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GoldenEye (2010)

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GoldenEye (2010) (Video Game)

The One With… Daniel Craig in a reimagining of the classic N64 game.

GoldenEye is a Video Game Remake of Rare’s iconic 1997 FPS game of the same name, itself an adaptation of the 1995 James Bond film of the same name. It was developed by Eurocom, published by Activision, and first released on the Wii in November 2010 alongside Blood Stone.

The story and setting have all been brought into the 21st century and the then-current Bond, Daniel Craig, takes over the original Pierce Brosnan role (although the writer of the GoldenEye film was brought on). Considering Craig's 007 is a darker, grittier agent, the overall tone of the game reflects this difference. As a result things like Janus' motivations have changed as the character's backstory involving a Lienz Cossack father would make him at least 71 years old and Valentin Zukovsky is no longer connected to the KGB.

Naturally, considering the original was groundbreaking 13 years prior, the gameplay has been significantly altered to reflect modern advancements in the FPS genre.

Heavily inspired by the much loved multiplayer of its predecessor, the game also features not only the classic four player split-screen gameplay of old but adds 8-player online to the experience. The multiplayer also includes 8 classic Bond characters (Jaws, Baron Samedi, Oddjob, Francisco Scaramanga, Ernst Stavro Blofeld, Red Grant, Rosa Klebb, and Dr. No), several classic and brand new game modes, and even enhanced versions of classic multiplayer maps from the original game. A special edition of the game is also available with a "golden" Wii Classic Controller.

A Nintendo DS version made by n-Space was released alongside the Wii game. While the plot is the same, the levels are radically different and the gameplay has some changes to accommodate the DS.

There is an Updated Re-release, Goldeneye 007: Reloaded, on the PlayStation 3 and Xbox 360. They were originally meant to be released alongside the Wii/DS version, but the latter versions were released first as a nod to the N64 version.

A synopsis of the updated story can be found here.

Preceded by Quantum of Solace (Activision) and followed by 007 Legends.


The Nintendo Wii game contains examples of:

  • Absurdly Spacious Sewer: The titular Sewer map in multiplayer. In the Wii version, it's pitch-black almost everywhere, making it very difficult to see anything most of the time, not helped by that both playable factions (MI-6 and Janus, especially the latter) wear dark clothing, almost making thermal scopes mandatory if you want to see people properly. Reloaded drastically improved the lighting of the level making it much easier to see people without using a thermal scope, though they still come in handy. As for the map itself, it features a fairly large central room with two concrete pillars, a raised metal walkway and some crates thrown here and there, with lots of smaller interconnecting routes to both the sides and down below, though still big to comfortably handle 3 or 4 people in one hallway. Reloaded also added more rooms and extra routes to accomodate 16 players as opposed to the Wii version's 8.
  • Adaptational Dumbass: In the movie and the 1997 game, Natalya is captured in St. Petersburg along with Bond because the two get jumped by the Russian authorities after narrowly escaping a helicopter explosion. Here, she gets captured because she disobeys Bond's instructions to remain safe in the car, goes charging in, and is swiftly apprehended.
  • Adaptational Goal Change: In the original film and the 1997 video game, Trevelyan is a Lienz Cossack whose parents were betrayed by the British Government and handed over to the Russians, and wants revenge for his parents' deaths. In this video game remake, his motives have become a disillusionment with global capitalism and the British government's role in it following their poor handling of The 2007 Financial Crisis.
  • Adaptational Modesty: In this game Xenia Onatopp wears a white blouse and light armor vest and shorts, which is significantly more modest and practical than the midriff-bearing black latex crop top she wore in the original N64 game. Her Combat Sadomasochist tendencies are also significantly downplayed.
  • Adaptation Deviation: Multiple levels have had their location changed from both the film and the original game:
    • The finale takes place in Nigeria, instead of Cuba.
    • Bond aquires information from Zukovsky in Barcelona, instead of St. Petersburg.
    • Bond attempts to prevent the theft of the EMP hardened helicopter in Dubai in an adjacent arms fair, as opposed to Monte Carlo.
