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Art-Style Clash

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Art-Style Clash (trope)
"Well my dear, I do have the most right angles."
There are works that settle for a cartoony art style for their characters and environments. Others go for an Animesque art style for their characters, and still others prefer a more realistic approach to everything.

Certain works, however... well, they throw in as many different art styles together as they can, in the same work, for the whole work. Sometimes to explain the characters hail from different worlds, so it is a recurring trope in Crossovers. It is highly likely that this work takes place in a World of Weirdness, so don't question why an anthropomorphic animal is petting a non-anthropomorphic animal or why a ten-year old is a Pint-Sized Kid while another one is just slightly smaller than an adult.

This can be seen as a Sub-Trope of Medium Blending. Not to be confused with Art-Style Dissonance (as that trope has the art style not match to the context of the work, while in this trope it doesn't necessarily have to be the case) or Art Shift (which only happens for a certain amount of time or during very specific instances). Compare with Realistic Species, Cartoony Species, Non-Standard Character Design, and Cartoonish Companions.


Examples:

    open/close all folders 

    Advertising 
  • Google Play's Download apps. Not traps. ad campaign features various characters representing different kinds of mobile apps standing in a police line up. These characters are all depicted in various styles to represent the wide variety of apps uploaded to their store every day.

    Anime & Manga 

    Comic Books 
  • In Archie Meets the Punisher, the characters from Archie's side of the world are drawn by Stan Goldberg in a clean and cartoony style, while the characters from the Punisher's side of the world are drawn by John Buscema in a more realistic and gritty style. When the characters interact, this leads to some interesting effects on the storyboarding and paneling, with Archie characters being framed more cinematically and kinetically than they usually are.
  • One of the stylistic themes of Asterios Polyp is how Asterios rigid, blueprint-like architect's way of seeing the world would clash with his artist wife's fluid, etched view of the world. This was visually and tonally represented by having their art styles "split" when they fought, and meld into more beautiful combined art when they loved and understood each other.
  • The crossover work The Batman & Scooby-Doo Mysteries distinguishes characters from both works by giving the former thinner lines and subtly more realistic details like facial wrinkles and shading whereas the latter has noticeably thicker lines and flatter, more vibrant coloring.
    • This is taken even further in the issue that mostly takes place during Batman and the Mystery Inc. gang's younger years, in which the latter are drawn in the zany A Pup Named Scooby-Doo art style. The ending of that issue even has an Imagine Spot with a hypothetical alternate origin, which has Bruce Wayne in Detective Comics #33 style getting inspired by the modern-inked Shaggy and Scooby passing through his window.
  • Bone drops three cartoon characters, drawn like they're out of old newspaper funnies or Steamboat Willie-era inkblot cartoons, into a Lord of the Rings-style adventure with mostly realistic humans and monsters that look properly monstrous. Compare Thorn, a blonde who looks like she walked out of a 70s Sword and Sorcery book cover, with the titular Bone, or her grandma, who looks like a Disney character.
  • Cerebus the Aardvark is full of cartoony animals coexisting with realistic humans.
  • Space Dumplins consistently has more cute, cartoony characters drawn in very gritty, detailed environs. But there are bigger clashes here and there, such as when cartoony Space Whales with cutesy cartoon eyes are shown to have extremely realistic organs, or when a news reporter is drawn in a simple, angular style on a TV screen (which makes it ambiguous if he is a real person or not).
  • Spider-Man: The Spider-Verse event and its sequels is about a Crisis Crossover of all Spider-Men from all continuities in danger and some of them killed by the villain Morlun who can travel between continuities to eradicate every Spider-Man in existence. Here are seen almost every incarnation of the Friendly Neighborhood Hero, but the art style is maintained for the non-standard humanoid ones, including Spider-Ham, Spider-Man J, Mangaverse's Spider-Man and Spider-Monkey, as others.

