[pull] master from playcanvas:master#102
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pull[bot] wants to merge 334 commits intohttpsgithu:masterhttpsgithu/engine:masterfrom
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[pull] master from playcanvas:master#102pull[bot] wants to merge 334 commits intohttpsgithu:masterhttpsgithu/engine:masterfrom
pull[bot] wants to merge 334 commits intohttpsgithu:masterhttpsgithu/engine:masterfrom
Commits
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Commits on Jun 17, 2021
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Anim events fix (#3249)
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Commits on Jun 18, 2021
Ignore maxlines in linebreak logic (#3251)
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Commits on Jun 22, 2021
Commits on Jun 24, 2021
example (#3256)
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Engine example - cleaned up and converted to render components (#3257)
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Support for KHR_lights_punctual extension (#3253)
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Updated post effects engine example to more showcase the effects (#3261)
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Exposed additional public functions for mesh morphing (#3241)
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Fix WebXR AR quarter rendering issue (#3262)
Show description for ba326dbandauthored[AnimComponent] Refactor and API update (#3237)
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Commits on Jun 25, 2021
Corrected Curve and CurveSet JSDocs (#3265)
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Commits on Jun 28, 2021
Clustered lighting does not use lights with intensity of zero (#3271)
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Screen Space Ambient Occlusion post effect (#3266)
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Commits on Jun 29, 2021
[FIX] Support building engine from downloaded zip of source (#3274)
Show description for 43fbcbeandauthoredRenamed last references of point light to omni light (#3276)
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Commits on Jun 30, 2021
Improved error reporting for missing / incorrect shader (#3279)
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Commits on Jul 1, 2021
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Bump actions/setup-node from 2.1.5 to 2.2.0 (#3283)
Show description for b62aeecauthoredfindAvailableLocale refactor - Removed the static function from the API and added a member function (#3245)
Show description for c615c56andauthoredprovide -> provided in docs (#3286)
Show description for dbdad36andauthoredBasis worker fixes (#3277)
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Commits on Jul 2, 2021
Basis lazyInit (#3288)
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Commits on Jul 5, 2021
Fix to primitives mesh ref-counting to avoid those getting released (#3292)
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Small refactoring of batching code (#3295)
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Commits on Jul 6, 2021
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Expose node names to Spector captures in debug mode (#3300)
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Fix BasicMaterial for skinned and morphed meshes (#3299)
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Few additional examples converted to use render component (#3304)
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Destroy all lightmaps when the Application is destroyed (#3302)
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MeshInstance - tiny refactor (#3306)
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Commits on Jul 7, 2021
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Commits on Jul 8, 2021
[Examples Browser] Debug mode (#3275)
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Video texture example now autoplays on Android and iOS (#3318)
Show description for 584c3a6andauthoredReverting JS docs for curveset but correcting the example code (#3319)
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Commits on Jul 9, 2021
Commits on Jul 12, 2021
do not set the loop property when assigning animations via the loadAnimationAssets functiong (#3327)
authoredRender handles refouncing of meshes (#3328)
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Commits on Jul 13, 2021
Bind assets to material fix - Fixes an issue that shows in Editor when changing textures (#3296)
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Fix to culling of non-moving skinned objects (#3330)
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Commits on Jul 14, 2021
Updated docs from array format of position to vec3 (#3332)
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Commits on Jul 15, 2021
[Examples Browser] Updates & fixes (#3333)
Show description for df24f7eauthored[Examples Browser] Controls for the post effects / lights examples (#3337)
Show description for 03762bdauthored[FIX] Adopt top-left texture origin (#3335)
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Commits on Jul 16, 2021
Update SSAO code to Use New RenderTarget API (#3339)
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Chris Hayes
Commits on Jul 17, 2021
Commits on Jul 19, 2021
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flip Y defaults to false (#3345)
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Commits on Jul 20, 2021
[Fix] Falling shapes example - larger shadow distance to cover the area (#3347)
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[Fix] Model parser releases meshes correctly (#3348)
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RTT texture flip flag (#3346)
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Commits on Jul 21, 2021
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[Fix] Fixes skining using render component meshes imported using hierarchy in Editor (#3350)
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Removing unused import to avoid warning report (#3351)
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Commits on Jul 22, 2021
