How rasterization affects 3D text and 3D objects in Motion

When rasterized, 3D text and 3D objects are converted into bitmap images, which changes how they intersect with each other and interact with other objects in your project. 3D text and 3D objects can be rasterized independently of the group in which they reside.

The same operations that cause a 3D group to rasterize cause 3D text and 3D objects to rasterize. Consider the following rasterization guidelines when working with 3D text or 3D objects:

  • 3D objects intersect only with like objects. In other words, 3D text objects intersect only with other 3D text objects, and 3D objects intersect only with other 3D objects.

  • When a 3D group containing 3D text or 3D objects is rasterized, the group as a whole can no longer intersect with objects outside the group. The rasterized 3D group is treated as a single object and uses layer order, rather than depth order, when composited in the project.

  • When two 3D text objects or two 3D objects intersect with each other in a 2D group or 3D group, and you apply a filter or make blending or opacity changes to an individual object, the objects no longer intersect.

  • When two 3D text objects or two 3D objects intersect with each other in a 2D group, and you apply a filter or make blending or opacity changes to the 2D group, the objects still intersect.

  • If two 3D text objects or two 3D objects intersect with each other in a 3D group, and you apply a filter to the 3D group, the objects no longer intersect.

  • 3D text and 3D objects use layer order: For 3D text or 3D objects to appear in front of other non-3D text or non-3D object layers, the 3D text or 3D object must be positioned above the other layers in the Layers list; the Z position (depth) of the 3D text or 3D object has no effect.

  • In some situations, selecting the Flatten checkbox in the Layout pane of the Text Inspector can minimize the rasterization effect on 3D text.

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