Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

Ceramic v2.1.0

Latest

Choose a tag to compare

@github-actions github-actions released this 28 Dec 22:32

This release brings a new cross-platform shader system named Shade, and many more improvements and fixes.

Changelog

New Features

  • Shade: New cross-platform shader system with GLSL output support
    • Add ceramic shade command to convert Haxe shaders into GLSL or ShaderLab
    • Shade plugin is now enabled by default and Haxe shaders are converted automatically
  • Graphics: New Graphics class for immediate-mode drawing (Canvas 2D / Flash-like API)
  • Runtime: Add Visual.addBefore() and Visual.addAfter() methods for precise child ordering
  • Runtime: Add ScrollView.autoComputeContentSize option
  • Runtime: Add Float32 type and Float32Utils utilities
  • Runtime: Add lerp32 function
  • Runtime: Add basic support for Construct 3 bitmap font format
  • Runtime: Add window size configuration defines for HD/4K defaults
  • Tilemap: Add useMesh to TilemapLayer for more efficient rendering using a single mesh
  • Tilemap: Add shader field to TilemapLayerData

Improvements

  • Clay: Abstract OpenGL into cross-platform GLGraphicsDriver and GLGraphicsBatcher API
  • Clay: Fix antialiasing not working through WebGL
  • HTTP: Improved native download implementation with cleaner per-target code
  • Tools: Move from C++11 to C++17 on native targets
  • Tools: Add --no-download option for node tools/install
  • Tools: Improved plugin discovery
  • Tools: Allow plugins to be enabled by default via +plugins in runtime config
  • Android: Fix compatibility with more recent Gradle/JVM versions
  • Unity: Various fixes for new shader pipeline compatibility
  • Renderer: Non-linear z-depth progression to avoid z-fighting issues
  • Renderer: Per-render-target z tracking

Bug Fixes

  • Runtime: Fix IntFloatMap off-by-one error
  • Runtime: Fix inaccurate check when using floatColors instead of colors
  • Runtime: Make Float32Utils.f32() work on C# target
  • LDtk: Fix entity layerInstance and level not being assigned to layer instance
  • Loreline: Fix assets not loading when using runtime assets/hot reload
  • Loreline: Fix C# target compatibility
  • Elements: Restore LabeledFieldView

Documentation

  • Comprehensive API documentation overhaul
  • Expose more types from AllApi.hx for documentation generation

New Contributors

Full Changelog: v2.0.2...v2.1.0

Morty Proxy This is a proxified and sanitized view of the page, visit original site.