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return unless console?.time and console.groupCollapsed
#
# App
#
_init = app.init
app.init = ->
console.time 'Init'
_init.call(app)
console.timeEnd 'Init'
console.time 'Load'
_start = app.start
app.start = ->
console.timeEnd 'Load'
console.time 'Start'
_start.call(app, arguments...)
console.timeEnd 'Start'
#
# Searcher
#
_super = app.Searcher
_proto = app.Searcher.prototype
app.Searcher = ->
_super.apply @, arguments
_setup = @setup.bind(@)
@setup = ->
console.groupCollapsed "Search: #{@query}"
console.time 'Total'
_setup()
_match = @match.bind(@)
@match = =>
console.timeEnd @matcher.name if @matcher
_match()
_setupMatcher = @setupMatcher.bind(@)
@setupMatcher = ->
console.time @matcher.name
_setupMatcher()
_end = @end.bind(@)
@end = ->
console.log "Results: #{@totalResults}"
console.timeEnd 'Total'
console.groupEnd()
_end()
_kill = @kill.bind(@)
@kill = ->
if @timeout
console.timeEnd @matcher.name if @matcher
console.groupEnd()
console.timeEnd 'Total'
console.warn 'Killed'
_kill()
return
$.extend(app.Searcher, _super)
_proto.constructor = app.Searcher
app.Searcher.prototype = _proto
#
# View tree
#
@viewTree = (view = app.document, level = 0) ->
console.log "%c #{Array(level + 1).join(' ')}#{view.constructor.name}: #{view.activated}",
'color:' + (view.activated and 'green' or 'red')
for key, value of view when key isnt 'view' and value
if typeof value is 'object' and value.setupElement
@viewTree(value, level + 1)
else if value.constructor.toString().match(/Object\(\)/)
@viewTree(v, level + 1) for k, v of value when value and typeof value is 'object' and value.setupElement
return
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