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| 1 | +package MiniCasinoPackage; |
| 2 | +import java.util.ArrayList; |
| 3 | +import java.util.Random; |
| 4 | + |
| 5 | + |
| 6 | +/** This class holds all of the basic blackjack logic |
| 7 | + * |
| 8 | + */ |
| 9 | + |
| 10 | +public class BlackJack { |
| 11 | + |
| 12 | + private ArrayList<Card> deck; |
| 13 | + |
| 14 | + /**Player*/ |
| 15 | + |
| 16 | + protected ArrayList<Card> playerHand; |
| 17 | + //Field holds player's score; sum of all card values |
| 18 | + private int playerScore; |
| 19 | + //Field holds player's ace count; important for game logic |
| 20 | + private int playerAceCount; |
| 21 | + |
| 22 | + /**Dealer*/ |
| 23 | + |
| 24 | + protected ArrayList<Card> dealerHand; |
| 25 | + //Field holds dealer's score; sum of all card values |
| 26 | + private int dealerScore; |
| 27 | + //Field holds dealer's ace count; important for game logic |
| 28 | + private int dealerAceCount; |
| 29 | + |
| 30 | + |
| 31 | + public BlackJack () { |
| 32 | + |
| 33 | + newHand(); |
| 34 | + |
| 35 | + } |
| 36 | + |
| 37 | +//function begins game by creating deck and handling first deals |
| 38 | + public void newHand () { |
| 39 | + |
| 40 | + if (MiniCasino.getBlackjackGameCount() > 1) { |
| 41 | + |
| 42 | + playerHand.clear(); |
| 43 | + dealerHand.clear(); |
| 44 | + |
| 45 | + } |
| 46 | + |
| 47 | + playerScore = 0; |
| 48 | + dealerScore = 0; |
| 49 | + playerAceCount = 0; |
| 50 | + dealerAceCount = 0; |
| 51 | + |
| 52 | + //Calling method that builds (or rebuilds) the deck |
| 53 | + deck = createDeck(); |
| 54 | + |
| 55 | + //Calling method that shuffles deck randomly |
| 56 | + deck = shuffleDeck(deck); |
| 57 | + |
| 58 | + //Deals out player's hand |
| 59 | + playerHand = dealPlayerHand(); |
| 60 | + |
| 61 | + //Deals out dealer's hand |
| 62 | + dealerHand = dealDealerHand(); |
| 63 | + |
| 64 | +} |
| 65 | + |
| 66 | + |
| 67 | + //function handles creating the deck |
| 68 | + public ArrayList<Card> createDeck () { |
| 69 | + |
| 70 | + ArrayList<Card> deck = new ArrayList<>(); |
| 71 | + |
| 72 | + String [] values = {"A", "2", "3", "4","5","6","7","8","9","10","J","Q","K"}; |
| 73 | + String [] types = {"H","S","C","D"}; |
| 74 | + |
| 75 | + for (int i = 0; i < values.length; i++) { |
| 76 | + |
| 77 | + for ( int j = 0; j< types.length; j++ ) { |
| 78 | + |
| 79 | + deck.add( new Card (values[i] ,types[j]) ); |
| 80 | + |
| 81 | + } |
| 82 | + |
| 83 | + } |
| 84 | + |
| 85 | + return deck; |
| 86 | + |
| 87 | + } |
| 88 | + |
| 89 | + |
| 90 | + //Method randomly shuffles deck by swapping cards |
| 91 | + |
| 92 | + public ArrayList<Card> shuffleDeck(ArrayList<Card> deck) { |
| 93 | + |
| 94 | + Random random = new Random(); |
| 95 | + |
| 96 | + int n = deck.size(); |
| 97 | + |
| 98 | + for (int i = n - 1; i > 0; i--) { |
| 99 | + |
| 100 | + int j = random.nextInt(i + 1); |
| 101 | + |
| 102 | + // Swap deck[i] with deck[j] |
| 103 | + Card temp = deck.get(i); |
| 104 | + deck.set(i, deck.get(j)); |
| 105 | + deck.set(j, temp); |
| 106 | + |
| 107 | + } |
| 108 | + |
| 109 | + return deck; |
| 110 | + |
| 111 | + } |
| 112 | + |
| 113 | + |
| 114 | + //Method returns player's first hand |
| 115 | + public ArrayList<Card> dealPlayerHand() { |
| 116 | + |
| 117 | + ArrayList<Card> hand = new ArrayList<>(); |
| 118 | + |
| 119 | + Card card = deck.remove( deck.size() - 1) ; |
