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Right now Arcade's pyglet based text are using the following default: ("calibri", "arial"). This will just scan the system fonts and find something that matches. This will give the user fairly different looks depending on the system and OS.
Instead we should look into bundling a ttf file with a default font for Arcade. This should be something fairly close to the current default font (s):
In a game setting this makes a lot more sense. System fonts are more for generic applications.
We can and probably should add an ATTRIBUTIONS.md file in the root of the repo anyway. That might be needed here. It should also be added to the package in MANIFEST.in
Right now Arcade's pyglet based text are using the following default:
("calibri", "arial"). This will just scan the system fonts and find something that matches. This will give the user fairly different looks depending on the system and OS.Instead we should look into bundling a ttf file with a default font for Arcade. This should be something fairly close to the current default font (s):
In a game setting this makes a lot more sense. System fonts are more for generic applications.
We can and probably should add an
ATTRIBUTIONS.mdfile in the root of the repo anyway. That might be needed here. It should also be added to the package inMANIFEST.in