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#
# Be sure to run `pod lib lint RSLoadingView.podspec' to ensure this is a
# valid spec before submitting.
#
# Any lines starting with a # are optional, but their use is encouraged
# To learn more about a Podspec see http://guides.cocoapods.org/syntax/podspec.html
#
Pod::Spec.new do |s|
s.name = 'RSLoadingView'
s.version = '1.1.2'
s.summary = 'Awesome loading animations using 3D engine written with Swift'
# This description is used to generate tags and improve search results.
# * Think: What does it do? Why did you write it? What is the focus?
# * Try to keep it short, snappy and to the point.
# * Write the description between the DESC delimiters below.
# * Finally, don't worry about the indent, CocoaPods strips it!
s.description = <<-DESC
`RSLoadingView` bring your app to the new age of loading animations using 3D engine.
- Written with Swift
- Customizable
- Using Apple's SceneKit with OpenGL
- Include HUB feature: show full screen loading HUB with one line of code
- Or use as standalone view
- Configurable in interface builder
DESC
s.homepage = 'https://github.com/roytornado/RSLoadingView'
# s.screenshots = 'www.example.com/screenshots_1', 'www.example.com/screenshots_2'
s.license = { :type => 'MIT', :file => 'LICENSE' }
s.author = { 'git' => 'roytornado@gmail.com' }
s.source = { :git => 'https://github.com/roytornado/RSLoadingView.git', :tag => s.version.to_s }
# s.social_media_url = 'https://twitter.com/<TWITTER_USERNAME>'
s.ios.deployment_target = '9.0'
s.pod_target_xcconfig = { 'SWIFT_VERSION' => '4.0' }
s.source_files = 'RSLoadingView/Classes/**/*'
s.resource_bundles = {
'RSLoadingView' => ['RSLoadingView/Assets/*']
}
# s.public_header_files = 'Pod/Classes/**/*.h'
# s.frameworks = 'UIKit', 'MapKit'
# s.dependency 'AFNetworking', '~> 2.3'
end
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