    Films — Animation 
  • Once Upon a Studio: Each of the more than 500 Disney characters, from Oswald the Lucky Rabbit to Asha, are rendered exactly as they appeared in their respective films, be they hand-drawn or computer-generated, and they all interact with each other in a live-action setting.
  • Spider-Man: Spider-Verse:
    • Spider-Man: Into the Spider-Verse uses different artstyles for characters from alternate dimensions; Peter and Miles use an American comic book style, Gwen has something in between that and a pop-art album cover, Noir uses a black-and-white angular artstyle, Peni is heavily anime-inspired, Spider-Ham looks like he came out of a Looney Tunes cartoon, and Miguel O'Hara visits the 1967's Spider-Man universe in The Stinger and adopts its art style.
    • Spider-Man: Across the Spider-Verse uses an even wider range of artstyles, with significant parts of the movie being set in Gwen's pastel-colored universe, as well as introducing Spider-Man India (whose universe resembles Indrajal Comics) and Spider-Punk (who resembles a living photo collage, like a punk album cover, that constantly changes color and form). Other briefly-seen universes include one done entirely in parchment like a Leonardo da Vinci sketch, one that's Built with LEGO akin to The LEGO Movie, and even the live-action setting of Sony's Spider-Man Universe.
  • Wreck-It Ralph takes place within the world of video games from different eras, genres and companies, both real and invented for the movie. So while the character designs fall within the traditional Disney aesthetics, there is a marked difference between the blocky Nicelanders from Fix-It Felix, the more realistically proportioned Space Marines in Hero's Duty, and the Animesque racers from Sugar Rush.

    Music 
  • Queen's music video of "Innuendo" features rotoscoped footage of band members with each of them having different animation style. It also has claymation and usage of historical stock footage, sometimes multiple of them together.

