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Modified 6 years ago
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So, I started learning with the 3.0 RC1 version of the Godot Engine and I noticed, that code completion isn't working. No suggestions, no completions, nothing. Only highlighting and bracket completion works. Is that because of the RC1 or am I missing something? Code completion is enable in editor settings.

Thanks alot.

Greetings, Nils

2 Answers 2

1

Since Godot 3.1 you can use typed variables in GDScript like this:

var myTexture : ImageTexture

And then autocomplete will work a little better for those. Otherwise Godot can not always figure out what type your variable is.

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Solved this myself. I just weren't writing the code inside the scene functions.

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