Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

Latest commit

 

History

History
History
113 lines (103 loc) · 2.42 KB

File metadata and controls

113 lines (103 loc) · 2.42 KB
Copy raw file
Download raw file
Open symbols panel
Edit and raw actions
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
//*****************************************************************************
// FILE NAME: KeyListener.cpp
//
//*****************************************************************************
#include <iostream>
#include "eventchannel/key/keyevent.h"
#include "eventchannel/key/key.h"
#include "Game.h"
#include "ViewController.h"
#include "KeyListener.h"
#include <cassert>
//!***************************************************************
//! @details:
//! constructor
//!
//! @param[in]: parent
//! the game object that created the key listener
//!
//!***************************************************************
KeyListener::KeyListener(Game* parent)
: m_parent(parent)
{
assert(m_parent);
}
//!***************************************************************
//! @details:
//! destructor
//!
//!***************************************************************
KeyListener::~KeyListener()
{
}
//!***************************************************************
//! @details:
//! overridden function from base class
//! this function is called when a key is pressed
//! and will be repeatedly called when the key is held down
//!
//! @param[in]: evt
//! the signaled event
//!
//! @return:
//! void
//!
//!***************************************************************
void KeyListener::keyPressed(FIFE::KeyEvent& evt)
{
}
//!***************************************************************
//! @details:
//! overridden function from base class
//! this function is called when a key is released
//!
//! @param[in]: evt
//! the signaled event
//!
//! @return:
//! void
//!
//!***************************************************************
void KeyListener::keyReleased(FIFE::KeyEvent& evt)
{
// map event key value to a game action
switch (evt.getKey().getValue())
{
case FIFE::Key::ESCAPE:
{
m_parent->Quit();
break;
}
case FIFE::Key::LEFT:
{
m_parent->GetViewController()->RotateLeft();
break;
}
case FIFE::Key::RIGHT:
{
m_parent->GetViewController()->RotateRight();
break;
}
case FIFE::Key::UP:
{
m_parent->GetViewController()->ZoomIn();
break;
}
case FIFE::Key::DOWN:
{
m_parent->GetViewController()->ZoomOut();
break;
}
case FIFE::Key::BACKQUOTE:
{
m_parent->toggleConsole();
break;
}
default:
{
break;
}
}
// mark event as consumed
evt.consume();
}
Morty Proxy This is a proxified and sanitized view of the page, visit original site.