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README.md

Outline

acos

Compute the arccosine of a double-precision floating-point number.

Usage

var acos = require( '@stdlib/math/base/special/acos' );

acos( x )

Computes the arccosine of a double-precision floating-point number (in radians).

var v = acos( 1.0 );
// returns 0.0

v = acos( 0.707 ); // ~pi/4
// returns ~0.7855

v = acos( 0.866 ); // ~pi/6
// returns ~0.5236

v = acos( NaN );
// returns NaN

The domain of x is restricted to [-1,1]. If |x| > 1, the function returns NaN.

var v = acos( -3.14 );
// returns NaN

Examples

var uniform = require( '@stdlib/random/array/uniform' );
var logEachMap = require( '@stdlib/console/log-each-map' );
var acos = require( '@stdlib/math/base/special/acos' );

var x = uniform( 100, -1.0, 1.0, {
    'dtype': 'float64'
});

logEachMap( 'acos(%0.4f) = %0.4f', x, acos );

C APIs

Usage

#include "stdlib/math/base/special/acos.h"

stdlib_base_acos( x )

Computes the arccosine of a double-precision floating-point number (in radians).

double out = stdlib_base_acos( 1.0 );
// returns 0.0

out = stdlib_base_acos( 0.707 ); // ~pi/4
// returns ~0.7855

The function accepts the following arguments:

  • x: [in] double input value (in radians).
double stdlib_base_acos( const double x );

Examples

#include "stdlib/math/base/special/acos.h"
#include <stdio.h>

int main( void ) {
    const double x[] = { -1.0, -0.78, -0.56, -0.33, -0.11, 0.11, 0.33, 0.56, 0.78, 1.0 };

    double v;
    int i;
    for ( i = 0; i < 10; i++ ) {
        v = stdlib_base_acos( x[ i ] );
        printf( "acos(%lf) = %lf\n", x[ i ], v );
    }
}

See Also

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