| 120 | + playerScore+= card.getVal(); |
| 121 | + |
| 122 | + if ( card.isAce() ) { |
| 123 | + |
| 124 | + playerAceCount++; |
| 125 | + } |
| 126 | + |
| 127 | + hand.add( card ); |
| 128 | + |
| 129 | + card = deck.remove( deck.size() - 1) ; |
| 130 | + playerScore+= card.getVal(); |
| 131 | + |
| 132 | + if ( card.isAce() ) { |
| 133 | + |
| 134 | + playerAceCount++; |
| 135 | + |
| 136 | + } |
| 137 | + |
| 138 | + hand.add( card ); |
| 139 | + |
| 140 | + return hand; |
| 141 | + |
| 142 | + } |
| 143 | + |
| 144 | + //Method returns dealer's first hand |
| 145 | + public ArrayList<Card> dealDealerHand() { |
| 146 | + |
| 147 | + ArrayList<Card> hand = new ArrayList<>(); |
| 148 | + |
| 149 | + Card card = deck.remove( deck.size() - 1); |
| 150 | + dealerScore+= card.getVal(); |
| 151 | + |
| 152 | + if ( card.isAce() ) { |
| 153 | + |
| 154 | + dealerAceCount++; |
| 155 | + } |
| 156 | + |
| 157 | + |
| 158 | + hand.add( card ); |
| 159 | + |
| 160 | + card = deck.remove( deck.size() - 1) ; |
| 161 | + dealerScore+= card.getVal(); |
| 162 | + |
| 163 | + if ( card.isAce() ) { |
| 164 | + |
| 165 | + dealerAceCount++; |
| 166 | + } |
| 167 | + |
| 168 | + hand.add( card ); |
| 169 | + |
| 170 | + return hand; |
| 171 | + |
| 172 | + } |
| 173 | + |
| 174 | + //Void method adds card from deck to players hand |
| 175 | + public void playerHit () { |
| 176 | + |
| 177 | + Card card = deck.remove(deck.size() - 1); |
| 178 | + playerScore+= card.getVal(); |
| 179 | + |
| 180 | + if ( card.isAce() ) { |
| 181 | + |
| 182 | + playerAceCount++; |
| 183 | + |
| 184 | + } |
| 185 | + |
| 186 | + playerHand.add(card); |
| 187 | + |
| 188 | + } |
| 189 | + |
| 190 | + //Void method adds card from deck to dealers hand |
| 191 | + public void dealerHit () { |
| 192 | + |
| 193 | + Card card = deck.remove(deck.size() - 1); |
| 194 | + dealerScore+= card.getVal(); |
| 195 | + |
| 196 | + if ( card.isAce() ) { |
| 197 | + |
| 198 | + dealerAceCount++; |
| 199 | + |
| 200 | + } |
| 201 | + |
| 202 | + dealerHand.add(card); |
| 203 | + |
| 204 | + } |
| 205 | + |
| 206 | + //method reduces score in accordance to when aces put player's score over 21 |
| 207 | + public int playerAceAdjustment () { |
| 208 | + |
| 209 | + |
| 210 | + while (playerScore > 21 && playerAceCount > 0 ) { |
| 211 | + |
| 212 | + playerScore-=10; |
| 213 | + playerAceCount--; |
| 214 | + |
| 215 | + } |
| 216 | + |
| 217 | + return playerScore; |
| 218 | + |
| 219 | + } |
| 220 | + |
| 221 | + |
| 222 | + //method reduces score in accordance to when aces put dealer's score over 21 |
| 223 | + public int dealerAceAdjustment () { |
| 224 | + |
| 225 | + while (dealerScore > 21 && dealerAceCount > 0 ) { |
| 226 | + |
| 227 | + dealerScore-=10; |
| 228 | + dealerAceCount--; |
| 229 | + |
| 230 | + } |
| 231 | + |
| 232 | + return dealerScore; |
| 233 | + |
| 234 | +} |
| 235 | + |
| 236 | + public boolean playerHasBlackJack() { |
| 237 | + |
| 238 | + |
| 239 | + if ( playerAceAdjustment() == 21 && playerHand.size() == 2 ) { |
| 240 | + |
| 241 | + return true; |
| 242 | + |
| 243 | + } |
| 244 | + |
| 245 | + return false; |
| 246 | + |
| 247 | + } |
| 248 | + |
| 249 | + |
| 250 | + |
| 251 | + public boolean dealerHasBlackJack() { |
| 252 | + |
| 253 | + if ( dealerAceAdjustment() == 21 && dealerHand.size() == 2 ) { |
| 254 | + |
| 255 | + return true; |
| 256 | + } |
| 257 | + |
| 258 | + return false; |
| 259 | + |
| 260 | + } |