  • Adapted Out:
    • There is no update of Alan Cumming's Boris in this version (though an unrelated Zukovsky mook of the same name is playable in multiplayer), while Joe Don Baker's Jack Wade is replaced by the much less prominent (and much shorter-lived) Sky Briggs.
    • The DS version leaves out the Nightclub level, which also means Valentin Zukovsky, who dies early in the level on the console versions, gets the boot in that version.
    • In Reloaded, the Talon HL 450 sniper rifle from the Wii version is entirely replaced by the AS15 MK12 sniper rifle, though the Talon can still be spotted in the briefing cutscene for the Dam mission, which is unchanged from the Wii version. The AS15 also still makes use of the Talon's firing sound when unsilenced and when reloading it.
  • A.K.A.-47: Averted for some of the arsenal. Unlike the original, guns like the "AK-47", "WA 2000", and "P99" are labeled as such (the latter two probably due to Walther's licensing deal with the Bond films). Everything else, though, has a made-up (or generic, in the case of the hand grenade) name.
  • All-or-Nothing Reloads: Played straight for every weapon except the SEGS 550, PT-9 Interdictus and Drumhead Type-12 shotguns, which all reload one shell at a time, allowing you to interrupt the reload at any time and still fire so long as you got at least one shell into the gun.
  • Arms Fair: One of the levels takes place at an arms fair as an expanded version of the original's Frigate level.
  • Artificial Stupidity: During the final boss fight, 006 is programmed to seek cover behind the barricades and not to account for which side of those barricades you're actually on, meaning you can take care of him by rushing to a piece of cover before he gets there then smacking him in the back of the head repeatedly once he does. Eventually he'll often stop bothering and just stand in one spot while you shoot him. Averted in Reloaded, where he actively moves around the room trying to shoot you and take cover, and meleeing you if you get too close.
  • Attack Drone: Some levels have drones that automatically fire at Bond should he be caught in their line of fire. However, Bond can use his cellphone to alter their programming, causing them to shoot at enemies instead. He can also disable them by shooting the laptop they are connected to.
  • Auto-Save: The game automatically saves whenever the player makes it through specific sections on each level.
  • Bag of Spilling: Bond doesn't carry over any weapons from a previous level into the next one aside from his P99, even if they interconnect (Such as Outpost and Bunker or Jungle and Solar), though there's also 2 cases in Reloaded that are not present in the Wii version.
    • In the Dam level, the Pavlov ASR sniper rifle is removed from Bond's inventory as he enters the truck near the start of the level and ends up inside the dam later on. He also doesn't keep any ammo he had for it by the time he can find another one later in the level.
    • In the opening cutscene of the Archives level as Ourumov storms into the room, he takes Bond's P99 and shoots the Russian guard and Mischkin, flicks out two more rounds from the chamber before tossing back the P99 to Bond as he runs away with Natalya. This somehow empties an entire magazine when you switch to the P99 as you regain control as the cutscene ends.
  • BFG: The Masterton M-557 is a fully automatic shotgun and is quite effective at range, but the recoil causes severe muzzle climb. It also reloads pretty slowly, though this can be adressed in multiplayer by using Speed Loader.
  • Blown Across the Room: Enemies in singleplayer on the Wii version will be blown backwards a good distance when shot up close with any shotgun or with the Wolfe .44 Magnum.
  • Body Armor as Hit Points: 007 Classic mode provides the player with body armor that functions in a manner identical to the 1997 original. The DS port has body armor show up as a rare pickup on all difficulty modes.
  • Bottomless Magazines:
    • The DS version gives you infinite ammo for your P99. You still have to reload, but you never run out of magazines.
    • Reloaded adds a selectable modifier for unlimited ammo in MI-6 Ops mode, though using it lowers your overall score gain.
    • The tank has unlimited ammo for all the weapons it uses (tank shells, heat seeking missiles and minigun ammo), though the minigun can overheat.
