Refactor CallbackComponent for authoring entity management#2297
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SYBIOTE wants to merge 2 commits into
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IR-11497-MT-INT-Components-Trigger-values-are-not-reflected-in-the-UIir-engine/ir-engine:IR-11497-MT-INT-Components-Trigger-values-are-not-reflected-in-the-UICopy head branch name to clipboard
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Refactor CallbackComponent for authoring entity management#2297SYBIOTE wants to merge 2 commits intodevir-engine/ir-engine:devfrom IR-11497-MT-INT-Components-Trigger-values-are-not-reflected-in-the-UIir-engine/ir-engine:IR-11497-MT-INT-Components-Trigger-values-are-not-reflected-in-the-UICopy head branch name to clipboard
SYBIOTE wants to merge 2 commits into
devir-engine/ir-engine:devfrom
IR-11497-MT-INT-Components-Trigger-values-are-not-reflected-in-the-UIir-engine/ir-engine:IR-11497-MT-INT-Components-Trigger-values-are-not-reflected-in-the-UICopy head branch name to clipboard
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SYBIOTE
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AidanCaruso,
MbfloydIR,
MichaelEstes,
SamMazerIR and
the-reality-engineer
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July 4, 2025 22:05
…-not-reflected-in-the-UI
HexaField
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Jul 4, 2025
HexaField
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When/why are we adding callbacks on authoring entities? Callbacks are not serializable, therefore should not be on the authoring layer.
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Hmm, all entities in the scene already have callbacks for visibility, because of the object component The trigger component I assume then we dont want absolutely any callbacks in the authoring layer |
MbfloydIR
approved these changes
Jul 8, 2025
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Refactor the CallbackComponent to utilize the authoring entity for managing callbacks, ensuring that callbacks set on the authoring entity automatically reflect in the simulation. This change enhances the consistency and reliability of callback handling.