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A 2D horror-survival and escape game built from scratch in C++. Navigate unsettling levels, survive the glitches, and escape the nightmare. Features a custom C++ game core, robust asset management, and comprehensive system architecture documentation.
Eurekiel is a 3D and 2D game engine designed from the ground up for voxel game development and scalable projects. It provides a dedicated voxel-based render pipeline and tools for game design without compromising resource efficiency.
A Deep Reinforcement Learning project demonstrating AI's power to create AI, aimed at mastering the complex game of Shogi. Built 100% by Claude Code with human direction, it features a custom Shogi engine in Rust, PPO in PyTorch, and a robust web UX in Svelte..