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import json
import bpy
import os
import shutil
from .CityObject import ExportCityObject
class ExportProcess:
def __init__(self, filepath, textureSetting):
self.filepath = filepath
self.jsonExport = None
# True - export textures
# False - do not export textures
self.textureSetting = textureSetting
self.textureReferenceList = []
def createJSONStruct(self):
if self.textureSetting:
emptyJSON = {
"type": "CityJSON",
"version": "1.0",
"CityObjects": {},
"transform":{
"scale":[
0.001,
0.001,
0.001
],
"translate":[]
},
"vertices": None,
"appearance":{
"textures":[],
"vertices-texture":[]
},
"metadata": {}
}
else:
emptyJSON = {
"type": "CityJSON",
"version": "1.0",
"CityObjects": {},
"transform":{
"scale":[
0.001,
0.001,
0.001
],
"translate":[]
},
"vertices": None,
"metadata": {}
}
self.jsonExport = emptyJSON
def getMetadata(self):
self.jsonExport["metadata"].update({"referenceSystem" : str(bpy.context.scene.world['CRS'])})
def getTransform(self):
self.jsonExport["transform"]["translate"].append(bpy.context.scene.world['X_Origin'])
self.jsonExport["transform"]["translate"].append(bpy.context.scene.world['Y_Origin'])
self.jsonExport["transform"]["translate"].append(bpy.context.scene.world['Z_Origin'])
def getTextures(self):
allTextures = bpy.data.textures.data.images
for texture in allTextures:
imageType = texture.file_format
if imageType == 'TARGA':
pass
else:
basename = texture.name
imageName = "appearance/" + basename
textureJSON = {
"type": imageType,
"image": imageName,
"wrapMode":"wrap",
"textureType":"specific",
"borderColor":[
0.0,
0.0,
0.0,
1.0
]
}
self.jsonExport['appearance']['textures'].append(textureJSON)
self.textureReferenceList.append(basename)
self.exportTextures(texture)
def getVerticesTexture(self):
meshes = bpy.data.meshes
for mesh in meshes:
uv_layer = mesh.uv_layers[0].data
for polyIndex, poly in enumerate(mesh.polygons):
semantic = poly.material_index
loopTotal = poly.loop_total
if len(mesh.materials[semantic].node_tree.nodes) > 2:
for loop_index in range(poly.loop_start, poly.loop_start + loopTotal):
uv = uv_layer[loop_index].uv
u = uv[0]
v = uv[1]
vertices_textureJSON = [round(u,7),
round(v,7)]
self.jsonExport['appearance']['vertices-texture'].append(vertices_textureJSON)
else:
pass
def createCityObject(self):
vertexArray = []
blendObjects = bpy.data.objects
lastVertexIndex = 0
for object in blendObjects:
print("Create Export-Object: "+object.name)
cityobj = ExportCityObject(object, lastVertexIndex, self.jsonExport, self.textureSetting, self.textureReferenceList)
cityobj.execute()
for vertex in cityobj.vertices:
vertex[0] = round(vertex[0]/0.001)
vertex[1] = round(vertex[1]/0.001)
vertex[2] = round(vertex[2]/0.001)
vertexArray.append(vertex)
self.jsonExport["CityObjects"].update(cityobj.json)
lastVertexIndex = cityobj.lastVertexIndex + 1
print("lastVertexIndex "+str(lastVertexIndex))
self.jsonExport['vertices'] = vertexArray
def exportTextures(self, texture):
fileSourceInfos = texture.filepath.split('\\')
fileSourceName = fileSourceInfos[ len(fileSourceInfos) - 1 ]
folderSource = texture.filepath.replace(fileSourceInfos[ len(fileSourceInfos) - 1 ],"")
fileInfosTarget =self.filepath.split('\\')
folderTarget =self.filepath.replace(fileInfosTarget[ len(fileInfosTarget) - 1 ],"")
src_path = folderSource.replace("//","") + fileSourceName
dst_path = folderTarget + r"appearance\\" + fileSourceName
# create parent path for appearance
path = os.path.join(folderTarget, 'appearance')
if not os.path.exists(path):
os.mkdir(path)
shutil.copy((r'%s' %src_path), (r'%s' %dst_path))
def writeData(self):
with open(self.filepath, 'w', encoding='utf-8') as f:
filecontent = json.dumps(self.jsonExport)
f.write(filecontent)
def execute(self):
print('##########################')
print('### STARTING EXPORT... ###')
print('##########################')
self.createJSONStruct()
self.getMetadata()
self.getTransform()
if self.textureSetting:
self.getTextures()
self.getVerticesTexture()
self.createCityObject()
self.writeData()
print('########################')
print('### EXPORT FINISHED! ###')
print('########################')
return {'FINISHED'}
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