Command and Conquer: Generals - Zero Hour
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Updated
Jul 23, 2026 - C++
Command and Conquer: Generals - Zero Hour
An open source re-implementation of Generals : Zero Hour written in C++.
Community Patch to fix and improve original Generals Zero Hour 1.04
Launcher for C&C: Generals and Zero Hour with patch management and mod support
C&C Generals Zero Hour running natively on Android tablets (arm64-v8a) via DXVK→Vulkan. First-ever DXVK build for Android.
"Serial Key Already in Use" Fix. Supports Steam release.
An add-on that attempts to enhance menus (for 16:9) on Command & Conquer: Generals - Zero Hour
Command & Conquer Generals: Zero Hour running natively on Android — real engine (EA GPL v3 source, via GeneralsX)
2D/3D models + textures of flora used in my C&C Generals: Situation Zero mod project
Русификатор мода Generals Evolution для игры C&C: Red Alert 3
Android (arm64) port of Command & Conquer: Generals - Zero Hour, built on the GPLv3 GeneralsX engine via SDL3 + DXVK (D3D8->Vulkan) on Mali. Touch controls, on-device rendering/audio fixes, self-contained packaging. Bring your own retail game files.
Open source tool for editing C&C: Generals and C&C: Generals — Zero Hour WND files
Open source tool for editing C&C: Generals and C&C: Generals — Zero Hour hotkeys.
Fan made missions for Command & Conquer: Generals — Zero Hour
Modern Vulkan-based renderer for W3D format files from Command & Conquer: Generals.
Part of the ZeroSyntax series. Contains diagnostics for Command & Conquer Generals Zero Hour map.ini syntax.
Command & Conquer: Generals – Zero Hour (MultiMonitor Lock)
Project that aims to create tools used for map.ini manipulation for Command & Conquer Generals Zero Hour. Tools like syntax highlighting, warning and error messages and language server.
Community Patch (2) to fix and improve original Generals 1.08 and Zero Hour 1.04
Part of the ZeroSyntax series. Contains syntax highlighting for Command & Conquer Generals Zero Hour Map.ini syntax
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