  • Bowdlerise: An inverted example. The nude female swimmers/dancers in the Wii opening credits appear as completely featureless, shadow-cloaked silhouettes, but Reloaded adds just enough lighting effects so you see everything.
  • The Can Kicked Him: While infiltrating the chemical weapons facility, James exits the air vents through a hole directly above one of the bathroom stalls. An unlucky guard is using the toilet at the time and is quickly incapacitated by Bond.
  • Classic Cheat Code: Unlockable Cheats are once again available in this game, as well as cheat codes for Invisibility Mode, Tag mode, and Big-headed mode here.
  • Composite Character: Irina, Zukovsky's mistress whose singing was like strangling a cat (in Bond's words), shows up in this game after being left off of the N64 game. In this game, she's a waitress at Zukovsky's nightclub whom Bond catches trying to sell him counterfeit vodka and also Xenia in disguise, which is how she gets close enough to assassinate Zukovsky and frame Bond for it.
  • Continue Your Mission, Dammit!: In online objective-based modes (like Black Box) only. While your faction's Mission Control will tell you to stay on task, you don't really have to as at worst the match will end with a loss to you and you can go on to the next match (unless the host quits). Some people choose to ignore the objectives and just focus on killing enemies to farm them for extra XP. One notorious tactic in Black Box is to get the box to somewhere well-guarded and then go to town on your opponents (and keeping them from the box) for the entire 10 minutes per match.
  • Creator Cameo: The executive producer of this game, David G. Wilson, lends his likeness, but not his voice, to Sky Briggs, continuing the tradition of cameos his father Michael G. Wilson has done for the Bond films.
  • Cycle of Hurting: In team multiplayer. The spawns are bad because when someone dies, they respawn around a teammate's location. When everyone on a side is taken out, the other side can gradually confine the opposing side into a small section of a map and go to town on them. The most infamous map you can ''Spawn Lock" on is Outpost, but Industrial and Jungle are sometimes prone to this.
  • Death by Adaptation: Zukovsky in the film goes on to help Bond in The World Is Not Enough. In the game, he was killed by Xenia.
  • Dropped a Bridge on Him: Zukovsky and Sky Briggs are killed merely over a minute after you meet them. And Ourumov is betrayed by Xenia rather than you having to take him out.
  • Elite Mooks: Any mook wearing a flak jacket is going to be much harder to kill. They also wear balaclavas and have dark, ominous voices.
  • Enemy Chatter: Some mooks and NPCs will have scripted dialogue with each other. The player can take advantage of their distraction by quickly shooting them before they have the chance to react.
  • Every Car Is a Pinto: Trucks have conspicuous fuel tanks which blow up when shot. Even more standard cars blow up with enough damage.
  • Flunky Boss: In the Wii version, the final boss isn't much of a threat by himself: he simply follows a pre-set path around the room, stopping behind specific pieces of cover to blaze away at Bond with an automatic weapon. The real threats are the minions (and, eventually, the helicopter) he summons as backup, who have real AI, grenades, and endless reinforcements waiting in the wings. The kicker? You don't even kill Alec; you just weaken him enough until he flees, then you chase him for the real final showdown.
  • Foreshadowing: Overlaps with "Continue Your Mission, Dammit!" — at the beginning in Arkhangelsk, Bond wants to take a picture of an arriving helicopter for MI-6, reasoning that it looks like a model designed to survive EMPs and that the commander of an out-of-the-way Russian outpost having one is bad news. Alec implores him to press on. Why so impatient, 006?
  • Frame-Up: Happens to Bond twice in the game: first for the death of Valentin Zhukovsky, then for Russian Defense Minister Mishkin.
  • Gameplay and Story Segregation:
    • In both versions of the game, the SEGS 550 shotgun cannot make use of any attachments despite having a clearly visible attachment rail on it.
    • In Reloaded, the Gambit CP-208 sniper rifle cannot make use of a silencer in multiplayer, despite the fact that like in the Wii version, every Gambit you can find in the story levels always have one attached to it, and how it was able to use a silencer in the Wii version's multiplayer. It also has a silencer on it when you find it in a weapon case in the Station MI-6 Ops level.
