Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings
Discussion options

I've been playing around with the boxpacker a bit and I'm impressed, it works very nice and we'll be using this very soon in production.
One question, we sometimes have items that do fit in a box, but then they have to be placed at an angle of let's say 30 degrees. As far as I can see calculations now always are based on items either placed on one of the surfaces, but never in an angle. Is this a possibility?

You must be logged in to vote

Replies: 2 comments · 1 reply

Comment options

Hi @joachimdeboer

Could you give an example of when you do that - is it e.g. for v. high packing density? (e.g. if the first item was a pyramid, you could lean something against it?)

You're correct that everything in BoxPacker is assumed to be cuboid, and therefore possible orientations are just those of each face (i.e. 90 degree variations)

You must be logged in to vote
0 replies
Comment options

Thanks! To demonstrate, see this picture:
This item only fits if it's not flat on the ground, these are very light, not breakable items we pack like this.
image

You must be logged in to vote
1 reply
@dvdoug
Comment options

Ah OK, I see. Taking advantage of the diagonals. To be honest that kind of feature is not in any kind of mental roadmap I currently have, but it's an interesting one. I'll give it a think

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
🙏
Q&A
Labels
None yet
2 participants
Morty Proxy This is a proxified and sanitized view of the page, visit original site.