[Fix] Drc loader example uses loaded colors correctly (#3356)
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Moved layer-compisition and light-composition-data to composition folder (#3359)
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Commits on Jul 23, 2021
Updated documentation to reflect the behaviour of asset.loaded (#3360)
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Commits on Aug 1, 2021
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Commits on Aug 2, 2021
Bump actions/setup-node from 2.2.0 to 2.3.0 (#3372)
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Commits on Aug 6, 2021
Commits on Aug 9, 2021
Support browserless environment (#3381)
Show description for 1414aa8andauthoredAdded retry behaviour to template asset handler (#3382)
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Commits on Aug 10, 2021
Update JSDoc on procedural.js (#3386)
Show description for 70d5a11authoredUpdated JS Docs for bounding box and sphere (#3387)
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Commits on Aug 12, 2021
Support for cameras stored in the GLB file (#3354)
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Draco library updated to 1.4.1 (#3362)
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Commits on Aug 13, 2021
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Fixes for examples (#3349)
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Commits on Aug 16, 2021
Commits on Aug 17, 2021
Commits on Aug 18, 2021
Commits on Aug 19, 2021
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Added retries to scene loading (#3418)
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Commits on Aug 23, 2021
Commits on Aug 24, 2021
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Fix lighting basis during RTT (#3424)
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Commits on Aug 25, 2021
Commits on Aug 27, 2021
[Fix] Fix to generated UV1 coordinates of Primitives (#3429)
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Commits on Aug 31, 2021
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Prevent shapes creation on disabled entities (#3432)
Show description for 4b0760bauthored[Fix] model->render in example comment (#3439)
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Commits on Sep 1, 2021
Bump actions/setup-node from 2.3.0 to 2.4.0 (#3440)
Show description for 0b8f95bauthoredWhen entity is reparented, whole child hierarchy is notified (#3436)
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Fixes for loading quantized glTF data (#3431)
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Revert "Prevent shapes creation on disabled entities (#3432)" (#3441)
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AnimComponent transition updates (#3329)
Show description for cfd9334authored[Fix] Glb loader example - enable lights that are by default disabled (#3443)
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Commits on Sep 3, 2021
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[AnimComponent] Fix for transitions (#3454)
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Commits on Sep 7, 2021
[Fix] Use correct UV transform for tiled normal map of clear coat (#3458)
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Commits on Sep 8, 2021
Fix for cloned anim and render components (#3463)
Show description for eae49f6authored[Fix] Fix shadow not rendering in Editor in some cases (#3464)
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Engine example Shadow Cascades has HUD controls (#3444)
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Converted few classes in scene folder to use let/const (#3437)
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Commits on Sep 9, 2021
Added documentation example on accessing mesh instances of a render hierarchy (#3465)
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[Fix] Disable skybox from picker (#3466)
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[Fix] Avoid crash in Animation blending under certain conditions (#3468)
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Commits on Sep 10, 2021
Track active StandardMaterial parameters correctly (#3455)
Show description for ad24fe9authoredHide '.vscode' settings folder from git (#3470)
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[Fix] Fix to insert and remove events when reparenting (#3471)
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Converted more classes in scene folder to use let and const (#3473)
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Commits on Sep 16, 2021
Fix shadow cascades, to respect chunks overrides. (#3484)
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Commits on Sep 17, 2021
Add Japanese README file. (#3489)
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Commits on Sep 20, 2021
[Fix] Fixes to Application.Destroy to destroy in correct order (#3495)
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Use mouse scroll wheel events to navigate content in scroll-view UI component. (#3478)
Show description for 0208cc0authored[Fix] Fix to calculateTangent function was hiden by local variable when creating primitives (#3496)
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[Fix] Fixes texture memory leak when window is resized and posteffect uses depth buffer (#3498)
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Forward renderer - cleanup, separated static-meshes functionality (#3472)
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Commits on Sep 21, 2021
Fix recent crash for Safari 15 on MacOS (#3503)
Show description for e7b06ecauthoredTemporary change to preserve compatibility with the Editor (#3504)
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Commits on Sep 23, 2021
Improvements to shadow-cascades engine example (#3510)
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[Fix] Fixes an issue with cloning a model component with customAabb (#3513)
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Commits on Sep 24, 2021
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Commits on Sep 25, 2021
Commits on Sep 27, 2021
Shadow atlas for clustered spot lights (#3235)
