Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings
Open more actions menu

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

58 Commits
58 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

JavaScriptCore API for Rust

crates docs

This library provides a Rust API for the JavaScriptCore engine with the following goals:

  • High-level API like the JavaScriptCore API for Swift
  • Wrap the low-level C++ API instead of jsc to avoid the dependency to GTK.

Getting Started

Implementing a JavaScript runtime

Please check out PunJS for an example of how to implement a JavaScript runtime with rusty_jsc.

Evaluating a JavaScript script

use rusty_jsc::{JSContext};

fn main() {
    let mut context = JSContext::default();
    match context.evaluate_script("'Hello World!'", 1) {
        Ok(value) => {
            println!("{}", value.to_string(&context).unwrap());
        }
        Err(e) => {
            println!("Uncaught: {}", e.to_string(&context).unwrap())
        }
    }
}

Callbacks from JavaScript to Rust

use rusty_jsc::{JSContext, JSValue};
use rusty_jsc_macros::callback;

#[callback]
fn greet(
    ctx: JSContext,
    function: JSObject,
    this: JSObject,
    args: &[JSValue],
) -> Result<JSValue, JSValue> {
    Ok(JSValue::string(&ctx, format!("Hello, {}", args[0].to_string(&ctx).unwrap())))
}

fn main() {
    let mut context = JSContext::default();
    let callback = JSValue::callback(&context, Some(greet));
    let global = context.get_global_object();
    global.set_property(&context, "greet", callback).unwrap();

    match context.evaluate_script("greet('Tom')", 1) {
        Ok(value) => {
            println!("{}", value.to_string(&context).unwrap());
        }
        Err(e) => {
            println!("Uncaught: {}", e.to_string(&context).unwrap())
        }
    }
}

Passing functions to a callback

use rusty_jsc::{JSContext, JSObject, JSValue, JSString};
use rusty_jsc_macros::callback;

#[callback]
fn greet(
    ctx: JSContext,
    function: JSObject,
    this: JSObject,
    args: &[JSValue],
) -> Result<JSValue, JSValue> {
    // Parse the argument as a function and call it with an argument
    let callback_function = args[0].to_object(&ctx).unwrap().call(&ctx, None, &[JSValue::string(&ctx, "Tom")]).unwrap();
    Ok(callback_function)
}

fn main() {
    let mut context = JSContext::default();
    let callback = JSValue::callback(&context, Some(greet));
    let global = context.get_global_object();
    global.set_property(&context, "greet", callback).unwrap();

    match context.evaluate_script("greet((name) => 'Hello, ' + name)", 1) {
        Ok(value) => {
            println!("{}", value.to_string(&context).unwrap());
        }
        Err(e) => {
            println!("Uncaught: {}", e.to_string(&context).unwrap())
        }
    }
}

FAQ

What about the other JavaScriptCore bindings for Rust?

The wrappers in rusty_jsc are built against <JavaScriptCore/JavaScript.h> header rather than the jsc variant that requires GTK.

Why JavaScriptCore when there's already rusty_v8?

Bun has shown that JavaScriptCore is a worthy contender to V8 on the server-side, so let's bring it over to the Rust ecosystem as well.

How were the C++ low-level bindings generated?

I first used bindgen to do the rough conversion of JavaScript/JavaScript.h header and then cleaned it up by hand. The plan is to maintain the low-level bindings by hand.

About

Rust bindings for the JavaScriptCore engine.

Topics

Resources

Stars

Watchers

Forks

Releases

Packages

Used by

Contributors

Languages

Morty Proxy This is a proxified and sanitized view of the page, visit original site.