," no. When Lars wakes up and asks about his rather obvious concussion Oggie claims a brick from the bridge flew wide and hit him. He even holds up the brick in question for proof.
- In The Specialists, how Camille takes out Hartmann
- The Inexplicable Adventures of Bob!: Robbie gets two from Rocko the Sasquatch: once
for breaking into his home, and another
for daring Rocko to hit him!! OUCH.
- Referenced and subverted in minus.. Minus starts acting extra-bizarre, so white-haired girl suggests hitting her on the head with a rock, because "whenever people start acting strange in stories, a bump on the head brings them back to normal." So they try it, and it kills her. But she immediately comes back as a ghost, and appears to have her "normal" personality again, so this may be a very strange Double Subversion.
- In Dragon Mango, a healer uses this
to ensure the Doctor's Orders — as "tough love."
- In Doc Rat, this is played more realistically, though on the very dangerous side: a blow to the head
kills
.
- In Faux Pas, a blow to the head dazes Stu.
- Played realistically in Unsounded, when Quigley is knocked out by Starfish he's only out for a few seconds. As it happens in the middle of a fight, a few seconds is plenty.
- Sluggy Freelance: Subverted in "Halfs and Half-Knots": Kiki the ferret needs to stay absolutely still for an operation involving pulling half of her back through a dimensional portal, but she just gets excited at the thought of staying still and starts pouncing ever faster. Torg says "I'll get the hammer." In the next comic, he's holding an MC Hammer poster that's so colourful it causes Kiki to go into ferret shock and thus stay still.
- Grrl Power: Deconstructed. One of the "bank robbers" early in the story tries this on Sydney, by pistol whipping her. Not only does it fail to deliver the desired effect, but a very pissed off Sydney then proceeds to unintentionally mace him with her breath from the sheer spiciness of her meal, slam him to the ground, and utterly brutalize him while he's down, only being stopped by Maxima literally pulling her off of him, and if Maxima wasn't Nigh-Invulnerable, she likely would have been clobbered too.
- Linked Universe: A (relatively) realistic version occurs early on, when Wild is knocked out for a few minutes by a glancing blow from a monster's sword. Although he comes to fairly quickly, the group still treats the injury with the seriousness it deserves, making camp on the spot and relieving him of his usual cooking duties so he can rest and keep a cold compress on his head. In later strips, he has a new scar where the blow landed.
- In Rhapsodies, Fedya "calms" Gage down during a stressful situation by head butting
him.
- Spying with Lana: Subverted in "The Upside Down Case". Lana tries to Pistol Whip a guard to take him out quietly, but one hit isn't enough, and he just starts screaming in pain, alerting the other guards.
- Cyanide and Happiness: In this comic
, a man punches a woman, knocking her unconscious, after she refuses to have sex with him.
- In Suburban Knights, The Cinema Snob and Angry Joe do this to Elisa when they are leaving her house.
- Averted in Where the Bears Are. Todd is knocked unconscious during a dramatic moment near the end of Season One. In Season Two he mentions that the doctors think he might have short-term memory loss problems because of it.
- King Henry VIII of England's horse fell from under him in the tiltyard in January of 1536. Both the official chronicle and the private letters of the Imperial Ambassador (quite possibly Henry's most implacable enemy at the time) say he was miraculously not injured, yet a rumour arose on the continent that he was struck mute after the accident for two hours.note This morphed in the 20th century into the supposition that he was struck unconscious for two hours, and has been used to support this very trope. There are even amateur historians who believe this "unconsciousness" was behind his descent into tyranny; the fact that he was a tyrant long before he ever fell from his horse (and long before he ever met Anne Boleyn) is usually waved away as irrelevant.
- The first First Minister of Scotland, Donald Dewar, slipped on some ice and suffered what was described as a small knock on his head. He got up, seemed fine, but later that afternoon he had a massive cerebral haemorrhage and died the following morning.
- Astronaut Alan Bean was struck in the head by a camera at the end of Apollo 12 when it was dislodged from stowage during splashdown of their command module, Yankee Clipper. If he lost consciousness, then it was a very brief blackout. But he did suffer a concussion, and required six stitches. The incident was depicted in Episode 7 of From the Earth to the Moon.
- Natasha Richardson suffered a head injury while skiing
; she was acting and talking normally afterwards but died two days later.
- A rabbit punch
is a blow to the back of the head or to the base of the skull. It can cause serious damage, including paralysis or death. It is named for a method used to kill rabbits. This move is banned in combat sports for a reason.
- The New Zealand company Goodnature makes animal traps that kill pests (rodents and possums) instantly by crushing their skulls with a CO2-powered piston.