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Spot light cookies support by the Clustered lighting. (#3521)
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Lightmapper improvements - soft shadow & Ambient Occlusion support (#2838)
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Commits on Sep 28, 2021
Better shader compilation error reporting (#3523)
Show description for 5f77331andauthoredRenamed "Clustered Shadows" example to "Clustered Spot Shadows" (#3524)
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Remove a no longer needed temporary function (#3505)
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Commits on Sep 30, 2021
[AnimComponent] Layer masks (#3264)
Show description for 3684936authoredProperly resume AudioContext on iOS platform. (#3499)
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Commits on Oct 1, 2021
Bump actions/setup-node from 2.4.0 to 2.4.1 (#3531)
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Trigger events on world UI elements in the correct order. (#3482)
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Commits on Oct 5, 2021
Omni shadows for clustered lights (#3537)
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Refactoring, fixes and improvements of the line rendering (#3019)
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Removed PlayCanvas version logging (#3508)
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Updated engine examples to use new line rendering API (#3539)
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[Fix] Lightmap size estimation is improved for render component (#3545)
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Commits on Oct 6, 2021
[Fix] Shader compile error correctly reports shader type (#3546)
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[Fix] Fix to texture based morph targets to occasionally morph incorrect vertex (#3547)
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Cubemap cookie texture in Lights example (#3548)
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Commits on Oct 7, 2021
Deprecated functionality improvements (#3550)
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Commits on Oct 8, 2021
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Cookies support for clustered omni lights (#3555)
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Commits on Oct 11, 2021
Removes unused Asset List Loader (#3263)
Show description for 6de7d31andauthoredAdded version logging in debug only (#3558)
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Commits on Oct 12, 2021
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Revert "[AnimComponent] Layer masks (#3264)" (#3566)
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Commits on Oct 13, 2021
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Update the build process for the examples app (#3565)
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Commits on Oct 15, 2021
Rearanged main clustered lighting loop to avoid unrolling and improve cimpile time (#3578)
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Do not generate uniforms for lights when clustered lighting is used (#3571)
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[Fix] Fix lightmap estimation to be compatible with the Editor (#3581)
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Make UI elements on screens take proper precedence when determining the input target. (#3580)
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jsdocs-template 1.0.20 (#3583)
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Commits on Oct 18, 2021
[Fix] Update to handling of LightComponent.shadowUpdateMode (#3584)
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[Fix] Setting up render target for lights with SHADOWUPDATE_NONE currectly (#3588)
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Commits on Oct 19, 2021
Unified deprecated message logging from other classes (#3574)
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Commits on Oct 20, 2021
Refactored renderForward into two passes (#3579)
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Glb-parser now supports loading meshes with more than 2 UV channels (#3591)
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Clustered lighting can globally disable shadows or cookies (#3567)
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Make ComponentSystem and Default Material, Application scope (#3557)
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Fix element input for negative scales. (#3587)
Show description for bccf26aauthoredES6 code updates (#3576)
Show description for 329ab7fauthoredAnim layer mask updates (#3593)
Show description for ba5dfe1authoredAnim layer masks example and updates (#3594)
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Commits on Oct 21, 2021
[Fix] Fix to ParticleSystem crash caused by recent refactor (#3598)
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Anim ES6 migration (#3599)
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Commits on Oct 22, 2021
[Fix] Fix to ParticleSystem crash caused by recent refactor (#3598)
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Moved RenderAction class to its new folder (#3607)
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separated texture encoding part of world clusters into separate file (#3600)
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Commits on Oct 23, 2021
All var keywords now eliminated from codebase (#3608)
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Commits on Oct 24, 2021
[DOCS] Various spelling and grammatical corrections (#3610)
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Commits on Oct 25, 2021
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Used instanceof to check against Entity type directly in Anim rootBone assignment (#3619)
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Commits on Oct 27, 2021
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[DOCS] Minor JSDoc corrections (#3626)
Show description for 1294f4bauthoredMore use of template string literals (#3628)
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