| 261 | + |
| 262 | + |
| 263 | + |
| 264 | + //determines winner; 1 is player win, 2 is dealer win, 3 is tie |
| 265 | + public int determineWinner () { |
| 266 | + |
| 267 | + /**The three outcomes of either the player or dealer having blackjack */ |
| 268 | + |
| 269 | + if (!playerHasBlackJack() && dealerHasBlackJack() ) { |
| 270 | + |
| 271 | + return 2; |
| 272 | + |
| 273 | + } |
| 274 | + |
| 275 | + |
| 276 | + else if ( playerHasBlackJack() && !dealerHasBlackJack() ) { |
| 277 | + |
| 278 | + return 1; |
| 279 | + |
| 280 | + } |
| 281 | + |
| 282 | + else if ( playerHasBlackJack() && dealerHasBlackJack() ) { |
| 283 | + |
| 284 | + return 3; |
| 285 | + |
| 286 | + } |
| 287 | + /***********************************************************************/ |
| 288 | + |
| 289 | + |
| 290 | + //Other conditions |
| 291 | + |
| 292 | + if (playerAceAdjustment() <=21 && playerAceAdjustment() > dealerAceAdjustment() ) { |
| 293 | + |
| 294 | + return 1; |
| 295 | + } |
| 296 | + |
| 297 | + else if (playerAceAdjustment() <=21 && dealerAceAdjustment() > 21) { |
| 298 | + |
| 299 | + return 1; |
| 300 | + } |
| 301 | + |
| 302 | + else if (dealerAceAdjustment() <= 21 && dealerAceAdjustment() > playerAceAdjustment() ) { |
| 303 | + |
| 304 | + return 2; |
| 305 | + } |
| 306 | + |
| 307 | + else if (dealerAceAdjustment() <= 21 && playerAceAdjustment() > 21 ) { |
| 308 | + |
| 309 | + return 2; |
| 310 | + } |
| 311 | + |
| 312 | + else if (dealerAceAdjustment() == playerAceAdjustment() && playerAceAdjustment()<=21) { |
| 313 | + |
| 314 | + return 3; |
| 315 | + } |
| 316 | + |
| 317 | + else if (dealerAceAdjustment() > 21 && playerAceAdjustment() > 21 ) { |
| 318 | + |
| 319 | + return 3; |
| 320 | + } |
| 321 | + |
| 322 | + return 3; |
| 323 | + |
| 324 | +} |
| 325 | + |
| 326 | + |
| 327 | +//Card class, which holds card type and value |
| 328 | + class Card { |
| 329 | + |
| 330 | + |
| 331 | + private String value; |
| 332 | + private String type; |
| 333 | + |
| 334 | + |
| 335 | + //Card constructor to initialize card with value and type |
| 336 | + public Card (String value, String type ) { |
| 337 | + |
| 338 | + this.value = value; |
| 339 | + this.type = type; |
| 340 | + |
| 341 | + } |
| 342 | + |
| 343 | + //method returns image path for drawing in GUI |
| 344 | + public String imagePath () { |
| 345 | + |
| 346 | + String str = "file:lib/cards/" + this.value + "-" + this.type + ".png"; |
| 347 | + return str; |
| 348 | + |
| 349 | + } |
| 350 | + |
| 351 | + //Method determines whether the calling card is an ace or not |
| 352 | + public boolean isAce (){ |
| 353 | + |
| 354 | + if (this.value.compareTo("A") == 0 ) { |
| 355 | + |
| 356 | + return true; |
| 357 | + |
| 358 | + } |
| 359 | + |
| 360 | + return false; |
| 361 | + |
| 362 | + } |
| 363 | + |
| 364 | + |
| 365 | + |
| 366 | + public int getVal () { |
| 367 | + |
| 368 | + if (this.value.equals("A") ) { |
| 369 | + |
| 370 | + return 11; |
| 371 | + |
| 372 | + } |
| 373 | + |
| 374 | + if (this.value.equals("J") || this.value.equals("Q") || this.value.equals("K") ) { |
| 375 | + |
| 376 | + return 10; |
| 377 | + |
| 378 | + } |
| 379 | + |
| 380 | + |
| 381 | + else { |
| 382 | + |
| 383 | + return Integer.parseInt( this.value ); |
| 384 | + |
| 385 | + |
| 386 | + } |
| 387 | + |
| 388 | + } |
| 389 | + |
| 390 | + } |
| 391 | + |
| 392 | +} |
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