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About 360° projects in Motion

When you create a new 360° project, Motion places an object called a 360° environment in the Layers list. Like a group, a 360° environment is an enclosing object that contains other objects. However, a 360° environment has special requirements:

  • Equirectangular media must reside in a 360° environment; otherwise, the spherical projection will not render correctly.

  • Only image-based media and filters should reside in a 360° environment. Other objects such as text, particle systems, and shapes must be placed inside a standard group in order to project properly in 360° equirectangular space.

Project showing a 360° environment in the Layers list

A 360° project differs from a normal Motion project in other ways as well:

  • The Projection pop-up menu in the Project Properties Inspector is set to 360° Monoscopic.

    The following image shows the Checkerboard generator in a 360° Motion project. Because the project is set to 360° Monoscopic projection (and the generator resides in the 360° environment), the checkerboard image is “projected” spherically in the canvas.

    Canvas showing a Checkerboard generator displayed in 360° Monoscopic projection

    With the Camera pop-up menu in the canvas set to 360° Look Around, you can drag the Orbit control to “look around” inside the 360° projection.

    Canvas showing a Checkerboard generator displayed in 360° Monoscopic projection while dragging the Orbit control

    Note: When you drag the Orbit control in a non-360° project (with Projection set to Normal), the checkerboard image appears flat in the canvas.

    Canvas showing the camera orbiting a Checkerboard generator displayed in Normal projection
  • The Layers list includes a single 360° environment to contain 360° media, images, and filters (but not objects such as shapes, text, or replicators).

  • The Layers list contains a single 3D group to which you can add objects such as shapes, text, replicators, and so on.

  • You can add additional 3D groups.

  • Root-level groups must be 3D groups (you can, however, nest 2D groups within 3D groups).

  • No onscreen controls (such as transform handles or filter controls) are available for objects in 360° environments. In 360° projects, onscreen controls are available only for objects in groups.

    Note: Because there are no onscreen controls for objects in a 360° environment, drawing tools in the canvas toolbar are not available.

  • The canvas is automatically set to side-by-side viewports, and the zoom level is set to Fit. 360° Look Around is the selected camera view in the left viewport, and 360° Overview is the selected camera view in the right viewport.

  • The project contains a single Viewpoint camera. (A 360° project must contain at least one camera.)

  • When you add an additional camera to the project, the Camera Type pop-up menu in the Camera Inspector is set to Viewpoint.

  • The Depth of Field option is not available in the Render menu in the canvas.

  • Export is based on what appears in the current 360° Overview camera view.

  • 360° projects use progressive frames and square pixels.

  • 360° metadata is not supported in all export options. For example, 360° metadata is not supported by the JPEG image format.

  • 360° video is navigable only on specific websites, such as Vimeo 360, or by using a VR headset.

Download this guide: PDF

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