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Showing archive results for May 2020

May 26, 2020
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Iterating on Variable Rate Shading in Gears Tactics

Jacques van Rhyn

Gears Tactics is the very first game to ship with support for DirectX 12 Variable Rate Shading (VRS), one of the major features in DirectX 12 Ultimate. VRS let Gears Tactics achieve large performance gains – up to 18.9% (!) – on a wide range of hardware with a minimal impact on visual quality. Check out this guest post where Jacob Nelson and Cam...

May 19, 2020
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DirectX ❤ Linux

Steve Pronovost

Overview of the upcoming support for DX12, NVIDIA CUDA, OpenGL and OpenCL acceleration in the Windows Subsystem for Linux.

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