    Video Games 
  • Animal Crossing: The Player Character is the only human in a town full of Funny Animals. They are all Super-Deformed (Especially in games prior to New Leaf), and yet the television items that can be bought show other human characters with a slightly realistic appearence and proportions, and non-anthropomorphic animals too. Same thing goes to the art pieces you can get (paintings and sculptures), which are all real life works. The bugs, fish and sea creatures that can be caught are also worth talking about, especially in New Horizons as not only do they have a more realistic approach to them when compared to the villagers and other NPCs, but they are also prone to Furry Confusion in the case of frogs and octopuses. Some items that can be obtained are the Hamster Cage and the Bird Cage, which come with a non-antropomorphic hamster and bird respectively, which you can potentially gift to your hamster and bird villagers.
  • Capcom vs SNK and its sequel had both Kinu Nishimura and Shinkiro in charge of the artwork used for the characters' portraits and victory screens: Nishimura's artworks are used if the characters are using a super meter system based on Capcom's fighting games, while Shinkiro's (whose art looks very different from Nishimura's) are used if the characters are using a super meter system based on SNK's fighting games.
  • Citizen Sleeper uses this to distinguish the human and robot characters from the AIs. The humans are drawn and designed in a grungy, cyberpunk manner with black outlines, while all the AIs are in clean, all black and white with white edges.
  • The cover art for Custer's Revenge has a cartoony George Custer raping a lifelike Native American woman.
  • Deltarune:
    • The game is largely drawn in a cartoony 16-bit art style akin to EarthBound (1994), but it occasionally throws in photorealistic (albeit highly compressed) effects for the sake of comedy, like the explosion when Lancer first appears, or the carton of milk that's a modified stock photo from Alarmy.
    • Mr. "Ant" Tenna, the Arc Villain of chapter 3, is depicted as a Digitized Sprite of a 3D model akin to something like Donkey Kong Country. To make this more apparent, he's constantly moving, doing random dances and bouncing around the screen when other characters are standing stock-still. His sprite also changes size a lot, varying from three or four times as big as the main characters to only half their height.
  • Not the game itself, but the player's guide for EarthBound features photographic B-Roll alongside the game's screenshots and clay figures. There are even headlines that feature all three of them on the same page.
  • Fate/Grand Order has many different illustrators of the characters, and while some of the illustrators stay close to the art style of the game's art director Takashi Takeuchi, others have styles that stray heavily from it. Some of the more obvious examples include Riyo's Super-Deformed style, Motomurabito's rough and sketch-like style, Take's toony style, and Shou Tajima's minimalist and watercolor-like style.
  • Hammer Brother is infamous in the Mario fandom for Rocket Rush, which has a clash between 8-bit Super Mario Bros. 1 foregrounds with ultra-realistic Donkey Kong Country 3: Dixie Kong's Double Trouble! backgrounds. Hammer Bro himself uses 8-bit SMB1 style graphics, and yet often finds himself in levels with 16-bit graphics.
  • Hyrule Warriors
  • Ikenie no Yoru: The protagonists are simplistic colored silhouettes with no facial features. The enemies, on the other hand, are depicted in full gruesome detail.
  • Kingdom Hearts is set in a universe that crosses over the worlds of Disney and Final Fantasy, both of which have vastly different art styles due to the different genre of both franchises. To say nothing of the variations of art styles between each fandom, with characters like Donald Duck and Goofy running around to save the Disney Princesses, and then meeting the photorealistic cast of the Pirates of the Caribbean.
  • Kuukiyomi has lots of random characters appearing in the same universe, such as: cartoonish and round-headed ones like "You", the player protagonist from the seriesnote , middle-aged men, B.B.'s dance teacher, who has Funny Afro hair, and "bald" bystanders; semi-animesque ones like "You"'s girlfriend C-Ko, Idol Singer B.B., and other female extras; fully animesque ones like a Playboy Bunny girl action figure and Z.Z. the Virtuber; oval-headed ones like the rock band member trio, etc.; both regular animals and anthropomorphic animals; even a number of semi-realistic ones like cowboys, the troubled woman from the third game or even a realistically scary Oni (But only his legs).
  • Lost & Found is a game about a dog moving back to his hometown where he works at a Lost and Found office. The central theme of the game is how everyone has their own story to tell, and to reinforce this theme, every character has a completely unique art style. The game's art direction was influenced by The Cartoon Network city bumpers and The Amazing World of Gumball
  • Pikmin: Compare the cute titular species and the playable Captains to some of the bizarre alien wildlife they can encounter. The Bulborbs are probably an exception since their simple looking eyes make them look less like animals, and more like creatures that can exist in the same world as Pikmin.
  • Professor Layton vs. Phoenix Wright: Ace Attorney puts the cartoonishly drawn protagonists of Layton alongside the anime-inspired Ace Attorney protagonists. The supporting cast is also a mix of both styles.
  • While the Sonic the Hedgehog games featured the exaggerated Dr. Eggman as the only human character for several installments, when the series jumped to 3D we began to see other human characters, who look pretty normal compared to the stylized anthropomorphic characters like Sonic himself. These designs tend to vary from game to game:
    • Unlike in Sonic Adventure, where the human characters have a '90s anime-influenced artstyle (which Eggman actually fits in alright with), Sonic Adventure 2 and Shadow the Hedgehog give a more realistic and "Western" look to the humans, which makes Eggman stick out — especially next to his cousin Maria, a little girl who looks more like a doll than anything. Eggman's short, stubby, and brightly colored robots clash quite a bit with the less colorful, more realistically rendered G.U.N. mechs and Black Arms aliens. Shadow also heavily features weapons of varying degrees of realism, which tend to be so out of scale with Shadow's character model that they clip through him and the scenery when he carries them.
    • Sonic the Hedgehog (2006) is the most infamous example because of that game's more advanced graphics at the time. The game went out of its way to make all environments and humans as realistic as possible, even tweaking Eggman's design. The game also features an Interspecies Romance between the cartoony Funny Animal Sonic and the realistic-looking human princess Elise, highlighting the clash of styles.
    • Sonic Unleashed, made directly in the wake of Sonic '06, attempts to avoid an art style clash by giving the human characters more caricatured Pixar-esque designs (including Eggman, who reverts to his older, cartoonier design). It works out pretty well, though it creates problems when attempting to consolidate their designs with humans from other games. The series has since landed on a style between the original Adventure and Unleashed, featuring more anime influence but with the cartoony proportions that help them gel better with the anthropomorphic animals.
  • Super Bo Noise: The game features several art styles, especially on the title character himself, ranging anywhere from 1950's-era cartoons to Stylistic Suck.
  • Super Mario Odyssey, while having a cartoony art-style for the most part, has some instances of this. First of all, take a look at this picture of Mario next to a New Donker. Pauline, the mayor of New Donk City, is also rather cartoony compared to the rest of the city, which has a more realistic approach to it. There is also a very realistic T-Rex that appears as an enemy in certain sections of the game. And finally there's the Lord of Lighting, the Ruined Dragon in the Ruined Kingdom which looks like is more likely to be from something like Dark Souls rather than a Mario game!
  • An Optional Boss in Super Mario RPG is Culex. In the Japanese version, Culex mentions that he's a flat, two-dimensional being. He's perplexed why Mario and friends, whose sprites are pre-rendered 3D models, are three-dimensional. Culex himself is a traditional 2D sprite that looks straight out a classic Final Fantasy, and is the only character in the entire game drawn like this. The remake makes the clash even more noticeable; Mario and friends are 3D models made with polygons, while Culex is still a 2D sprite. That being said, once the post-game rematch against Culex rolls around, Culex has finally gotten a 3D model to match, though he reverts back to his 2D sprite after being defeated.
  • Super Paper Mario has all returning characters and enemies from previous games (except for the Merlon family) rendered in the rounded, cartoonish style of the previous game, while all the new characters are rendered in a flat, blocky, abstract style.
  • This is inevitable in a franchise like Super Smash Bros. due to it being a huge crossover of different Nintendo and other Third party games. It continued to grow and grow as the series went on and added more fighters, and it's gotten to the point where it is not weird to see the Anime looking Pit fighting against the blocky looking Steve in a cartoony stage from Animal Crossing. And while a lot of the cast is given some visual tweaks for art style pairity (for example, Mario's overalls have more detailing and Bayonetta's proportions are less exaggerated), Mr. Game and Watch and Steve stand out from being direct recreations of their original styles.
  • The Japan-only fighting game Touki Denshou: Angel Eyes feature eight female protagonists, five of which are hand-drawn in the style of Darkstalkers, while the other three characters (as well as the final boss) are rendered in Killer Instinct style 3D. The PS1 port features unlockable hand-drawn models for the three 3D rendered playable characters.
  • Undertale: Omega Flowey, the initial Final Boss of the Neutral Route, is an Eldritch Abomination who only looks like a mess of parts, using a mess of artstyles not used or seen anywhere else before. The boss doesn't even look like it even belongs in this game (or any game, really) with only the character's face reminding what game you're playing.
  • WarioWare: Get It Together! has each microgame represented in a unique art style, as is typical for the series. However, the player characters always stay in the same CGI, chibiesque art style.