  • Genre Throwback: "007 Classic" is a throwback to the old-school shooter games with static health and armor that regenerates through pickups strewn throughout the level.
  • Gun Accessories: An array of Modern Warfare-esque gun add-ons are now available, like underbarrel grenade launchers, reflex sights, ACOG scopes, and more.
  • Harder Than Hard: "007 Classic". A throwback to the days of a health bar and controller-throwing difficulty.
  • Hollywood Hacking: You can hack into drone guns, defense mechanisms, door locks, and the like with the push of one button on your Smartphone. In fairness, it's James Bond's Smartphone, so naturally it's going to be full of Hollywood Hacking gadgets.
  • Hollywood Silencer: Bond can attach a silencer to his P99, and some weapons you pick up will have silencers. While it makes the classic "fwip" sound, enemies will still notice if you shoot at them and miss.
  • I Can Rule Alone: An interesting example because it isn't necessarily what the villain would have wanted. Janus says that Bond would have made a formidable ally, but his loyalties to his country are too strong and so instead Janus determines he must be eliminated. It's not so much "I Can Rule Alone" but rather "I Have to Rule Alone".
  • Idiosyncratic Difficulty Levels: You have your Operative (Easy), Secret Agent (Normal), and 007 (Hard) difficulties, and then you have 007 Classic, which removes the regenerating health and adds body armor throughout the levels as a call back to the N64 game. The Wii version also has a Time Trial mode were you have to beat a specific mission below a time limit on a certain difficulty level.
  • Informed Attribute: Tanner states that Zukovsky's "only" identifying feature is a facial scar. When we see him, however, his arms and chest are covered in tattoos. Bond also mentions offhandedly that he gave Zukovsky the scar in question - wouldn't they know more about him from Bond's report of whatever happened then?
  • Ink-Suit Actor: In addition to Daniel Craig lending his likeness to Bond, Alec Trevelyan, Xenia Onatopp, General Ourumov, Valentin Zukovsky, and Natalya Simonova are modeled after their voice actors (Elliot Cowan, Kate Magowan, Laurence Possa, Alec Newman, and Kirsty Mitchell, respectively).
  • Insecurity Camera: If you are spotted by a security camera, additional reinforcements quickly arrive. However, shooting out the cameras doesn't warrant any reaction from whoever's on monitor duty. Nothing will also happen if you kill a guard near the vicinity of a security camera. In the Wii version, guards will not react to a camera getting shot out unless the shot itself was close enough for them to react to it. In Reloaded, guards will react to cameras getting shot out if they are close to it.
  • Insurmountable Waist-Height Fence: Averted; you can jump over walls and objects that are about chest-high, but there are a few pieces of rubble in Memorial that you can't vault over.
  • Interface Screw: Some of the weapon models are very big, most notoriously the Talon HL 450. While the Ivana Spec-R is a small assault rifle, when mounted with a thermal scope, the scope itself is as big as, if not bigger than the gun itself.
  • It's Raining Men: The game swaps out 007's bungee cord for a parachute - which he jumps off the dam without, and uses the water flowing out of the dam to break his fall instead.
  • Just Plane Wrong:
    • The Russian Federation doesn't have CH-53s (in Dam*) or OH/AH-6s (in Tank). Plus the SAM launchers are American MIM-23 HAWKs rather than the more likely SA-19/SA-22. Reloaded does add more appropriate ZU-23-2s to some levels, but because they weren't present in the Wii version, nobody can actually use them in Reloaded.
    • Sky Briggs says the pilots he wants to introduce flew Cobras for Blackwater. AH-1s aren't used by military contractors. The Blackhawk would be more fitting as there is a civil variant.
  • Limited Loadout: Unlike the original, Bond can only carry his P99 and two other weapons. You can also only carry two weapons in multiplayer mode. The DS port pares it down to the P99 and one other weapon.
  • More Dakka:
    • The Vargen FH-7, successor of the infamous RC-P90 from Nintendo 64; though its magazine capacity has been reduced to the more realistic 50 rounds and it lacks the 'shoot through ten mooks in a row AND two steel blast doors' power that its 64 counterpart had. It's still quite the bullet hose though.
