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Commit 7517246

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N39: seldom_state (rust-gamedev#1194)
Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
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‎content/news/039/index.md

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@@ -438,6 +438,26 @@ release as part of the upgrade to the imminent Bevy 0.9 release.
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[bevy]: https://bevyengine.org/
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[hanabi-6m]: https://twitter.com/djeedai/status/1586812459737923586
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### [`seldom_state`]
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`seldom_state` by [Seldom] ([Github][seldom-github]) is a component-based
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state machine plugin for Bevy. It's useful for AI, player state, animation,
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and other entities that occupy varying states.
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In October, `seldom_state` recieved its 0.2 and 0.2.1 updates. 0.2 gave `Done`
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and `DoneTrigger` success and failure variants, and changed states to be
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bundles instead of components. 0.2.1 added `insert_on_enter`
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and `remove_on_exit` methods to the state machine, which let you automatically
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add and remove bundles upon state change.
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_Discussions:
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[0.2](https://twitter.com/Seldom_SE/status/1581696118064177152),
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[0.2.1](https://twitter.com/Seldom_SE/status/1586647959201906688)_
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[`seldom_state`]: https://github.com/Seldom-SE/seldom_state
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[Seldom]: https://twitter.com/Seldom_SE
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[seldom-github]: https://github.com/Seldom-SE
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

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