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* anim events fix
Co-authored-by: Steven Yau <syau@snapchat.com>
…javascript file (#3258)
* examples cleanup * model outline * few more * raycast * compound collision * transform feedback * removed deprecated autoMipmap, using mipmaps instead * cleanup * morph many * point cloud sim * video texture * shader burn using render * shader toon * shader wobble * painter - sets render target on camera, not a layer * Update examples/src/examples/camera/fly.tsx Co-authored-by: Donovan Hutchence <slimbuck7@gmail.com> * missed last updated example * Update examples/src/examples/camera/fly.tsx Co-authored-by: Donovan Hutchence <slimbuck7@gmail.com> Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com> Co-authored-by: Donovan Hutchence <slimbuck7@gmail.com>
* model example uses models not renders * puncular light support * lint * existing issue bug fix * Update src/scene/skin-instance.js Co-authored-by: Will Eastcott <will@playcanvas.com> * Update src/scene/skin-instance-cache.js Co-authored-by: Will Eastcott <will@playcanvas.com> * Update src/scene/skin-instance-cache.js Co-authored-by: Will Eastcott <will@playcanvas.com> * Update src/scene/skin-instance.js Co-authored-by: Will Eastcott <will@playcanvas.com> * small change to intensity handling. Instad of using 0 or 1, clamp value to 0..2 range to allow more flexibility using data Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com> Co-authored-by: Will Eastcott <will@playcanvas.com>
* Updated post effects engine example to more showcase the effects * Update examples/src/examples/graphics/post-effects.tsx Co-authored-by: Will Eastcott <will@playcanvas.com> Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com> Co-authored-by: Will Eastcott <will@playcanvas.com>
* Exposed additional public functions for mesh morphing * added get targets instead of numTargets/getTarget(index) * added deprecated Morph.prototype.getTarget * Update src/scene/morph.js Co-authored-by: Will Eastcott <will@playcanvas.com> * removed previous property jsdoc * Update src/deprecated.js Co-authored-by: Will Eastcott <will@playcanvas.com> * Update src/deprecated.js Co-authored-by: Will Eastcott <will@playcanvas.com> Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com> Co-authored-by: Will Eastcott <will@playcanvas.com>
* We should only resize the canvas if not in VR or XR Fixes #3260 * Fixed null exception on session end as planes can be null Co-authored-by: Steven Yau <syau@snapchat.com>
* anim component refactor and API update
Co-authored-by: Steven Yau <syau@snapchat.com>
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
* ssao * name fix * Update scripts/posteffects/posteffect-ssao.js Co-authored-by: Will Eastcott <will@playcanvas.com> * Update scripts/posteffects/posteffect-ssao.js Co-authored-by: Will Eastcott <will@playcanvas.com> * Apply suggestions from code review Co-authored-by: Will Eastcott <will@playcanvas.com> * removed loop of 1 iteration * removed unused code, got it to work for webgl1 Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com> Co-authored-by: Will Eastcott <will@playcanvas.com>
* Fix rollup without .git dir Fix cross-env to build examples on Windows * Update rollup.config.js Co-authored-by: Will Eastcott <will@playcanvas.com>
* renamed point to omni (light) * typo Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Bumps [actions/setup-node](https://github.com/actions/setup-node) from 2.1.5 to 2.2.0. - [Release notes](https://github.com/actions/setup-node/releases) - [Commits](actions/setup-node@v2.1.5...v2.2.0) --- updated-dependencies: - dependency-name: actions/setup-node dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
…PI and added a member function (#3245) * Removed the static function from the API and added a member function * Added docs around where it finds the available locales * Using the _findFallbackLocale method instead as it takes into account of fallback languages * Added tests for findAvailableLocale Co-authored-by: Steven Yau <syau@snapchat.com>
Co-authored-by: Steven Yau <syau@snapchat.com>
* download and compile on main thread * speed up extensions * add numClients option * basis timing * formatting * extensions fix * debug message * debug * added basis queue * uncompress invalidly-sized textures under webgl1 * move texture compression format decision to worker * debug * specify unpack alignment and size uncompressed textures correctly * add js docs * example working * better handling of config * Update src/resources/basis.js Co-authored-by: Will Eastcott <will@playcanvas.com> * Update src/resources/basis.js Co-authored-by: Will Eastcott <will@playcanvas.com> * Update src/resources/basis.js Co-authored-by: Will Eastcott <will@playcanvas.com> * Update src/resources/basis.js Co-authored-by: Will Eastcott <will@playcanvas.com> * add more documentation for numWorkers and eagerWorkers * space * add max 16 workers * get device details upon first transcode call Co-authored-by: Will Eastcott <will@playcanvas.com>
* support deprecated basis API * add lazy init flag * Basis not basis
* anim layer masks updates
* anim layer masks example
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
* es6 migration in the anim directory
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…3600) Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
* Final var elimination * All vars now eliminated * Migrate ministats to ES6 * More ES6 tweaks for ministats
* [DOCS] it's -> its * Spelling of anisotropy * Various spelling corrections
…e assignment (#3619) * Used instanceof to check against Entity type directly * Update src/framework/components/anim/component.js Co-authored-by: Will Eastcott <will@playcanvas.com> Co-authored-by: Steven Yau <syau@snapchat.com> Co-authored-by: Will Eastcott <will@playcanvas.com>
* [DOCS] Minor JSDoc corrections * More corrections
* More use of template string literals * More template string literals * More template string literals
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