    Web Animation 
  • This is a large part of the appeal of re-animated projects—many different independent animators come together and collaborate to create all-new animation for an existing cartoon or animated film, showing off their creativity and much of the humor coming from sudden artistic changes. One moment you could be looking at sprite-based animation, then Flash-style with flat colors, then stop-motion, then a different type of flat-colored 2D art, and so on, to say nothing of deliberate jokes included.
  • Animator vs. Animation has cartoonish stick figures on a computer. Also, they explore things from Minecraft and have come face-to-face with Mario and visited Pokemon HeartGold. And in the fourth episode of the AvA Shorts, we get to see a beautifully drawn cliffside while six stick figures fight with each other. And sometimes we get live action moments. Animator vs Animation 6 prominently features a group of mercenaries consisting of four stickmen, each with a wildly different art style.
  • Railways of Crotoonia is a Massive Multiplayer Crossover of various franchises about sentient trains and other vehicles. While it’s all in CGI characters are animated as close to their source material as possible. Thomas & Friends are treated like the models of the earlier seasons, (static facial expressions and movement limited to eyes and going foreword and backward on the track) characters from Chuggington have lip sic and freely bob up and down on their wheels, while engines from 2D animated productions (like Casey Jr.) tend to be more exaggerated with a rubber hose like style.
  • SMG4 relies on this, mixing various 3D models (and some 2D sprites) from many different sources. Sometimes, a character can even shift its art style to another in the same scene! (especially when it's for a joke)
  • Sonic for Hire is a Massive Multiplayer Crossover where every video game setting ever accompany the same universe. The series uses 2D sprites where the characters are drawn to resemble the art style of their respective games. For example, Sonic himself is drawn to resemble his 16-bit sprite from his first couple games, but he frequently interacts with settings and/or characters from either simplistic 8-bit games like Duck Hunt or highly detailed/semi-realistic games like Mortal Kombat. The series also occasionally places the characters into 3D games like Mass Effect 3 and Gears of War, though in both cases, they're just simply edited into preexisting footage.
  • The Walten Files does this with its characters. While older ones (like Felix or Jack) are portrayed through old photos, younger characters (like Sophie or Jenny) have cartoony portraits.
  • Yoontoons: The thumbnail to "Meeting My Online Boyfriend" has Yoon running towards her boyfriend Tru, but Tru himself is drawn in his own flat art style with more realistic proportions, clashing with Yoon's more detailed art style and Chibi-esque proportions.

