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Showing archive results for July 2016

Jul 13, 2016
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Explicit DirectX 12 MultiGPU, the Affinity Layer helper library, and your game

Andrew Yeung - MSFT

Rise of the Tomb Raider is the first DX12 explicit MultiGPU (mGPU) title for CrossFire/SLI machines and it shows some pretty nice gains over DX11 implicit mGPU giving you the best possible gaming experience.  Read more about it on this blog post here. We've had several folks ask us how they can most easily implement the same thing in their apps an...

Jul 8, 2016
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Rise of the Tomb Raider, Explicit DirectX 12 MultiGPU, and a peek into the future

Andrew Yeung - MSFT

Rise of the Tomb Raider is the first title to implement explicit MultiGPU (mGPU) on CrossFire/SLI systems using the DX12 API.  It works on both Win32 and UWP.  Using the low level DX12 API, Rise of the Tomb Raider was able to achieve extremely good CPU efficiency and in doing so, extract more GPU power in a mGPU system than was possible before. Th...

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