    • The Beretta 93R (called the "Kunara V" in-game) is a fully-automatic handgun. In real life, this weapon is fired as a three-round burst, which is its primary fire in-game, but can be set to full-auto when you pick it up. Eats up a lot of ammo, though. Reloaded restricts it to burst-fire only.
    • The DS version features the Vepr-12 shotgun (a close relative of the Saiga-12) as the "ARP Shotgun" with a ludicrous 50-round magazine capacity and a three-round burst, neither of which the Vepr-12 has in Real Life. Also, all assault rifles besides the AK-47 have 50-round magazines.
    • Can also be invoked in Reloaded by playing as a classic Bond villain in multiplayer that has extended magazines as one of their unique perks, then equipping the extended mags again for your third gadget slot, resulting in your weapons getting 50% larger magazines, rounded up. This can lead to the aforementioned Vargen for example getting a 75 bullet magazine, or the Stauger UA-1 getting 60 bullets and so on.
  • Nerf: Some guns in Reloaded were nerfed in pretty major ways compared to their Wii counterparts, notably the Terralite III is locked to 3 round burst only and the Wolfe 44. went from having an ammo reserve cap of 72 to a much lower 36.
  • Never Say "Die": Zig-zagged in multiplayer. Players are "eliminated" upon death, but during the Heroes gameplay mode all of the team captains heard Talking during specific events (M, Trevelyan, Ourumov and Zukovsky) will actually say "Our Hero Is Dead"!
  • Nostalgia Level: There are few small areas that are very reminiscent of the N64 game, such as the guard tower at the very beginning of the game and the bathroom of the facility level.
  • Not His Sled: Overlapping with Pragmatic Adaptation, a number of changes were made to the Goldeneye plot both to mix things up and to fit with the change in timeline.
    • One of the most iconic moments in the N64 game is at the end of Dam, where Bond bungee jumps to the bottom in the last cutscene. The game mixes it up twice: first by trading the bungee jump for parachutes, and again by having Bond captured at the end of the dam and forced to hand over his parachute, before making the jump without it.
    • The scene in which Xenia and Ouromov steal the Tiger helicopter prototype in Monte Carlo is replaced with a similar scene in Dubai. Before that, Bond's encounter with Zukovsky is after the prologue in the Arkangel facility, located in Barcelona, rather than in St. Petersburg, and Zukovsky himself is killed by Xenia just a few minutes after Bond meets him.
    • The reveal of the Big Bad takes place after Bond and Natalya are captured (in Severnaya rather than St. Petersburg), Bond pursues Ouromov in a tank, and Ouromov is killed in the train, this time by being betrayed by Xenia instead of being killed by Bond.
    • The Big Bad's motivations are changed from getting revenge for Britain's betrayal of his Lienz Cossack parents, since such a motivation would have him in his early 70s by 2010, (Trevelyan's original actor, Sean Bean, was in his mid-thirties when he played the character, but Trevelyan himself was implied to be much older) to anger over the War on Terror and the Great Financial Meltdown, and how big banks made a killing while everyone else suffered.
    • Natalya gets captured again after Bond's encounter with Trevelyan in St. Petersburg, leaving Bond to go after the second Goldeneye satellite (this time in Nigeria instead of Cuba), and Natalya is only rescued near the end of the game.
  • One Bullet Clips: Played straight in the same manner as Call of Duty, naturally. Reloaded adds the usual empty- versus mid-magazine reloading with separate animations for either case, whereas the Wii version went for a Dramatic Gun Cock for every reload.
  • Optional Stealth: Just like the original, you can play some levels stealthily, using melee takedowns and the P99's detachable suppressor, or take on a more aggressive stance and engage the enemies in direct gun fights. Some levels have no stealth entirely and you just get attacked at every corner.
  • Press X to Not Die: Several points in the game require you to press a button or make a flailing gesture with the remote/nunchuck to dodge obstacles, open doors, etc.
