Laughter

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This article is about the community-created King of the Hill map. For the taunt, see Schadenfreude.
Laughter
Laughter main.png
Basic Information
Map type: King of the Hill
File name: koth_slaughter_event
Released: October 10, 2019 Patch
(Scream Fortress XI)
Variants: Boardwalk
Developer(s): Aeon "Void" Bollig
Liam "Diva Dan" Moffitt
Fuzzymellow
Zoey Smith
Map Info
Environment: Carnival / Halloween
Setting: Night
Hazards: Crocodiles, Dynamite Balloons
Hazards (Underworld): Health drain, Bomb Head,
Pitfalls (only in certain rooms)
Deep Water: Yes
Bot support: Yes
Map Items
Healthico.png Health Kits: Healthbar.png ×6  •  Healthpie.png ×7
Ammoico.png Ammo Boxes: Smallammo.png ×6   •   Mediumammo.png ×4   •  
Largeammo.png ×2
TF2 crosshair.png Special: Pumpkin.png
Map Photos
Loading screen photos.
Map overview
Laughter overview.png
Map Stamp
Item icon Map Stamp - Laughter.png
Supporters Leaderboard
The ride never ends... no refunds!

Laughter is a fast-paced King of the Hill event map with a focus on chaos and interaction. With a handful of fully-functioning carnival games, exploding balloons, and an otherworldly Funhouse, there's something for everyone on the pier - after all, you can't spell Slaughter without... Laughter!
Laughter publicity blurb

Laughter is a community-created King of the Hill map released during the Scream Fortress 2019 update. It is set in the Laughing Tides Amusement Park and Boardwalk, a carnival built on a beach boardwalk. It is a Halloween version of the custom map Slaughter.

Laughter was contributed to the Steam Workshop.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

  • Spawn: The teams spawn on opposite ends of the boardwalk. Each Spawn has two front doors side by side and one side door to the right, as well as a Shooting Gallery: Badlands Bandito/Pirate's Plunder. Players who stand on the footprints on the ground and shoot the opposite team-colored targets until all the lights in the back are lit receive a Halloween pumpkin.
  • Spawn Yard: The area directly outside the Spawn, with four paths to take. Also visible are the Bottle Buster and the Gift Shop/Pumpkin Smash and the Arcade.
  • Main Building Beyond the Spawn Yard is a huge building with a Roller Coaster/Ferris Wheel on its top which separates the Spawn Yard from the point. It has multiple paths going through it; many arcades and entertainment facilities also reside within it.
    • The far left path takes players to either the Battlements or the exit of the opposite team's Tunnel and Conveyors. There is a queue area/bumper cars section in the upper level of the Main Building and the Hall of Mirrors and Milk Toss/Can-Can Ka-Blam and Bananarama in the lower area.
    • The middle left path is an S-shaped corridor with an exit protected by a glass window, from where players can safely see the point's surroundings, and the shortest path to the point. Located here is the Robotic Sideshow, where players can hit a mechanical Merasmus head for a misfortune telling; as well as the Real Live Crocodiles.
    • The middle right path is a simple turn that leads directly to the front of the entrance to the Conveyors.
    • The far right path is a straight corridor that leads to the team's Tunnel.
    • Battlements: Accessible from the far left path is a small perch overseeing the entire control point area.
  • Covered Exit: The exit of the far left path is protected by a curved wooden wall, and offers quick and easy access to the other team's Tunnel and Conveyors.
  • Tunnel: A long and curved passage around the point titled Log Chute of Love/Monster Basher that leads to the other team's side of the map.
  • Conveyors: Each team has a building titled Sawmill of Love/Mad Manor on one side of the point with an accessible second floor, which consists of two rooms with windows overseeing the point connected by a catwalk over two conveyors that toss any players that get on them onto the point.
  • Point: The control point sits on a broken section of some train tracks, which are a bit higher than the surrounding area. Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk, and the doors at the ends open periodically, granting access to the Underworld.
  • Underpass: A passage beneath the point connecting the two sides of the map.
  • Underworld: A Funhouse made up of three rooms, which are randomly selected every time the doors are opened. The possible rooms are:
    • A room with slanted platforms and rings of fire in between them;
    • A room that gets increasingly small, with the exit being so small players must crouch to fit through;
    • A room with bouncing pads that bounce with unusual direction and force;
    • A room with several different doors in a hallway;
    • A twisted room;
    • A room with zig-zagging floors and ceilings;
    • A room with a conveyor belt moving backward;
    • An upside-down room where players must climb on several mantles to exit;
    • A rotating room.
The room contains a bottomless pit, making it possible to die in it.
There is a small chance for the Bombinomicon to place a bomb on the heads of players that stay inside it for too long. Exiting in the normal way removes the bomb. Players may not place buildings in these rooms. Stepping into the last portal instantly teleports the player back into the main map, granting invulnerability, a 200% overheal, a speed boost, and a Crit boost for a limited time.

