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113 lines (103 loc) · 2.42 KB
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//*****************************************************************************
// FILE NAME: KeyListener.cpp
//
//*****************************************************************************
#include <iostream>
#include "eventchannel/key/keyevent.h"
#include "eventchannel/key/key.h"
#include "Game.h"
#include "ViewController.h"
#include "KeyListener.h"
#include <cassert>
//!***************************************************************
//! @details:
//! constructor
//!
//! @param[in]: parent
//! the game object that created the key listener
//!
//!***************************************************************
KeyListener::KeyListener(Game* parent)
: m_parent(parent)
{
assert(m_parent);
}
//!***************************************************************
//! @details:
//! destructor
//!
//!***************************************************************
KeyListener::~KeyListener()
{
}
//!***************************************************************
//! @details:
//! overridden function from base class
//! this function is called when a key is pressed
//! and will be repeatedly called when the key is held down
//!
//! @param[in]: evt
//! the signaled event
//!
//! @return:
//! void
//!
//!***************************************************************
void KeyListener::keyPressed(FIFE::KeyEvent& evt)
{
}
//!***************************************************************
//! @details:
//! overridden function from base class
//! this function is called when a key is released
//!
//! @param[in]: evt
//! the signaled event
//!
//! @return:
//! void
//!
//!***************************************************************
void KeyListener::keyReleased(FIFE::KeyEvent& evt)
{
// map event key value to a game action
switch (evt.getKey().getValue())
{
case FIFE::Key::ESCAPE:
{
m_parent->Quit();
break;
}
case FIFE::Key::LEFT:
{
m_parent->GetViewController()->RotateLeft();
break;
}
case FIFE::Key::RIGHT:
{
m_parent->GetViewController()->RotateRight();
break;
}
case FIFE::Key::UP:
{
m_parent->GetViewController()->ZoomIn();
break;
}
case FIFE::Key::DOWN:
{
m_parent->GetViewController()->ZoomOut();
break;
}
case FIFE::Key::BACKQUOTE:
{
m_parent->toggleConsole();
break;
}
default:
{
break;
}
}
// mark event as consumed
evt.consume();
}