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package cli
import "flag"
// StringFlag is a flag with type string
type StringFlag struct {
Name string
Usage string
EnvVar string
FilePath string
Required bool
Hidden bool
TakesFile bool
Value string
Destination *string
}
// String returns a readable representation of this value
// (for usage defaults)
func (f StringFlag) String() string {
return FlagStringer(f)
}
// GetName returns the name of the flag
func (f StringFlag) GetName() string {
return f.Name
}
// IsRequired returns whether or not the flag is required
func (f StringFlag) IsRequired() bool {
return f.Required
}
// TakesValue returns true of the flag takes a value, otherwise false
func (f StringFlag) TakesValue() bool {
return true
}
// GetUsage returns the usage string for the flag
func (f StringFlag) GetUsage() string {
return f.Usage
}
// GetValue returns the flags value as string representation and an empty
// string if the flag takes no value at all.
func (f StringFlag) GetValue() string {
return f.Value
}
// Apply populates the flag given the flag set and environment
// Ignores errors
func (f StringFlag) Apply(set *flag.FlagSet) {
_ = f.ApplyWithError(set)
}
// ApplyWithError populates the flag given the flag set and environment
func (f StringFlag) ApplyWithError(set *flag.FlagSet) error {
if envVal, ok := flagFromFileEnv(f.FilePath, f.EnvVar); ok {
f.Value = envVal
}
eachName(f.Name, func(name string) {
if f.Destination != nil {
set.StringVar(f.Destination, name, f.Value, f.Usage)
return
}
set.String(name, f.Value, f.Usage)
})
return nil
}
// String looks up the value of a local StringFlag, returns
// "" if not found
func (c *Context) String(name string) string {
return lookupString(name, c.flagSet)
}
// GlobalString looks up the value of a global StringFlag, returns
// "" if not found
func (c *Context) GlobalString(name string) string {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupString(name, fs)
}
return ""
}
func lookupString(name string, set *flag.FlagSet) string {
f := set.Lookup(name)
if f != nil {
parsed, err := f.Value.String(), error(nil)
if err != nil {
return ""
}
return parsed
}
return ""
}
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