Painless peer-to-peer WebRTC networking for rust wasm (and native!)
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Updated
Jun 2, 2026 - Rust
Painless peer-to-peer WebRTC networking for rust wasm (and native!)
AwS CLouD NeTWoRkiNg SuiTE 3000
WebRTC video call support for full mesh calling 🌍
Auto routed and full mesh overlay network based on ipsec, srv6 and babel. Inspired by https://github.com/NickCao/ranet
WebRTC full-mesh implementation library written in Typescript.
MOBA BR 2D P2P descentralizado via DHT Kademlia + full mesh UDP direto entre 10 peers. Simulação determinística (ponto fixo + RNG seed) elimina sync de minions. Lockstep 30Hz com rollback seletivo, Fog of War como filtro de bandwidth, io_uring SQPOLL, clock sync ±0.5ms e failover em <150ms. ~1.6 KB/s por peer. Feito com o Claudinho e em Rust.
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