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Commit 2619175
Ports wounds from TG (#11955)
* piss
* second set of files
* theos feels pain and dies
* code works lmao
* other stuff
* YES YES YES
* Update zombies.dm
* egg
* whoops
* bubblegum alt attacks won't wound
* bone hurting juice hurts bones
* something's fucky wucky
* humans are no longer blue space babes but projectile damage is still wack
* IT WORKS???????
* other stuff
* turns out im big brain and already handled that should be testable live now
* WHOOPS
* medical pens not in stupid area
* fix regen mesh icons
* tool_behavior and defines plus allowing wound healing to override surgical tool no touchy bit
* should help
* mapping problem
* fix monkies shitting out blood all the time
* going to remove examine_more being stupid
* this is stupid i think it works though
* Empty commit, more bad code
* this probably fdixes something
* buckshot buffed back to where it should be
* woundings
* missed this one
* fix gamebreaking bug
* turns out damaging ANYTHING causes suit sensors to break whoops
* stuff up to limb disable refactor
* aid scanner can no longer kill you if you use it too much, preventing the robot uprising for another few decades
* Update burn_dressing.dm
* wtf
* shotgun slugs have a wound bonus of -30 putting them in line with other high damage weaponry that has even less
* burn debriding uses the scalpel rather than the hemostat
* debriding for patch/treat no longer causes wounds
* Give syndicate medical cyborg a bonesetter
* like 5 more prs ported
* fixes burn ointment and mesh application not having a progress bar
* gamemode zombies get easydismember and easily wounded
* managed to screw up self cautery this fixes it
* carbons can't use check self for injuries but humans can
* honey gives +2 sanitization to burns
* re-add this if sensors get fixed
* should fix a runtime I made on accident when trying to make examine more less jank
* last 2 prs and some holdup fixes since these touched on that
* set target = src so the progress par shows up i think
* Update mutations.dm
* fixes twohanded reuqired weapons by reverting some change I don't understand
* fixes blood sprites
* actually properly fixes the thing
Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>1 parent 41a09f4 commit 2619175Copy full SHA for 2619175
285 files changed
+7,146-1,797Lines changed: 7146 additions & 1797 deletions
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- _maps/shuttles
- code
- __DEFINES
- __HELPERS
- _globalvars
- _onclick
- controllers/subsystem
- datums
- brain_damage
- components
- fantasy
- diseases/advance/symptoms
- martial
- status_effects
- wounds
- scars
- game
- gamemodes
- changeling
- clown_ops
- machinery/doors
- objects
- items
- devices
- melee
- robot
- stacks
- sheets
- storage
- tanks
- tools
- structures/crates_lockers/closets
- modules
- admin/verbs
- antagonists
- blob/blobstrains
- changeling
- powers
- clockcult/clock_items/clock_weapons
- cult
- devil/true_devil
- eldritch_cult
- knowledge
- slaughter
- wizard/equipment
- atmospherics/machinery/components/unary_devices
- cargo
- client
- clothing
- glasses
- gloves
- head
- masks
- shoes
- spacesuits
- suits
- under
- jobs
- food_and_drinks
- drinks/drinks
- food
- hydroponics
- grown
- jobs/job_types
- mining
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- lavaland
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- dead/new_player
- living
- brain
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- species_types
- monkey
- silicon
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- simple_animal
- hostile
- megafauna
- ninja
- paperwork
- projectiles
- ammunition/energy
- boxes_magazines
- internal
- guns
- energy
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- bullets
- reagents
- chemistry/reagents
- reagent_containers
- research
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- techweb
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- spells/spell_types
- surgery
- advanced
- bioware
- bodyparts
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- vending
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- icons/obj
- guns
- interface
- sound/effects
- wounds
- strings
- wounds
- tgui/packages/tgui-panel/styles/goon
- yogstation/code
- game/objects/items
- holotool
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- antagonists/slaughter
- guardian
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- mob/living/carbon/human/species_types
- preternis
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_maps/shuttles/emergency_luxury.dmm
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code/__DEFINES/components.dm
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