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Static UI frame elements (like Idle Worker) ignore .csf hotkey bindings (& parser)
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facing⚠️ TriageIssues requiring initial review and prioritizationIssues requiring initial review and prioritizationStatus: Open.#3011 In TheSuperHackers/GeneralsGameCode;Add -loadsave command line option
EnhancementIs new feature or requestIs new feature or requestStatus: Open.#2999 In TheSuperHackers/GeneralsGameCode;GameState save and load functions present results through client UI
RefactorEdits the code with insignificant behavior changes, is never user facingEdits the code with insignificant behavior changes, is never user facingStatus: Open.#2998 In TheSuperHackers/GeneralsGameCode;Aircraft Carrier ramp state is serialized out of bounds
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerSaveloadIs Saveload/Xfer relatedIs Saveload/Xfer relatedZHRelates to Zero HourRelates to Zero HourStatus: Open.#2995 In TheSuperHackers/GeneralsGameCode;Aircraft Carrier stops attacking after saving the game
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerSaveloadIs Saveload/Xfer relatedIs Saveload/Xfer relatedZHRelates to Zero HourRelates to Zero HourStatus: Open.#2994 In TheSuperHackers/GeneralsGameCode;- Status: Open.
Stealth kills indicate cash bounty
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerStatus: Open.#2891 In TheSuperHackers/GeneralsGameCode;Map shroud is bugged when Strategy Center vision bonus is applied at saveload
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingGenRelates to GeneralsRelates to GeneralsMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerSaveloadIs Saveload/Xfer relatedIs Saveload/Xfer relatedThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this projectZHRelates to Zero HourRelates to Zero HourStatus: Open.#2882 In TheSuperHackers/GeneralsGameCode;Camera position starts at the wrong spot when player has a non ASCII character in their display name
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facing⚠️ TriageIssues requiring initial review and prioritizationIssues requiring initial review and prioritizationStatus: Open.- Status: Open.#2859 In TheSuperHackers/GeneralsGameCode;
Rapidly double clicking menu buttons can open the same screen twice and lead to shell state corruption and crashes
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingZHRelates to Zero HourRelates to Zero HourStatus: Open.USA Campaign Mission 3 – MOAB Drop Cutscene Terrain Turns Black
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerRenderingIs Rendering relatedIs Rendering relatedThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this projectZHRelates to Zero HourRelates to Zero HourStatus: Open.