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Commit ce39edc

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N36: Graphite (rust-gamedev#1129)
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‎content/news/036/index.md

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@@ -636,6 +636,38 @@ and the second part is a lightweight fluid shader.
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[GLSL2WGSL]: https://eliotbo.github.io/glsl2wgsl/
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[@leondenise]: https://twitter.com/leondenise
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### [Graphite][graphite-website]
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![Graphite](graphite.png)
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Graphite ([website][graphite-website], [GitHub][graphite-repo],
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[Discord][graphite-discord], [Twitter][graphite-twitter]) is a free,
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in-development raster and vector 2D graphics editor that will be based around a
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Rust-powered node graph compositing engine.
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July's [sprint][graphite-sprint-17] focused on editor-centric
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refactors upgrading stopgap measures to more robust systems.
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- Making a splash: The default document is replaced by a welcome splash screen
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following a refactor allowing for zero open documents.
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- Modifying for Macs: Input handling supports the nonstandard modifier keys on
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Mac keyboards, including labels in the UI.
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- Setting a high bar: The menu bar cleans up actions and supports new ones like
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"File" > "Import". Displayed hotkeys are based on the actual key mapping
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source, varying by OS.
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- Keeping organized: The editor codebase is restructured to cut away technical
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debt and create consistency for new contributors and better docs going forward.
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Open the [Graphite editor][graphite-live-demo] in your browser to give it a try
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and share your creations with #MadeWithGraphite on Twitter.
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[graphite-website]: https://graphite.rs
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[graphite-repo]: https://github.com/GraphiteEditor/Graphite
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[graphite-discord]: https://discord.graphite.rs
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[graphite-twitter]: https://twitter.com/GraphiteEditor
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[graphite-sprint-17]: https://github.com/GraphiteEditor/Graphite/milestone/17
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[graphite-live-demo]: https://editor.graphite.rs
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## Library Updates
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### [bevy_godot]

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