  • Pretty in Mink: Xenia has a fur-trimmed coat. Although she's a villain, fur rendering is still a way to show off with the graphics, and thus this trope.
  • Protection Mission:
    • One part of the Cradle level requires you to protect Natalya from enemy gunfire while she tries to stop the Goldeneye satellite. This is a Call-Back to the Control level from the N64 game.
    • In the Black Box game mode, the team opposing the MI-6 (Russians, Zukovsky or Janus) have to defend the black box from being destroyed and download data from it by picking it up. Any player carrying the box cannot run, vault or climb and can only use a pistol to defend themselves.
  • Rage Quit: Of course the online aspect of the game would not be complete without people quitting. However, it gets worse when the host quits since the game immediately ends, screwing over anyone who would have legitimately won or anyone on the losing team who earned a lot of XP.
  • Railing Kill: Enemies in both the Wii version and in Reloaded that die after getting shot near a railing will often fall over the railing and scream as they fall, regardless if the railing is 3 feet, 30 feet or more than 300 feet off the ground.
    • Bond also has a unique takedown animation in the Dam level in the segment of the level were the game warns you of security cameras, and you activate the melee command on any of the 3 guards near a railing that haven't seen you. He punches them and throws them over the railing, some end up in the rushing waterflow below or on a small ledge below the metal walkway.
    • In the Nightclub Elimination challenge in MI-6 Ops mode in Reloaded, some mooks will do a variation of this on the giant rig that holds the nightclub's lights in the big central room. If shot and they die as they stand on the metal platform that interconnects with a lounge area on either the upper left or right, they will fall over and down into the ground below, often screaming as they fall.
  • Ranged Emergency Weapon: The P99 acts as Bond's trusty sidearm for the single player campaign, which takes up its own unique slot in his inventory which cannot be ditched in favor of another weapon. Its ammo cannot be replenished throughout a stage, though it has a massive ammo reserve to make up for this. Bond can attach and remove a suppressor to this pistol as he wishes, which makes it his readily-available option for ranged stealth kills if he cannot find another suppressed weapon in the stage. The multiplayer mode treats this pistol as another standard weapon which takes up a standard weapon slot, yet retains its big ammo reserve pool.
  • Rapid-Fire Typing: Bond typing in the password to redirect the Goldeneye satellite. It looks like he doesn't even move his fingers.
  • Recycled Soundtrack: The remix of deadmau5 and Kaskade's "I Remember" from the Barcelona level came from DJ Hero 2, another Activision title.
  • Regenerating Health: Though the "007 Classic" difficulty mode brings back the health bar and bulletproof vests of old, Bond's health automatically regenerates in every other difficulty.
  • Renegade Russian: General Ourumov and Xenia Onatopp, just as the in the old game and film. Ourumov became an under-the-table arms dealer out of jealousy toward rich, post-Soviet era oligarchs, while Xenia is a veteran of the 2008 South Ossetia War who left the Russian army and went mercenary.
  • Right-Handed Left-Handed Guns: Though it never reaches the point of having brass ejecting across Bond's field of vision; only one gun actually has a flipped ejection port (the Anova DP3), and even then it still ejects to the right. Otherwise it's just a gun with reversible charging handles in real life put on the wrong side (Kallos TT-9 and Ivana Spec-R) or the safety lever on the wrong side (AK-47, which is fixed in Reloaded). Using the Ivana Spec-R as an example, in the Wii version, Bond more correctly tilts the weapon to the right using his right hand and replaces the magazine with his left hand, before flipping the weapon over again to pull on the charging handle with his left hand. In Reloaded, he instead does both actions with his right hand.
  • Sawed-Off Shotgun: The SLY 2020 is one, and is the only shotgun to be this. It's the most powerful shotgun in the game, has good range and uses a magazine as opposed to the other pump shotguns using individual shells. The downsides to it however, is that its accuracy is lower than the other shotguns, its magazine capacity and ammo reserve is the lowest of the pump shotguns with 7 in the magazine and 57 in reserve, whereas all the other pump shotguns have 8 in the magazine and 64 in reserve. It also has no iron sights, with the player character simply aiming down the barrel when aiming down the sight.
