Fortezza

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Fortezza
Cp fortezza.png
Basic Information
Map type: Attack/Defend
File name: cp_fortezza
Released: December 11, 2024 Patch
(Smissmas 2024)
Developer(s): Josh "Gruppy" Baughman
Nickolas "KrazyZark" Fenech
Kubie
Alien31
Map Info
Environment: Smissmas, town
Setting: Night, snowy
Map Items
Healthico.png Health Kits: Smallhealth.png ×5  •  Mediumhealth.png ×6
Ammoico.png Ammo Boxes: Smallammo.png ×3   •   Mediumammo.png ×10
Map Photos
Loading screen photos.
Map overview
Fortezza overview.png
Map Stamp
Item icon Map Stamp - Fortezza.png
Supporters Leaderboard
In a small village somewhere deep within the Italian Alps, BLU team lays siege to a suspected RED munitions depot.
Fortezza publicity blurb

Fortezza is a community-created Attack/Defend Control Point map added in the Smissmas 2024 update. It is set in a snowy village within the Italian Alps, where BLU assaults the RED-owned Moschetto munitions depot.

The setup timer is 1 minute and 10 seconds.

Fortezza was contributed to the Steam Workshop.

Locations

Control point A

Control point A is located right in front of a double portcullis, that lifts up and clears the way once it is captured. In front of the point is a well.

  • BLU Spawn: BLU team has a single spawn room featuring two exits.
  • Flank House: Located just to the right of BLU spawn, it serves as a flank route around the Bell Passage.
  • Bell Arch: Two church bells and their adjacent supports form an arch over the main street that leads to control point A.
  • Stove House: After passing through the Bell Arch, the Stove House, named for having a cast iron stove, is located to the left. Sandwiched between it and the Shortcut is a path leading to control point A.
  • Street Underpass: On the right side of the Stove House is a gently descending street that passes underneath a small balcony.
  • First Shortcut: The First Shortcut is located just to the left of BLU spawn. Once control point A is captured, its double wooden doors open up, allowing BLU to bypass the Bell Arch.

Control point B

The second control point can be found just before the "Moschetto" ammunition factory and the RED spawn inside it.

  • Second Shortcut: The Second Shortcut is located just to the left of control point A. It is used to bypass the locked portcullis behind the first control point.
    • Low passage: Located within the Second Shortcut it a small opening in the wall, just tall enough to allow crouching players to traverse it, that leads to a medium health and ammo pack. It starts out closed, but eventually opens up following the capture of control point A.
  • Warehouse: A large building made out of mortar that leads to the Overlooking Hut.
  • Wine Cellar: Below the main street that leads to control point B is a large basement containing Wine Barrels.
  • Overlooking Hut: When viewed from RED's perspective, it is a small brick building located to the left of control point B. Due to its slight elevation advantage, it offers a good view on the majority of the final point.
  • Battlements: Behind the second control point and overlooking it is a terrace connected to the RED team's spawn.
  • RED Spawn: RED team has a single spawn room featuring two exits.

Strategy

Main article: Community Fortezza strategy

Control point timing

Control Point Multiplier Seconds
Control Point 1 ×1
28 .000
×2
18 .667
×3
15 .273
×4
13 .440
Control Point 2 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680


Update history

December 11, 2024 Patch (Smissmas 2024)
  • Fortezza was added to the game.

December 16, 2024 Patch

  • Removed sniper(sic) window leading into last.
  • Fixed Engineer being able to build in some doors.
  • Fixed some props being solid.
  • Slight art pass update.

December 24, 2024 Patch

  • Detail improvements.
  • Improved clipping.

February 18, 2025 Patch

  • New radio model for spawn rooms.
  • Changed sentry shack ammo pack on last to a medium.
  • Adjusted health pickups throughout the map.
  • Changed kill volume on Cap A double doors to be more consistent with visuals.
  • Improved bot support.

July 24, 2025 Patch (Summer 2025 Update)

  • Reworked routes between Point A and Last.
  • Improved lighting and visuals across the map.
  • Clipping fixes.

July 30, 2025 Patch

  • Added more cover to Last.
  • Added defensive hold for Engineer's holding valley between A and B.
  • Rebalanced pickups in some areas.
  • Lighting improvements.
  • Reduced file size of the map.

August 1, 2025 Patch

  • Managed Sniper sightlines on last.
  • Added new cover object to first point.
  • Improved clipping in areas.

August 5, 2025 Patch

  • Managed problematic Sniper sightline on point A.

July 7, 2026 Patch (Summer 2026 Update)

  • Reworked interior of shack building next to Point A
  • Rebalanced ammo packs around Point A
  • Improved visuals across the map
  • Made rotation for shortcut path shorter

Changelog

This is the changelog of the map before it was added to the game.
Changelog:
Changelog a1a (February 4, 2023)
  • Made red spawn last less defender sided

Changelog a1b (February 4, 2023)

  • Made spawn exit doorways a little larger
  • Made control point capture areas larger
  • Removed some weird sightlines
  • Changed some pickup placements

Changelog a2 (February 5, 2023)

  • Changed respawn times for Red and Blue
  • Removed shortcut between A and B
  • Rebalanced pickups around A
  • Fixed some collision issues with lanterns

Changelog a2a (February 6, 2023)

  • Removed some custom assets
  • Weakened some sniper positions

Changelog a3 (February 7, 2023)

  • Redesigned last point
  • Red can no longer get into blue's forward hold on second for free
  • Managed some sniper lines
  • Fixed respawn times