Helpful overview

Laughter's locations
1.Badlands Bandito/Pirate's Blunder
2.Bottle Buster/Pumpkin Smash
3.Spawn Yard
4.Gift Shop/Arcade
5.Robotic Sideshow/Real Live Crocodiles
6.Stairs
7.Tunnel
8.Balcony
9.Conveyor
Red diagonal lines: Red spawn
Blue diagonal lines: Blu spawn
Red circle: The Hill/Control point

Arcade sounds

Various sounds from interacting with the arcade games
Hitting the Horseless Headless Horsemann's statue
Hitting Merasmus' head

Strategy

Main article: Community Laughter strategy

Control point timing

Control Point Multiplier Seconds
Control Point ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680


Update history

October 10, 2019 Patch (Scream Fortress XI)
  • Added Laughter to the game.

October 11, 2019 Patch

  • Fixed players being able to survive and build in the crocodile pit.
  • Fixed an issue with the conveyor in the Funhouse.

October 16, 2019 Patch

  • Fixed a spot where players could spam the Underworld exit effect.
  • Fixed a sightline into the spawn rooms.
  • Fixed players being able to perch on flood lights.
  • Implemented additional prop fades to increase performance.

October 18, 2019 Patch

  • Fixed a server crash exploit with the Shooting Galleries.

Changelog

This is the changelog of the map before it was added to the game.
Changelog:
Changelog (September 30, 2019)
  • Moved Funhouse exits further up to the side routes for faster return to mid. But watch out!
  • Clipping fixes.
  • Added crocodiles to the death pit.
  • Fixed a few instances of missing func_nobuild.
  • Adjusted soundscape volumes.
  • Fixed some visible dev textures.

Trivia

  • A Sledder's Sidekick wearing a Scout's headset can be found looking at a group of monitors within one of the ending sections of the Underworld.
  • Several skulls are hidden through the map:
    • One skull has a glowing blue eye and a Paka Parka's collar, and can be found on the inaccessible pizza shop on the terrace behind the BLU spawn.
    • A second skull is green and wears a BLU Pyromancer's Hood, and can be found behind the Madd Manor building on the roof.
    • A third skull has red eyes and is tipping an Ebenezer, and can be found in the queue area above the gift shop.
    • A fourth skull wears a Ye Olde Baker Boy, and can be found on the platform to the Ferris wheel.
    • A fifth skull has glowing red eyes and wears a blue Toadstool Topper with Grenadier Helm's horns, and can be found behind the window on the upper floor of the RED tunnel.
  • A Horseless Headless Horsemann animatronic can be found propped up against a Necro Smasher at the Pumpkin Smash attraction. Hitting it causes it to play various voice responses.
    • Another Horsemann animatronic can be found broken in a sewer tunnel below the RED spawn. Shooting it causes it to play various Demoman Robot voice responses.
  • A skeleton wearing a BLU Foul Cowl can be found peeking out of a coffin in the Monster Basher.
  • Outside the Tunnel of Love near RED spawn, two doves can be found on the rails close to the rooftops, with the Cloud 9 Unusual effect over them.
  • The crocodiles that swim underneath the control point each wear a team-colored Sydney Straw Boat.
  • When touching the resupply locker, sometimes a yellow skeleton appears and utters a Boo!, though it does not put the player into a scared state.

Gallery

Attractions and shops
Hidden skulls
Other

Navigation menu

Personal tools

Namespaces

Variants

More

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