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Because of how local servers are handled is messes with the Blink module in feature/renderer and the main branch
The player gets disconnected for handling/sending packets outside of their respective scope
What happened?
Because of how local servers are handled is messes with the Blink module in feature/renderer and the main branch
The player gets disconnected for handling/sending packets outside of their respective scope
What should have happened?
The player should not have been disconnected
Version
1.0.0
Log Output
https://mclo.gs/yBKxEWI
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