Changelog a3b (February 7, 2023)

  • Changes Red spawn
  • Managed more sniper lines between A - B connector

Changelog a3c (February 8, 2023)

  • Adjustments to last

Changelog a4 (February 10, 2023)

  • Gave blue flank to bypass sniper sightline on B point
  • Added cubby to B forward hold for blue to set up in
  • Reduced red respawn time for A point to 7 from 8
  • More metal pickups for defenders on A and B
  • Fixed issue with tape not outlining point correctly

Changelog a4a (February 11, 2023)

  • Misc changes

Changelog b1 (February 19, 2023)

  • Little bit of artpass added
  • Removed one way door
  • Removed lil route down to A point
  • Rebalanced some HP pickups
  • New engi spot on A
  • Last is now a lil bigger
  • Added small health and ammo for defenders on last
  • More cover added for blue on A

Changelog b2 (February 22, 2023)

  • Changed roof heights to make things less uniform
  • Re-added one way door to A flank
  • A flank now leads into A point building
  • Closed off balcony overlooking A point until A is capped
  • Added soundscapes

Changelog b2a (February 25, 2023)

  • Lighting is now a lil brighter
  • Medium HP kit before A is now accessible
  • Changed ammo kit before B point from small to medium
  • Red side route into last is now a dropdown
  • Added more cover to last
  • Sentry window on last is now more open
  • Some clippings

Changelog b3a (July 26, 2023)

  • More health and ammo around second point for attackers
  • Changes to first point
  • Changes to scale of some buildings
  • Artpass

Changelog s2/a1 (July 30, 2023)

  • Stage 2

Changelog b2(sic) (August 18, 2023) Combined the stages together

  • Removed a cubby on first point stage 1
  • Second point stage 1 now has more cover for attackers pushing in
  • Increased distance between blue spawn and first point on second stage
  • Added stairs for team to rotate between highground better on first point second stage
  • Added more room for the route leading to last point on the second stage
  • Added a few support pickups around second stage last
  • Added engineer cubby in the point pit on stage 2 last point
  • Blocked out more buildings

Changelog b3(sic) (November 25, 2023)

  • Redid some defensive positions on stage 2.
  • Increased red respawn time on last point stage 2 to 24 secs.
  • Some artpass stuff

Changelog b4 (January 15, 2024)

  • Updates

Changelog b5 (January 21, 2024)

  • Reduced defender times

Changelog b5a (January 22, 2024)

  • Updates

Changelog b6 (January 24, 2024)

  • Changed some routing on Stage 2.

Changelog b6a (January 25, 2024)

  • Routing on first point

Changelog b6b (January 25, 2024)

  • Timer changes

Changelog b6c (January 26, 2024)

  • Fixed issue

Changelog b7 (May 31, 2024)

  • Converted to 3cp
  • Layout changes brought over from VIP version
  • Artpass
  • Clipping pass

Changelog b8 (June 13, 2024)

  • New last
  • More artpass
  • Slight layout changes on first point
  • New side flank on second.

Changelog b8a (June 13, 2024)

  • New route on last
  • Fixed an issue where players could block a door

Changelog b8b (June 14, 2024)

  • Unrestricted the amount of time that can be on round timer
  • Large ammo pack on second is now medium
  • Added force respawn for red last defense
  • New one-way route for blue into second
  • Some clipping issues fixed

Changelog b8c (June 17, 2024)

  • New balcony for blue overlooking first point

Changelog b8d (June 20, 2024)

  • Removed prop jump to blue flank on second
  • Widened door chokes into points
  • Moved red spawn back on second

Changelog b8e (June 23, 2024)

  • Adjusted some health pickups on A point to favor blue.
  • Removed door choke on A first point, made approach to point tighter.

Changelog b9 (July 22, 2024)

  • Update

Changelog b10 (October 7, 2024) Artpass

  • Minor layout changes

Changelog b11 (October 9, 2024)

  • Removed old last, map is now 2CP
  • New route leading into last point
  • Increased blue spawn time for CP1 to 4 seconds
  • Increased cap time for CP2 to 8 seconds
  • Soundscape changes
  • Clipping updates

Changelog b11a (October 13, 2024)

  • Removed 2 mins from round start timer, Blue now only has 4 mins to cap A.
  • Removed arch funnel on A
  • Streamlined routes leading into point B
  • Widened some routes leading into point B
  • Brightened some areas of the map
  • More spec cameras
  • New snow roof models on some roofs at last

Changelog b11c (October 15, 2024)

  • New sentry position on last
  • Added snow particles
  • Lowered red respawn time for cp1
  • Fixed sentry shooting through door

Changelog b12 (October 23, 2024)

  • Buffed defensive positions for red on last
  • Blue team respawn wave set to 3 from 2 for last
  • Snow roof models
  • OOB artpass

Changelog b12a (October 24, 2024)

  • Lighting pass

Changelog b12c (October 25, 2024)

  • 3D skybox
  • Added crows
  • Clipping fixes

Changelog b12d (October 27, 2024)

  • Lighting pass
  • Skybox pass
  • Art pass

Changelog b12e (October 28, 2024)

  • New shortcut connecting blue spawn to A point, unlocks after A is capped.

Changelog b13 (October 31, 2024)

  • More artpass
  • Skybox pass

Changelog b14 (November 2, 2024)

  • Fixed z-fighting issues

Bugs

  • Standing behind one of the barrels in the Wine Cellar causes the front to render on top of the side.

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