    Webcomics 
  • Homestuck: The comic's flash animations, particularly later and longer ones such as [S]Cascade, had contributions from many artists and so the art style of the same character can vary quite a bit within the same animation, from the comic's standard Puni Plush Thick-Line Animation to the Noodle People "Hero Mode" to more detailed and realistic, fanart-like depictions.
  • One-Punch Man is a mix-up of multiple genres akin to a Fantasy Kitchen Sink, and so character designs vary wildly depending on what they are lampooning. The main character Saitama is often drawn with almost a Peanuts simplicity to his face, while his costume looks like a third-rate Superman knock-off. In contrast Genos is a Bishōnen and quintessential anime Cyborg.
  • Strange Tales of the DA Multiverse is a crossover between different webcomics hosted on DeviantArt, including Tales to Behold (a superhero comic), Burst Lion (a Magical Girl comic starring a Cat Girl), and Mega Mutt (a Funny Animal comic.) This can sometimes result in jarring contrasts, particularly with Mega Mutt, who has a cartoon dog's head on a traditional superhero body.

    Western Animation 
  • 12 oz. Mouse Season 3 is this. While the first two seasons were know for their trademark art style, Season 3 introduces new characters like Aria and Professor Wilx, who are way much better drawn that the main cast.
  • The Amazing World of Gumball is one of the best examples of this trope. The mash-up of differently animated characters is huge (2D animation, CGI, stop motion, live-action, etc.), and the backgrounds are real photographs.
  • Centaurworld: The protagonist Horse comes from a gritty animesque world with a more angular style, while the titular world she ends up in is filled with more soft, rounded, and cartoony-looking characters drawn in a thin-line style. Halfway through the series, Horse transforms into the more cartoony style of Centaurworld, which sends her into angst.
  • Chowder is a similar example to The Amazing World of Gumball, if a bit downplayed. Along with the show's occasional Medium Blending, a character that doesn't look like they belong with the rest of the world at all was introduced from time to time.
    Panini: "But I don't like Carson! He's too realistic looking!"
  • Having a Cast of Expies, Drawn Together has many characters with different art styles in a single cartoon. Secondary, Background, and One Shot characters increase the amount further.
  • The main conceit of Kappa Mikey is that an American actor named Mikey moves to Japan and joins the cast of a TV show over there. American characters like Mikey are drawn in a strictly on-model Thick-Line Animation style, while Japanese characters are drawn in a thin-lined animesque style and often go Super-Deformed. The show even had two separate art teams handle the individual styles to make the clash more effective.
  • The Marvelous Misadventures of Flapjack: Most of the main characters are noticeably more cartoony compared to the more realistically drawn extras. Bubbie for example, is a whale that looks simple and easy to draw, and she's also a big contrast compared to the monstrous (and sometimes terrifying) sea creatures they encounter in the ocean.
  • The crossover aspect of Pibby is hammered home by the many disparate art styles used for each dimension in the trailer. Pibby has a brightly-colored and simple design (befitting the protagonist of a show for preschoolers), the superhero characters are all more detailed and live in a world with painted backgrounds, and one scene depicts the main trio in a black-and-white setting with noticeable film grain.
  • Robot Chicken has this happening a lot, since all of their characters are action figures, dolls and the like. Some look realistic, some look cartoony, etc. It gets even more pronounced in some of their specials where multiple different figures from the same overall franchise are used next to each other — ie. the various DC Comics heroes and villains. The Archie Comics special also has a case of this — the majority of those characters appear much like they have in the comics, just translated into plastic...which creates a rather jarring contrast with the usual hyper-realistic figures used when Du Jour shows up (primarily since most of Du Jour are people who also work on Robot Chicken and are just modifications of the figures used to represent themselves in past skits).
  • South Park has fallen into this as a result of Art Evolution. While the basic model for kid characters is pretty much always the same, adults who debuted in the early seasons are much more cartoony and simplistic than later designs (just compare Principal Victoria and PC Principal). More recently designed animals and environments also tend to look strange when put next to the much simpler main characters. Additionally, Canadians (and Canada itself) have even more simplistic designs.
  • Despite being a sequel to the later Transformers: Robots in Disguise (2015) and Transformers: Prime has little to do with one another artistically (Prime had very angular and detailed designs for its cast with extremely muted colors, while RID made use of heavy Cel Shading, bright colors and a lot of Tron Lines) with the Hand Wave that most characters had gained new bodies after Prime ended. This became a problem though when Soundwave was reintroduced still in his Prime body and stock models of the Vehicons showed up as part of Glowstrike's crew. Which now looked extremely out of place next to other characters.


 
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The Super Smash Bros. series is a crossover between tons of different video game franchises, many of which have art styles that greatly differ from each other. However, the minimal, blocky aesthetics of Minecraft Steve manages to stand out even amongst all the other oddballs in the game, as best shown on the "EVERYONE IS HERE!" character art mural.

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