2,413 questions
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Rendering issue with procedural world generation in Godot 4
I have really weird issue with rendering chunks in my Godot 4 (4.3.1) world generation implementation, when zooming really close, some chunks start to disappear (but they are still 100% loaded, ...
-2
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27
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Game development in Godot 4.5 attack system not working [closed]
I'm currently learning game development and programming, my first game is a RPG, basically a player in a dungeon and some enemy spawners.
There's a problem in the attack system. When the player or the ...
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1
answer
41
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godot asteroids clone spawns too many asteroids when hit. sometimes the bullets collide with nothing and spawn asteroids that only grow when hit [closed]
backstory: i decided i would remake a simple videogame using godot. in the game you pilot a ship and shoot asteroids in space. each time you hit the asteroids it breaks into 3 smaller asteroids unless ...
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1
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54
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How do I add more enemies in my Godot project?
I'm working on my school project about my first top down shooting game. Anyway after I did my project by following a tutorial from youtube I desire to add more enemies. But I've no idea how to do it?
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41
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System.AccessViolationException occurs when running a C# Godot unit test for Node2D object
I am building a card game using Godot 4.5, with C#. I am trying to unit test a Card object that inherits from Node2D, but when I attempt to run the test, I get the following exception:
Exception has ...
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30
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RenderingServer cannot access global shader params
in Godot 4.4.1 I'm trying to access shader variables in code to do some math for my game. However, Even though I have set these shader parameters in global/shaders in project settings they don't show....
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votes
1
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81
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Input from combined 2D and Control nodes
In Godot 4.5, I have an Area2D with a CollisionPolygon2D to make a complex-ish shape on screen clickable, and also update mouse pointer when entered/exited (arrow to hand and vice versa). This works ...
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28
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Godot apksigner error - all 'apksigner' tools failed to execute
When exporting the project to Godot 4.2.2 for Android, I encountered the error: [Code signing] All 'apksigner' tools located in the Android SDK 'build-tools' directory failed to execute. Please check ...
1
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61
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Jittery movement in tilebased Pokemon-like movement system
I tried creating a tilebased movement system in Godot similar Pokemon, however I get jittery effects after a while of moving around
Here is my Player Script handling inputs and state transitions:
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1
vote
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53
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Type hint for a class type in Godot / GD Script
I'm trying to check if an object adheres to certain restrictions by checking its type against a given check_type variable. This variable is set dynamically, so I cannot check against a fixed class ...
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1
answer
74
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Query Firestore from Godot
I am trying to link my Firebase and Godot for my current project. I want to have a system for finding friends and adding them to your friends list. I have the usernames saved on Firebase, and now I ...
1
vote
1
answer
99
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How can I optimize my C# code for capturing a window to use as a texture in Godot?
Cobbling together code from various sources online I was able to create the following function that allows me to capture an image of a window on my desktop (Using Windows 11). I'm attempting to use ...
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42
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Godot .tscn Scene Hierarchy Not Displaying Correctly in Editor
I am having trouble with my Godot .tscn scene files: all nodes are showing up flat at the root in the editor, and the hierarchy isn't being recognized. I noticed that even though I am using the parent ...
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57
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GODOT Pixel font has extra pixel of spacing
I am making a pixel mobile game, and using a 3x5 pixel font. But Godot is adding a pixel of spacing around and I cant figure out why. Is this something to do with the font, or is there a Godot setting ...
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1
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29
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Error when loading FBX file in EditorImportPlugin - how to load fbx files?
I am trying to create an EditorPlugin/EditorImportPlugin to import fbx files. More specifically I want to extract the animations from the files and save them as a .res file.
Normally I go over the ...