Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings
#

voxel-terrain

Here are 90 public repositories matching this topic...

DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.

  • Updated Mar 15, 2021
  • C++

Improve this page

Add a description, image, and links to the voxel-terrain topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the voxel-terrain topic, visit your repo's landing page and select "manage topics."

Learn more

Morty Proxy This is a proxified and sanitized view of the page, visit original site.