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//Author : https://github.com/seekeroftheball https://gist.github.com/seekeroftheball
//Version : 1.0
//Date : Feb 2023
using UnityEditor;
namespace MenuValidationExample
{
/// <summary>
/// Validation methods for menu items.
/// </summary>
public class MenuValidation
{
[MenuItem("Menu Validation / Example", true)]
private static bool InitializeValidation()
{
return ValidateMenuItem(false);
}
[MenuItem("Menu Validation / Reset Validation", true)]
private static bool ResetValidation()
{
if (EditorPrefs.HasKey("MenuValidated"))
return ValidateMenuItem(true);
return false;
}
private static bool ValidateMenuItem(bool validateIfCurrentStatus)
{
if (EditorPrefs.HasKey("MenuValidated"))
{
if (!EditorPrefs.GetBool("MenuValidated").Equals(validateIfCurrentStatus))
return false;
}
return true;
}
}
}
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