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Rendering issue with procedural world generation in Godot 4

I have really weird issue with rendering chunks in my Godot 4 (4.3.1) world generation implementation, when zooming really close, some chunks start to disappear (but they are still 100% loaded, ...
unwritten_k's user avatar
-2 votes
0 answers
27 views

Game development in Godot 4.5 attack system not working [closed]

I'm currently learning game development and programming, my first game is a RPG, basically a player in a dungeon and some enemy spawners. There's a problem in the attack system. When the player or the ...
Leonardo Manzato's user avatar
0 votes
1 answer
41 views

godot asteroids clone spawns too many asteroids when hit. sometimes the bullets collide with nothing and spawn asteroids that only grow when hit [closed]

backstory: i decided i would remake a simple videogame using godot. in the game you pilot a ship and shoot asteroids in space. each time you hit the asteroids it breaks into 3 smaller asteroids unless ...
mamanyx's user avatar
0 votes
1 answer
54 views

How do I add more enemies in my Godot project?

I'm working on my school project about my first top down shooting game. Anyway after I did my project by following a tutorial from youtube I desire to add more enemies. But I've no idea how to do it? ...
Andrew Anchaleechamaikorn's user avatar
1 vote
0 answers
41 views

System.AccessViolationException occurs when running a C# Godot unit test for Node2D object

I am building a card game using Godot 4.5, with C#. I am trying to unit test a Card object that inherits from Node2D, but when I attempt to run the test, I get the following exception: Exception has ...
tbric123's user avatar
0 votes
0 answers
30 views

RenderingServer cannot access global shader params

in Godot 4.4.1 I'm trying to access shader variables in code to do some math for my game. However, Even though I have set these shader parameters in global/shaders in project settings they don't show....
Dean Packard's user avatar
0 votes
1 answer
81 views

Input from combined 2D and Control nodes

In Godot 4.5, I have an Area2D with a CollisionPolygon2D to make a complex-ish shape on screen clickable, and also update mouse pointer when entered/exited (arrow to hand and vice versa). This works ...
jakub's user avatar
  • 5,164
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0 answers
28 views

Godot apksigner error - all 'apksigner' tools failed to execute

When exporting the project to Godot 4.2.2 for Android, I encountered the error: [Code signing] All 'apksigner' tools located in the Android SDK 'build-tools' directory failed to execute. Please check ...
Sin nombre's user avatar
1 vote
0 answers
61 views

Jittery movement in tilebased Pokemon-like movement system

I tried creating a tilebased movement system in Godot similar Pokemon, however I get jittery effects after a while of moving around Here is my Player Script handling inputs and state transitions: ...
Grantlbart's user avatar
1 vote
0 answers
53 views

Type hint for a class type in Godot / GD Script

I'm trying to check if an object adheres to certain restrictions by checking its type against a given check_type variable. This variable is set dynamically, so I cannot check against a fixed class ...
tb189's user avatar
  • 2,074
0 votes
1 answer
74 views

Query Firestore from Godot

I am trying to link my Firebase and Godot for my current project. I want to have a system for finding friends and adding them to your friends list. I have the usernames saved on Firebase, and now I ...
William Braun's user avatar
1 vote
1 answer
99 views

How can I optimize my C# code for capturing a window to use as a texture in Godot?

Cobbling together code from various sources online I was able to create the following function that allows me to capture an image of a window on my desktop (Using Windows 11). I'm attempting to use ...
ScribbleNicks's user avatar
0 votes
0 answers
42 views

Godot .tscn Scene Hierarchy Not Displaying Correctly in Editor

I am having trouble with my Godot .tscn scene files: all nodes are showing up flat at the root in the editor, and the hierarchy isn't being recognized. I noticed that even though I am using the parent ...
garaujo's user avatar
  • 36
0 votes
0 answers
57 views

GODOT Pixel font has extra pixel of spacing

I am making a pixel mobile game, and using a 3x5 pixel font. But Godot is adding a pixel of spacing around and I cant figure out why. Is this something to do with the font, or is there a Godot setting ...
mihelcic's user avatar
0 votes
1 answer
29 views

Error when loading FBX file in EditorImportPlugin - how to load fbx files?

I am trying to create an EditorPlugin/EditorImportPlugin to import fbx files. More specifically I want to extract the animations from the files and save them as a .res file. Normally I go over the ...
KilledByCheese's user avatar

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