  • Scenery Porn: While the Nintendo Wii is hardly a graphical powerhouse, the graphics in Goldeneye 007 look stunning considering the system it's on. The impressively-destructible environments are immensely detailed, featuring impressive lighting and particle effects and some damn nicely-rendered textures to boot. The character models also look amazing, with full detail and stunning motion capture work; each key or major character has their own distinct look and come fully equipped with their own ranges of motion, subtle quirks and realistic facial expressions. And, as previously stated, this is all running on the Nintendo Wii at a mostly stable framerate (it drops a bit when too much is happening on-screen, but that doesn't happen very often).
  • Secondary Fire: Many of the guns have alternate fire modes, ranging from a silencer for your P99 to an underbarrel grenade launcher on some assault rifles. Reloaded nixed most of these by making several of the automatic weapons full auto only.
  • Sequential Boss: The final boss fight consists of three phases - a quicktime fistfight, then a straight-up shootout, and then another quicktime fistfight.
  • Ship Level: The second half of the Dubai: Carrier mission.
  • Shoot Out the Lock: Padlocks can be shot off or broken with a melee attack, most commonly found on gun cases, weapon lockers and doors.
  • Shoot the Dangerous Minion: In reference to the movie, the cutscene at the end of Facility has Ourumov shoot one of his mooks after said mook starts shooting at Bond while he's taking cover behind some warheads. And this is after Ouromov warned another soldier against shooting.
  • Short-Range Shotgun: In the Wii version, the SLY 2020 shotgun has good range for a shotgun, being able to hit and kill at surprising distances considering how its Call of Duty-derived engine usually handles shotguns, but since it's shorter than the other shotguns its accuracy leaves a lot to be desired, meaning it is probably best suited to close quarters or medium range when firing at someone. The other pump shotguns as well as the automatic Masterton shotgun in the Wii version also have pretty respectable range by shotgun standards in video games. In Reloaded, all the shotguns had their effective ranges and accuracy reduced to an extent, but the SLY took this the hardest, having greatly reduced accuracy AND range, meaning it will often struggle to hit, let alone kill anyone more than 3 meters away with 1 or 2 shots. It is also not helped by the changes to the multiplayer gadget system, as the Heavy Hitter perk (increased bullet damage) and Snap Shot (improved hip fire accuracy) now share the same gadget slot, which is what allowed it and the other shotguns to generally subvert this trope on the Wii version.
  • Silliness Switch: Paintball Mode. Every gun will also have their firing sound changed to one when it is turned on in multiplayer, including the MJR-409 (the rocket launcher). In the Wii version, using the Melee Only modifier will give everyone giant hands.
  • Soundtrack Dissonance: "I Remember" by deadmau5 plays while Bond searches a Barcelona nightclub for a contact. When he later escapes the club in a hail of bullets, the song continues to play until he gets to the restroom area.
  • Split Screen: The local multiplayer mode enables up to four players to play simultaneously, with the screen being split into four much like in the original, though unlike the original in the Wii version, you can also choose if you want the screen split to be horizontal or vertical.
  • Stuck Items: The P99 is always in your base loadout and can never be swapped for something found on the mission.
  • Take Cover!: The game doesn't have an explicit cover system but if you're crouched behind a solid object, aiming down the sights will have Bond stand up to see over the obstruction to return fire.
  • Tank Goodness: One level has Bond chase Ourumov through the streets of Saint Petersburg while driving a tank, letting him plow through hordes of enemies with ease.
  • Take Your Time: Aside from a handful of Timed Missions, this occurs throughout the game. It doesn't matter if Ourumov is stealing a helicopter or the research base is collapsing around you, nothing happens until you saunter to the next trigger point and advance the plot.
  • Tap on the Head: The Quick Melee consists of knocking enemies out with either the butt of your gun or a punch to the face, depending on how close you are. Guards close to certain objects like a wall can also have Bond grab them by the head and smash them into it.
