I'm a Software & Game Engine Developer fascinated by low-level systems, graphics, and full-stack architecture. From bare-metal graphics rendering to scalable WebRTC platforms and custom embedded hardware, I build high-performance systems from the ground up.
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- UnrealVsCodeHelper β Essential VS Code toolset for Unreal Engine developers with 10,000+ downloads.
- Custom Keyboard & Firmware β Designing a mechanical keyboard hardware PCB and writing custom firmware in Rust.
- Open Source β Contributing to Bevy Engine (Rust game editor) & RMK (Rust keyboard firmware).
- Raymarcher / C Raytracer β Built custom low-level 3D raymarching renderers in C, OpenCL, and SDL2 from scratch.
- Hugo Meet β A custom WebRTC & WebSocket video streaming platform backend built from the ground up.
Systems, Graphics & Game Engines





