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Commits on Nov 28, 2022
Microsoft mandatory file (#77)
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Commits on Feb 2, 2021
Commits on Sep 26, 2020
[GLSL] Fix the regression of legacy GLSL compatibility due to the changes in SPIRV-Cross
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Minmin Gong
Commits on Sep 25, 2020
Use the Blob in object, not pointer
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Minmin Gong- committed
Minmin Gong Dxil shader reflection feature (#45)
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Commits on Sep 24, 2020
- committed
Minmin Gong - committed
Minmin Gong
Commits on Aug 9, 2020
- committed
Minmin Gong
Commits on May 21, 2020
- committed
Minmin Gong
Commits on May 15, 2020
- committed
Minmin Gong
Commits on May 2, 2020
Better support for cross compiling
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Minmin Gong
Commits on May 1, 2020
[CodingStandard] Turn on Cpp11BracedListStyle in clang-format
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Minmin Gong[CI] Add clang-format check to CI
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Minmin Gong
Commits on Apr 30, 2020
- committed
Minmin Gong
Commits on Apr 26, 2020
- committed
Minmin Gong
Commits on Apr 24, 2020
[Link] Enable to compile HLSLs to Dxil modules, and link them
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Minmin Gong
Commits on Apr 11, 2020
[GLSL] Better legacy GLSL compatibility and update expected files
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Minmin Gong
Commits on Apr 9, 2020
Commits on Mar 9, 2020
- committed
Minmin Gong
Commits on Mar 8, 2020
- committed
Minmin Gong
Commits on Mar 7, 2020
- committed
Minmin Gong
Commits on Mar 4, 2020
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Minmin Gong
Commits on Sep 25, 2019
Add shift resource bindings in Vulkan (#50)
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Commits on Sep 23, 2019
Commits on Sep 16, 2019
- committed
Minmin Gong
Commits on Sep 15, 2019
- authored andcommitted

Commits on Sep 5, 2019
[External] Add a patching mechanism to external libraries
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Minmin Gong
Commits on Jul 14, 2019
Enable to build x86, arm, and arm64 binaries as well
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Minmin Gong
Commits on May 31, 2019
Add VS2019 to CI
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Minmin Gong
Commits on May 30, 2019
Update dxc to reduce its binary size
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Minmin Gong
Commits on Apr 23, 2019
Separate Msl target into Msl_macOS and Msl_iOS, fix the resource bindings
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Minmin Gong
Commits on Apr 22, 2019
Detect and use VS2019/vc142 for building
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Minmin Gong[External] Updated DirectXShaderCompiler and SPIRV-Cross to fix the LoD problem
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Minmin Gong
Commits on Mar 16, 2019
[External] Updated DirectXShaderCompiler to fix the half data type problem
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Minmin Gong