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@pull pull bot commented Apr 23, 2021

See Commits and Changes for more details.


Created by pull[bot]

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@pull pull bot added the ⤵️ pull label Apr 23, 2021
willeastcott and others added 29 commits June 17, 2021 14:26
* anim events fix
Co-authored-by: Steven Yau <syau@snapchat.com>
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
* examples cleanup

* model outline

* few more

* raycast

* compound collision

* transform feedback

* removed deprecated autoMipmap, using mipmaps instead

* cleanup

* morph many

* point cloud sim

* video texture

* shader burn using render

* shader toon

* shader wobble

* painter - sets render target on camera, not a layer

* Update examples/src/examples/camera/fly.tsx

Co-authored-by: Donovan Hutchence <slimbuck7@gmail.com>

* missed last updated example

* Update examples/src/examples/camera/fly.tsx

Co-authored-by: Donovan Hutchence <slimbuck7@gmail.com>

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Co-authored-by: Donovan Hutchence <slimbuck7@gmail.com>
* model example uses models not renders

* puncular light support

* lint

* existing issue bug fix

* Update src/scene/skin-instance.js

Co-authored-by: Will Eastcott <will@playcanvas.com>

* Update src/scene/skin-instance-cache.js

Co-authored-by: Will Eastcott <will@playcanvas.com>

* Update src/scene/skin-instance-cache.js

Co-authored-by: Will Eastcott <will@playcanvas.com>

* Update src/scene/skin-instance.js

Co-authored-by: Will Eastcott <will@playcanvas.com>

* small change to intensity handling. Instad of using 0 or 1, clamp value to 0..2 range to allow more flexibility using data

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Co-authored-by: Will Eastcott <will@playcanvas.com>
* Updated post effects engine example to more showcase the effects

* Update examples/src/examples/graphics/post-effects.tsx

Co-authored-by: Will Eastcott <will@playcanvas.com>

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Co-authored-by: Will Eastcott <will@playcanvas.com>
* Exposed additional public functions for mesh morphing

* added get targets instead of numTargets/getTarget(index)

* added deprecated Morph.prototype.getTarget

* Update src/scene/morph.js

Co-authored-by: Will Eastcott <will@playcanvas.com>

* removed previous property jsdoc

* Update src/deprecated.js

Co-authored-by: Will Eastcott <will@playcanvas.com>

* Update src/deprecated.js

Co-authored-by: Will Eastcott <will@playcanvas.com>

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Co-authored-by: Will Eastcott <will@playcanvas.com>
* We should only resize the canvas if not in VR or XR

Fixes #3260

* Fixed null exception on session end as planes can be null

Co-authored-by: Steven Yau <syau@snapchat.com>
* anim component refactor and API update
Co-authored-by: Steven Yau <syau@snapchat.com>
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
* ssao

* name fix

* Update scripts/posteffects/posteffect-ssao.js

Co-authored-by: Will Eastcott <will@playcanvas.com>

* Update scripts/posteffects/posteffect-ssao.js

Co-authored-by: Will Eastcott <will@playcanvas.com>

* Apply suggestions from code review

Co-authored-by: Will Eastcott <will@playcanvas.com>

* removed loop of 1 iteration

* removed unused code, got it to work for webgl1

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Co-authored-by: Will Eastcott <will@playcanvas.com>
* Fix rollup without .git dir
Fix cross-env to build examples on Windows

* Update rollup.config.js

Co-authored-by: Will Eastcott <will@playcanvas.com>
* renamed point to omni (light)

* typo

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Bumps [actions/setup-node](https://github.com/actions/setup-node) from 2.1.5 to 2.2.0.
- [Release notes](https://github.com/actions/setup-node/releases)
- [Commits](actions/setup-node@v2.1.5...v2.2.0)

---
updated-dependencies:
- dependency-name: actions/setup-node
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
…PI and added a member function (#3245)

* Removed the static function from the API and added a member function

* Added docs around where it finds the available locales

* Using the _findFallbackLocale method instead as it takes into account of fallback languages

* Added tests for findAvailableLocale

Co-authored-by: Steven Yau <syau@snapchat.com>
Co-authored-by: Steven Yau <syau@snapchat.com>
* download and compile on main thread
* speed up extensions
* add numClients option
* basis timing
* formatting
* extensions fix
* debug message
* debug
* added basis queue
* uncompress invalidly-sized textures under webgl1
* move texture compression format decision to worker
* debug
* specify unpack alignment and size uncompressed textures correctly
* add js docs
* example working
* better handling of config
* Update src/resources/basis.js
Co-authored-by: Will Eastcott <will@playcanvas.com>
* Update src/resources/basis.js
Co-authored-by: Will Eastcott <will@playcanvas.com>
* Update src/resources/basis.js
Co-authored-by: Will Eastcott <will@playcanvas.com>
* Update src/resources/basis.js
Co-authored-by: Will Eastcott <will@playcanvas.com>
* add more documentation for numWorkers and eagerWorkers
* space
* add max 16 workers
* get device details upon first transcode call
Co-authored-by: Will Eastcott <will@playcanvas.com>
* support deprecated basis API

* add lazy init flag

* Basis not basis
ellthompson and others added 28 commits October 20, 2021 12:16
* anim layer masks updates
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
* es6 migration in the anim directory
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…3600)

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
* Final var elimination

* All vars now eliminated

* Migrate ministats to ES6

* More ES6 tweaks for ministats
* [DOCS] it's -> its

* Spelling of anisotropy

* Various spelling corrections
…e assignment (#3619)

* Used instanceof to check against Entity type directly

* Update src/framework/components/anim/component.js

Co-authored-by: Will Eastcott <will@playcanvas.com>

Co-authored-by: Steven Yau <syau@snapchat.com>
Co-authored-by: Will Eastcott <will@playcanvas.com>
* [DOCS] Minor JSDoc corrections

* More corrections
* More use of template string literals

* More template string literals

* More template string literals
@slimbuck slimbuck deleted the branch httpsgithu:master October 27, 2021 09:48
@slimbuck slimbuck deleted the master branch October 27, 2021 09:48
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