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[1.20.x] [All] [Bug]: Packet Delay disconnect in singleplayer #47

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@emyfops

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@emyfops
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What happened?

Because of how local servers are handled is messes with the Blink module in feature/renderer and the main branch
The player gets disconnected for handling/sending packets outside of their respective scope

What should have happened?

The player should not have been disconnected

Version

1.0.0

Log Output

https://mclo.gs/yBKxEWI

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