  • Technology Porn: The mission briefing before each new locale is a cavalcade of tactical maps, personnel profiles, and target identifiers all spinning, sliding, and panning in rapid choreography.
  • Tempting Fate:
    • In the "Dam" level, the two soldiers complain about the lack of action and excitement in their jobs, right before Bond and Trevelyan surprise them from behind.
    • Sky Briggs claims the helicopter in the Dubai Arms Fair mission "couldn't be in safer hands" as he walks through a door, only to be gunned down on the other side.
  • The Unfought: Ourumov is killed and betrayed by Xenia during the train scene.
  • Unorthodox Reload: Bond reloads some guns in an unorthodox manner, particularly in Reloaded, such as the "Iraqi" reload for the AK-47 when empty and the P99 reload.
  • Updated Re-release: Reloaded made several changes from the Wii version, some of the most notable include:
    • Many levels have altered weapon cases/lockers and a few enemies use different weapons compared to before. There's also a much bigger variety in attachments found on guns not present in the Wii version. For example, the Dam and Carrier levels feature a Sigmus and Sigmus 9 with a silencer, respectively.
    • Online multiplayer supports up to 16 players, though only 1 is still allowed locally.
    • An entire new singleplayer mode, MI-6 Ops mode, were the player is tasked to finish a level during certain circumstances which include Elimination (defeat all enemies as fast as you can), Stealth (defeat all enemies without them raising the alarm), Defense (protect 3 computer terminals as they download data) and Extraction (Get from the start of the level to the end, fighting a battle helicopter near the end of it). Modifiers can be adjusted to make it easier or harder to finish, but the latter rewards a higher score. Modifiers include player health, enemy health, enemy aggression, enemy grenade frequency, unlimited ammo, replacing your P99 with either the Golden Gun or the MJR-409, making only headshots effective on enemies when using weapons (melee attacks still defeat them as normal) and paintball and ragdoll physics when enemies die.
    • All submachine guns can now make use of thermal scopes, which none of them could before. Conversely, all sniper rifles can no longer make use of the laser attachment. All returning pistols can now use attachments in multiplayer when customizing loadouts, and any extra primary weapon can also have an attachment when using the Multi-Task gadget. The distraction gadget has now been split into only either 3 smoke grenades or 3 flash grenades, as opposed to having 2 of both.
    • 4 new multiplayer maps are added: Plant, Solar, Peak and Carrier. Some existing maps have also had several changes like increased amount of objects in them, extra routes to go into certain rooms (the docks level for example originally only had 1 entrance to both the boat room and the harbor area, now the former has 3 while the latter has 4.), increased size with new rooms and interconnecting routes and improved lighting and textures (notably making Sewer much less of a hassle to play on).
    • All classic Bond villain characters having unique perks, and you can choose which one to play as in online multiplayer for Classic Conflict. New ones are also added, such as Kananga, Goldfinger, Tee Hee and Max Zorin.
    • For the multiplayer, split screen allows fully customizable loadouts as opposed to using preset ones. Online also has much faster levelup system, and upon reaching the max level of 50, you can also reset your progress and get extra rewards, which includes new weapons and extra loadout slots, up to 5 of the latter.
    • 4 new online game modes, Escalation, Data Miner, Bomb Defuse and Detonator Agent.
    • The MJR-409 is an unlockable weapon, also serving as the final weapon used in the Escalation game mode. New weapons include the KL-033 MK2 (referencing the Klobb from the original game), Moonraker Laser (a promotional code allows access to a black one, which was used in promotional material for Moonraker), the Red 96, Pearl Grip 418, the Compressed Air Pistol from Live and Let Die and Goldfinger's gold plated revolver.
  • You Have Failed Me: Justified in "Facility" when an idiot mook shoots at Bond despite Bond being behind a bunch of explosives; Ourumov warns the mook, and then a second, even dumber mook fires again and puts all of their lives at risk. Ouromov hands out a very understandable field execution at that point.

Alternative Title(s): Golden Eye Wii, Golden Eye 007 Reloaded

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