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An example diff just doing import and export, without any modifications.
It HAS an impact on some objects, especially where their pivot is further from their mesh (bigger objects)
So a tiny change of angle changes their visible position in the game.
I can't fix a prop when precision is needed.
An example diff just doing import and export, without any modifications.
It HAS an impact on some objects, especially where their pivot is further from their mesh (bigger objects)
So a tiny change of angle changes their visible position in the game.
I can't fix a prop when precision is needed.