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Untold Engine Studio v0.10.8 has just been released, and you can download it here:
👉 https://github.com/untoldengine/UntoldEditor/releases

What’s New — Untold Engine & Untold Editor v0.10.8

This release focuses on improving editor stability, spatial interaction, and transparency rendering across the engine and editor. The gizmo and picking workflows are now significantly more robust, and XR spatial input continues to mature.

✨ Highlights

  • Stable and accurate transform gizmo

    • Fixed gizmo transforms and placement in the editor
    • Replaced USDZ gizmo assets with procedurally generated meshes for reliability
    • Corrected edit-mode scene graph behavior
  • Improved scene picking and raycasting

    • CPU raycasting fixes improve selection accuracy
    • Scene picking system integrated at engine level
    • More consistent entity selection in editor and XR
  • Transparency rendering fixes

    • Transparency now works correctly in both engine and editor
    • Fixed transparency mesh render pass issues
  • Vision Pro spatial input improvements

    • Continued refinement of spatial input and XR interaction
    • Stability fixes for large scenes and async XR paths
    • Updated spatial input documentation
  • Large-scene stability and loading

    • Improved loading speed and render initialization
    • Fixed XR crashes and transform issues from USDZ imports
    • Safer static batching removal and entity lifecycle handling

🧩 Under the Hood

  • Procedural gizmo meshes replace USDZ dependencies
  • Scene picking moved into core engine systems
  • Render graph and color handling fixes
  • Numerous XR guards and stability improvements

Upgrade recommended — especially for Vision Pro workflows, editor manipulation, and transparent materials.

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